Download Free Doctor Who Backgrounds for Virtual Meetings (Plus Many Other BBC TV Shows)

Enthu­si­asm for British tele­vi­sion is a force of nature. That goes even more so for British tele­vi­sion fan­dom out­side Britain. All of us have known some­one, or indeed been some­one, who shift­ed their cul­tur­al alle­giances whole­sale after watch­ing a sin­gle episode of, say, Mon­ty Python’s Fly­ing Cir­cus. But even that huge­ly influ­en­tial com­e­dy series com­mands only low-inten­si­ty world­wide devo­tion when set along­side Doc­tor Who, which has aired on the BBC in one form or anoth­er since 1963. One can express one’s mem­ber­ship in the glob­al Doc­tor Who fan­dom in many ways, now includ­ing, in this peri­od of all-dig­i­tal pro­fes­sion­al and social inter­ac­tion, one’s choice of vir­tu­al back­grounds on Zoom or oth­er video­con­fer­enc­ing soft­ware.

You can, in oth­er words, make a call from inside the TARDIS. The expan­sive inte­ri­or of the Doc­tor’s time-trav­el­ing space ship — which, as fans know, mate­ri­al­izes in dif­fer­ent lands and eras as a hum­ble Lon­don police box — is just one of the free vir­tu­al back­grounds now offered by the BBC.

In fact, they’ve made avail­able not just one TARDIS back­ground but six: the 1980 ver­sion, the 1983 ver­sion, two views of the 2019 ver­sion, and two views of it as it appeared in the 1976 ser­i­al-with­in-the-series The Masque of Man­drago­ra. If none of this means any­thing to you, you might con­sid­er brows­ing the BBC’s oth­er vir­tu­al-back­ground cat­e­gories, which fea­ture emp­ty sets from the net­work’s oth­er sci­ence-fic­tion pro­duc­tions as well as its sit­coms, light-enter­tain­ment pro­grams, chil­dren’s shows, and sports broad­casts.

No Brits will be sur­prised at the pres­ence of an entire cat­e­go­ry of back­grounds from the long-run­ning soap opera Eas­t­En­ders: the laun­drette, the Bran­ning Broth­ers car lot, and of course the Queen Vic­to­ria pub. But non-Brits will prob­a­bly opt to make their video calls from famil­iar places cre­at­ed for more wide­ly trav­eled pro­grams, like the din­ing room at Fawl­ty Tow­ers or Eddy and Pat­sy’s wine-filled refrig­er­a­tor. Per­son­al­ly, I yield to none — or at least to no oth­er Amer­i­can — in my appre­ci­a­tion of Yes Min­is­ter, a polit­i­cal satire that has only grown more inci­sive over the decades; I’d sure­ly make my calls from one of the five White­hall office sets the BBC has put up. Brows­ing its com­plete selec­tion of vir­tu­al back­grounds, even the most obses­sive British-TV afi­ciona­dos will come across sets from shows of which they’ve nev­er even heard. Luck­i­ly, many of us now have the time to binge-watch them all.

Relat­ed Con­tent:

Brit­Box Now Stream­ing Now Stream­ing 550 Episodes Doc­tor Who and Many Oth­er British TV Shows

30 Hours of Doc­tor Who Audio Dra­mas Now Free to Stream Online

The BBC Cre­ates Step-by-Step Instruc­tions for Knit­ting the Icon­ic Doc­tor Who Scarf: A Doc­u­ment from the Ear­ly 1980s

42 Hours of Ambi­ent Sounds from Blade Run­ner, Alien, Star Trek and Doc­tor Who Will Help You Relax & Sleep

Cus­tomize Your Zoom Vir­tu­al Back­ground with Free Works of Art

Hayao Miyazaki’s Stu­dio Ghi­b­li Releas­es Free Back­grounds for Vir­tu­al Meet­ings: Princess Mononoke, Spir­it­ed Away & More

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall, on Face­book, or on Insta­gram.

The Earliest Known Motion Picture, 1888’s Roundhay Garden Scene, Restored with Artificial Intelligence

No image is more close­ly asso­ci­at­ed with the birth of the motion pic­ture than a train pulling into the French coastal town of La Cio­tat. Cap­tured by cin­e­ma pio­neers Auguste and Louis Lumière, the 50-sec­ond clip fright­ened the audi­ence at its first screen­ing in 1896, who thought a real loco­mo­tive was hurtling toward them — or so the leg­end goes. Those ear­ly view­ers may sim­ply have felt a tech­no­log­i­cal aston­ish­ment we can no longer muster today, and cer­tain­ly not in response to such a mun­dane sight. That goes dou­ble for the slight­ly short­er and old­er Lumière Broth­ers pro­duc­tion La Sor­tie de l’U­sine Lumière a Lyon. Though it depicts noth­ing more than work­ers leav­ing a fac­to­ry at the end of the day, it has long been referred to as “the first real motion pic­ture ever made.”

That qual­i­fi­er “real,” of course, hints at the exis­tence of a pre­de­ces­sor. Where­as La Sor­tie de l’U­sine Lumière a Lyon pre­miered in 1895, Louis Le Prince’s Round­hay Gar­den Scene dates to 1888. With its run­time under two sec­onds, this depic­tion of a moment in the life of four fig­ures, a younger man and woman and an old­er man and woman, would even by the stan­dards of the Lumière Broth­ers’ day bare­ly count as a movie at all.

Equal­ly dis­qual­i­fy­ing is its low frame rate: just sev­en to twelve per sec­ond (which one it is has been a mat­ter of some dis­pute), which strikes our eyes more as a rapid sequence of still pho­tographs than as con­tin­u­ous motion. Even so, it must have been a thrill of a result for Le Prince, an Eng­land-based French artist-inven­tor who had been devel­op­ing his motion-pho­tog­ra­phy sys­tem in secre­cy since ear­ly in the decade.

We now have a clear­er sense of the action cap­tured in Round­hay Gar­den Scene thanks to the efforts Youtube-based film restora­tionist Denis Shiryaev, who’s used neur­al net­works to bring the his­toric film more ful­ly to life. Tak­ing a scan of Le Prince’s orig­i­nal paper film, Shiryaev “man­u­al­ly cut this scan into indi­vid­ual frames and cen­tered each image in the frame,” he says in the video at the top of the post. He then “added a sta­bi­liza­tion algo­rithm and applied an aggres­sive face recog­ni­tion neur­al net­work in order to add more details to the faces.” There fol­lowed adjust­ments for con­sis­ten­cy in bright­ness, dam­age repairs, and the work of “an ensem­ble of neur­al net­works” to upscale the footage to as high a res­o­lu­tion as pos­si­ble, inter­po­lat­ing as many frames as pos­si­ble. We may feel star­tled by the life­like qual­i­ty of the result in much the same way as 19th-cen­tu­ry view­ers by the Lumière Broth­ers’ train — which, as we’ve pre­vi­ous­ly fea­tured here on Open Cul­ture, has also received the Shiryaev treat­ment.

Relat­ed Con­tent:

Icon­ic Film from 1896 Restored with Arti­fi­cial Intel­li­gence: Watch an AI-Upscaled Ver­sion of the Lumière Broth­ers’ The Arrival of a Train at La Cio­tat Sta­tion

Pris­tine Footage Lets You Revis­it Life in Paris in the 1890s: Watch Footage Shot by the Lumière Broth­ers

Watch Scenes from Belle Époque Paris Vivid­ly Restored with Arti­fi­cial Intel­li­gence (Cir­ca 1890)

Watch Scenes from Czarist Moscow Vivid­ly Restored with Arti­fi­cial Intel­li­gence (May 1896)

Watch AI-Restored Film of Labor­ers Going Through Life in Vic­to­ri­an Eng­land (1901)

A Trip Through New York City in 1911: Vin­tage Video of NYC Gets Col­orized & Revived with Arti­fi­cial Intel­li­gence

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall, on Face­book, or on Insta­gram.

When David Bowie Launched His Own Internet Service Provider: The Rise and Fall of BowieNet (1998)

When we con­sid­er the many iden­ti­ties of David Bowie — Zig­gy Star­dust, Aladdin Sane, the Thin White Duke — we often neglect to include his trans­for­ma­tion into an inter­net entre­pre­neur. In line with Bowie’s rep­u­ta­tion for being ahead of his time in all endeav­ors, it hap­pened sev­er­al tech booms ago, in the late 1990s. Fore­see­ing the inter­net’s poten­tial as a cul­tur­al and com­mer­cial force, he got ahead of it by launch­ing not just his own web site (which some major artists lacked through the end of the cen­tu­ry), but his own inter­net ser­vice provider. For $19.95 a month (£10.00 in the UK), BowieNet offered fans access not just to “high-speed” inter­net but to “David Bowie, his world, his friends, his fans, includ­ing live chats, live video feeds, chat rooms and bul­letin boards.”

So announced the ini­tial BowieNet press release pub­lished in August 1998, which also promised “live in-stu­dio video feeds,” “text, audio and video mes­sages from Bowie,” “Desk­top themes includ­ing Bowie screen­savers, wall­pa­per and icons,” and best of all, a “david­bowie e‑mail address (your na**@********ie.com).” While the dial-up of the inter­net con­nec­tions of the day was­n’t quite equal to the task of reli­ably stream­ing video, many of BowieNet’s approx­i­mate­ly 100,000 mem­bers still fond­ly remem­ber the com­mu­ni­ty cul­ti­vat­ed on its mes­sage boards. “This was in effect a music-cen­tric social net­work,” writes The Gar­dian’s Kei­th Stu­art, “sev­er­al years before the emer­gence of sec­tor lead­ers like Friend­ster and Myspace.”

Unlike on the the vast social net­works that would lat­er devel­op, the man him­self was known to drop in. Under the alias “Sailor,” writes Newsweek’s Zach Schon­feld, “Bowie would some­times share updates and rec­om­men­da­tions or respond to fan queries.” He might endorse an album (Arcade Fire’s debut Funer­al earned a rave), express increduli­ty at rumors (of, say, his play­ing a con­cert with Paul McCart­ney and Michael Jack­son to be beamed into out­er space), crack jokes, or tell sto­ries (of, say, the time he and John Lennon sat around call­ing into radio sta­tions togeth­er). As Ars Tech­ni­ca’s inter­view with BowieNet co-founder Ron Roy con­firms, Bowie did­n’t just lend the enter­prise his brand but was “tremen­dous­ly involved from day one.” As Roy tells it, Bowie kept BowieNet fresh “by explor­ing new tech­nolo­gies to keep fans engaged and excit­ed. He always preached [that] it’s about the expe­ri­ence, the new.”

It helped that Bowie was­n’t sim­ply look­ing to cap­i­tal­ize on the rise of the inter­net. As the 1999 ZDTV inter­view at the top of the post reveals, he was already hooked on it him­self. “The first thing I do is get e‑mails out of the way,” he says, describ­ing the aver­age day in his online life. “I’m e‑mail crazy. And then I’ll spend prob­a­bly about an hour, maybe more, going through my site.” Even in the ear­ly days of “the con­tro­ver­sial mp3 for­mat,” he showed great enthu­si­asm for putting his music online. He con­tin­ued doing so even after tech­nol­o­gy sur­passed BowieNet, which dis­con­tin­ued its inter­net ser­vice in 2006. Now, as the coro­n­avirus pan­dem­ic keeps much of the world at home, many high-pro­file artists have tak­en to the inter­net to keep the show going. David Bowie fans know that, were he still with us, he’d have been the first to do it — and do it, no doubt, the most inter­est­ing­ly.

Relat­ed Con­tent:

In 1999, David Bowie Pre­dicts the Good and Bad of the Inter­net: “We’re on the Cusp of Some­thing Exhil­a­rat­ing and Ter­ri­fy­ing”

David Bowie Sells Ice Cream, Sake, Coke & Water: Watch His TV Com­mer­cials from the 1960s Through 2013

How David Bowie Deliv­ered His Two Most Famous Farewells: As Zig­gy Star­dust in 1973, and at the End of His Life in 2016

John Tur­tur­ro Intro­duces Amer­i­ca to the World Wide Web in 1999: Watch A Beginner’s Guide To The Inter­net

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall, on Face­book, or on Insta­gram.

When IBM Created a Typewriter to Record Dance Movements (1973)

Increas­ing­ly many of us in the 21st cen­tu­ry have nev­er used a type­writer — indeed, have nev­er seen one in real life. But despite being deep into its obso­les­cence, the machine has a long cul­tur­al half-life. See­ing type­writ­ers in clas­sic and peri­od films, for exam­ple, keeps an idea of their look and feel in our minds. Nat­u­ral­ly it gets entan­gled with the romance of the writer, or rather the Writer, whom we imag­ine pound­ing away on a cul­tur­al­ly icon­ic mod­el: an Under­wood, an Olvetti. “If Olivet­tis could talk, you’d get the nov­el­ist naked,” writes Philip Roth in The Anato­my Les­son. From the then-new elec­tric IBM type­writ­ers, how­ev­er, you’d hear “only the smug, puri­tan­i­cal work­man­like hum telling of itself and all its virtues: I am a Cor­rect­ing Selec­tric II. I nev­er do any­thing wrong.”

Yet we under­es­ti­mate the influ­ence of the IBM Selec­tric, on not just writ­ing but late-20th-cen­tu­ry Amer­i­can life in gen­er­al, at our per­il. Intro­duced in 1961, this tech­no­log­i­cal­ly rev­o­lu­tion­ary type­writer replaced the old “type­bars” — those thin met­al arms that whack a let­ter onto the page with each key­stroke — with a “type­ball,” a “com­pact unit con­tain­ing all the let­ters and sym­bols of a key­board, rotat­ed and piv­ot­ed to the cor­rect posi­tion before strik­ing.”

So writes IBM’s Jus­tine Jablon­s­ka in an essay on the ver­sa­til­i­ty of the type­ball, which could be swapped out and mod­i­fied accord­ing to the needs of the user. In 1973, IBM could say even to those users who need­ed to type out not words, sen­tences, and para­graphs but dances that, yes, there’s a type­ball for that.

Devel­oped in col­lab­o­ra­tion with New York City’s Dance Nota­tion Bureau, this unusu­al type­ball “had spe­cial Laban­o­ta­tion sym­bols, devel­oped in the 1920s by Hun­gar­i­an dancer/choreographer Rudolf Laban to ana­lyze and record move­ment and dance.” Each sym­bol­’s loca­tion “showed which part of the body — arm, leg, tor­so — was to be used. The symbol’s shape indi­cat­ed direc­tion. The symbol’s shad­ing showed the lev­el of an arm or leg. And its length con­trolled the time val­ue of a move­ment.” In total, writes Karen Hill at Zip­py Facts, Laban­o­ta­tion had “88 dif­fer­ent sym­bols, which could be arranged to form a com­plete vocab­u­lary for record­ing move­ment of any kind, from bal­let and mod­ern to eth­nic, even folk.” Beyond dance, the sys­tem could also record “move­ments in areas like sports, behav­ioral sci­ences, phys­i­cal ther­a­py, and even indus­tri­al oper­a­tions.”

This par­tic­u­lar type­ball show­cased the Selec­tric’s ver­sa­til­i­ty, but some had high­er hopes. In a 1975 paper, dance schol­ar Drid Williams com­pares its poten­tial impact to that of “Guten­berg’s inven­tion sev­er­al cen­turies ago,” sig­nal­ing that “the graph­ic lin­guis­tic sign can now be joined by its obvi­ous coun­ter­part, the print­ed human action sign.” But she also express­es regret that “ ‘the ball’ is being looked on by many as a mere prac­ti­cal aid to record­ing human move­ment and it is being asso­ci­at­ed with spe­cial­ist fields like dance. As usu­al, con­cern with the syn­tag­ma­ta obscures the real issues of the par­a­digms.” Indeed. A more prac­ti­cal-mind­ed assess­ment comes from Charles Ditchen­dorf, employed at the time at IBM’s Office Prod­ucts Divi­sion. “To the best of my knowl­edge,” Jablon­s­ka quotes him as say­ing, I didn’t sell one.” But then, when has dance ever been enslaved to the mar­ket?

via Ted Gioia on Twit­ter

Relat­ed Con­tent:

Dis­cov­er the Inge­nious Type­writer That Prints Musi­cal Nota­tion: The Keaton Music Type­writer Patent­ed in 1936

Nota­tions: John Cage Pub­lish­es a Book of Graph­ic Musi­cal Scores, Fea­tur­ing Visu­al­iza­tions of Works by Leonard Bern­stein, Igor Stravin­sky, The Bea­t­les & More (1969)

Arnold Schoen­berg, Avant-Garde Com­pos­er, Cre­ates a Sys­tem of Sym­bols for Notat­ing Ten­nis Match­es

The Endur­ing Ana­log Under­world of Gramer­cy Type­writer

Dis­cov­er Friedrich Nietzsche’s Curi­ous Type­writer, the “Malling-Hansen Writ­ing Ball” (Cir­ca 1881)

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall, on Face­book, or on Insta­gram.

Experience New York City’s Fabled Mid-Century Nightclubs in an Interactive, COVID-19-Era, Student-Designed Exhibit

It’s been over a month since pub­lic health pre­cau­tions led almost every school in the Unit­ed States to switch to online instruc­tion.

While there are obvi­ous­ly much greater tragedies unfold­ing dai­ly, it’s hard not to empathize with stu­dents who have watched count­less spe­cial events—proms, com­mence­ments, spring sports, per­for­mances, hot­ly antic­i­pat­ed rites of passage—go poof.

In New York City, stu­dents in Par­sons School of Design’s Nar­ra­tive Spaces: Design Tools for Spa­tial Sto­ry­telling course were crest­fall­en to learn that their upcom­ing open-to-the-pub­lic exhi­bi­tion of group and solo projects in the West Village—the cen­ter­piece of the class and a huge oppor­tu­ni­ty to con­nect with an audi­ence out­side of the classroom—was sud­den­ly off the menu.

Mul­ti­dis­ci­pli­nary artist Jeff Stark, who co-teach­es the class with Pamela Park­er, was dis­ap­point­ed on their behalves.

Stark’s own work, from Empire Dri­ve In to Miss Rock­away Arma­da, is root­ed in live expe­ri­ence, and New York City holds a spe­cial place in his heart. (He also edits the week­ly email list Non­sense NYC, an invalu­able resource for inde­pen­dent art and Do-It-Your­self events in the city.)

This year’s class projects stemmed from vis­its to the City Reli­quary, a small muse­um and civic orga­ni­za­tion cel­e­brat­ing every­day New York City arti­facts. Stu­dents were able to get up close and per­son­al with Chris Engel’s col­lec­tion of pho­tographs, menus, pro­mo­tion­al mate­ri­als, and sou­venirs doc­u­ment­ing the hey­day of New York’s sup­per club nightlife, from the 1940s through the 1960s.

Stu­dent Rylie Cooke, an Aus­tralian who aspires to launch a design com­pa­ny, found that her research deep­ened her con­nec­tion to arti­facts she encoun­tered at the Reli­quary, as she came to appre­ci­ate the fabled Copaca­bana’s influ­ence on the pop­u­lar cul­ture, food, and music of the peri­od:

… with COVID-19 it became impor­tant to have this con­nec­tion to the arti­facts as I was­n’t able to phys­i­cal­ly touch or look at them when Par­sons moved to online for the semes­ter. I am a very hands-on cre­ative and I love curat­ing things, espe­cial­ly in an exhib­it for­mat.

Rather than scrap their goal of pub­lic exhi­bi­tion, the class decid­ed to take things into the vir­tu­al realm, hus­tling to adapt their orig­i­nal con­cepts to a pure­ly screen-based expe­ri­ence, The New York Sup­per Club: From Nightlife to Social Dis­tanc­ing.

The plan to wow vis­i­tors with a peri­od-appro­pri­ate table in the cen­ter of their West Vil­lage exhi­bi­tion space became a grid of dig­i­tal place­mats that serve as por­tals to each project.

Cooke’s con­tri­bu­tion, A Seat at the Copaca­bana, begins with an inter­view in which base­ball great Mick­ey Man­tle recounts get­ting into a cloak­room brawl as he and fel­low New York Yan­kees cel­e­brat­ed a birth­day with a Sam­my Davis Jr. set. Recipes for steak and pota­toes, Chick­en a la King, rarebit, and arroz con pol­lo pro­vide fla­vor for a floor­show rep­re­sent­ed by archival footage of “Let’s Do the Copaca­bana” star­ring Car­men Miran­da, a Mar­tin and Lewis appear­ance, and a dance rehearsal from 1945. The tour ends at the Copa’s cur­rent incar­na­tion in Times Square, with a vision of pre-social­ly dis­tanced con­tem­po­rary mer­ry­mak­ers sal­sa-ing the night away.

(Nav­i­gate this exhib­it using tool­bar arrows at the bot­tom of the screen.)

Stu­dent Hongxi Chen’s inves­ti­ga­tions into The Chi­na Doll night­club result­ed in an elab­o­rate inter­ac­tive immer­sive expe­ri­ence on the top­ic of cul­tur­al appro­pri­a­tion:

The Chi­na Doll… was found­ed in 1946 by Cau­casian stage pro­duc­er Tom Ball, who deemed it the only “all-ori­en­tal” night club in New York. While the club some­times played off “Ori­en­tal” stereo­types, and titled one of its shows “Slant-Eyed Scan­dals,” they fea­tured Asian dancers and Asian singers pre­sent­ing pop­u­lar songs in a way New York­ers had nev­er seen before. The Dim inter­ac­tive expe­ri­ence unfolds with the sto­ry of Thomas, a wait­er at the Chi­na Doll.

As a junior in Par­sons’ Design and Tech­nol­o­gy pro­gram, Chen had plen­ty of pre­vi­ous expe­ri­ence forg­ing vir­tu­al envi­ron­ments, but work­ing with a muse­um col­lec­tion was new to him, as was col­lab­o­rat­ing on a vir­tu­al plat­form.

He sought Stark’s advice on cre­at­ing vivid dia­logue for his fic­tion­al wait­er.

Jiaqi Liuan, a Design and Tech­nol­o­gy MFA stu­dent and vet­er­an of the Shang­hai pro­duc­tion of Sleep No More, Punchdrunk’s immer­sive retelling of Mac­Beth, helped chore­o­graph Chen’s Chi­na Doll dancers in an homage to The Flower Drum Songs Fan Tan Fan­nie num­ber.

Chen stayed up until 7 am for two weeks, devour­ing open source tuto­ri­als in an attempt to wran­gle and debug the many ele­ments of his ambi­tious project—audio, video, char­ac­ter mod­els and ani­ma­tion, soft­ware, game engines, and game serv­er plat­form.

As Chen not­ed at the exhibition’s recent Zoom open­ing (an event that was fol­lowed by a dig­i­tal dance par­ty), the mas­sive game can be a bit slow to load. Don’t wor­ry, it’s worth the wait, espe­cial­ly as you will have a hand in the sto­ry, steer­ing it to one of five dif­fer­ent end­ings.

Chen, an inter­na­tion­al stu­dent, could not safe­ly return to Chi­na and has not left his stu­dent apart­ment since mid-March, but game­ly states that remain­ing in the same time zone as his school allowed him to com­mu­ni­cate effi­cient­ly with his pro­fes­sors and the major­i­ty of his class­mates. (Cooke is back home in Aus­tralia.)

Adds Chen:

Even though we are fac­ing a dif­fi­cult cir­cum­stance under the pan­dem­ic and had to piv­ot our orig­i­nal ideas into a vir­tu­al pre­sen­ta­tion, I’m glad that our class was able to quick­ly change plans and adapt to the sit­u­a­tion. This… actu­al­ly inspired me a lot and opened up ways to invite and con­nect peo­ple with vir­tu­al art­work.

Oth­er high­lights of The New York Sup­per Club: From Nightlife to Social Dis­tanc­ing include Ming Hong Xian’s explo­ration of the famous West Vil­lage coun­try music club, The Vil­lage Barn (com­plete with tur­tle races) and What Are You? a per­son­al­i­ty test devised by Mi Ri Kim and Eleanor Mel­by, to help vis­i­tors deter­mine which clas­sic NYC sup­per club best suits their per­son­al­i­ty.

(Appar­ent­ly, I’m head­ed to Cafe Zanz­ibar, below, where the drinks are cheap, the aspirin is free, and Cab Cal­loway is a fre­quent head­lin­er.)

Stark admits that ini­tial­ly, his stu­dents may not have shared his swoon­ing response to the source mate­r­i­al, but they share his love of New York City and the desire to “get in the thick of it.” By bring­ing a Gen­er­a­tion Z per­spec­tive to this his­tor­i­cal ephemera, they stake a claim, mak­ing work that could help the City Reli­quary con­nect to a new audi­ence.

Enter The New York Sup­per Club: From Nightlife to Social Dis­tanc­ing here.

Explore the City Reli­quary online here, and join in the civic pride by par­tic­i­pat­ing in its week­ly Insta­gram Live events, includ­ing Thurs­day Col­lec­tors’ Nights.

(All images used with per­mis­sion of the artists and The City Reli­quary)

Relat­ed Con­tent: 

See New York City in the 1930s and Now: A Side-by-Side Com­par­i­son of the Same Streets & Land­marks

New York City: A Social His­to­ry (A Free Online Course from N.Y.U.) 

The Lost Neigh­bor­hood Buried Under New York City’s Cen­tral Park

Ayun Hal­l­i­day is an author, illus­tra­tor, the­ater mak­er and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine. Her con­tri­bu­tion to art in iso­la­tion is a hasti­ly assem­bled trib­ute to the clas­sic 60s social line dance, The Madi­son. Fol­low her @AyunHalliday.

Experience the Van Gogh Museum in 4K Resolution: A Video Tour in Seven Parts

When we think of the most tech­no­log­i­cal­ly inclined artists of all time, we don’t nec­es­sar­i­ly think of Vin­cent van Gogh. Though he wrote of his deter­mi­na­tion to cre­ate “the art of the future,” when he got down to paint­ing he did so with tra­di­tion­al tools. What­ev­er Van Gogh’s own feel­ings about tech­nol­o­gy, tech­nol­o­gy cer­tain­ly seems to like him: take, for exam­ple, 2017’s Lov­ing Vin­cent, a fea­ture film about him ani­mat­ed with 65,000 paint­ings; the dig­i­tal exhi­bi­tion of his work that took place in Paris last year; his paint­ings brought to life with 3D ani­ma­tion and visu­al map­ping; and a vir­tu­al-real­i­ty ver­sion of The Night Cafe, all pre­vi­ous­ly fea­tured here on Open Cul­ture — not to men­tion the 1,400 paint­ings and draw­ings by van Gogh made avail­able online by the Van Gogh Muse­um.

How­ev­er for­ward-look­ing its full-fea­tured online pres­ence made the Van Gogh Muse­um seem before, this par­tic­u­lar moment has made it look like an even more pre­scient insti­tu­tion. With it and so many oth­er brick-and-mor­tar muse­ums tem­porar­i­ly closed due to the coro­n­avirus pan­dem­ic, online is the only way any of us can enjoy them.

In addi­tion to its exist­ing resources on the web, the Van Gogh Muse­um has over the past month been upload­ing a pri­vate tour, all shot in 4K video. Much like the five-hour iPhone ad shot in the Her­mitage about which we post­ed last month, this series pro­vides a drift­ing, float­ing view of the muse­um’s gal­leries and the works they proud­ly dis­play, all quite unlike any expe­ri­ence one could ever have had there in per­son.

In the six parts of the series that have gone up so far, with a sev­enth and final install­ment to come next, not a sin­gle oth­er per­son appears to get between you and Van Gogh’s por­traits, Van Gogh’s still lifes, Van Gogh’s scenes urban and rur­al. But you do get some accom­pa­ni­ment in the form of a full musi­cal score, an ele­ment that has become quite impor­tant for this now-emerg­ing form of cin­e­mat­ic, high-res­o­lu­tion muse­um tour video.

Though brief, this Van Gogh Muse­um tour in 4K cov­ers a wide swath of the artist’s work, and will sure­ly only whet the appetite of view­ers who’ve been mean­ing to make the trip to Ams­ter­dam them­selves. Until then, we can take in Van Gogh’s “art of the future” using the tech­nol­o­gy of the present — the likes of which would­n’t have appeared in even his wildest visions.

Relat­ed Con­tent:

Explore 1400 Paint­ings & Draw­ings by Vin­cent van Gogh–and Much More–at the Van Gogh Museum’s Online Col­lec­tion

Near­ly 1,000 Paint­ings & Draw­ings by Vin­cent van Gogh Now Dig­i­tized and Put Online: View/Download the Col­lec­tion

Down­load Hun­dreds of Van Gogh Paint­ings, Sketch­es & Let­ters in High Res­o­lu­tion

13 Van Gogh’s Paint­ings Painstak­ing­ly Brought to Life with 3D Ani­ma­tion & Visu­al Map­ping

Van Gogh’s 1888 Paint­ing, “The Night Cafe,” Ani­mat­ed with Ocu­lus Vir­tu­al Real­i­ty Soft­ware

Down­load Vin­cent van Gogh’s Col­lec­tion of 500 Japan­ese Prints, Which Inspired Him to Cre­ate “the Art of the Future”

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall, on Face­book, or on Insta­gram.

Customize Your Zoom Virtual Background with Free Works of Art

Lim­i­ta­tions stim­u­late cre­ativ­i­ty. While that phras­ing is cred­it­ed to busi­ness-man­age­ment schol­ar Hen­ry Mintzberg, the idea itself has a long his­to­ry. We know we work more fruit­ful­ly when we work with­in bound­aries, and we’ve known ever since our capa­bil­i­ties were lim­it­ed in ways bare­ly imag­in­able today. With the ongo­ing coro­n­avirus pan­dem­ic hav­ing tem­porar­i­ly redrawn the bound­aries of our lives, many of us have already begun to redis­cov­er our own cre­ativ­i­ty. Some have even done it on Zoom, the tele­con­fer­enc­ing soft­ware used by busi­ness­es and insti­tu­tions to keep their meet­ings and class­es going even in a time of social dis­tanc­ing.

Instead of their bed­rooms or offices, stu­dents and office work­ers have start­ed appear­ing in set­tings like a 1970s dis­co, the Taj Mahal, and the star­ship Enter­prise. The tech­nol­o­gy mak­ing this pos­si­ble is the “vir­tu­al back­ground,” explained in the offi­cial Zoom instruc­tion­al video down below.

Word of the vir­tu­al back­ground’s pos­si­bil­i­ties has spread through insti­tu­tions every­where. It cer­tain­ly has at the Get­ty, whose dig­i­tal edi­tor Caitlin Sham­berg notes that “the Getty’s Open Con­tent pro­gram includes over 100,000 images that are free and down­load­able. This means they’re also fair game to use as your own cus­tom back­ground.”

From the Get­ty’s dig­i­tal col­lec­tion Sham­berg offers such works suit­able for Zoom as Van Gogh’s Iris­es, Turn­er’s Van Tromp, going about to please his Mas­ters, Ships a Sea, get­ting a Good Wet­ting, and oth­er can­vass­es of such reli­ably pleas­ing set­tings as 18th-cen­tu­ry Venice and a 16th-cen­tu­ry for­est with a rab­bit. The Verge’s Natt Garun recent­ly round­ed up a few resources where you can find more promis­ing vir­tu­al-back­ground mate­r­i­al, from bin­go cards to beach­es to “pop cul­ture homes” includ­ing “Car­rie Bradshaw’s apart­ment from Sex and the City, your favorite Friends lofts, Sein­feld liv­ing rooms, and more.”

Here at Open Cul­ture, we’ll point you to the thir­ty world-class muse­ums that have put two mil­lion works of art online, many of which insti­tu­tions have made them avail­able for down­load. In this post appears, from the Met­ro­pol­i­tan Muse­um of Art, Kat­sushi­ka Hoku­sai’s Under the Wave off Kana­gawa (whose evo­lu­tion to the sta­tus of an icon­ic ukiyo‑e print we’ve pre­vi­ous­ly cov­ered); from the Get­ty, an 18th-cen­tu­ry room “orig­i­nal­ly used as a bed­room or large cab­i­net in a pri­vate Parisian home at num­ber 18 place Vendôme”; and from the Los Ange­les Coun­ty Muse­um of Art, George Bel­lows’ The Com­ing Storm.

That last work, pic­tured above, has a cer­tain metaphor­i­cal res­o­nance with the sit­u­a­tion the world now finds itself in, hop­ing though we are that the storm of COVID-19 is now pass­ing rather than still com­ing. But while we’re shel­ter­ing from it — and con­tin­u­ing to car­ry on busi­ness as usu­al as best we can — we might as well get take every oppor­tu­ni­ty to get artis­tic. Find many more artis­tic images to down­load here.

Relat­ed Con­tent:

The Get­ty Dig­i­tal Archive Expands to 135,000 Free Images: Down­load High Res­o­lu­tion Scans of Paint­ings, Sculp­tures, Pho­tographs & Much Much More

The Met­ro­pol­i­tan Muse­um of Art Puts 400,000 High-Res Images Online & Makes Them Free to Use

LA Coun­ty Muse­um Makes 20,000 Artis­tic Images Avail­able for Free Down­load

25 Mil­lion Images From 14 Art Insti­tu­tions to Be Dig­i­tized & Put Online In One Huge Schol­ar­ly Archive

Where to Find Free Art Images & Books from Great Muse­ums, and Free Books from Uni­ver­si­ty Press­es

Take a Vir­tu­al Tour of 30 World-Class Muse­ums & Safe­ly Vis­it 2 Mil­lion Works of Fine Art

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall, on Face­book, or on Insta­gram.

Take a 3D Tour Through Ancient Giza, Including the Great Pyramids, the Sphinx & More

Imag­ine the pyra­mids of ancient Egypt, and a vivid image comes right to mind. But unless you hap­pen to be an Egyp­tol­o­gist, that image may pos­sess a great deal more vivid­ness than it does detail. We all have a rough sense of the pyra­mids’ size (impres­sive­ly large), shape (pyra­midi­cal), tex­ture (crumbly), and set­ting (sand), almost whol­ly derived from images cap­tured over the past cen­tu­ry. But what about the pyra­mids in their hey­day, more than 4,500 years ago? Do we know enough even to begin imag­in­ing how they looked, let alone how peo­ple made use of them? Har­vard Egyp­tol­o­gist Peter Der Manuelian does, and in the video above he gives us a tour through 3D mod­els that recon­struct the Giza pyra­mid com­plex (also known as the Giza necrop­o­lis) using both the best tech­nol­o­gy and the fullest knowl­edge avail­able today.

“You’ll see we’ve had to remove mod­ern struc­tures and exca­va­tors, debris dumps,” says Der Manuelian as the cam­era flies, drone­like, in the direc­tion of the Great Sphinx. “We stud­ied the Nile, and we had to move it much clos­er to the Giza pyra­mids, because in antiq­ui­ty, the Nile did flow clos­er. And we’ve tried to rebuild each and every struc­ture.”

Of the Sphinx, this mod­el boasts “the most accu­rate recon­struc­tion that has ever been attempt­ed so far,” and Der Manuelian shows it in two pos­si­ble col­ors schemes, one with only the head paint­ed, one with the entire body paint­ed in “the red­dish brown reserved for male fig­ures.” He also shows the pyra­mid tem­ple of Khafre, both in the near-com­plete­ly ruined state in which it exists today, and in full dig­i­tal recon­struc­tion, com­plete with seat­ed stat­ues the Fourth-Dynasty pharaoh Khafre him­self.

The mod­el accom­mo­dates more than just the built envi­ron­ment. Der Manuelian shows a mod­el bark with anoth­er stat­ue being car­ried into one of the cham­bers, explain­ing that it allows researchers to deter­mine “whether or not it’s big enough or small enough to actu­al­ly fit between the doors of the tem­ple.” Else­where in the mod­el we see a re-enact­ment of the “Open­ing of the Mouth cer­e­mo­ny,” the “rean­i­ma­tion cer­e­mo­ny for the deceased king, meant to mag­i­cal­ly and rit­u­al­ly bring him back to life for the nether­world.” The ren­der­ing takes place inside the tem­ple of the Pyra­mid of Khu­fu, peo­pled with human char­ac­ters. But “how many should there be? What should they be wear­ing? Where are the reg­u­lar Egyp­tians? Are they allowed any­where near this cer­e­mo­ny, or indeed are they allowed any­where near Giza at all?” The greater the detail in which researchers recon­struct the ancient world, the more such ques­tions come to the sur­face.

In the video just above, Der Manuelian explains more about the impor­tance of 3D mod­el­ing to Egyp­tol­ogy: how it uses the exist­ing research, what it has helped mod­ern researchers under­stand, and the promise it holds for the future. The lat­ter includes much of inter­est even to non-Egyp­tol­o­gists, such as tourists who might like to famil­iar­ize them­selves with Giza necrop­o­lis in the days when the Open­ing of the Mouth cer­e­monies still took place — or any era of their choice — before set­ting foot there them­selves. These videos come from “Pyra­mids of Giza: Ancient Egypt­ian Art and Archae­ol­o­gy,” Der Manuelian’s online course at edX, a worth­while learn­ing expe­ri­ence if you’ve got your own such trip planned — or just the kind of fas­ci­na­tion that has gripped peo­ple around the world since the Egyp­to­ma­nia of the nine­teenth cen­tu­ry. The tech­nol­o­gy with which we study Egypt has advanced great­ly since then, but for many, the mys­ter­ies of ancient Egypt itself have only become more com­pelling.

via The Kid Should See This

Relat­ed Con­tent:

How the Egypt­ian Pyra­mids Were Built: A New The­o­ry in 3D Ani­ma­tion

What the Great Pyra­mid of Giza Would’ve Looked Like When First Built: It Was Gleam­ing, Reflec­tive White

The Met Dig­i­tal­ly Restores the Col­ors of an Ancient Egypt­ian Tem­ple, Using Pro­jec­tion Map­ping Tech­nol­o­gy

Human All Too Human: A Roman Woman Vis­its the Great Pyra­mid in 120 AD, and Carves a Poem in Mem­o­ry of Her Deceased Broth­er

The Grate­ful Dead Play at the Egypt­ian Pyra­mids, in the Shad­ow of the Sphinx (1978)

A Drone’s Eye View of the Ancient Pyra­mids of Egypt, Sudan & Mex­i­co

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall, on Face­book, or on Insta­gram.

« Go BackMore in this category... »
Quantcast