The Art Institute of Chicago Puts 44,000+ Works of Art Online: View Them in High Resolution

After the fire that total­ly destroyed Brazil’s Museu Nacional in Rio, many peo­ple lament­ed that the muse­um had not dig­i­tal­ly backed up its col­lec­tion and point­ed to the event as a trag­ic exam­ple of why such dig­i­ti­za­tion is so nec­es­sary. Just a cou­ple decades ago, stor­ing and dis­play­ing this much infor­ma­tion was impos­si­ble, so it may seem like a strange demand to make. And in any case, two-dimen­sion­al images stored on servers—or even 3D print­ed copies—cannot replace or sub­sti­tute for orig­i­nal, price­less arti­facts or works of art.

But muse­ums around the world that have dig­i­tized most–or all–of their col­lec­tions don’t claim to have repli­cat­ed or replaced the expe­ri­ence of an in-per­son vis­it, or to have ren­dered phys­i­cal media obso­lete.

Dig­i­tal col­lec­tions pro­vide access to mil­lions of peo­ple who can­not, or will not, ever trav­el to the major cities in which fine art resides, and they give mil­lions of schol­ars, teach­ers, and stu­dents resources once avail­able only to a select few.

We can’t all take the day off like Fer­ris Bueller and stand in front of Georges Seurat’s Sun­day After­noon on the Island of La Grande Jat­te. But thanks to the Art Insti­tute of Chica­go, we can all view and down­load the 1884 pointil­list paint­ing in high res­o­lu­tion, zoom in close­ly like the trou­bled Cameron to spe­cif­ic details, share the dig­i­tal image under a Cre­ative Com­mons Zero license, and sim­i­lar­ly inter­act with an oil sketch for the final paint­ing and sev­er­al con­té cray­on stud­ies.

And if that weren’t enough, the muse­um also includes a bib­li­og­ra­phy, exhi­bi­tion his­to­ry, notes on prove­nance, audio and video his­to­ries and descrip­tions, and edu­ca­tion­al resources like teacher man­u­als, les­son plans, and exams. This goes for many of the 44,312—with more to come—digital images online, includ­ing such famous works of art as Vin­cent van Gogh’s 1889 The Bed­room, Grant Wood’s 1930 Amer­i­can Goth­ic, Pablo Picasso’s 1903–4 blue peri­od paint­ing The Old Gui­tarist, Edward Hopper’s 1942 Nighthawks, Mary Cassatt’s 1893 The Child’s Bath, and so many more that it bog­gles the mind.

Browse Impres­sion­ism, Pop Art, works from the African Dias­po­ra, Cityscapes, Fash­ion, Mytho­log­i­cal Works, and oth­er gen­res and cat­e­gories. Search artists, dates, styles, media, depart­ments, places, and more.

A per­son­al vis­it to the Art Insti­tute is an awe-inspir­ing, and some­what over­whelm­ing expe­ri­ence, if you can get the day to go. You can vis­it the web­site, with full unre­strict­ed access, and gath­er infor­ma­tion, study, mar­vel, and casu­al­ly browse, at any time of day—every day if you like. No, it’s not the same, but as a learn­ing expe­ri­ence, in some ways, it’s even bet­ter. And if, by some awful chance, any­thing should hap­pen to this art, we won’t have to rely on user-sub­mit­ted pho­tos to recon­struct the cul­tur­al mem­o­ry.

The launch of this col­lec­tion comes as part of the museum’s web­site redesign, and it is an exten­sive, and expen­sive, endeav­or. The Art Insti­tute, which charges for entry, can afford to make its col­lec­tions free online. Some oth­er muse­ums charge image fees to sup­port their online work. Ide­al­ly, as art his­to­ri­an Ben­dor Grosvenor writes at Art His­to­ry News, muse­ums should offer free and open access to both phys­i­cal and online col­lec­tions, and some insti­tu­tions, like Sweden’s National­mu­se­um, have shown that this is pos­si­ble.

And, as Grosvenor shows, the suc­cess of open access online col­lec­tions has yield­ed anoth­er ben­e­fit, for both view­ers and muse­ums alike. The more peo­ple are exposed to art online, the more like­ly they are to vis­it muse­ums in per­son. Chica­go awaits you. Until then, vir­tu­al­ly immerse your­self in the Art Institute’s many thou­sands of trea­sures here.

Relat­ed Con­tent:

25 Mil­lion Images From 14 Art Insti­tu­tions to Be Dig­i­tized & Put Online In One Huge Schol­ar­ly Archive

1.8 Mil­lion Free Works of Art from World-Class Muse­ums: A Meta List of Great Art Avail­able Online

Wikipedia Leads Effort to Cre­ate a Dig­i­tal Archive of 20 Mil­lion Arti­facts Lost in the Brazil­ian Muse­um Fire

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

Laurie Anderson Creates a Virtual Reality Installation That Takes Viewers on an Unconventional Tour of the Moon

Next year, NASA will cel­e­brate the 50th anniver­sary of the moon land­ing, and as part of the cel­e­bra­tion will restore the orig­i­nal beige and green con­trol pan­els from the late 60’s Mis­sion Con­trol. “We want to take you back to July 20, 1969,” says direc­tor of the non-prof­it Space Cen­ter Hous­ton, the offi­cial vis­i­tors cen­ter for the John­son Space Cen­ter. “You’re going to expe­ri­ence the final few moments before Neil Arm­strong and Buzz Aldrin land­ed on the moon for the first time.”

But the agency isn’t only look­ing back to half a cen­tu­ry ago. It’s also look­ing for­ward to launch­ing more moon expe­di­tions—in part­ner­ship with com­mer­cial and inter­na­tion­al agencies—next year. And while those of us who aren’t astro­nauts or bil­lion­aires are unlike­ly to ever see the moon up close, Lau­rie Ander­son, NASA’s first artist-in-res­i­dence, can trans­port view­ers there for the cost of a tick­et to Den­mark.

Start­ing last month and run­ning until Jan­u­ary 2019, the country’s Louisiana Muse­um of Mod­ern Art fea­tures Anderson’s new moon-themed vir­tu­al real­i­ty project as part of its exhi­bi­tion The Moon: From Inner Worlds to Out­er Space.

Cre­at­ed with mul­ti­me­dia artist Hsin-Chien Huang—with whom Ander­son col­lab­o­rat­ed on anoth­er beau­ti­ful VR expe­ri­ence last year—this project trans­ports vis­i­tors to a vir­tu­al moon, where they can view con­stel­la­tions invent­ed by Ander­son, sym­bols of things that have, or that seem poised to, dis­ap­pear: a dinosaur, a polar bear, democ­ra­cy. “All of those things that you think are so sta­ble are so frag­ile, and can be lost,” she says in the video intro­duc­tion to her project above.

So, okay, it’s not the moon Arm­strong and Aldrin plant­ed their country’s flag on in 1969. It’s also pop­u­lat­ed by dinosaurs, birds, and oth­er crea­tures cre­at­ed from a lat­tice­work of DNA mol­e­cules.

Not only did Ander­son and Huang depict a thrilling fan­ta­sy VR moon, but they also cre­at­ed a “’hideous’ ver­sion,” reports CNN, “in which peo­ple had dumped all the radioac­tive mate­r­i­al from Earth. “We did dif­fer­ent phas­es of the moon,” says Ander­son, “dif­fer­ent aspects, looked not just at the roman­ti­cism of the moon but dystopias.” This isn’t her first for­ay into moon-themed art. As artist-in-res­i­dence at NASA since 2003, she has had some time to reflect on the agency’s mis­sion.

After her first year with NASA, she debuted a 90-minute per­for­mance piece called “The End of the Moon,” the sec­ond in a tril­o­gy she described as an “epic poem” about con­tem­po­rary Amer­i­can cul­ture. She is not the obvi­ous choice to work for a gov­ern­ment agency. Her work has been fierce­ly crit­i­cal of the country’s wars and its repres­sion on the domes­tic front. “Frankly, I find liv­ing in Amer­i­can cul­ture at the moment real­ly prob­lem­at­ic,” she said back in 2004. “But when I think of NASA, it’s the one thing that feels future-ori­ent­ed in a way that’s inspir­ing.”

Look­ing both back­ward and for­ward, next year’s anniver­sary of the moon land­ing will give us all rea­sons to think about humanity’s past and future in out­er space. Will it include “unbe­liev­able aspi­ra­tions,” as Ander­son mused, like “the green­ing of Mars,” or the dystopi­an dump­ing of radioac­tive waste on the Moon? Giv­en the trash and trea­sure of our cur­rent rela­tion­ship with the cosmos—not to men­tion our own planet—probably both. See more 2‑D excerpts from Ander­son and Huang’s piece in the scene test above, and, if you can score a tick­et, enter the full VR expe­ri­ence at the Louisiana Muse­um of Mod­ern Art.

via @dark_shark

Relat­ed Con­tent:

Lau­rie Ander­son Intro­duces Her Vir­tu­al Real­i­ty Instal­la­tion That Lets You Fly Mag­i­cal­ly Through Sto­ries

21 Artists Give “Advice to the Young:” Vital Lessons from Lau­rie Ander­son, David Byrne, Umber­to Eco, Pat­ti Smith & More

Lau­rie Anderson’s Top 10 Books to Take to a Desert Island

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

Twerking, Moonwalking AI Robots–They’re Now Here

In a study released last year, Kat­ja Grace at Oxford’s Future of Human­i­ty Insti­tute “sur­veyed the world’s lead­ing researchers in arti­fi­cial intel­li­gence by ask­ing them when they think intel­li­gent machines will bet­ter humans in a wide range of tasks.” After inter­view­ing 1,634 experts, they found that they “believe there is a 50% chance of AI out­per­form­ing humans in all tasks in 45 years and of automat­ing all human jobs in 120 years.” That includes every­thing from dri­ving trucks, run­ning cash reg­is­ters, to per­form­ing surgery, and writ­ing New York Times best­sellers. These sober­ing pre­dic­tions have prompt­ed aca­d­e­mics, like North­east­ern Uni­ver­si­ty pres­i­dent Joseph Aoun, to write books along the lines of Robot-Proof: High­er Edu­ca­tion in the Age of Arti­fi­cial Intel­li­gence which asks the ques­tion, How can uni­ver­si­ties “edu­cate the next gen­er­a­tion of col­lege stu­dents to invent, to cre­ate, and to discover—filling needs that even the most sophis­ti­cat­ed robot can­not”? It’s a good ques­tion. But a chal­leng­ing one too. Because it assumes we under­stand what robots can, and can­not, do. Case in point, Boston Dynam­ics released a video this week of its Spot­Mi­ni robot danc­ing to Bruno Mars’s “Uptown Funk.” It can moon­walk. It can twerk. Did the dance depart­ments see that com­ing? Doubt it.

If you would like to sign up for Open Culture’s free email newslet­ter, please find it here. It’s a great way to see our new posts, all bun­dled in one email, each day.

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Relat­ed Con­tent:

The Robots of Your Dystopi­an Future Are Already Here: Two Chill­ing Videos Dri­ve It All Home

Experts Pre­dict When Arti­fi­cial Intel­li­gence Will Take Our Jobs: From Writ­ing Essays, Books & Songs, to Per­form­ing Surgery and Dri­ving Trucks

Arti­fi­cial Intel­li­gence: A Free Online Course from MIT

A 16th Century Book That Opens Six Different Ways, Revealing Six Different Books in One

Tech­nol­o­gy has come so far that we con­sid­er it no great achieve­ment when a device the size of a sin­gle paper book can con­tain hun­dreds, even thou­sands, of dif­fer­ent texts. But 21st-cen­tu­ry human­i­ty did­n’t come up with the idea of putting mul­ti­ple books in one, nor did we first bring that idea into being — not by a long shot. Medieval book his­to­ri­an Erik Kwakkel points, for exam­ple, to the “dos-à-dos” (back to back) bind­ing of the 16th and 17th cen­turies, which made for books “like Siamese twins in that they present two dif­fer­ent enti­ties joined at their backs: each part has one board for itself, while a third is shared between the two,” so “read­ing the one text you can flip the ‘book’ to con­sult the oth­er.”

Not long there­after, Kwakkel post­ed an arti­fact that blows the dos-à-dos out of the water: a 16th-cen­tu­ry book that con­tains no few­er than six dif­fer­ent books in a sin­gle bind­ing. “They are all devo­tion­al texts print­ed in Ger­many dur­ing the 1550s and 1570s (includ­ing Mar­tin Luther, Der kleine Cat­e­chis­mus) and each one is closed with its own tiny clasp,” he writes.

“While it may have been dif­fi­cult to keep track of a par­tic­u­lar text’s loca­tion, a book you can open in six dif­fer­ent ways is quite the dis­play of crafts­man­ship.” You can admire it — and try to fig­ure it out — from a vari­ety of dif­fer­ent angles at the Flickr account of the Nation­al Library of Swe­den, where it cur­rent­ly resides in the archives of the Roy­al Library.

Four or five cen­turies ago, a book like this would no doubt have impressed its behold­ers as much as or even more than the most advanced piece of hand­held con­sumer elec­tron­ics impress­es us today. But when the inter­net dis­cov­ered Kwakkel’s post, it became clear that this six-in-one devo­tion­al cap­ti­vates us in much the same way as a brand-new, nev­er-before-seen dig­i­tal device. “With a lit­er­a­cy rate hov­er­ing around an esti­mat­ed 5 to 10 per­cent of the pop­u­la­tion dur­ing the Mid­dle Ages, only a select few of soci­ety’s upper ech­e­lons and reli­gious castes had use for books,” Andrew Taran­to­la reminds us. “So who would have use for a sex­tu­plet of sto­ries bound by a sin­gle, mul­ti-hinged cov­er like this? Some seri­ous­ly busy schol­ar.” And he writes that not on a site for enthu­si­asts of old books, Medieval his­to­ry, or reli­gious schol­ar­ship, but at the tem­ple of tech wor­ship known as Giz­mo­do.

Relat­ed Con­tent:

Won­der­ful­ly Weird & Inge­nious Medieval Books

Napoleon’s Kin­dle: See the Minia­tur­ized Trav­el­ing Library He Took on Mil­i­tary Cam­paigns

Wear­able Books: In Medieval Times, They Took Old Man­u­scripts & Turned Them into Clothes

Europe’s Old­est Intact Book Was Pre­served and Found in the Cof­fin of a Saint

Behold the “Book Wheel”: The Renais­sance Inven­tion Cre­at­ed to Make Books Portable & Help Schol­ars Study (1588)

The Assassin’s Cab­i­net: A Hol­lowed Out Book, Con­tain­ing Secret Cab­i­nets Full of Poi­son Plants, Made in 1682

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

The 10 Commandments of Chindōgu, the Japanese Art of Creating Unusually Useless Inventions

Back in the 1990s I’d often run across vol­umes of the Unuse­less Japan­ese Inven­tions series at book­stores. Each one fea­tures about a hun­dred osten­si­bly real Japan­ese devices, pho­tographed and described with a dis­arm­ing straight­for­ward­ness, that mash up oth­er con­sumer prod­ucts in out­ward­ly bizarre ways: chop­sticks whose attached minia­ture elec­tric fan cools ramen noo­dles en route to the mouth; a plas­tic zebra cross­ing to unroll and lay across a street at the walk­er’s con­ve­nience; an invert­ed umbrel­la attached to a portable tank for rain­wa­ter col­lec­tion on the go. Such things, at once plau­si­ble and implau­si­ble, turn out to have their own word in the Japan­ese lan­guage: chindōgu (珍道具), or “curi­ous tool.”

“There’s an essence to chindōgu that can’t be ignored,” writes Michael Richey at Tofugu, where you can view an exten­sive gallery of exam­ples. “They need to be use­ful, but only just so. Some­thing peo­ple could use, but prob­a­bly won’t because of shame,” a famous­ly pow­er­ful force in Japan­ese soci­ety.

They also adhere to a set of prin­ci­ples laid down by Ken­ji Kawaka­mi, for­mer edi­tor of the coun­try house­wife-tar­get­ed mag­a­zine Mail Order Life, who first revealed chindōgu to Japan by show­ing off his pro­to­types in the back pages. These ten com­mand­ments of chindōgu are as fol­lows:

  1. A Chindōgu Can­not be for Real Use — They must be, from a prac­ti­cal point of view, use­less.
  2. A Chindōgu Must Exist — A Chindōgu must be some­thing that you can actu­al­ly hold, even if you aren’t going to use it.
  3. There must be the Spir­it of Anar­chy in Every Chindōgu — Chindōgu inven­tions rep­re­sent the free­dom to be (almost) use­less and chal­lenge the his­tor­i­cal need for use­ful­ness.
  4. Chindōgu Tools are for Every­day Life — Chindōgu must be use­ful (or use­less) to every­one around the world for every­day life.
  5. Chindōgu are Not for Sale — Chindōgu can­not be sold, as this would go against the spir­it of the art form.
  6. Humor is Not the Sole Rea­son for Cre­at­ing a Chindōgu — Even if Chindōgu are inher­ent­ly quirky and hilar­i­ous, the main rea­son they are cre­at­ed is for prob­lem solv­ing.
  7. Chindōgu are Not Pro­pa­gan­da — Chindōgu are, how­ev­er, inno­cent and made with good inten­tions. They should only be cre­at­ed to be used (or not used).
  8. Chindōgu are Nev­er Taboo — Chindōgu must adhere to society’s basic stan­dards.
  9.  Chindōgu Can­not be Patent­ed — Chindōgu can­not be copy­right­ed or patent­ed, and are made to be shared with the rest of the world.
  10. Chindōgu Are With­out Prej­u­dice — Every­one should have an equal chance to enjoy every Chindōgu.

These prin­ci­ples result­ed in the kind of inven­tions that drew great fas­ci­na­tion and amuse­ment in their home coun­try — you can watch a short Japan­ese tele­vi­sion broad­cast show­ing Kawaka­mi demon­strate a few chindōgu above — but not only there. The Unuse­less Japan­ese Inven­tions books came out in the West at just the right time, a his­tor­i­cal moment that saw Japan’s image shift from that of a fear­some inno­va­tor and eco­nom­ic pow­er­house to that of an inward-look­ing but often charm­ing nation of obses­sives and eccentrics. Of course such peo­ple, so West­ern think­ing went, would come up with fash­ion­able ear­rings that dou­ble as earplugs, a cup hold­er that slots into a jack­et pock­et, and shoes with toe-mount­ed brooms and dust­pans.

Kawaka­mi has con­tin­ued to invent and exhib­it chindōgu in recent years, and even now his work remains as ana­log as ever. “There’s always some process in ana­log prod­ucts, and these process­es them­selves can be their pur­pose,” he told the Japan Times in a 2001 inter­view. “If you look at dig­i­tal prod­ucts, they all iso­late peo­ple and leave them in their own small world, depriv­ing them of the joy of com­mu­ni­cat­ing with oth­ers… I can’t deny that they make life more excit­ing and con­ve­nient, but they also make human rela­tion­ships more shal­low and super­fi­cial.” Those wise words look wis­er all the time — but then, you’d expect that degree of insight into 21st-cen­tu­ry life from the man who may well have invent­ed the self­ie stick.

via Messy Nessy

Relat­ed Con­tent:

“Tsun­doku,” the Japan­ese Word for the New Books That Pile Up on Our Shelves, Should Enter the Eng­lish Lan­guage

“Inemuri,” the Japan­ese Art of Tak­ing Pow­er Naps at Work, on the Sub­way, and Oth­er Pub­lic Places

An 82-Year-Old Japan­ese Audio­phile Search­es for the Best Sound by Installing His Own Elec­tric Util­i­ty Pole in His Yard

Dis­cov­er the Japan­ese Muse­um Ded­i­cat­ed to Col­lect­ing Rocks That Look Like Human Faces

The Muse­um of Fail­ure: A Liv­ing Shrine to New Coke, the Ford Edsel, Google Glass & Oth­er Epic Cor­po­rate Fails

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Jurassic Park Without Dinosaurs: Watch Humans Stare in Amazement at a World Stripped of CGI Creations

How many times have you encoun­tered an oth­er­wise per­fect view spoiled by a new­ly erect­ed high rise, a con­struc­tion crane, or a CGI bra­chiosaurus?

Con­stant­ly, right?

Video edi­tor William Hirsch makes light work of Juras­sic Park’s pri­ma­ry attrac­tions’ first appear­ance, lit­er­al­ly eras­ing them from the scene.

Hirsch esti­mat­ed that it took him about a week to get rid of those pesky ‘saurs using noth­ing fanci­er than After Effects’s built in tools, which include the motion track­ing soft­ware Mocha.

It’s equal parts ridicu­lous and love­ly to see humans sud­den­ly thun­der­struck by the unspoiled land­scape they’ve been dri­ving through.

These days, of course, Lau­ra Dern would have to glance up from her phone, not a paper map.

Though it’s not such a stretch to imag­ine Juras­sic Park’s author’s suc­ces­sor, the late Michael Crich­ton’s lit­er­ary heir, hard at work on a dystopi­an nov­el titled Park.

At the time of its release, Juras­sic Park’s dinosaurs were a spe­cial effects game chang­er. Their num­bers were sup­ple­ment­ed by some non-com­put­er-gen­er­at­ed ani­ma­tron­ic mod­els, though no doubt Spiel­berg was appre­hen­sive giv­en the way his robot­ic sharks act­ed up on the set of Jaws. The human play­ers may have had more screen time, but the dinosaurs’ 15 min­utes of footage has result­ed in a last­ing fame, extend­ing decades beyond the expect­ed 15 min­utes.

Unex­pect­ed­ly, Hirsch’s dinosaurs, or rather, lack there­of, have gen­er­at­ed the most excite­ment with regard to his project. But his atten­tion to detail is also laud­able. Above, he reveals how he tweaked the access badge dan­gling from the rear view mir­ror of the park’s all-ter­rain vehi­cle.

Are we wrong to think that John Williams’ swelling orig­i­nal score feels more organ­ic in this dinosaur-free con­text? Rivers, trees, and vast amounts of skies have been known to spur com­posers to such heights.

The poten­tial­ly lethal pre­his­toric beasts are out of the way, but that line “We’re gonna make a for­tune with this place” retains an air of omi­nous fore­shad­ow­ing, giv­en the plen­ti­ful nat­ur­al resources on dis­play. Some­times humans can do more dam­age than dinosaurs.

If that feels too intense, you can also retreat to the escapist plea­sures of the orig­i­nal, below.

Relat­ed Con­tent:

Cap­ti­vat­ing GIFs Reveal the Mag­i­cal Spe­cial Effects in Clas­sic Silent Films

Game of Thrones: A Great Behind-the-Scenes Look at The Show’s Visu­al Effects

The Blade Run­ner Pro­mo­tion­al Film

Ayun Hal­l­i­day is an author, illus­tra­tor, the­ater mak­er and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine.  Join her in NYC on Mon­day, Octo­ber 15 for anoth­er month­ly install­ment of her book-based vari­ety show, Necro­mancers of the Pub­lic Domain. Fol­low her @AyunHalliday.

A Brief History of Guitar Distortion: From Early Experiments to Happy Accidents to Classic Effects Pedals

The sound of rock and roll is the sound of a dis­tort­ed gui­tar, but the his­to­ry of that sound pre­dates the genre by a few years. It start­ed out with blues and West­ern swing gui­tarists, search­ing “for a dirt­i­er sound,” writes Noisey in a brief his­to­ry, “a sound that reflect­ed the grit­ti­ness of their music.” That sound was pio­neered by a gui­tarist named Junior Barnard, who played with Bob Wills and his Texas Play­boys and designed his own hum­buck­ing pick­ups to pro­duce a fat­ter, loud­er tone and push his small amp into over­drive. As the Poly­phon­ic video above notes, Barnard was an aggres­sive play­er who need­ed aggres­sive tones, and so, as gui­tarists have always done, he invent­ed the means him­self.

Oth­er fore­run­ners achieved dis­tort­ed tones by crank­ing ear­ly amps like the 18-watt Fend­er Super, first intro­duced in 1947, all the way up, until the vac­u­um tubes clipped the sig­nal to keep from break­ing. Goree Carter, some­times cred­it­ed with record­ing the first rock and roll song, “Rock A While,” pushed the over­driv­en sound in a heav­ier direc­tion than Barnard, play­ing dirty Chuck Berry-like licks in 1949 before Chuck Berry’s first hit. Dis­tor­tion, a sound audio engi­neers strug­gled might­i­ly to avoid in live sound and record­ing, gave blues-based gui­tarists exact­ly what they need­ed for the loud, lewd post­war sounds of rock.

The dis­tort­ed tones of the 40s came from a delib­er­ate desire for grit. Lat­er, even dirt­i­er, gui­tar tones were the result of hap­py acci­dents. Anoth­er con­tender for the first rock and roll recording—Ike Turn­er & His Kings of Rhythm’s 1951 “Rock­et 88”—con­tains some very dis­tort­ed rhythms from gui­tarist Willie Kizart, who, leg­end has it, dropped his tweed Fend­er amp before the ses­sion. Sam Phillips “leaned into” the sound, notes Poly­phon­ic, imme­di­ate­ly hear­ing its serendip­i­tous poten­tial.

Sev­en years lat­er, the evil over­drive of Link Wray’s instru­men­tal “Rum­ble”—so sin­is­ter it was once banned from radio—came from an inten­tion­al equip­ment fail­ure. Wray repeat­ed­ly stabbed the speak­er cone of his amp with a pen­cil.

Do-it-your­self dis­tor­tion con­tin­ued into the six­ties. Fol­low­ing Wray’s lead, the Kinks’ Dave Davies slashed his amp’s speak­er with a razor blade for the fuzzed-out attack of “You Real­ly Got Me” in 1965. But a few years ear­li­er, “fuzz” had already been cod­i­fied in an effects ped­al: Gibson’s 1962 Mae­stro FZ‑1 Fuzz-Tone, part­ly inspired by anoth­er acci­dent, a faulty mix­ing board con­nec­tion that dis­tort­ed Grady Martin’s bass solo in the Mar­ty Rob­bins’ 1961 coun­try tune “Don’t Wor­ry” (below, at 1:25). The Fuzz-Tone most famous­ly drove Kei­th Richards’ riff in “Sat­is­fac­tion,” but it did­n’t sell well. Oth­er, more pop­u­lar fuzz box­es fol­lowed, like the Arbiter Fuzz Face, Jimi Hendrix’s choice for his dis­tort­ed tones.

Hen­drix bril­liant­ly inno­vat­ed new gui­tar effects, and the pow­er­ful Mar­shall amps he played through also drove the dis­tort­ed sounds of Clap­ton, Town­shend, Page, Black­more, etc., who com­pet­ed for grit­ti­er and heav­ier tones and in the process more or less invent­ed met­al gui­tar. In the sev­en­ties and eight­ies, dis­tort­ed tones took on some stan­dard­ized forms, thanks to tran­sis­tors and clas­sic effects ped­als like the Ibanez Tube Scream­er, Pro­Co Rat, and Boss DS‑1. Dis­tinc­tions between over­drive, dis­tor­tion, and fuzz effects can get tech­ni­cal, but in the ear­ly days of rock and roll, dis­tort­ed gui­tar tones came from what­ev­er worked, and it’s that wild ear­ly sound of gear pushed to its lim­its and beyond that every mod­ern dis­tor­tion effect attempts to repli­cate.

Relat­ed Con­tent:

Hear the Only Instru­men­tal Ever Banned from the Radio: Link Wray’s Seduc­tive, Raunchy Song, “Rum­ble” (1958)

Two Gui­tar Effects That Rev­o­lu­tion­ized Rock: The Inven­tion of the Wah-Wah & Fuzz Ped­als

How a Record­ing Stu­dio Mishap Cre­at­ed the Famous Drum Sound That Defined 80s Music & Beyond

Hear the Only Instru­men­tal Ever Banned from the Radio: Link Wray’s Seduc­tive, Raunchy Song, “Rum­ble” (1958)

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

Discover Rare 1980s CDs by Lou Reed, Devo & Talking Heads That Combined Music with Computer Graphics

When it first hit the mar­ket in 1982, the com­pact disc famous­ly promised “per­fect sound that lasts for­ev­er.” But inno­va­tion has a way of march­ing con­tin­u­al­ly on, and nat­u­ral­ly the inno­va­tors soon start­ed won­der­ing: what if per­fect sound isn’t enough? What if con­sumers want some­thing to go with it, some­thing to look at? And so, when com­pact disc co-devel­op­ers Sony and Philips updat­ed its stan­dards, they includ­ed doc­u­men­ta­tion on the use of the for­mat’s chan­nels not occu­pied by audio data. So was born the CD+G, which boast­ed “not only the CD’s full, dig­i­tal sound, but also video infor­ma­tion — graph­ics — view­able on any tele­vi­sion set or video mon­i­tor.”

That text comes from a pack­age scan post­ed by the online CD+G Muse­um, whose Youtube chan­nel fea­tures rips of near­ly every record released on the for­mat, begin­ning with the first, the Fire­sign The­atre’s Eat or Be Eat­en.

When it came out, lis­ten­ers who hap­pened to own a CD+G‑compatible play­er (or a CD+G‑compatible video game con­sole, my own choice at the time hav­ing been the Tur­bo­grafx-16) could see that beloved “head com­e­dy” troupe’s dense­ly lay­ered stu­dio pro­duc­tion and even more dense­ly lay­ered humor accom­pa­nied by images ren­dered in psy­che­del­ic col­or — or as psy­che­del­ic as images can get with only six­teen col­ors avail­able on the palette, not to men­tion a res­o­lu­tion of 288 pix­els by 192 pix­els, not much larg­er than a icon on the home screen of a mod­ern smart­phone. Those lim­i­ta­tions may make CD+G graph­ics look unim­pres­sive today, but just imag­ine what a cut­ting-edge nov­el­ty they must have seemed in the late 1980s when they first appeared.

Dis­play­ing lyrics for karaoke singers was the most obvi­ous use of CD+G tech­nol­o­gy, but its short lifes­pan also saw a fair few exper­i­ments on such oth­er major-label releas­es, all view­able at the CD+G Muse­um, as Lou Reed’s New York, which com­bines lyrics with dig­i­tized pho­tog­ra­phy of the epony­mous city; Talk­ing Heads’ Naked, which pro­vides musi­cal infor­ma­tion such as the chord changes and instru­ments play­ing on each phrase; Johann Sebas­t­ian Bach’s St. Matthew Pas­sion, which trans­lates the libret­to along­side works of art; and Devo’s sin­gle “Dis­co Dancer,” which tells the ori­gin sto­ry of those “five Spud­boys from Ohio.” With these and almost every oth­er CD+G release avail­able at the CD+G muse­um, you’ll have no short­age of not just back­ground music but back­ground visu­als for your next late-80s-ear­ly-90s-themed par­ty.

Relat­ed Con­tent:

Watch 1970s Ani­ma­tions of Songs by Joni Mitchell, Jim Croce & The Kinks, Aired on The Son­ny & Cher Show

The Sto­ry of How Beethoven Helped Make It So That CDs Could Play 74 Min­utes of Music

Dis­cov­er the Lost Ear­ly Com­put­er Art of Telidon, Canada’s TV Pro­to-Inter­net from the 1970s

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

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