If you follow edtech, you know the name Andrew Ng. He’s the Stanford computer science professor who co-founded MOOC-provider Coursera and later became chief scientist at Baidu. Since leaving Baidu, he’s been working on several artificial intelligence projects, including a series of Deep Learning courses that he unveiled in 2017. And now comes AI for Everyone–an online course that makes artificial intelligence intelligible to a broad audience.
The meaning behind common AI terminology, including neural networks, machine learning, deep learning, and data science.
What AI realistically can–and cannot–do.
How to spot opportunities to apply AI to problems in your own organization.
What it feels like to build machine learning and data science projects.
How to work with an AI team and build an AI strategy in an organization.
How to navigate ethical and societal discussions surrounding AI.
The four-week course takes about eight hours to complete. You can audit it for free. However if you want to earn a certificate–which you can then share on your LinkedIn profile, printed resumes and CVs–the course will run $49.
Vincent van Gogh died in 1890, long before the emergence of any of the visual technologies that impress us here in the 21st century. But the distinctive vision of reality expressed through paintings still captivates us, and perhaps captivates us more than ever: the latest of the many tributes we continue to pay to van Gogh’s art takes the form Van Gogh, Starry Night, a “digital exhibition” at the Atelier des Lumières, a disused foundry turned projector- and sound system-laden multimedia space in Paris. “Projected on all the surfaces of the Atelier,” its site says of the exhibition, “this new visual and musical production retraces the intense life of the artist.”
Van Gogh’s intensity manifested in various ways, including more than 2,000 paintings painted in the last decade of his life alone. Van Gogh, Starry Night surrounds its visitors with the painter’s work, “which radically evolved over the years, from The Potato Eaters (1885), Sunflowers (1888) and Starry Night (1889) to Bedroom at Arles (1889), from his sunny landscapes and nightscapes to his portraits and still lives.”
Both Van Gogh, Starry Night and Dreamed Japan run until the end of this year. If you happen to have a chance to make it out to the Atelier des Lumières, first consider downloading the exhibition’s smartphone and tablet application that provides recorded commentary on van Gogh’s masterpieces. That counts as one more layer of this elaborate audiovisual experience that, despite employing the height of modern museum technology, nevertheless draws all its aesthetic inspiration from 19th-century paintings — and will send those who experience it back to those 19th-century paintings with a heightened appreciation. Nearly 130 years after Van Gogh’s death, we’re still using all the ingenuity we can muster to see the world as he did.
Based in Seoul, Colin Marshall writes and broadcasts on cities, language, and culture. His projects include the book The Stateless City: a Walk through 21st-Century Los Angeles and the video series The City in Cinema. Follow him on Twitter at @colinmarshall or on Facebook.
Though global espionage remains a going concern in the 21st century, somehow the popular stories we tell about it return again and again to the Cold War. Maybe it has to do with the demand those mostly pre-digital decades made upon the physical ingenuity of spies as well as the tools of spycraft. Take, for instance, one particularly ingenious CIA-issued tool kit on display at the International Spy Museum in Washington, D.C. “Filled with escape tools,” says the Spy Museum’s web site, “this kit could be stashed inside the body where it would not be found during a search.” Take one guess as to where inside the body, exactly, it could be stashed.
You can get a closer look at the rectal tool kit in the Atlas Obscura video above. This “tightly sealed, pill-shaped container full of tools that could aid an escape from various sticky situations,” as that site’s Lizzie Philip describes it, “was issued to CIA operatives during the height of the Cold War.”
Built to contain a variety of escape tools like “drill bits, saws and knives,” it presented quite an engineering challenge: its materials, one needs hardly add, “could not splinter or create sharp edges that could injure users,” and “it had to seal tightly to not let anything seep in or poke out.” Upon seeing an item like this, which commands so much attention at the Spy Museum, one wonders whether all the spying that went on during Cold War was really so glamorous after all.
Has it crossed the mind of, say, John Le Carré, his writing career a nearly sixty-year-long deflation of the pretensions of spycraft, to write about the ins and outs of rectal tool kits? But then, personal experience has granted him much more knowledge about the tactics of British espionage than those of the American variety. As surely as he knows the MI5’s official motto, “Regnum Defende,” he must also know the unofficial motto that pokes fun at the organization’s aggressive culture of blame avoidance, “Rectum Defende” — words that, in light of the knowledge about just where the agents of Britain’s main ally were storing their tools, take on a whole new meaning.
Based in Seoul, Colin Marshall writes and broadcasts on cities, language, and culture. His projects include the book The Stateless City: a Walk through 21st-Century Los Angeles and the video series The City in Cinema. Follow him on Twitter at @colinmarshall or on Facebook.
We are a haunted species: haunted by the specter of climate change, of economic collapse, and of automation making our lives redundant. When Marx used the specter metaphor in his manifesto, he was ironically invoking Gothic tropes. But Communism was not a boogeyman. It was a coming reality, for a time at least. Likewise, we face very real and substantial coming realities. But in far too many instances, they are also manufactured, under ideologies that insist there is no alternative.
But let’s assume there are other ways to order our priorities, such as valuing human life as an end in itself. Perhaps then we could treat the threat of automation as a ghost: insubstantial, immaterial, maybe scary but harmless. Or treat it as an opportunity to order our lives the way we want. We could stop inventing bullshit, low-paying, wasteful jobs that contribute to cycles of poverty and environmental degradation. We could slash the number of hours we work and spend time with people and pursuits we love.
We have been taught to think of this scenario as a fantasy. Or, as Buckminster Fuller declared in1970—on the threshold of the “Malthusian-Darwinian” wave of neoliberal thought to come—“We keep inventing jobs because of this false idea that everybody has to be employed at some kind of drudgery…. He must justify his right to exist.” In current parlance, every person must somehow “add value” to shareholders’ portfolios. The shareholders themselves are under no obligation to return the favor.
What about adding value to our own lives? “The true business of people,” says Fuller, “should be to go back to school and think about whatever it was they were thinking about before somebody came along and told them they had to earn a living.” Against the “specious notion” that everyone should have to make a wage to live–this “nonsense of earning a living”–he takes a more magnanimous view: “It is a fact today that one in ten thousand of us can make a technological breakthrough capable of supporting all the rest,” who then may go on to make millions of small breakthroughs of their own.
He may have sounded overconfident at the time. But fifty years later, we see engineers, developers, and analysts of all kinds proclaiming the coming age of automation in our lifetimes, with a majority of jobs to be fully or partially automated in 10–15 years. It is a technological breakthrough capable of dispensing with huge numbers of people, unless its benefits are widely shared. The corporate world sticks its head in the sand and issues guidelines for retraining, a solution that will still leave masses unemployed. No matter the state of the most recent jobs report, serious losses in nearly every sector, especially manufacturing and service work, are unavoidable.
The jobs we invent have changed since Fuller’s time, become more contingent and less secure. But the obsession with creating them, no matter their impact or intent, has only grown, a runaway delusion no one can seem to stop. Should we fear automation? Only if we collectively decide the current course of action is all there is, that “everybody has to earn a living”—meaning turn a profit—or drop dead. As Congresswoman Alexandria Ocasio-Cortez—echoing Fuller—put it recently at SXSW, “we live in a society where if you don’t have a job, you are left to die. And that is, at its core, our problem…. We should not be haunted by the specter of being automated out of work.”
“We should be excited about automation,” she went on, “because what it could potentially mean is more time to educate ourselves, more time creating art, more time investing in and investigating the sciences.” However that might be achieved, through subsidized health, education, and basic services, new New Deal and Civil Rights policies, a Universal Basic Income, or some creative synthesis of all of the above, it will not produce a utopia—no political solution is up that task. But considering the benefits of subsidizing our humanity, and the alternative of letting its value decline, it seems worth a shot to try what economist Bill Black calls the “progressive policy core,” which, coincidentally, happens to be “centrist in terms of the electorate’s preferences.”
Is the singularity upon us? AI seems poised to replace everyone, even artists whose work can seem like an inviolably human industry. Or maybe not. Nick Cave’s poignant answer to a fan question might persuade you a machine will never write a great song, though it might master all the moves to write a good one. An AI-written novel did almost win a Japanese literary award. A suitably impressive feat, even if much of the authorship should be attributed to the program’s human designers.
But what about literary criticism? Is this an art that a machine can do convincingly? The answer may depend on whether you consider it an art at all. For those who do, no artificial intelligence will ever properly develop the theory of mind needed for subtle, even moving, interpretations. On the other hand, one group of researchers has succeeded in using “sophisticated computing power, natural language processing, and reams of digitized text,” writes Atlantic editor Adrienne LaFrance, “to map the narrative patterns in a huge corpus of literature.” The name of their literary criticism machine? The Hedonometer.
We can treat this as an exercise in compiling data, but it’s arguable that the results are on par with work from the comparative mythology school of James Frazier and Joseph Campbell. A more immediate comparison might be to the very deft, if not particularly subtle, Kurt Vonnegut, who—before he wrote novels like Slaughterhouse Five and Cat’s Cradle—submitted a master’s thesis in anthropology to the University of Chicago. His project did the same thing as the machine, 35 years earlier, though he may not have had the wherewithal to read “1,737 English-language works of fiction between 10,000 and 200,000 words long” while struggling to finish his graduate program. (His thesis, by the way, was rejected.)
Those numbers describe the dataset from Project Gutenberg fed into the The Hedonometer by the computer scientists at the University of Vermont and the University of Adelaide. After the computer finished “reading,” it then plotted “the emotional trajectory” of all of the stories using a “sentiment analysis to generate an emotional arc for each work.” What it found were six broad categories of story, listed below:
Rags to Riches (rise)
Riches to Rags (fall)
Man in a Hole (fall then rise)
Icarus (rise then fall)
Cinderella (rise then fall then rise)
Oedipus (fall then rise then fall)
How does this endeavor compare with Vonnegut’s project? (See him present the theory below.) The novelist used more or less the same methodology, in human form, to come up with eight universal story arcs or “shapes of stories.” Vonnegut himself left out the Rags to Riches category; he called it an anomaly, though he did have a heading for the same rising-only story arc—the Creation Story—which he deemed an uncommon shape for Western fiction. He did include the Cinderella arc, and was pleased by his discovery that its shape mirrored the New Testament arc, which he also included in his schema, an act the AI surely would have judged redundant.
Contra Vonnegut, the AI found that one-fifth of all the works it analyzed were Rags-to-Riches stories. It determined that this arc was far less popular with readers than “Oedipus,” “Man in a Hole,” and “Cinderella.” Its analysis does get much more granular, and to allay our suspicions, the researchers promise they did not control the outcome of the experiment. “We’re not imposing a set of shapes,” says lead author Andy Reagan, Ph.D. candidate in mathematics at the University of Vermont. “Rather: the math and machine learning have identified them.”
But the authors do provide a lot of their own interpretation of the data, from choosing representative texts—like Harry Potter and the Deathly Hallows—to illustrate “nested and complicated” plot arcs, to providing the guiding assumptions of the exercise. One of those assumptions, unsurprisingly given the authors’ fields of interest, is that math and language are interchangeable. “Stories are encoded in art, language, and even in the mathematics of physics,” they write in the introduction to their paper, published on Arxiv.org.
“We use equations,” they go on, “to represent both simple and complicated functions that describe our observations of the real world.” If we accept the premise that sentences and integers and lines of code are telling the same stories, then maybe there isn’t as much difference between humans and machines as we would like to think.
Decades before Peter Frampton made the Talk Box come alive on songs like “Do You Feel Like We Do” and “Show Me the Way,” another legend, Lucille Ball, experimented with its forerunner, the Sonovox. Invented by Gilbert Wright in 1939, the Sonovox “used speakers pressed into [a performer’s] throat to produce mechanical talking sounds.” And the sounds could then be modulated by the tongue and lips. Above, in a 1939 newsreel clip called “Machine Made Voices!,” Ball puts the Sonovox on display. This marked one of her earliest appearances on film.
The Sonovox would later feature prominently in radio station IDs and jingles. Bela Lugosi would use it to “portray the voice of a dead person during a seance.” And it would even make an appearance on The Who’s 1967 album, The Who Sell Out–all before the modern Talk Box arrived on the scene.
If you would like to support the mission of Open Culture, consider making a donation to our site. It’s hard to rely 100% on ads, and your contributions will help us continue providing the best free cultural and educational materials to learners everywhere. You can contribute through PayPal, Patreon, and Venmo (@openculture). Thanks!
“What’s the one thing that all great works of science fiction have in common?” asks a 1997 episode of The Net, the BBC’s television series about the possibilities of this much-talked-about new thing called the internet. “They all tried to see into the future, and they all got it wrong. Orwell’s 1984, Huxley’s Brave New World, Arthur C. Clarke’s 2001: all, to some extent or other, wrong. And there’s another name to add to this list: William Gibson.” But then on strolls Gibson himself, fresh off the writing of Idoru, a novel involving a human who wants to marry a digitally generated Japanese pop star, to grant the interview above.
In it Gibson admits that computers hadn’t gone quite the way he’d imagined thirteen years earlier in his debut novel Neuromancer — but in which he also offers prescient advice about how we should regard new technology even today. “The thing that Neuromancer predicts as being actually like the internet isn’t actually like the internet at all!” Gibson says in a more recent interview with Wired. “I didn’t get it right but I said there was going to be something.” Back in the mid-1980s, as he tells the BBC, “there was effectively no internet to extrapolate from. The cyberspace I made up isn’t being used in Neuromancer the way we’re using the internet today.”
Gibson had envisioned a corporate-dominated network infested with “cybernetic car thieves skulking through it attempting to steal tidbits of information.” By the mid-1990s, though, the internet had become a place where “a really talented and determined fifteen-year-old” could create something more compelling than “a multinational entertainment conglomerate might come up with.” He tells the BBC that “what the internet has become is as much a surprise to me as the collapse of the Soviet Union was,” but at that point he had begun to perceive the shape of things to come. “I can’t see why it won’t become completely ubiquitous,” he says, envisioning its evolution “into something like television to the extent that it penetrates every level of society.”
At the same time, “it doesn’t matter how fast your modem is if you’re being shelled by ethnic separatists” — still very much a concern in certain parts of the world — and even the most promising technologies don’t merit our uncritical embrace. “I think we should respect the power of technology and try to fear it in a rational way,” he says. “The only appropriate response” is to give in to neither technophobia nor technophilia, but “to teach ourselves to be absolutely ambivalent about them and imagine their most inadvertent side effects,” the side effects “that tend to get us” — not to mention the ones that make the best plot elements. Seeing as how we now live in a world where marriage to synthetic Japanese idols has become a possibility, among other developments seemingly pulled from the pages of Gibson’s novels, we would do well to heed even these decades-old words of advice about his main subject.
Based in Seoul, Colin Marshall writes and broadcasts on cities, language, and culture. His projects include the book The Stateless City: a Walk through 21st-Century Los Angeles and the video series The City in Cinema. Follow him on Twitter at @colinmarshall or on Facebook.
Thanks for watching history. I hope I mentioned everything. — Bill Wurtz
Here at Open Culture, we happily acknowledge that learning is not a one-size-fits-all proposition.
The internet may be doing a number on our attention spans, but as the world has grown smaller, the educational buffet has grown richer, more varied, and vastly more affordable.
And then there’s world history according Bill Wurtz, above, a creator of short, anachronistic-looking videos, whose YouTube fame was kindled by Vine, a now defunct app for sharing short-form videos.
Chafing at Vine’s 7‑second time constraints, Wurtz undertook a more ambitious project, a condensed History of Japan that would employ the same techniques he brought to bear in his shorter works: graphic text, clip art, and Microsoft Paint drawings. He zeroed in on the subject because he knew precious little about Japan, and looked forward to doing some virgin research.
Wurtz followed up the 9‑minute History of Japan, above, with History of the Entire World, I guess.
The nonchalance of the title is reflected in Wurtz’s offhanded narration. Any word or phrase over two syllables runs a risk of being transformed into an infomercial-worthy musical jingle: space dust, the moon, Egypt…
You may bridle at first, but stick it out. Its charms sneak up on you.
Time is not particularly relative in Wurtz’s compressed universe. Whether it’s 10 minutes passing before some major development or 500 million years, their passage is accorded equal heft.
Humans show up around the four minute mark, grabbing stuff, banging rocks, figuring out agriculture…
This is the rare history video where science plays a major role. It takes time out for weather updates—the floor is no longer lava, the entire world is now an ocean… it’s sobering to remember that ozone is what made it safe for multi-celled life forms to venture forth on land.
Empires rise and fall, unconquerable rulers are unseated and forgotten.
(That’s the Tamil Kings. Nobody conquers the Tamil Kings. Who are the Tamil Kings? Merchants probably and they’ve got spices…)
Of course the problem with a great overview such as this is the back end’s shelf life can prove rather short. It’s been a little over a year and a half since Wurtz posted the video, and thus far, his parting shots still feel pretty relevant: armed drones, 3d printing, plastic-choked oceans, and a seemingly unbridgeable gap between the desire to save the world and an actual plan for doing so.
Fried by 11 months of intensive research and labor on History of the Entire World, I guess, Wurtz is currently taking a leave of absence from history. These days, he’s pouring his energies into original music videos like “At the Airport Terminal.” He also devotes a bit of every day to answering fans’ questions, routinely turning in upwards of a dozen succinct humble, all-lowercase replies:
1.18.19 7:00 pm what inspired you to make “the entire world, i guess”? was it a project you already had in mind from before or did you start it when you saw you could do more than just japan
it’s always a nice idea to try to explain the whole world in one video. it’s surely something i’ve always wanted to do, but wasn’t confident/experienced/stupid enough to believe i could do it until after i had done japan which worked so well
1.18.19 12:53 am are you ever going to make anything else as in depth as history of japan or the world?
that would take so much time that by the time it was done you probably wouldn’t care anymore, but someone else will so i still might do it
Unsurprisingly, he’s the subject of a lively sub-reddit. One fan, reddit user n44m, was inspired to plot the timeline of History of the Entire World, I Guess, below.
To learn more about some of the civilizations, events and persons featured in History of the Entire World, I Guess, check out another fan’s annotated transcriptionhere.
And rather than nitpick about certain critical bits of history that were left on the cutting room floor, try writing a script for your own history based animation:
The more you learn, the more you find out how much you’re gonna have to leave out. It’s like 99%. That was painful. — Bill Wurtz
We're hoping to rely on loyal readers, rather than erratic ads. Please click the Donate button and support Open Culture. You can use Paypal, Venmo, Patreon, even Crypto! We thank you!
Open Culture scours the web for the best educational media. We find the free courses and audio books you need, the language lessons & educational videos you want, and plenty of enlightenment in between.