How Movies Created Their Special Effects Before CGI: Metropolis, 2001: A Space Odyssey & More

The youngest movie­go­ers today do not, of course, remem­ber a time before visu­al effects could be cre­at­ed dig­i­tal­ly. What may give us more pause is that, at this point in cin­e­ma his­to­ry, most of their par­ents don’t remem­ber it either. Con­sid­er the fact that Steven Spiel­berg’s Juras­sic Park, with its once impos­si­bly real­is­tic (and still whol­ly pass­able) CGI dinosaurs, came out 32 years ago. That may put it, we must acknowl­edge, into the realm of the “clas­sic,” the kind of pic­ture whose enter­tain­ment val­ue holds up despite — or because of — the qual­i­ties that fix it in its time. Equal­ly spec­tac­u­lar but longer-can­on­ized clas­sics pose a greater chal­lenge to the imag­i­na­tions of young view­ers, who can hard­ly guess how they could have been made “before com­put­ers.”

After see­ing the notable exam­ples pro­vid­ed in the new Pri­mal Space video above, they’ll cer­tain­ly under­stand one thing: it was­n’t easy. Even a seem­ing­ly sim­ple effect like the pen float­ing loose through the zero-grav­i­ty cab­in in 2001: A Space Odyssey required no small degree of inge­nu­ity. We might nat­u­ral­ly assume that film­mak­ers in 1968 would have accom­plished it with a cou­ple of pieces of Scotch tape and fish­ing line, but that would have result­ed in unac­cept­able tan­gling prob­lems, to say noth­ing of the trick­i­ness of ensur­ing, quite lit­er­al­ly, that the strings did­n’t show. Instead, Kubrick­’s team end­ed up attach­ing the pen to a sheet of glass — metic­u­lous­ly cleaned, no doubt, to elim­i­nate the pos­si­bil­i­ty of streaks — large enough to occu­py the entire frame and thus go unno­ticed by the view­er. It was then slow­ly rotat­ed by a crank-turn­ing assis­tant.

A few dif­fer­ent effects from 2001 come in for expla­na­tion through­out the course of the video, includ­ing the mul­ti­ple-expo­sure pho­tog­ra­phy that made pos­si­ble shots of space­craft pass­ing plan­ets as well as the psy­che­del­ic “Star Gate” sequence toward the end. Though some of the devices used in these process­es were put togeth­er just for the pro­duc­tion, the under­ly­ing tech­niques had already been evolv­ing for more than 60 years. Indeed, many were pio­neered by Georges Méliès, pre­vi­ous­ly fea­tured here on Open Cul­ture for A Trip to the Moon from 1902, the very first sci­ence-fic­tion film. This video goes behind the scenes of a work from the year before: L’Homme à la tête en caoutchouc, or The Man with the Rub­ber Head, in which Méliès man­aged a shot in which his own cra­ni­um inflates to huge pro­por­tions with­out the use of so much as a zoom lens.

Oth­er exam­ples, drawn from a range of beloved films from Metrop­o­lis to Mary Pop­pins, illus­trate the inven­tive­ness born of sheer tech­ni­cal lim­i­ta­tion in the days when film­mak­ing was a whol­ly ana­log affair. In some cas­es, the effects these pro­duc­tions pulled off with minia­tures, prisms, and mir­rors 60, 80, 100 years ago look as good as any­thing Hol­ly­wood puts on the screen today — or rather bet­ter, since the innate phys­i­cal­i­ty behind them makes them feel more “real.” Per­haps unsur­pris­ing­ly, this video’s arti­fi­cial-intel­li­gence course spon­sor makes ref­er­ence to the end­less range of visu­al pos­si­bil­i­ties avail­able to those who mas­ter that tech­nol­o­gy. And it’s not impos­si­ble that we now stand on the cusp of a rev­o­lu­tion in visu­al effects for that rea­son, with at least as much of an upside and down­side as CGI. If so, we should pre­pare our­selves to hear the ques­tion, from chil­dren born today, of how any­one ever made movies before AI.

Relat­ed con­tent:

How Georges Méliès A Trip to the Moon Became the First Sci-Fi Film & Changed Cin­e­ma For­ev­er (1902)

The Art of Cre­at­ing Spe­cial Effects in Silent Movies: Inge­nu­ity Before the Age of CGI

The 1927 Film Metrop­o­lis Cre­at­ed a Dystopi­an Vision of What the World Would Look Like in 2026–and It Hits Close to Home

How Stan­ley Kubrick Made 2001: A Space Odyssey: A Sev­en-Part Video Essay

How 2001: A Space Odyssey Became “the Hard­est Film Kubrick Ever Made”

Why Movies Don’t Feel Real Any­more: A Close Look at Chang­ing Film­mak­ing Tech­niques

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities and the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les. Fol­low him on the social net­work for­mer­ly known as Twit­ter at @colinmarshall.

Download 1300 Still Images from the Animated Films of Hayao Miyazaki’s Studio Ghibli

You may have seen every sin­gle one of Stu­dio Ghi­b­li’s ani­mat­ed films, going well beyond the Hayao Miyaza­ki-direct­ed My Neigh­bor Totoro, Spir­it­ed Away, and Kik­i’s Deliv­ery Ser­vice to the less wide­ly known but also charm­ing­ly craft­ed likes of Ocean Waves, My Neigh­bors the Yamadas, and The Cat Returns. Even so, the ques­tion remains: have you real­ly seen them all? Expe­ri­enc­ing them in the the­ater or on home video is only the first stage of the process. Ide­al­ly, each ele­ment of a Ghi­b­li movie should sub­se­quent­ly be appre­ci­at­ed in iso­la­tion and at length: by lis­ten­ing to the music, for exam­ple, hun­dreds of hours of which, avail­able to stream, we’ve pre­vi­ous­ly fea­tured here on Open Cul­ture.

Still, no mat­ter how cap­ti­vat­ing Joe Hisaishi’s scores may sound on their own, Ghi­b­li’s work is ulti­mate­ly made to be seen. Giv­en that 24 frames of their movies go by each sec­ond, it can be dif­fi­cult to pick up all the details their ani­ma­tors include in each and every one of them.

Hence the val­ue of the free archive of stills that the stu­dio first made avail­able online a few years ago, and that has steadi­ly expand­ed ever since. Though only avail­able in Japan­ese, it does­n’t present a great chal­lenge even to fans with no knowl­edge of the lan­guage to click on the poster of their Ghi­b­li film of choice, then to browse the vari­ety of down­load­able images asso­ci­at­ed with it.

Many of these stills are drawn from high­ly mem­o­rable moments across the Ghi­b­li fil­mog­ra­phy: the chil­dren’s par­ty on the hero of Por­co Rosso’s beloved air­plane; the emer­gence of the kodama in Princess Mononoke; the defeat of the colos­sal Giant War­rior in Nau­si­caä of the Val­ley of the Wind (which pre­dates the stu­dio’s foun­da­tion, but in any case now seems to count hon­orar­i­ly among its pro­duc­tions); the sen­tient flame cook­ing a skil­let of bacon and eggs in Howl’s Mov­ing Cas­tle. Some of them have even been turned into wall­pa­per for video calls, down­load­able from a page of their own. There we have anoth­er way to add a touch of Stu­dio Ghi­b­li’s dis­tinc­tive vision to our every­day lives — and anoth­er source of inspi­ra­tion to watch through the movies them­selves one more time.

Enter the archive of still images here.

Relat­ed Con­tent:

De-Stress with 30 Min­utes of Relax­ing Visu­als from Direc­tor Hayao Miyaza­ki

A Vir­tu­al Tour Inside the Hayao Miyazaki’s Stu­dio Ghi­b­li Muse­um

A Tour of Stu­dio Ghibli’s Brand New Theme Park in Japan, Which Re-Cre­ates the Worlds of Spir­it­ed Away, My Neigh­bor Totoro, and Oth­er Clas­sics

Soft­ware Used by Hayao Miyazaki’s Ani­ma­tion Stu­dio Becomes Open Source & Free to Down­load

Stream Hun­dreds of Hours of Stu­dio Ghi­b­li Movie Music That Will Help You Study, Work, or Sim­ply Relax: My Neigh­bor Totoro, Spir­it­ed Away & More

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities and the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les. Fol­low him on the social net­work for­mer­ly known as Twit­ter at @colinmarshall.

Why Do Filmmakers Call The Battle of Algiers the Greatest War Movie Ever?: Watch It Free Online

Paul Thomas Ander­son­’s lat­est film, the loose Thomas Pyn­chon adap­ta­tion One Bat­tle After Anoth­er, serves up many a mem­o­rable scene. But for a cer­tain kind of cinephile, noth­ing — not the ter­ror­ist attacks, not the chas­es, not the swerves into askew com­e­dy — sticks in the mind quite so much as the moment in which Leonar­do diCapri­o’s stoned pro­tag­o­nist tunes in to a broad­cast of Gillo Pon­tecor­vo’s The Bat­tle of Algiers. First released in 1966 (and cur­rent­ly free to watch on YouTube in cer­tain regions), that pic­ture has now been a main­stay of film-stud­ies syl­labi long enough that one for­gets just how much it would have star­tled its ear­li­est view­ers, more than a few of whom had no idea whether they were watch­ing a war movie or gen­uine Alger­ian War news­reel footage.

Some of those view­ers includ­ed major film­mak­ers, not least Stan­ley Kubrick, who lat­er described all films as “false doc­u­men­taries,” and Pon­tecor­vo’s work as an espe­cial­ly impres­sive exam­ple there­of. Antho­ny Frewin, who worked as Kubrick­’s per­son­al assis­tant, remem­bers the direc­tor telling him that “I could­n’t real­ly under­stand what cin­e­ma was capa­ble of with­out see­ing The Bat­tle of Algiers. He was still enthus­ing about it pri­or to his death.”

The new Stu­dioBinder video at the top of the post also includes tes­ti­mo­ni­als from a host of oth­er auteurs includ­ing Wern­er Her­zog, Steven Soder­bergh, Oliv­er Stone, Alfon­so Cuarón, Spike Lee, Mira Nair, and Christo­pher Nolan.

Kathryn Bigelow — who, as the direc­tor of pic­tures like The Hurt Lock­er and Zero Dark Thir­ty, knows some­thing about spin­ning recent mil­i­tary con­flicts into com­pelling, real­is­tic thrillers — pulled The Bat­tle of Algiers from the shelves on her vis­it to the Cri­te­ri­on Col­lec­tion’s clos­et. She calls it “prob­a­bly my favorite movie of all time,” adding that “the metronome of ten­sion is almost insuf­fer­able, but I say that as a com­pli­ment.” A young Roger Ebert, in his con­tem­po­rary review of the film, warned that it “may be a deep­er film expe­ri­ence than many audi­ences can with­stand: too cyn­i­cal, too true, too cru­el and too heart­break­ing. It is about the Alger­ian war, but those not inter­est­ed in Alge­ria may sub­sti­tute anoth­er war.”

Such a “uni­ver­sal frame of ref­er­ence” is also com­mon to the oth­er high­lights of the Ital­ian neo­re­al­ist move­ment, which also include Rober­to Rossellini’s Rome, Open City, Vit­to­rio De Sica’s Bicy­cle Thieves, and Luchi­no Vis­con­ti’s The Earth Trem­bles, with their stark black-and-white cin­e­matog­ra­phy, their real, often still war-torn loca­tions, and their most­ly non-pro­fes­sion­al actors. Despite their ven­er­a­bil­i­ty, these films can remind even us twen­ty-first-cen­tu­ry view­ers who feel as if we’ve seen it all just how much cin­e­mat­ic poten­tial remains untapped. As Paul Thomas Ander­son puts it, “It’s always a good idea to watch The Bat­tle of Algiers again, just as a cin­e­mat­ic exer­cise to get you excit­ed” — no alter­ation of con­scious­ness required before­hand.

Relat­ed con­tent:

Stan­ley Kubrick’s List of Top 10 Films: The First and Only List He Ever Cre­at­ed

Fear and Desire: Stan­ley Kubrick’s First and Least-Seen Fea­ture Film (1953)

How Post­war Ital­ian Cin­e­ma Cre­at­ed La Dolce Vita and Then the Paparazzi

Ani­mat­ed Intro­duc­tions to Edward Said’s Ground­break­ing Book Ori­en­tal­ism

The Film Music of Ennio Mor­ri­cone (RIP) Beau­ti­ful­ly Per­formed by the Dan­ish Nation­al Sym­pho­ny Orches­tra Play: “The Good, the Bad, and the Ugly” & Much More

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities and the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les. Fol­low him on the social net­work for­mer­ly known as Twit­ter at @colinmarshall.

How the “Marvelization” of Cinema Accelerates the Decline of Filmmaking

As hard as it may be to believe, some of us have nev­er seen a movie belong­ing to the Mar­vel Cin­e­mat­ic Uni­verse. If you’re one of those unini­ti­at­ed, none of the count­less clips incor­po­rat­ed into the Like Sto­ries of Old video essay above will tempt you to get ini­ti­at­ed. Nor will the laments aired by host Tom van der Lin­den, who, despite once enjoy­ing the MCU him­self, even­tu­al­ly came to won­der why keep­ing up with its releas­es had begun to feel less like a thrill than a chore. As if their CGI-laden sound and fury weren’t try­ing enough, there’s also “the con­stant quip­ping, the annoy­ing self-aware­ness, the fact that every­thing has to be a fran­chise now.”

Van der Lin­den labels a cen­tral fac­tor in the decline of the MCU “sto­ry­telling entropy.” Clas­sic films, you may have noticed, con­cen­trate prac­ti­cal­ly all the ener­gy in every facet of their pro­duc­tion toward the expres­sion of spe­cif­ic themes, sto­ries, and char­ac­ters; at their best, their every line, ges­ture, cut, and inven­tion rep­re­sents the tip of an artis­tic ice­berg. Take, to use a pop­u­lar exam­ple, the lightsaber intro­duced in Star Wars, which Van der Lin­den calls “not just a weapon, but a metaphor” that “sym­bol­i­cal­ly com­mu­ni­cates a lot about the phi­los­o­phy of its wield­er, and about the larg­er world that it exists in,” con­dens­ing “a mul­ti­tude of mean­ings and ideas into a sim­ple, sin­gu­lar object.”

It does so in the first two or three movies, at any rate. In the decades since, as the Star Wars uni­verse has grown ever vaster, more com­plex, and con­cep­tu­al­ly unwieldy, so the pro­lif­er­a­tion and mod­i­fi­ca­tion of the once-mar­velous lightsaber has turned it into some­thing mun­dane, even banal. So it goes with sto­ry­telling entropy, a phe­nom­e­non that afflicts every nar­ra­tive fran­chise com­mer­cial­ly com­pelled to grow with­out end. That process of expan­sion even­tu­al­ly turns even the most cap­ti­vat­ing orig­i­nal mate­ri­als dif­fuse and unin­volv­ing to all but the hard­est-core fans — by which point it has usu­al­ly become obvi­ous that cre­ators them­selves have long since lost their own pas­sion for the sto­ries.

Most MCU view­ers will admit that it has pro­duced miss­es as well as hits. But Mar­veliza­tion, as Van der Lin­den calls it, has also inspired oth­er, imi­ta­tive cor­po­rate fran­chis­es to pump out glob­al­ly mar­ketable con­tent fierce­ly pro­tect­ed by intel­lec­tu­al prop­er­ty lawyers — and has even drained the inter­est out of realms of film and tele­vi­sion that have noth­ing to do with super­heroes, swords, or sci-fi. Hol­ly­wood has always been about the bot­tom line, of course, but only in recent decades have mar­ket sat­u­ra­tion, cross-plat­form strat­e­gy, and max­i­mum crossover poten­tial come to dom­i­nate its pri­or­i­ties so com­plete­ly. From the MCU or oth­er­wise, a Mar­velized movie is one that, at bot­tom, has no press­ing need to be made — and that we, ulti­mate­ly, feel no press­ing need to see.

Relat­ed con­tent:

Why Movies Don’t Feel Real Any­more: A Close Look at Chang­ing Film­mak­ing Tech­niques

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities and the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les. Fol­low him on the social net­work for­mer­ly known as Twit­ter at @colinmarshall.

Why Movies Don’t Feel Real Anymore: A Close Look at Changing Filmmaking Techniques

Any­one who keeps an eye on Hol­ly­wood knows — indeed, has been ever more fre­quent­ly and anx­ious­ly informed — that the the­ater busi­ness is in trou­ble. If few­er of us than ever have been going out to the movies, one rea­son must have to do with the easy avail­abil­i­ty of home stream­ing, to say noth­ing of all the pro­lif­er­at­ing dig­i­tal dis­trac­tions pre­ci­sion-engi­neered to cap­ture our atten­tion. But could it also have to do with a change in the pic­tures them­selves? With more than two mil­lion views racked up in just four days, the new Like Sto­ries of Old video essay above ven­tures an expla­na­tion as to “Why Movies Just Don’t Feel ‘Real’ Any­more.”

In recent years, even long, colos­sal­ly bud­get­ed, and cease­less­ly mar­ket­ed spec­ta­cles feel strange­ly insub­stan­tial on any screen, big or small. The video’s cre­ator Tom van der Lin­den points to a vari­ety of fac­tors, begin­ning with a wors­en­ing lack of cor­re­spon­dence between the cin­e­mat­ic image and our per­cep­tion of real­i­ty.

One clear­ly — or rather, read­i­ly — notice­able con­tribut­ing trend is the preva­lence of shal­low focus, which keeps the char­ac­ters in the fore­ground sharp but lets all the details of the back­ground go blur­ry: not the way we see the real world, unless we mis­place our glass­es. Because we live in deep focus, deep focus cin­e­matog­ra­phy feels more real to us.

Of course, not every movie can be Lawrence of Ara­bia. But there was a time when prac­ti­cal­ly all of them did deliv­er what’s called “hap­tic visu­al­i­ty,” the word hap­tic relat­ing to the con­cept of our sense of touch. Old­er films have a tan­gi­bil­i­ty about them in large part because the film­mak­ers had no choice: work­ing only or pri­mar­i­ly with ana­log tools, they could only do so much to detach images from our phys­i­cal expe­ri­ence. Dig­i­tal pho­tog­ra­phy, post-pro­duc­tion CGI, and now the open abyss of AI have made any­thing tech­ni­cal­ly pos­si­ble, though as van der Lin­den under­scores, those tech­nolo­gies by them­selves don’t guar­an­tee that the result­ing movie won’t feel real. Ulti­mate­ly, unre­al­i­ty is a choice, and one we movie­go­ers should hope the indus­try will stop mak­ing — if not for our sat­is­fac­tion, then for its own sur­vival.

Relat­ed Con­tent:

The Dark Knight: Anato­my of a Flawed Action Scene

The Impor­tance of Film Edit­ing Demon­strat­ed by the Bad Edit­ing of Major Films: Bohemi­an Rhap­sody, Sui­cide Squad & More

Why Mar­vel and Oth­er Hol­ly­wood Films Have Such Bland Music: Every Frame a Paint­ing Explains the Per­ils of the “Temp Score”

Why We All Need Sub­ti­tles Now

Why Do Wes Ander­son Movies Look Like That?

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities and the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les. Fol­low him on the social net­work for­mer­ly known as Twit­ter at @colinmarshall.

Watch 50 David Bowie Music Videos Spanning Five Decades of Reinvention: “Space Oddity,” “Life on Mars?” “ ‘Heroes’,” “Let’s Dance” & More

Each of us has a dif­fer­ent idea of when, exact­ly, the six­ties end­ed, not as a decade, but as a dis­tinct cul­tur­al peri­od. Some have a notion of the “long six­ties” that extends well into the sev­en­ties; if pressed for a spe­cif­ic final year, they could do worse than point­ing to 1972, when David Bowie made his epoch-shift­ing appear­ance as Zig­gy Star­dust, backed by the Spi­ders from Mars, on the BBC’s Top of the Pops. It was also the year he released music videos for “Space Odd­i­ty,” the sin­gle that had begun to make his name at the time of the moon land­ing in 1969, and “Jean Genie,” the first sin­gle from Aladdin Sane, an album inspired in part by the debauch­ery of the Amer­i­can Zig­gy tour he under­took after blast­ing off into star­dom.


Hav­ing strug­gled in the six­ties to find a suit­able iden­ti­ty and audi­ence, the young Bowie devel­oped an unusu­al­ly strong under­stand­ing of not just the music indus­try, but also the cul­ture itself. One era was giv­ing way to anoth­er, and nobody knew it bet­ter than he did. When all those hir­sute fig­ures in beards and den­im, singing with osten­ta­tious earnest­ness about love and free­dom, dis­ap­peared, who would replace them?

In Bowie’s vision, the next phase belonged to clean-shaven, made-up androg­y­nes in flam­boy­ant design­er cos­tumes work­ing grand, some­times sci­ence fic­tion­al, and often inscrutable themes into what would strike con­cert­go­ers as almost com­plete the­atri­cal expe­ri­ences — and he would be the first and fore­most among them.

Bowie, in oth­er words, made the sev­en­ties his own, oper­at­ing on his knowl­edge of and instincts about the media envi­ron­ment of that decade and how images would be made in it. By that time, he’d seen too many flash­es in the pan of pop music to get com­pla­cent about his own prospects for endurance. The recep­tion of “Space Odd­i­ty” as a nov­el­ty song did its part to moti­vate him to come up with his bisex­u­al space-alien rock-star alter ego — and to moti­vate him to ter­mi­nate that per­sona on stage in 1973. A cou­ple of years before that, he had already sung of the impor­tance of changes, a kind of man­i­festo that would guide his career through all the decades that remained. Nev­er would Bowie adhere to a par­tic­u­lar musi­cal or aes­thet­ic style for very long, an abid­ing ten­den­cy vivid­ly on dis­play in this playlist of 50 music videos on his offi­cial YouTube chan­nel.

The expe­ri­ence of putting out music videos in the sev­en­ties placed Bowie well, espe­cial­ly com­pared to oth­er artists of his gen­er­a­tion, to make his mark on MTV in the eight­ies with a sta­di­um-ready hit like “Let’s Dance.” The nineties found him tak­ing the form in new direc­tions, as with the cinephili­cal­ly astute video for “Jump They Say” and the dar­ing­ly action-free visu­al treat­ment of the reflec­tive “Thurs­day’s Child” (from the album Hours…, which began as the sound­track to the com­put­er game Omikron: The Nomad Soul). Apart from this playlist, his chan­nel also con­tains music videos for his lat­er songs from the two-thou­sands and twen­ty-tens, from “New Killer Star” to “The Stars (Are Out Tonight)” to “Black­star” — the nature of star­dom hav­ing been a pre­oc­cu­pa­tion since the begin­ning, even though he kept on chang­ing to the very end.

Relat­ed Con­tent:

Watch David Bowie Star in His First Film Role, a Short Hor­ror Flick Called The Image (1967)

Watch David Bowie Per­form “Star­man” on Top of the Pops: Vot­ed the Great­est Music Per­for­mance Ever on the BBC (1972)

David Bowie Per­forms “Life on Mars?” and “Ash­es to Ash­es” on John­ny Carson’s “Tonight Show” (1980)

David Bowie’s Music Video “Jump They Say” Pays Trib­ute to Marker’s La Jetée, Godard’s Alphav­ille, Welles’ The Tri­al & Kubrick’s 2001

Watch David Bowie’s New Video for “The Stars (Are Out Tonight)” With Til­da Swin­ton

When Bowie & Jagger’s “Danc­ing in the Street” Music Video Becomes a Silent Film

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities and the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les. Fol­low him on the social net­work for­mer­ly known as Twit­ter at @colinmarshall.

The Groundbreaking Animation That Defined Pink Floyd’s Psychedelic Visual Style: Watch “French Windows” (1972)

You could argue that, of all rock bands, that Pink Floyd had the least need for visu­al accom­pa­ni­ment. Son­i­cal­ly rich and evoca­tive­ly struc­tured, their albums evolved to offer lis­ten­ing expe­ri­ences that verge on the cin­e­mat­ic in them­selves. Yet from fair­ly ear­ly in the Floy­d’s his­to­ry, their artis­tic ambi­tions extend­ed to that which could not be heard. Can you real­ly under­stand their enter­prise, it’s fair to ask, if you remain mere­ly one of their lis­ten­ers, nev­er enter­ing the visu­al dimen­sion — not just their album cov­ers, repro­duc­tions of which still grace many a dorm room wall, but also their elab­o­rate stage shows, music videos (which they were mak­ing before that form had a name), and films? One man had more respon­si­bil­i­ty for the devel­op­ment of the Floy­d’s visu­al style than any oth­er: Ian Emes.

In 1972, Emes took it upon him­self to ani­mate their song “One of These Days” from the pre­vi­ous year’s album Med­dle. When the fin­ished work, “French Win­dows,” aired on the BBC music show The Old Grey Whis­tle Test, it caught the eye of the Floy­d’s key­board play­er Rick Wright. The group then got in touch with Emes, ask­ing to use “French Win­dows” as a pro­jec­tion behind their con­certs.

They went on to com­mis­sion fur­ther work from him, for songs like “Speak to Me,” Time,” and “On the Run” from The Dark Side of the Moon. This pro­fes­sion­al con­nec­tion endured for decades. When Roger Waters put on his own per­for­mances of The Wall — includ­ing the enor­mous­ly scaled show in Berlin in 1990 — he had Emes direct its ani­mat­ed sequences. The post-Waters ver­sion of Pink Floyd even called up Emes in 2015 to ask him to make a film to accom­pa­ny their final album The End­less Riv­er.

It was, in a way, the com­ple­tion of a cir­cle: “One of These Days” is a most­ly instru­men­tal song, and The End­less Riv­er is a most­ly instru­men­tal album; “French Win­dows” uses roto­scop­ing, which involves trac­ing over live action footage to make more real­is­ti­cal­ly smooth ani­ma­tion, and the End­less Riv­er film presents its own live action footage in a man­ner that some­times verges on the abstract. Both works cre­ate their own visu­al envi­ron­ments, which dove­tails with what Emes, who died two years ago, once described as the appeal for him of the Floyd: “They went to archi­tec­ture col­lege and so I think their music cre­ates spaces. It cre­ates envi­ron­ments of sound and I was so stim­u­lat­ed that my mind would soar, and so I would see images that were stim­u­lat­ed by the music.” Their music takes a dif­fer­ent form before the mind’s eye of each fan, but it was Emes who made his visions a part of their lega­cy.

Relat­ed Con­tent:

Psy­che­del­ic Scenes of Pink Floyd’s Ear­ly Days with Syd Bar­rett, 1967

Pink Floyd Films a Con­cert in an Emp­ty Audi­to­ri­um, Still Try­ing to Break Into the U.S. Charts (1970)

Pink Floyd’s First Mas­ter­piece: An Audio/Video Explo­ration of the 23-Minute Track, “Echoes” (1971)

Down­load Pink Floyd’s 1975 Com­ic Book Pro­gram for The Dark Side of the Moon Tour

The First Pro­fes­sion­al Footage of Pink Floyd Gets Cap­tured in a 1967 Doc­u­men­tary (and the Band Also Pro­vides the Sound­track)

How Pink Floyd Built The Wall: The Album, Tour & Film

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities and the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les. Fol­low him on the social net­work for­mer­ly known as Twit­ter at @colinmarshall.

Inside the Making of the Alien Suit: How H. R. Giger’s Dark Vision Came to Life in Ridley Scott’s Film

In the whole of Alien, the tit­u­lar enti­ty only appears on screen for about three min­utes. That’s one rea­son the movie holds up so well against the oth­er crea­ture fea­tures of its era: in glimpses, you nev­er get a chance to reg­is­ter signs of the alien’s being an arti­fi­cial con­struc­tion. That’s not to say it was a shod­dy piece of work; quite the con­trary, as explained in the new video above from Cin­e­maTyler. Its cre­ation demand­ed the ded­i­cat­ed efforts of an inter­na­tion­al group of pro­fes­sion­als includ­ing spe­cial effects artist Car­lo Ram­bal­di, who’d engi­neered the giant ape head in the 1976 King Kong remake and the aliens in Close Encoun­ters of the Third Kind (and would lat­er work on an even more icon­ic extrater­res­tri­al for E.T.).

Charged with design­ing the alien, and even­tu­al­ly with over­see­ing its fab­ri­ca­tion and assem­bly, was the artist H. R. Giger, whose artis­tic sen­si­bil­i­ty occu­pied the inter­sec­tion of organ­ism and machine, Eros and Thanatos. Though it’s most thor­ough­ly expressed in the dead­ly crea­ture that stows away aboard the space tug Nos­tro­mo, it also, to one degree or anoth­er, per­vades the whole movie’s look and feel.

Whether from the late sev­en­ties or any oth­er peri­od, the usu­al sleek, anti­sep­tic sci-fi futures date rather quick­ly, a con­di­tion hard­ly suf­fered by the unre­lieved­ly dark, dank, and dys­func­tion­al set­ting of Alien. This sur­pris­ing­ly grimy real­ism makes the threat of the alien feel that much more real; hid­den in its many shad­ows, Giger’s vision preys that much more effec­tive­ly on our imag­i­na­tion.

Not that it was guar­an­teed to suc­ceed in doing so. As Cin­e­maTyler explains, the process of cre­at­ing the alien came up against count­less set­backs, all under increas­ing­ly severe con­straints of both time and bud­get. At times the pro­duc­tion got lucky, as when it hap­pened upon the near­ly sev­en-foot-tall Bola­ji Bade­jo, who end­ed up wear­ing the alien cos­tume (despite Scot­t’s insis­tence, ear­ly in the pro­duc­tion, that he did­n’t want to make a movie about “a man in a suit”). But it was attempt­ing to cre­ate a being of a kind nev­er seen on screen before, one that had to be devel­oped through tri­al and error, more often the lat­ter than the for­mer. And it was hard­ly the only dif­fi­cult aspect of the mak­ing of Alien, as evi­denced by the eleven-and-count­ing episodes of Cin­e­maTyler’s series on the sub­ject. Maybe in space, no one can hear you scream, but one can eas­i­ly imag­ine the cries of frus­tra­tion let out by Scott, Giger, and all their pres­sured col­lab­o­ra­tors down here on Earth.

Relat­ed Content:

The Giger Bar: Dis­cov­er the 1980s Tokyo Bar Designed by H. R. Giger, the Same Artist Who Cre­at­ed the Night­mar­ish Mon­ster in Rid­ley Scott’s Alien

H. R. Giger’s Dark, Sur­re­al­ist Album Cov­ers: Deb­bie Har­ry, Emer­son, Lake & Palmer, Celtic Frost, Danzig & More

H. R. Giger’s Tarot Cards: The Swiss Artist, Famous for His Design Work on Alien, Takes a Jour­ney into the Occult

Watch Six New Short Alien Films: Cre­at­ed to Cel­e­brate the 40th Anniver­sary of Rid­ley Scott’s Film

High School Kids Stage Alien: The Play, Get Kudos from Rid­ley Scott and Sigour­ney Weaver

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities and the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les. Fol­low him on the social net­work for­mer­ly known as Twit­ter at @colinmarshall.

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