When IBM Created a Typewriter to Record Dance Movements (1973)

Increas­ing­ly many of us in the 21st cen­tu­ry have nev­er used a type­writer — indeed, have nev­er seen one in real life. But despite being deep into its obso­les­cence, the machine has a long cul­tur­al half-life. See­ing type­writ­ers in clas­sic and peri­od films, for exam­ple, keeps an idea of their look and feel in our minds. Nat­u­ral­ly it gets entan­gled with the romance of the writer, or rather the Writer, whom we imag­ine pound­ing away on a cul­tur­al­ly icon­ic mod­el: an Under­wood, an Olvetti. “If Olivet­tis could talk, you’d get the nov­el­ist naked,” writes Philip Roth in The Anato­my Les­son. From the then-new elec­tric IBM type­writ­ers, how­ev­er, you’d hear “only the smug, puri­tan­i­cal work­man­like hum telling of itself and all its virtues: I am a Cor­rect­ing Selec­tric II. I nev­er do any­thing wrong.”

Yet we under­es­ti­mate the influ­ence of the IBM Selec­tric, on not just writ­ing but late-20th-cen­tu­ry Amer­i­can life in gen­er­al, at our per­il. Intro­duced in 1961, this tech­no­log­i­cal­ly rev­o­lu­tion­ary type­writer replaced the old “type­bars” — those thin met­al arms that whack a let­ter onto the page with each key­stroke — with a “type­ball,” a “com­pact unit con­tain­ing all the let­ters and sym­bols of a key­board, rotat­ed and piv­ot­ed to the cor­rect posi­tion before strik­ing.”

So writes IBM’s Jus­tine Jablon­s­ka in an essay on the ver­sa­til­i­ty of the type­ball, which could be swapped out and mod­i­fied accord­ing to the needs of the user. In 1973, IBM could say even to those users who need­ed to type out not words, sen­tences, and para­graphs but dances that, yes, there’s a type­ball for that.

Devel­oped in col­lab­o­ra­tion with New York City’s Dance Nota­tion Bureau, this unusu­al type­ball “had spe­cial Laban­o­ta­tion sym­bols, devel­oped in the 1920s by Hun­gar­i­an dancer/choreographer Rudolf Laban to ana­lyze and record move­ment and dance.” Each sym­bol­’s loca­tion “showed which part of the body — arm, leg, tor­so — was to be used. The symbol’s shape indi­cat­ed direc­tion. The symbol’s shad­ing showed the lev­el of an arm or leg. And its length con­trolled the time val­ue of a move­ment.” In total, writes Karen Hill at Zip­py Facts, Laban­o­ta­tion had “88 dif­fer­ent sym­bols, which could be arranged to form a com­plete vocab­u­lary for record­ing move­ment of any kind, from bal­let and mod­ern to eth­nic, even folk.” Beyond dance, the sys­tem could also record “move­ments in areas like sports, behav­ioral sci­ences, phys­i­cal ther­a­py, and even indus­tri­al oper­a­tions.”

This par­tic­u­lar type­ball show­cased the Selec­tric’s ver­sa­til­i­ty, but some had high­er hopes. In a 1975 paper, dance schol­ar Drid Williams com­pares its poten­tial impact to that of “Guten­berg’s inven­tion sev­er­al cen­turies ago,” sig­nal­ing that “the graph­ic lin­guis­tic sign can now be joined by its obvi­ous coun­ter­part, the print­ed human action sign.” But she also express­es regret that “ ‘the ball’ is being looked on by many as a mere prac­ti­cal aid to record­ing human move­ment and it is being asso­ci­at­ed with spe­cial­ist fields like dance. As usu­al, con­cern with the syn­tag­ma­ta obscures the real issues of the par­a­digms.” Indeed. A more prac­ti­cal-mind­ed assess­ment comes from Charles Ditchen­dorf, employed at the time at IBM’s Office Prod­ucts Divi­sion. “To the best of my knowl­edge,” Jablon­s­ka quotes him as say­ing, I didn’t sell one.” But then, when has dance ever been enslaved to the mar­ket?

via Ted Gioia on Twit­ter

Relat­ed Con­tent:

Dis­cov­er the Inge­nious Type­writer That Prints Musi­cal Nota­tion: The Keaton Music Type­writer Patent­ed in 1936

Nota­tions: John Cage Pub­lish­es a Book of Graph­ic Musi­cal Scores, Fea­tur­ing Visu­al­iza­tions of Works by Leonard Bern­stein, Igor Stravin­sky, The Bea­t­les & More (1969)

Arnold Schoen­berg, Avant-Garde Com­pos­er, Cre­ates a Sys­tem of Sym­bols for Notat­ing Ten­nis Match­es

The Endur­ing Ana­log Under­world of Gramer­cy Type­writer

Dis­cov­er Friedrich Nietzsche’s Curi­ous Type­writer, the “Malling-Hansen Writ­ing Ball” (Cir­ca 1881)

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall, on Face­book, or on Insta­gram.

Experience New York City’s Fabled Mid-Century Nightclubs in an Interactive, COVID-19-Era, Student-Designed Exhibit

It’s been over a month since pub­lic health pre­cau­tions led almost every school in the Unit­ed States to switch to online instruc­tion.

While there are obvi­ous­ly much greater tragedies unfold­ing dai­ly, it’s hard not to empathize with stu­dents who have watched count­less spe­cial events—proms, com­mence­ments, spring sports, per­for­mances, hot­ly antic­i­pat­ed rites of passage—go poof.

In New York City, stu­dents in Par­sons School of Design’s Nar­ra­tive Spaces: Design Tools for Spa­tial Sto­ry­telling course were crest­fall­en to learn that their upcom­ing open-to-the-pub­lic exhi­bi­tion of group and solo projects in the West Village—the cen­ter­piece of the class and a huge oppor­tu­ni­ty to con­nect with an audi­ence out­side of the classroom—was sud­den­ly off the menu.

Mul­ti­dis­ci­pli­nary artist Jeff Stark, who co-teach­es the class with Pamela Park­er, was dis­ap­point­ed on their behalves.

Stark’s own work, from Empire Dri­ve In to Miss Rock­away Arma­da, is root­ed in live expe­ri­ence, and New York City holds a spe­cial place in his heart. (He also edits the week­ly email list Non­sense NYC, an invalu­able resource for inde­pen­dent art and Do-It-Your­self events in the city.)

This year’s class projects stemmed from vis­its to the City Reli­quary, a small muse­um and civic orga­ni­za­tion cel­e­brat­ing every­day New York City arti­facts. Stu­dents were able to get up close and per­son­al with Chris Engel’s col­lec­tion of pho­tographs, menus, pro­mo­tion­al mate­ri­als, and sou­venirs doc­u­ment­ing the hey­day of New York’s sup­per club nightlife, from the 1940s through the 1960s.

Stu­dent Rylie Cooke, an Aus­tralian who aspires to launch a design com­pa­ny, found that her research deep­ened her con­nec­tion to arti­facts she encoun­tered at the Reli­quary, as she came to appre­ci­ate the fabled Copaca­bana’s influ­ence on the pop­u­lar cul­ture, food, and music of the peri­od:

… with COVID-19 it became impor­tant to have this con­nec­tion to the arti­facts as I was­n’t able to phys­i­cal­ly touch or look at them when Par­sons moved to online for the semes­ter. I am a very hands-on cre­ative and I love curat­ing things, espe­cial­ly in an exhib­it for­mat.

Rather than scrap their goal of pub­lic exhi­bi­tion, the class decid­ed to take things into the vir­tu­al realm, hus­tling to adapt their orig­i­nal con­cepts to a pure­ly screen-based expe­ri­ence, The New York Sup­per Club: From Nightlife to Social Dis­tanc­ing.

The plan to wow vis­i­tors with a peri­od-appro­pri­ate table in the cen­ter of their West Vil­lage exhi­bi­tion space became a grid of dig­i­tal place­mats that serve as por­tals to each project.

Cooke’s con­tri­bu­tion, A Seat at the Copaca­bana, begins with an inter­view in which base­ball great Mick­ey Man­tle recounts get­ting into a cloak­room brawl as he and fel­low New York Yan­kees cel­e­brat­ed a birth­day with a Sam­my Davis Jr. set. Recipes for steak and pota­toes, Chick­en a la King, rarebit, and arroz con pol­lo pro­vide fla­vor for a floor­show rep­re­sent­ed by archival footage of “Let’s Do the Copaca­bana” star­ring Car­men Miran­da, a Mar­tin and Lewis appear­ance, and a dance rehearsal from 1945. The tour ends at the Copa’s cur­rent incar­na­tion in Times Square, with a vision of pre-social­ly dis­tanced con­tem­po­rary mer­ry­mak­ers sal­sa-ing the night away.

(Nav­i­gate this exhib­it using tool­bar arrows at the bot­tom of the screen.)

Stu­dent Hongxi Chen’s inves­ti­ga­tions into The Chi­na Doll night­club result­ed in an elab­o­rate inter­ac­tive immer­sive expe­ri­ence on the top­ic of cul­tur­al appro­pri­a­tion:

The Chi­na Doll… was found­ed in 1946 by Cau­casian stage pro­duc­er Tom Ball, who deemed it the only “all-ori­en­tal” night club in New York. While the club some­times played off “Ori­en­tal” stereo­types, and titled one of its shows “Slant-Eyed Scan­dals,” they fea­tured Asian dancers and Asian singers pre­sent­ing pop­u­lar songs in a way New York­ers had nev­er seen before. The Dim inter­ac­tive expe­ri­ence unfolds with the sto­ry of Thomas, a wait­er at the Chi­na Doll.

As a junior in Par­sons’ Design and Tech­nol­o­gy pro­gram, Chen had plen­ty of pre­vi­ous expe­ri­ence forg­ing vir­tu­al envi­ron­ments, but work­ing with a muse­um col­lec­tion was new to him, as was col­lab­o­rat­ing on a vir­tu­al plat­form.

He sought Stark’s advice on cre­at­ing vivid dia­logue for his fic­tion­al wait­er.

Jiaqi Liuan, a Design and Tech­nol­o­gy MFA stu­dent and vet­er­an of the Shang­hai pro­duc­tion of Sleep No More, Punchdrunk’s immer­sive retelling of Mac­Beth, helped chore­o­graph Chen’s Chi­na Doll dancers in an homage to The Flower Drum Songs Fan Tan Fan­nie num­ber.

Chen stayed up until 7 am for two weeks, devour­ing open source tuto­ri­als in an attempt to wran­gle and debug the many ele­ments of his ambi­tious project—audio, video, char­ac­ter mod­els and ani­ma­tion, soft­ware, game engines, and game serv­er plat­form.

As Chen not­ed at the exhibition’s recent Zoom open­ing (an event that was fol­lowed by a dig­i­tal dance par­ty), the mas­sive game can be a bit slow to load. Don’t wor­ry, it’s worth the wait, espe­cial­ly as you will have a hand in the sto­ry, steer­ing it to one of five dif­fer­ent end­ings.

Chen, an inter­na­tion­al stu­dent, could not safe­ly return to Chi­na and has not left his stu­dent apart­ment since mid-March, but game­ly states that remain­ing in the same time zone as his school allowed him to com­mu­ni­cate effi­cient­ly with his pro­fes­sors and the major­i­ty of his class­mates. (Cooke is back home in Aus­tralia.)

Adds Chen:

Even though we are fac­ing a dif­fi­cult cir­cum­stance under the pan­dem­ic and had to piv­ot our orig­i­nal ideas into a vir­tu­al pre­sen­ta­tion, I’m glad that our class was able to quick­ly change plans and adapt to the sit­u­a­tion. This… actu­al­ly inspired me a lot and opened up ways to invite and con­nect peo­ple with vir­tu­al art­work.

Oth­er high­lights of The New York Sup­per Club: From Nightlife to Social Dis­tanc­ing include Ming Hong Xian’s explo­ration of the famous West Vil­lage coun­try music club, The Vil­lage Barn (com­plete with tur­tle races) and What Are You? a per­son­al­i­ty test devised by Mi Ri Kim and Eleanor Mel­by, to help vis­i­tors deter­mine which clas­sic NYC sup­per club best suits their per­son­al­i­ty.

(Appar­ent­ly, I’m head­ed to Cafe Zanz­ibar, below, where the drinks are cheap, the aspirin is free, and Cab Cal­loway is a fre­quent head­lin­er.)

Stark admits that ini­tial­ly, his stu­dents may not have shared his swoon­ing response to the source mate­r­i­al, but they share his love of New York City and the desire to “get in the thick of it.” By bring­ing a Gen­er­a­tion Z per­spec­tive to this his­tor­i­cal ephemera, they stake a claim, mak­ing work that could help the City Reli­quary con­nect to a new audi­ence.

Enter The New York Sup­per Club: From Nightlife to Social Dis­tanc­ing here.

Explore the City Reli­quary online here, and join in the civic pride by par­tic­i­pat­ing in its week­ly Insta­gram Live events, includ­ing Thurs­day Col­lec­tors’ Nights.

(All images used with per­mis­sion of the artists and The City Reli­quary)

Relat­ed Con­tent: 

See New York City in the 1930s and Now: A Side-by-Side Com­par­i­son of the Same Streets & Land­marks

New York City: A Social His­to­ry (A Free Online Course from N.Y.U.) 

The Lost Neigh­bor­hood Buried Under New York City’s Cen­tral Park

Ayun Hal­l­i­day is an author, illus­tra­tor, the­ater mak­er and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine. Her con­tri­bu­tion to art in iso­la­tion is a hasti­ly assem­bled trib­ute to the clas­sic 60s social line dance, The Madi­son. Fol­low her @AyunHalliday.

Experience the Van Gogh Museum in 4K Resolution: A Video Tour in Seven Parts

When we think of the most tech­no­log­i­cal­ly inclined artists of all time, we don’t nec­es­sar­i­ly think of Vin­cent van Gogh. Though he wrote of his deter­mi­na­tion to cre­ate “the art of the future,” when he got down to paint­ing he did so with tra­di­tion­al tools. What­ev­er Van Gogh’s own feel­ings about tech­nol­o­gy, tech­nol­o­gy cer­tain­ly seems to like him: take, for exam­ple, 2017’s Lov­ing Vin­cent, a fea­ture film about him ani­mat­ed with 65,000 paint­ings; the dig­i­tal exhi­bi­tion of his work that took place in Paris last year; his paint­ings brought to life with 3D ani­ma­tion and visu­al map­ping; and a vir­tu­al-real­i­ty ver­sion of The Night Cafe, all pre­vi­ous­ly fea­tured here on Open Cul­ture — not to men­tion the 1,400 paint­ings and draw­ings by van Gogh made avail­able online by the Van Gogh Muse­um.

How­ev­er for­ward-look­ing its full-fea­tured online pres­ence made the Van Gogh Muse­um seem before, this par­tic­u­lar moment has made it look like an even more pre­scient insti­tu­tion. With it and so many oth­er brick-and-mor­tar muse­ums tem­porar­i­ly closed due to the coro­n­avirus pan­dem­ic, online is the only way any of us can enjoy them.

In addi­tion to its exist­ing resources on the web, the Van Gogh Muse­um has over the past month been upload­ing a pri­vate tour, all shot in 4K video. Much like the five-hour iPhone ad shot in the Her­mitage about which we post­ed last month, this series pro­vides a drift­ing, float­ing view of the muse­um’s gal­leries and the works they proud­ly dis­play, all quite unlike any expe­ri­ence one could ever have had there in per­son.

In the six parts of the series that have gone up so far, with a sev­enth and final install­ment to come next, not a sin­gle oth­er per­son appears to get between you and Van Gogh’s por­traits, Van Gogh’s still lifes, Van Gogh’s scenes urban and rur­al. But you do get some accom­pa­ni­ment in the form of a full musi­cal score, an ele­ment that has become quite impor­tant for this now-emerg­ing form of cin­e­mat­ic, high-res­o­lu­tion muse­um tour video.

Though brief, this Van Gogh Muse­um tour in 4K cov­ers a wide swath of the artist’s work, and will sure­ly only whet the appetite of view­ers who’ve been mean­ing to make the trip to Ams­ter­dam them­selves. Until then, we can take in Van Gogh’s “art of the future” using the tech­nol­o­gy of the present — the likes of which would­n’t have appeared in even his wildest visions.

Relat­ed Con­tent:

Explore 1400 Paint­ings & Draw­ings by Vin­cent van Gogh–and Much More–at the Van Gogh Museum’s Online Col­lec­tion

Near­ly 1,000 Paint­ings & Draw­ings by Vin­cent van Gogh Now Dig­i­tized and Put Online: View/Download the Col­lec­tion

Down­load Hun­dreds of Van Gogh Paint­ings, Sketch­es & Let­ters in High Res­o­lu­tion

13 Van Gogh’s Paint­ings Painstak­ing­ly Brought to Life with 3D Ani­ma­tion & Visu­al Map­ping

Van Gogh’s 1888 Paint­ing, “The Night Cafe,” Ani­mat­ed with Ocu­lus Vir­tu­al Real­i­ty Soft­ware

Down­load Vin­cent van Gogh’s Col­lec­tion of 500 Japan­ese Prints, Which Inspired Him to Cre­ate “the Art of the Future”

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall, on Face­book, or on Insta­gram.

Customize Your Zoom Virtual Background with Free Works of Art

Lim­i­ta­tions stim­u­late cre­ativ­i­ty. While that phras­ing is cred­it­ed to busi­ness-man­age­ment schol­ar Hen­ry Mintzberg, the idea itself has a long his­to­ry. We know we work more fruit­ful­ly when we work with­in bound­aries, and we’ve known ever since our capa­bil­i­ties were lim­it­ed in ways bare­ly imag­in­able today. With the ongo­ing coro­n­avirus pan­dem­ic hav­ing tem­porar­i­ly redrawn the bound­aries of our lives, many of us have already begun to redis­cov­er our own cre­ativ­i­ty. Some have even done it on Zoom, the tele­con­fer­enc­ing soft­ware used by busi­ness­es and insti­tu­tions to keep their meet­ings and class­es going even in a time of social dis­tanc­ing.

Instead of their bed­rooms or offices, stu­dents and office work­ers have start­ed appear­ing in set­tings like a 1970s dis­co, the Taj Mahal, and the star­ship Enter­prise. The tech­nol­o­gy mak­ing this pos­si­ble is the “vir­tu­al back­ground,” explained in the offi­cial Zoom instruc­tion­al video down below.

Word of the vir­tu­al back­ground’s pos­si­bil­i­ties has spread through insti­tu­tions every­where. It cer­tain­ly has at the Get­ty, whose dig­i­tal edi­tor Caitlin Sham­berg notes that “the Getty’s Open Con­tent pro­gram includes over 100,000 images that are free and down­load­able. This means they’re also fair game to use as your own cus­tom back­ground.”

From the Get­ty’s dig­i­tal col­lec­tion Sham­berg offers such works suit­able for Zoom as Van Gogh’s Iris­es, Turn­er’s Van Tromp, going about to please his Mas­ters, Ships a Sea, get­ting a Good Wet­ting, and oth­er can­vass­es of such reli­ably pleas­ing set­tings as 18th-cen­tu­ry Venice and a 16th-cen­tu­ry for­est with a rab­bit. The Verge’s Natt Garun recent­ly round­ed up a few resources where you can find more promis­ing vir­tu­al-back­ground mate­r­i­al, from bin­go cards to beach­es to “pop cul­ture homes” includ­ing “Car­rie Bradshaw’s apart­ment from Sex and the City, your favorite Friends lofts, Sein­feld liv­ing rooms, and more.”

Here at Open Cul­ture, we’ll point you to the thir­ty world-class muse­ums that have put two mil­lion works of art online, many of which insti­tu­tions have made them avail­able for down­load. In this post appears, from the Met­ro­pol­i­tan Muse­um of Art, Kat­sushi­ka Hoku­sai’s Under the Wave off Kana­gawa (whose evo­lu­tion to the sta­tus of an icon­ic ukiyo‑e print we’ve pre­vi­ous­ly cov­ered); from the Get­ty, an 18th-cen­tu­ry room “orig­i­nal­ly used as a bed­room or large cab­i­net in a pri­vate Parisian home at num­ber 18 place Vendôme”; and from the Los Ange­les Coun­ty Muse­um of Art, George Bel­lows’ The Com­ing Storm.

That last work, pic­tured above, has a cer­tain metaphor­i­cal res­o­nance with the sit­u­a­tion the world now finds itself in, hop­ing though we are that the storm of COVID-19 is now pass­ing rather than still com­ing. But while we’re shel­ter­ing from it — and con­tin­u­ing to car­ry on busi­ness as usu­al as best we can — we might as well get take every oppor­tu­ni­ty to get artis­tic. Find many more artis­tic images to down­load here.

Relat­ed Con­tent:

The Get­ty Dig­i­tal Archive Expands to 135,000 Free Images: Down­load High Res­o­lu­tion Scans of Paint­ings, Sculp­tures, Pho­tographs & Much Much More

The Met­ro­pol­i­tan Muse­um of Art Puts 400,000 High-Res Images Online & Makes Them Free to Use

LA Coun­ty Muse­um Makes 20,000 Artis­tic Images Avail­able for Free Down­load

25 Mil­lion Images From 14 Art Insti­tu­tions to Be Dig­i­tized & Put Online In One Huge Schol­ar­ly Archive

Where to Find Free Art Images & Books from Great Muse­ums, and Free Books from Uni­ver­si­ty Press­es

Take a Vir­tu­al Tour of 30 World-Class Muse­ums & Safe­ly Vis­it 2 Mil­lion Works of Fine Art

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall, on Face­book, or on Insta­gram.

Take a 3D Tour Through Ancient Giza, Including the Great Pyramids, the Sphinx & More

Imag­ine the pyra­mids of ancient Egypt, and a vivid image comes right to mind. But unless you hap­pen to be an Egyp­tol­o­gist, that image may pos­sess a great deal more vivid­ness than it does detail. We all have a rough sense of the pyra­mids’ size (impres­sive­ly large), shape (pyra­midi­cal), tex­ture (crumbly), and set­ting (sand), almost whol­ly derived from images cap­tured over the past cen­tu­ry. But what about the pyra­mids in their hey­day, more than 4,500 years ago? Do we know enough even to begin imag­in­ing how they looked, let alone how peo­ple made use of them? Har­vard Egyp­tol­o­gist Peter Der Manuelian does, and in the video above he gives us a tour through 3D mod­els that recon­struct the Giza pyra­mid com­plex (also known as the Giza necrop­o­lis) using both the best tech­nol­o­gy and the fullest knowl­edge avail­able today.

“You’ll see we’ve had to remove mod­ern struc­tures and exca­va­tors, debris dumps,” says Der Manuelian as the cam­era flies, drone­like, in the direc­tion of the Great Sphinx. “We stud­ied the Nile, and we had to move it much clos­er to the Giza pyra­mids, because in antiq­ui­ty, the Nile did flow clos­er. And we’ve tried to rebuild each and every struc­ture.”

Of the Sphinx, this mod­el boasts “the most accu­rate recon­struc­tion that has ever been attempt­ed so far,” and Der Manuelian shows it in two pos­si­ble col­ors schemes, one with only the head paint­ed, one with the entire body paint­ed in “the red­dish brown reserved for male fig­ures.” He also shows the pyra­mid tem­ple of Khafre, both in the near-com­plete­ly ruined state in which it exists today, and in full dig­i­tal recon­struc­tion, com­plete with seat­ed stat­ues the Fourth-Dynasty pharaoh Khafre him­self.

The mod­el accom­mo­dates more than just the built envi­ron­ment. Der Manuelian shows a mod­el bark with anoth­er stat­ue being car­ried into one of the cham­bers, explain­ing that it allows researchers to deter­mine “whether or not it’s big enough or small enough to actu­al­ly fit between the doors of the tem­ple.” Else­where in the mod­el we see a re-enact­ment of the “Open­ing of the Mouth cer­e­mo­ny,” the “rean­i­ma­tion cer­e­mo­ny for the deceased king, meant to mag­i­cal­ly and rit­u­al­ly bring him back to life for the nether­world.” The ren­der­ing takes place inside the tem­ple of the Pyra­mid of Khu­fu, peo­pled with human char­ac­ters. But “how many should there be? What should they be wear­ing? Where are the reg­u­lar Egyp­tians? Are they allowed any­where near this cer­e­mo­ny, or indeed are they allowed any­where near Giza at all?” The greater the detail in which researchers recon­struct the ancient world, the more such ques­tions come to the sur­face.

In the video just above, Der Manuelian explains more about the impor­tance of 3D mod­el­ing to Egyp­tol­ogy: how it uses the exist­ing research, what it has helped mod­ern researchers under­stand, and the promise it holds for the future. The lat­ter includes much of inter­est even to non-Egyp­tol­o­gists, such as tourists who might like to famil­iar­ize them­selves with Giza necrop­o­lis in the days when the Open­ing of the Mouth cer­e­monies still took place — or any era of their choice — before set­ting foot there them­selves. These videos come from “Pyra­mids of Giza: Ancient Egypt­ian Art and Archae­ol­o­gy,” Der Manuelian’s online course at edX, a worth­while learn­ing expe­ri­ence if you’ve got your own such trip planned — or just the kind of fas­ci­na­tion that has gripped peo­ple around the world since the Egyp­to­ma­nia of the nine­teenth cen­tu­ry. The tech­nol­o­gy with which we study Egypt has advanced great­ly since then, but for many, the mys­ter­ies of ancient Egypt itself have only become more com­pelling.

via The Kid Should See This

Relat­ed Con­tent:

How the Egypt­ian Pyra­mids Were Built: A New The­o­ry in 3D Ani­ma­tion

What the Great Pyra­mid of Giza Would’ve Looked Like When First Built: It Was Gleam­ing, Reflec­tive White

The Met Dig­i­tal­ly Restores the Col­ors of an Ancient Egypt­ian Tem­ple, Using Pro­jec­tion Map­ping Tech­nol­o­gy

Human All Too Human: A Roman Woman Vis­its the Great Pyra­mid in 120 AD, and Carves a Poem in Mem­o­ry of Her Deceased Broth­er

The Grate­ful Dead Play at the Egypt­ian Pyra­mids, in the Shad­ow of the Sphinx (1978)

A Drone’s Eye View of the Ancient Pyra­mids of Egypt, Sudan & Mex­i­co

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall, on Face­book, or on Insta­gram.

A 5‑Hour, One-Take Cinematic Tour of Russia’s Hermitage Museum, Shot Entirely on an iPhone

In 2002, Russ­ian film­mak­er Alexan­der Sokurov made cin­e­ma his­to­ry with Russ­ian Ark, which dra­ma­tizes a wide swath of his home­land’s his­to­ry in a sin­gle, unbro­ken 96-minute shot. What’s more, he and his col­lab­o­ra­tors shot it all in a sin­gle loca­tion, one both rich with his­tor­i­cal res­o­nance and not exact­ly wide-open to movie shoots: St Peters­burg’s State Her­mitage Muse­um, whose com­plex includes the for­mer Win­ter Palace, offi­cial res­i­dence of Rus­si­a’s emper­ors from 1732 to until the 1917 rev­o­lu­tion. What view­er could for­get Russ­ian Ark’s breath­tak­ing final scene, which opens as the cam­era floats into the midst of a grand ball set in 1913 — tak­ing place in the very hall it would have in 1913?

Now, at least in terms of dura­tion, Apple has gone to the Her­mitage and done Sokurov one bet­ter: its new adver­tise­ment for the iPhone 11 Pro is a five-hour jour­ney through the entire muse­um, shot by film­mak­er Axinya Gog in one con­tin­u­ous take — all, of course, on the phone itself. Like Russ­ian Ark, it con­sti­tutes a cin­e­mat­ic achieve­ment not pos­si­ble before recent tech­no­log­i­cal advances. Sokurov demon­strat­ed the new pos­si­bil­i­ties of dig­i­tal video cam­era that could cap­ture film-like images; Gog demon­strates the new pos­si­bil­i­ties of a cam­era-phone with not only the bat­tery life to shoot five straight hours of video, but at a res­o­lu­tion that looks at least as good as the cut­ting-edge dig­i­tal video of 2002.

Just above appears the trail­er for the ad, which hints that what the full pro­duc­tion might lack in sto­ry­telling ambi­tions com­pared to a film like Russ­ian Ark, it makes up for in not just dura­tion but oth­er human ele­ments. Gog’s cam­era — or rather, iPhone — cap­tures a Her­mitage Muse­um with­out the usu­al crowds, strik­ing enough in itself, but also with the addi­tion of skilled dancers and musi­cians (even beyond those who record­ed the video’s score). This in addi­tion to no few­er than 588 works of art spread across 43 gal­leries, includ­ing paint­ings by Rem­brandt, Raphael, Car­avag­gio, and Rubens. The deep­er you go, the more you’ll real­ize that, even if you’ve spent seri­ous time in the Her­mitage your­self, you’ve nev­er had this kind of aes­thet­ic expe­ri­ence there before. It may sound exces­sive to say “watch to the end,” but if any five-hour video has ever mer­it­ed that insis­tence, here it is.

via Colos­sal

Relat­ed Con­tent:

The Romanovs’ Last Spec­tac­u­lar Ball Brought to Life in Col­or Pho­tographs (1903)

Russ­ian His­to­ry & Lit­er­a­ture Come to Life in Won­der­ful­ly Col­orized Por­traits: See Pho­tos of Tol­stoy, Chekhov, the Romanovs & More

The British Muse­um Is Now Open To Every­one: Take a Vir­tu­al Tour and See 4,737 Arti­facts, Includ­ing the Roset­ta Stone

Take a Vir­tu­al Tour of Brazil’s Nation­al Muse­um & Its Arti­facts: Google Dig­i­tized the Museum’s Col­lec­tion Before the Fate­ful Fire

Take a Vir­tu­al Tour of The Uffizi Gallery in Flo­rence, the World-Famous Col­lec­tion of Renais­sance Art

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Paris Had a Moving Sidewalk in 1900, and a Thomas Edison Film Captured It in Action

It’s fair to say that few of us now mar­vel at mov­ing walk­ways, those stan­dard infra­struc­tur­al ele­ments of such util­i­tar­i­an spaces as air­port ter­mi­nals, sub­way sta­tions, and big-box stores. But there was a time when they astound­ed even res­i­dents of one of the most cos­mopoli­tan cities in the world. The inno­va­tion of the mov­ing side­walk demon­strat­ed at the Paris Expo­si­tion of 1900 (pre­vi­ous­ly seen here on Open Cul­ture when we fea­tured Lumière Broth­ers footage of that peri­od) com­mand­ed even Thomas Edis­on’s atten­tion. As Pale­o­fu­ture’s Matt Novak tells it at Smith­son­ian mag­a­zine, “Thomas Edi­son sent one of his pro­duc­ers, James Hen­ry White, to the Expo­si­tion and Mr. White shot at least 16 movies,” a clip of which footage you can see above.

White “had brought along a new pan­ning-head tri­pod that gave his films a new­found sense of free­dom and flow. Watch­ing the film, you can see chil­dren jump­ing into frame and even a man doff­ing his cap to the cam­era, pos­si­bly aware that he was being cap­tured by an excit­ing new tech­nol­o­gy while a fun nov­el­ty of the future chugs along under his feet.”

Novak also includes hand-col­ored pho­tographs from the Paris Exhi­bi­tion and quotes a New York Observ­er cor­re­spon­dent describ­ing the mov­ing side­walk as a “nov­el­ty” con­sist­ing of “three ele­vat­ed plat­forms, the first being sta­tion­ary, the sec­ond mov­ing at a mod­er­ate rate of speed, and the third at the rate of about six miles an hour.” Thus “the cir­cuit of the Expo­si­tion can be made with rapid­i­ty and ease by this con­trivance. It also affords a good deal of fun, for most of the vis­i­tors are unfa­mil­iar with this mode of tran­sit, and are awk­ward in its use.”

Novak fea­tures con­tem­po­rary images of the Paris Exhi­bi­tion’s mov­ing side­walk at Pale­o­fu­ture, found in the book Paris Expo­si­tion Repro­duced From the Offi­cial Pho­tographs. Its authors describe the trot­toir roulant as “a detached struc­ture like a rail­way train, arriv­ing at and pass­ing cer­tain points at stat­ed times” with­out a break. “In engi­neers’ lan­guage, it is an ‘end­less floor’ raised thir­ty feet above the lev­el of the ground, ever and ever glid­ing along the four sides of the square — a wood­en ser­pent with its tail in its mouth.” But the his­to­ry of the mov­ing walk­way did­n’t start in Paris: “In 1871 inven­tor Alfred Speer patent­ed a sys­tem of mov­ing side­walks that he thought would rev­o­lu­tion­ize pedes­tri­an trav­el in New York City,” as Novak notes, and the first one actu­al­ly built was built for Chicago’s 1893 Columbian Expo­si­tion — but it cost a nick­el to ride and “was unde­pend­able and prone to break­ing down,” mak­ing Paris’ ver­sion the more impres­sive spec­ta­cle.

Still, the Columbian Expo­si­tion’s vis­i­tors must have got a kick out of glid­ing down the pier with­out hav­ing to do the walk­ing them­selves. You can learn more about this first mov­ing walk­way and its suc­ces­sors, the one at the Paris Exhi­bi­tion includ­ed, from the Lit­tle Car video above. How­ev­er much these ear­ly mod­els may look like quaint turn-of-the cen­tu­ry nov­el­ties, some still see in the tech­nol­o­gy gen­uine promise for the future of pub­lic tran­sit. Mov­ing walk­ways work well, writes Tree­hug­ger’s Lloyd Alter, “when the walk­ing dis­tance and time is just a bit too long.” And they remind us that “trans­porta­tion should be about more than just get­ting from A to B; it should be a plea­sure as well.” Parisians “kept the Eif­fel Tow­er from the exhi­bi­tion” — it had been built for the 1889 World’s Fair — but “it is too bad they did­n’t keep this, a sort of mov­ing High Line that is both trans­porta­tion and enter­tain­ment.”

If you would like to sign up for Open Culture’s free email newslet­ter, please find it here. It’s a great way to see our new posts, all bun­dled in one email, each day.

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Relat­ed Con­tent:

Pris­tine Footage Lets You Revis­it Life in Paris in the 1890s: Watch Footage Shot by the Lumière Broth­ers

Watch Scenes from Belle Époque Paris Vivid­ly Restored with Arti­fi­cial Intel­li­gence (Cir­ca 1890)

Beau­ti­ful, Col­or Pho­tographs of Paris Tak­en 100 Years Ago—at the Begin­ning of World War I & the End of La Belle Époque

Paris in Beau­ti­ful Col­or Images from 1890: The Eif­fel Tow­er, Notre Dame, The Pan­théon, and More (1890)

How French Artists in 1899 Envi­sioned Life in the Year 2000: Draw­ing the Future

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Every Possible Melody Has Been Copyrighted, and They’re Now Released into the Public Domain

When Helen Keller was only twelve years old, she stood accused of pla­gia­riz­ing a short sto­ry. A tri­bunal acquit­ted her of the charges, but when her dear friend Mark Twain read about the inci­dent years lat­er, he stren­u­ous­ly protest­ed, exclaim­ing in a 1903 let­ter, “the ker­nel, the soul—let us go fur­ther and say the sub­stance, the bulk, the actu­al and valu­able mate­r­i­al of all human utterance—is pla­gia­rism.”

Giv­en the finite num­ber of pos­si­ble nar­ra­tives, and com­bi­na­tions of phras­es, words, and syl­la­bles, he’s got a point, though it wouldn’t hold up in court where the ques­tion of intent comes into play.

Liti­gious artists and their estates fre­quent­ly sue oth­er artists whose work is too close to what they claim as their own inven­tion. Twain might say (his own copy­rights aside) that the idea of invent­ing art from scratch is an “owlish­ly idi­ot­ic and grotesque” fan­ta­sy. He might say so, for exam­ple, of the recent legal deci­sion that keeps Woody Guthrie’s “This Land is Your Land” a form of pri­vate prop­er­ty, despite its author’s desire for any­one and every­one to sing and record the song. (Guthrie’s daugh­ter Nora claims she is pro­tect­ing it from “evil forces” who would mis­use it.)

If lit­er­a­ture is most­ly pla­gia­rism, what about music? How is it pos­si­ble to copy­right melodies when they float through the cul­tur­al ether, appear­ing in sim­i­lar forms in song after song around the world? What would have become of the blues, blue­grass, and near­ly every form of tra­di­tion­al folk music from time immemo­r­i­al had copy­right law pre­vent­ed unau­tho­rized bor­row­ings? These are ques­tions judges and juries often pon­der when faced with two sim­i­lar sound­ing pieces of music.

In one recent case, for exam­ple, a jury found that pop star Katy Per­ry had “infringed upon the copy­right of Flame, a Chris­t­ian rap­per who’d post­ed a song” with the same melody as her song “Dark Horse,” even though Per­ry “insist­ed that she’d nev­er heard of the song or the rap­per” as Alex­is Madri­gal writes at The Atlantic. “For some musi­ciansmusi­col­o­gists, and lawyers, the ver­dict felt scary; after all, large num­bers of songs now live on Sound­Cloud and YouTube. It became think­able to ask: Could the world run out of orig­i­nal melodies?”

This seems unlike­ly giv­en the “func­tion­al­ly infi­nite pos­si­bil­i­ties” for melodies result­ing from “all the notes and all the tra­di­tions of music around the world.” How­ev­er, when it comes to West­ern pop music and the more lim­it­ed para­me­ters that gov­ern its com­po­si­tion, the num­ber reach­es a more “com­pre­hen­si­ble part of fini­tude.” Pro­gram­mer, lawyer, and musi­cian Damien Riehl and his fel­low pro­gram­mer and musi­cian Noah Rubin decid­ed to “brute force” their way out of the prob­lem entire­ly, as Riehl tells Adam Neely above, using an algo­rithm that gen­er­at­ed all of the melodies in the range they’d seen in copy­right law­suits.

By gen­er­at­ing all pos­si­ble melodies above the middle‑C octave as MIDI files, the two artists hope to head off cost­ly infringe­ment lit­i­ga­tion that can hob­ble cre­ative free­dom. Riehl explains the inge­nious con­cept in the TEDx Min­neapo­lis talk at the top of the post, begin­ning with the issue of “sub­con­scious” copy­right infringe­ment that some­times forces artists to pay out mil­lions in dam­ages, as hap­pened to George Har­ri­son when he was sued for pla­gia­riz­ing “My Sweet Lord” from the Chif­fons’ “He’s So Fine.”

Maybe what the law has not con­sid­ered, says Riehl, is that “since the begin­ning of time, the num­ber of melodies is remark­ably finite.” Rather than invent­ing out of whole cloth, artists choose melodies from an already extant “melod­ic dataset” to which every­one poten­tial­ly has men­tal access. Now, every­one could poten­tial­ly have legal access. By com­mit­ting melod­ic data to a “tan­gi­ble for­mat,” Saman­tha Cole reports at Vice, “it’s con­sid­ered copy­right­ed.” Or as Riehl explains:

Under copy­right law, num­bers are facts, and under copy­right law, facts either have thin copy­right, almost no copy­right, or no copy­right at all. So maybe if these num­bers have exist­ed since the begin­ning of time and we’re just pluck­ing them out, maybe melodies are just math, which is just facts, which is not copy­rightable.

Riehl and Rubin have released their bil­lions of melodies under a Cre­ative Com­mons Zero license, mean­ing they have “no rights reserved” and are sim­i­lar to pub­lic domain. Avail­able as open-source down­loads on Github and the Inter­net Archive, along with the code for the algo­rithm the artists used to make them, the dataset might actu­al­ly have side­stepped the prob­lem of musi­cal copy­right infringe­ment with tech­nol­o­gy, though whether the law, writes Cole, with its “com­pli­cat­ed and often non­sen­si­cal” appli­ca­tion, will agree is anoth­er issue entire­ly.

via Vice

Relat­ed Con­tent:  

Zep­pelin Took My Blues Away: An Illus­trat­ed His­to­ry of Zeppelin’s “Copy­right Indis­cre­tions”

Down­load Theft! A His­to­ry of Music, a New Free Graph­ic Nov­el Explor­ing 2,000 Years of Musi­cal Bor­row­ing

Pub­lic Domain Day Is Final­ly Here!: Copy­right­ed Works Have Entered the Pub­lic Domain Today for the First Time in 21 Years

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

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