Back in grade school, I got into the genre of computer games known as “graphic adventures,” narrative experiences — and often quite elaborate ones — through which the player guides the protagonist with points and clicks: games like Maniac Mansion, Space Quest, Mean Streets, Zak McCracken and the Alien Mindbenders.[...]
William S. Burroughs, like Christopher Walken, has one of those voices that casts anything he reads in a new light. No matter who the author, if Burroughs reads it, the text sounds like one more missive from the Interzone.[...]
We’ve told you about a fair few vintage video games that you can play free online. Here’s another one to add to your collection.
Back in 1985, Douglas Adams teamed up with Infocom’s Steve Meretzky to create an interactive fiction video game based on The Hitchhiker’s Guide to the Galaxy.
As an unapologetic member of the “Millennial” generation, allow me to tell you how to win over a great many of us at a stroke: just appeal to our long-instilled affinity for Japanese animation and classic video games.[...]
If you’ve ever looked at a mindbending, impossible piece of architecture designed by M.C. Escher and thought, well, I would love to play that, then you just might love Back to Bed, a video game for Windows, Mac, Google Play and Playstation.[...]
Can a computer game teach writing and free up the creative mind? Elegy for a Dead World, a Kickstarter-funded game for Steam PC, Mac and Linux systems, hopes to do so. The creators Ichiro Lambe and Ziba Scott brought the game to E3 last year and debuted it with a brief introductory walkthrough.[...]
They made a video game out of Andrei Tarkovsky’s Stalker, so why not Twin Peaks.
Twin Peaks is, of course, a seminal cult TV series, a surrealist soap opera spun out of the mind of David Lynch.
Of all the movies out there, Andrei Tarkovsky’s maddeningly oblique masterpiece Stalker (1979) doesn’t seem like a likely choice to be adapted into a video game. Yet it was.
The movie, Tarkovsky’s last in the USSR, is dense and enigmatic with none of the narrative pay-offs that you see in most films.
Had I known as a grade-schooler that the day would come when I could play all the computer games I then wanted to, anywhere I wanted to, without paying for them, installing them, or even waiting any significant amount of time for them, I would have simply put myself into cryogenic sleep, setting the year of awakening to 2015.[...]
By this point in history, many of us grown-ups did our growing up while playing video games. Most memorably, we did it while playing the colorful, pixelated video games of the mid 1980s through the early 1990s, the heyday of the “eight-bit” consoles.[...]