Brian Eno Answers Deep Questions from Music Journalist Dick Flash: The Best Eno Interview You’ll See

Sure­ly you’re famil­iar with the work of Dick Flash, the tire­less writer for Pork mag­a­zine who asks the most bril­liant minds in music today the deep­est, most seri­ous, most prob­ing ques­tions. Take, for instance, his inter­view of artist/pro­duc­er/am­bi­ent-music-inven­tor Bri­an Eno. “I was going to ask you whether you thought tech­nol­o­gy had affect­ed music very deeply,” Flash begins, “but then I thought, ‘Well, that’s a bloody stu­pid ques­tion to ask Bri­an Eno. I know you’ll agree that you just can’t imag­ine rock music with­out all the tech­nol­o­gy which goes into mak­ing it and get­ting it heard. How do you think that process has affect­ed what you’re doing?”

“Well —”

“I mean, when you’re mak­ing music, what even­tu­al­ly comes out has almost noth­ing to do with per­for­mance at all. I mean, I won­der if you some­times feel more like a painter than a com­pos­er.”

“The thing about this new record —”

“Because after all, your music is basi­cal­ly scenic. It’s not only that you make it more like a painter than a com­pos­er, but also, it does­n’t have a nar­ra­tive. There’s no sort of tele­o­log­i­cal struc­ture to it. It’s not goal-direct­ed. Instead it’s a bit like a sort of emo­tion­al micro­cli­mate, a place more than an event. Does that make any sense to you?”

“Yeah, well, I —”

“I mean, I’m not try­ing to put words into your mouth, but the real ques­tion is, should this stuff be called music at all, or is it a new art form? Do you think that this and oth­er media suf­fer from the car­ry­over of their orig­i­nal names, when in fact they’ve changed into some­thing com­plete­ly dif­fer­ent.”

“Well, I like paint­ing, yeah. I real­ly like it. Um…”

The inter­view, con­duct­ed at the time of the release of Eno’s album Small Craft on a Milk Sea (which Flash calls Milk Crate on a Small Sea) con­sti­tutes a true meet­ing of the minds. The con­ver­sa­tion cov­ers all the sub­jects that mat­ter: ecol­o­gy, film scores, the 1956 Copy­right Act, the human need for sur­ren­der, “the inter­net and all that,” the Edge’s hat, and why Eno does so much col­lab­o­ra­tion in the stu­dio. As to that last, the inter­view­er has a the­o­ry: “You love play­ing with what some­body else is play­ing as much as you enjoy play­ing with your­self.”

But wait — you say you’ve nev­er heard of Dick Flash? Watch the inter­view again: does­n’t he sound and look, behind that hip hair and spec­ta­cles, at least a lit­tle bit famil­iar? And does­n’t Eno him­self, con­fus­ing Mal­colm McLaren with Mar­shall McLuhan and going on about Annie Lennox’s neck, seem unchar­ac­ter­is­ti­cal­ly inar­tic­u­late, almost as if he’s pok­ing fun at him­self? (And who’s that in the pic­ture on his com­put­er desk­top, any­way?) Like all the finest inter­views through­out the his­to­ry of jour­nal­ism, this one leaves us with more ques­tions than answers.

Relat­ed Con­tent:

Bri­an Eno on Why Do We Make Art & What’s It Good For?: Down­load His 2015 John Peel Lec­ture

The Genius of Bri­an Eno On Dis­play in 80 Minute Q&A: Talks Art, iPad Apps, ABBA, & More

Jump Start Your Cre­ative Process with Bri­an Eno’s “Oblique Strate­gies”

Bri­an Eno on Cre­at­ing Music and Art As Imag­i­nary Land­scapes (1989)

David Bowie & Bri­an Eno’s Col­lab­o­ra­tion on “Warsza­wa” Reimag­ined in Com­ic Ani­ma­tion

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and style. He’s at work on a book about Los Ange­les, A Los Ange­les Primer, the video series The City in Cin­e­ma, the crowd­fund­ed jour­nal­ism project Where Is the City of the Future?, and the Los Ange­les Review of Books’ Korea Blog. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Go Inside the First 30 Minutes of Kubrick’s The Shining with This 360º Virtual Reality Video

Apolo­gies to Stephen King, but when I think of The Shin­ing, I think of Stan­ley Kubrick’s 1980 film. While King has long and vig­or­ous­ly object­ed to Kubrick’s lib­er­ties in adapt­ing the sto­ry, I’d argue it’s one of those oft-lis­ti­cled cas­es where the film is bet­ter than the book. Grant­ed, the hor­ror writer has made sev­er­al jus­ti­fied crit­i­cisms of the film’s misog­y­nis­tic por­tray­al of Shelly Duvall’s char­ac­ter, but he has also con­fessed to a total indif­fer­ence to movies, telling Rolling Stone, “I see [film] as a less­er medi­um than fic­tion, than lit­er­a­ture, and a more ephemer­al medi­um.” In this instance, at least, he’s dead wrong. Movie lovers have been obsess­ing over every blessed detail of Kubrick’s The Shin­ing for 36 years and show no signs of stop­ping.

Part of the rea­son the sto­ry works bet­ter on film than on the page is that The Shin­ing is what one might call an archi­tec­tur­al horror—its mon­ster is a build­ing, the Over­look Hotel, and Kubrick wise­ly exploit­ed the idea to its max­i­mum poten­tial, adding an addi­tion­al struc­ture, the top­i­ary maze, as a fur­ther instan­ti­a­tion of the story’s themes of iso­la­tion, entrap­ment, and exis­ten­tial dead ends. Video game designers—many the same age as the film’s young pro­tag­o­nist Dan­ny when the movie came out—surely paid atten­tion. The long takes of Danny’s explo­ration of the omi­nous, emp­ty moun­tain lodge now, in hind­sight, resem­ble any num­ber of vir­tu­al con­sole and PC worlds in many a first-per­son game.

Now join­ing the archi­tec­tural­ly-obsessed reimag­in­ings of The Shin­ing is “Shin­ing 360,” a project by dig­i­tal artist Claire Hentschk­er. She describes it as:

a 30-minute audio-visu­al exper­i­ment for VR derived from the phys­i­cal space with­in Stan­ley Kubrick’s film ‘The Shin­ing.’ Using pho­togram­me­try, 3D ele­ments are extract­ed and extrud­ed from the orig­i­nal film stills, and the sub­se­quent frag­ments are stitched togeth­er and viewed along the orig­i­nal cam­era path.

In oth­er words, the project allows view­ers to move around, using 360-degree Youtube video, in a dig­i­tal­ly frag­ment­ed space built out of the first 30 min­utes of the film. Be aware that there are brows­er restric­tions, but if you open the video in Chrome, Fire­fox, Inter­net Explor­er, or Opera, you’ll be able to nav­i­gate through the space using your mouse or the WASD keys.

It’s a very weird expe­ri­ence. The Overlook’s inte­ri­or exists in con­tigu­ous 3D pho­to­graph­ic blobs sus­pend­ed in black nothingness—giving one the feel­ing of reach­ing the edge of some pre­vi­ous­ly-believ­able video game world and find­ing out there’s noth­ing beyond it. And it’s made all the creepi­er by the near-exclu­sion of the very few peo­ple the hotel does contain—with the excep­tion of a kind of residue of par­tial bodies—and by a dron­ing, one-note ambi­ent syn­the­siz­er score. This isn’t the first time Hentschk­er has used the film’s spa­tial unique­ness as com­put­er art. In the short stu­dent video above from 2015, she intro­duces a wonky tech­ni­cal pre­cur­sor to “Shin­ing 360” that also the­mat­i­cal­ly address­es the movie’s misog­y­ny: “Map­ping the Female Gaze in Hor­ror Movies.”

via Metafil­ter

Relat­ed Con­tent:

Down­load & Play The Shin­ing Board Game

Stan­ley Kubrick’s The Shin­ing Reimag­ined as Wes Ander­son and David Lynch Movies

Watch a Shot-by-Shot Remake of Kubrick’s The Shin­ing, a 48-Minute Music Video Accom­pa­ny­ing the New Album by Aesop Rock

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

Live Stream the World Science Festival, Starting (Now) with This Tribute to Oliver Sacks

A quick heads up: The World Sci­ence Fes­ti­val is get­ting under­way today in New York City. Through­out the week (June 1–5), the fes­ti­val will stage 50 live pro­grams that bring togeth­er great minds in sci­ence and the arts. A num­ber of them you can stream free online, includ­ing “Awak­en­ing the Mind: A Cel­e­bra­tion of the Life and Work of Oliv­er Sacks.” Watch it now (5pm CA time) right above. For a com­plete list of stream­able events, click here.

If you would like to sup­port the mis­sion of Open Cul­ture, con­sid­er mak­ing a dona­tion to our site. It’s hard to rely 100% on ads, and your con­tri­bu­tions will help us con­tin­ue pro­vid­ing the best free cul­tur­al and edu­ca­tion­al mate­ri­als to learn­ers every­where. You can con­tribute through Pay­Pal, Patre­on, and Ven­mo (@openculture). Thanks!

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