How to Draw the Human Face & Head: A Free 3‑Hour Tutorial

Aspir­ing artists, take note. New Mas­ters Acad­e­my has put online a video demon­strat­ing how to draw the human face and head. And it’s no short demo. It runs a full three hours. 

Describ­ing the scope and con­tent of the video, the Acad­e­my writes:

In this in-depth draw­ing series, instruc­tor Steve Hus­ton shows you a step-by-step con­struc­tion of the human head. He cov­ers the basic forms and more detailed inter­me­di­ate con­structs of the head as well as the eyes, nose, mouth and ears.

In this les­son, you will learn how to use basic shapes (box­es, cylin­ders, spheres) to form the basic struc­ture of the head. This les­son is a fun­da­men­tal step in learn­ing how to cre­ate a sol­id foun­da­tion to place the fea­tures of the face on. He will also show you how to con­struct the basic head in dif­fer­ent per­spec­tives…

This video will give you a big taste of what’s inside New Mas­ters Acad­e­my’s library of sub­scrip­tion videos. You can learn more about their ser­vice here.

On their YouTube chan­nel, you’ll also find videos of (nude) fig­ure mod­els you can use in draw­ings and paint­ings. And a series of non-nude mod­els you can use for the same pur­pose.

If you would like to sign up for Open Culture’s free email newslet­ter, please find it here. Or fol­low our posts on Threads, Face­book, BlueSky or Mastodon. If you would like to sup­port the mis­sion of Open Cul­ture, con­sid­er mak­ing a dona­tion to our site. It’s hard to rely 100% on ads, and your con­tri­bu­tions will help us con­tin­ue pro­vid­ing the best free cul­tur­al and edu­ca­tion­al mate­ri­als to learn­ers every­where. You can con­tribute through Pay­Pal, Patre­on, and Ven­mo (@openculture). Thanks!

Relat­ed Con­tent:

An Intro­duc­tion to Dig­i­tal Pho­tog­ra­phy: Take a Free Course from Stan­ford Prof/Google Researcher Marc Lev­oy

Mil­ton Glaser Draws Shake­speare & Explains Why Draw­ing is the Key to Under­stand­ing Life

Watch Ground­break­ing Com­ic Artist Mœbius Draw His Char­ac­ters in Real Time


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