The Golden Age of Ancient Greece Gets Faithfully Recreated in the New Video Game Assassin’s Creed: Odyssey

If you haven’t played video games in a long time, you might feel a cer­tain trep­i­da­tion at the idea of pick­ing them up again. So rapid­ly have they evolved in the 21st cen­tu­ry that they now resem­ble less the elec­tron­ic enter­tain­ments we once knew than full-fledged alter­nate real­i­ties. The sud­den rise of the word immer­sive to describe the very kind of expe­ri­ences they con­sti­tute says it all. If you enter one of the elab­o­rate worlds built by mod­ern video game devel­op­ers, how do you extract your­self again — espe­cial­ly if the world is one as fas­ci­nat­ing as ancient Greece, recre­at­ed elab­o­rate­ly and to great acclaim in this year’s Assas­s­in’s Creed: Odyssey?

Even non-gamers will have heard of the Assas­s­in’s Creed series, which began in 2007 and has had a major release (in addi­tion to as many minor ones, as well as ven­tures into oth­er media) each and every year since. It has pre­vi­ous­ly tak­en as its set­tings such chap­ters of human his­to­ry as Vic­to­ri­an Eng­land, the Ital­ian Renais­sance, and Ptole­ma­ic Egypt, but its lat­est install­ment goes far­ther back in time than any oth­er. Play­ers will find them­selves dropped “into 431 BCE in Ancient Greece, at the start of the Pelo­pon­nesian War pre­dom­i­nant­ly fought between Athens and Spar­ta,” writes Hyper­al­ler­gic’s Zachary Small. “For a video game that includes bloody mer­ce­nar­ies, extrater­res­tri­al beings, and time trav­el, Assassin’s Creed: Odyssey is shock­ing­ly faith­ful to our con­tem­po­rary his­tor­i­cal under­stand­ing of what Ancient Greece looked like dur­ing its gold­en age.”

The very idea might star­tle those of us who remem­ber the set­tings of video games as per­func­to­ry at best, mere back­grounds to run past while we blast­ed ene­mies, jumped from plat­form to plat­form, and col­lect­ed pow­er-ups. Assas­s­in’s Creed takes its his­tor­i­cal world-build­ing so seri­ous­ly that the pre­vi­ous game in the series, Assas­s­in’s Creed: Ori­gins, even came with an “edu­ca­tion­al mode” that allowed play­ers to freely explore ancient Egypt — a far cry indeed from the dull, pur­pose-built edu­ca­tion­al games of yore. But Assas­s­in’s Creed: Odyssey takes it to anoth­er lev­el, incor­po­rat­ing seem­ing­ly every­thing known about ancient Greece at the time of its devel­op­ment. “The Ubisoft devel­op­ment team behind the game even hired a his­tor­i­cal advi­sor to help them recre­ate a metic­u­lous ver­sion of the Ancient World,” writes Small, “one that includes hun­dreds of poly­chro­mat­ic stat­ues, tem­ples, and tombs.”

Yes, that means the game’s vision of ancient Greece includes plen­ty of sculp­ture made, as we’ve pre­vi­ous­ly fea­tured here on Open Cul­ture, with not just with raw mar­ble but bright­ly col­ored paint as well. The sheer amount of his­to­ry and lore incor­po­rat­ed into the Assas­s­in’s Creed: Odyssey expe­ri­ence has even inspired a dis­cus­sion among experts on Twit­ter using the hash­tag #ACa­d­e­mi­cOdyssey.

Though nobody claims that the game recre­ates ancient Greece per­fect­ly in every detail — even apart from the gaps in human knowl­edge of the peri­od, the devel­op­ers seem to have had to cut a cor­ner here and there to meet the series’ famous­ly demand­ing release sched­ule — it suc­ceeds in ways that no one Hel­leni­cal­ly inclined, pro­fes­sion­al­ly or oth­er­wise, had dared hope before. “I have played about 5 min­utes of the game and I’m ready to cry from joy,” tweet­ed clas­si­cist Chris­tine Plas­tow, a sen­ti­ment one can hard­ly imag­ine any aca­d­e­m­ic express­ing about, say, Gold­en Axe.

via Ars Tech­ni­ca/Hyper­al­ler­gic

Relat­ed Con­tent:

How Ancient Greek Stat­ues Real­ly Looked: Research Reveals their Bold, Bright Col­ors and Pat­terns

Watch Art on Ancient Greek Vas­es Come to Life with 21st Cen­tu­ry Ani­ma­tion

The Met Dig­i­tal­ly Restores the Col­ors of an Ancient Egypt­ian Tem­ple, Using Pro­jec­tion Map­ping Tech­nol­o­gy

Ancient Greek Pun­ish­ments: The Retro Video Game

Con­cepts of the Hero in Greek Civ­i­liza­tion (A Free Har­vard Course)

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Leonardo da Vinci Saw the World Differently… Thanks to an Eye Disorder, Says a New Scientific Study

Leonar­do da Vin­ci was a man of many abil­i­ties, so many that he has defined the very image of the man of many abil­i­ties for more than 500 years now. His­to­ry remem­bers him for his impres­sive intel­lec­tu­al feats of sci­ence and engi­neer­ing (as well as the ambi­tion of his to-do lists), but even more so for his works of visu­al art. Most of us get our intro­duc­tion to Leonar­do through images like the Mona Lisa, The Last Sup­per, and Vit­ru­vian Man, not least because they’ve long since become too cul­tur­al­ly promi­nent to avoid. The ques­tion of how on earth he did it nat­u­ral­ly springs from con­tem­pla­tion of Leonar­do’s whole body of work, but also from con­tem­pla­tion of many of the indi­vid­ual pieces that con­sti­tute it. A part of the answer, recent research sug­gests, may well have to do with a dis­abil­i­ty.

“There is now evi­dence that da Vin­ci’s renowned capac­i­ty to repro­duce the three-dimen­sion­al world in paint­ings may have been aid­ed by an eye dis­or­der that allowed him to see in both 2‑D and 3‑D, accord­ing to a study pub­lished Thurs­day in JAMA Opthal­mol­o­gy, a peer-reviewed jour­nal,” writes The Wash­ing­ton Post’s Allyson Chiu.

“Da Vin­ci is believed to have had a con­di­tion called inter­mit­tent exotropia, a form of stra­bis­mus, com­mon­ly referred to as being ‘walleyed’,” a form of an eye mis­align­ment. If he did, it would have ham­pered his depth per­cep­tion enough for him to see a flat­ter world than the one most every­one else does, and thus a world more suit­ed to faith­ful repli­ca­tion on the page or the can­vas.

But the fact Leonar­do that could some­times con­trol his eyes enough to get them into prop­er align­ment, says the study’s author Christo­pher Tyler, would make him “very aware of the 3‑D and 2‑D depth cues and the dif­fer­ence between them.” He came to sus­pect that Leonar­do suf­fered from exotropia — if “suf­fered” is quite the right word here — after notic­ing the align­ment of the eyes in both images con­sid­ered por­traits of the man him­self as well as the por­traits Leonar­do made of oth­ers (on the the­o­ry that the work of an artist will, to an extent, reflect his own char­ac­ter­is­tics). The oph­thal­mo­log­i­cal­ly inclined can judge for them­selves by read­ing Tyler’s paper online. And if oth­er, sim­i­lar stud­ies done in the past also hold up, Leonar­do isn’t alone in art his­to­ry: such fig­ures as Rem­brandt, Picas­so, and Degas have also left behind evi­dence of their pos­si­bly stra­bis­mic vision. We some­times say that artists see the world dif­fer­ent­ly; the great­est artists may take that say­ing to a new lev­el of lit­er­al­ness.

Relat­ed Con­tent:

How to Build Leonar­do da Vinci’s Inge­nious Self-Sup­port­ing Bridge: Renais­sance Inno­va­tions You Can Still Enjoy Today

Leonar­do da Vinci’s Vision­ary Note­books Now Online: Browse 570 Dig­i­tized Pages

The Anatom­i­cal Draw­ings of Renais­sance Man, Leonar­do da Vin­ci

Leonar­do da Vinci’s Bizarre Car­i­ca­tures & Mon­ster Draw­ings

What Leonar­do da Vin­ci Real­ly Looked Like

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

The Lenny Bruce Archive: Brandeis Digitally Preserves the Legacy of the Pathbreaking Comedian

Edgy, smart, aggres­sive, unapolo­get­i­cal­ly Jew­ish, Lenny Bruce mixed Yid­dishisms, hip­ster slang, col­or­ful terms for var­i­ous sex acts, and social, polit­i­cal, and reli­gious satire in a high-wire impro­visato­ry act he thought of as “ver­bal jazz.” Mar­ket­ed as a “sick come­di­an,” Bruce got his start play­ing strip clubs, and end­ed up—bitter, defeat­ed, black­list­ed, and addicted—ranting and read­ing court tran­scripts from his var­i­ous obscen­i­ty tri­als. It was a sad end to a bril­liant and too-short career.

When Bruce died of an over­dose at 40, “his wid­ow and their daugh­ter,” Kit­ty, “start­ed archiv­ing all that he had left behind,” notes NPR. Now that archive resides at Bran­deis Uni­ver­si­ty, acquired in 2014 by librar­i­an for archives and spe­cial col­lec­tions Sarah Schoe­mak­er. An episode of The Kitchen Sis­ters Present pod­cast called “The Keep­ers” tells the sto­ry of that col­lec­tion, kept for decades in Kitty’s attic, with back­up copies in Michi­gan and L.A. in case of fire. “10 lin­ear feet” of mate­r­i­al, as Kit­ty Bruce remem­bers it.

The sto­ry of that archive involves not only Bruce’s daugh­ter and Shoe­mak­er but also one of Bruce’s biggest cham­pi­ons, Hugh Hefn­er, his daugh­ter Christie, and his lawyer Mar­tin Gar­bus. It also fea­tures Steve Krief, who wrote the first Ph.D. the­sis on Bruce. When Krief vis­it­ed Kit­ty in Penn­syl­va­nia, she told him “you know what I don’t know what I’m going to do with my father’s things. They’re going to get destroyed.” Krief advised her to call Hefn­er, who even­tu­al­ly made a dona­tion to Bran­deis to fund the archive.

Some of the mate­r­i­al, the col­lec­tion notes, “has been pre­vi­ous­ly released in edit­ed form. Most of these record­ings are of Lenny Bruce’s stand-up com­e­dy per­for­mances…. Some of the record­ings are of a per­son­al nature, such as the ‘phone let­ters’ and pri­vate con­ver­sa­tions between Bruce and his friends and fam­i­ly.” At the collection’s site, you can hear frus­trat­ing­ly short, 10-sec­ond clips of sev­er­al rou­tines, but to hear the tapes in full, you need to con­tact the uni­ver­si­ty and set up an in-per­son appoint­ment. But the archive is ful­ly open to the pub­lic, and Bruce’s con­sid­er­able lega­cy is secure. Note: you can hear some longer record­ings on this page: Click here and then scroll down.

It’s a lega­cy that real­ly should be bet­ter known. Bruce con­sid­ered him­self “a sol­dier fight­ing for the Con­sti­tu­tion” and against gov­ern­ment cen­sor­ship. With­out him, it’s hard to imag­ine the careers of George Car­lin or Richard Pry­or ever hap­pen­ing, and he even left his imprint on Amer­i­can lit­er­a­ture, as Gar­bus tells it. At his obscen­i­ty tri­al in New York, for which he was giv­en two years pro­ba­tion, a sen­tence only over­turned after his death, Philip Roth sat in the court­room. Roth lat­er said that with­out Bruce, he couldn’t have writ­ten Portnoy’s Com­plaint.

“Lenny broke down so many bar­ri­ers,” says Gar­bus, and though his humor may seem tame today—though his com­e­dy still holds up—in the ear­ly 1960s few peo­ple dared to say the things he did, the way he did. Bruce railed against the hyp­o­crit­i­cal puri­tanism of Amer­i­can cul­ture and paid a heavy price for telling truths we might take for grant­ed now—and many we still don’t want to hear. (See Dustin Hoff­man doing one of Bruce’s more seri­ous bits above in a clip from the 1974 Bob Fos­se biopic Lenny.) Browse the con­tents of the Lenny Bruce Audio Files here and learn more about Bruce’s life and influ­ence at his offi­cial web­site.

Relat­ed Con­tent:

Thank You, Mask Man: Lenny Bruce’s Lone Ranger Com­e­dy Rou­tine Becomes a NSFW Ani­mat­ed Film (1968)

George Car­lin Per­forms His “Sev­en Dirty Words” Rou­tine: His­toric and Com­plete­ly NSFW

Bill Hicks’ 12 Prin­ci­ples of Com­e­dy

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

Early Japanese Animations: The Origins of Anime (1917 to 1931)

Japan­ese ani­ma­tion, AKA ani­me, might be filled with large-eyed maid­ens, way cool robots, and large-eyed, way cool maiden/robot hybrids, but it often shows a lev­el of dar­ing, com­plex­i­ty and cre­ativ­i­ty not typ­i­cal­ly found in Amer­i­can main­stream ani­ma­tion. And the form has spawned some clear mas­ter­pieces from Kat­suhi­ro Otomo’s Aki­ra to Mamoru Oishii’s Ghost in the Shell to pret­ty much every­thing that Hayao Miyaza­ki has ever done.

Ani­me has a far longer his­to­ry than you might think; in fact, it was at the van­guard of Japan’s furi­ous attempts to mod­ern­ize in the ear­ly 20th cen­tu­ry. The old­est sur­viv­ing exam­ple of Japan­ese ani­ma­tion, Namaku­ra Gatana (Blunt Sword), dates back to 1917, though much of the ear­li­est ani­mat­ed movies were lost fol­low­ing a mas­sive earth­quake in Tokyo in 1923. As with much of Japan’s cul­tur­al out­put in the first decades of the 20th Cen­tu­ry, ani­ma­tion from this time shows artists try­ing to incor­po­rate tra­di­tion­al sto­ries and motifs in a new mod­ern form.

Above is Oira no Yaku (Our Base­ball Game) from 1931, which shows rab­bits squar­ing off against tanukis (rac­coon dogs) in a game of base­ball. The short is a basic slap­stick com­e­dy ele­gant­ly told with clean, sim­ple lines. Rab­bits and tanukis are main­stays of Japan­ese folk­lore, though they are seen here play­ing a sport that was intro­duced to the coun­try in the 1870s. Like most silent Japan­ese movies, this film made use of a ben­shi – a per­former who would stand by the movie screen and nar­rate the movie. In the old days, audi­ences were drawn to the ben­shi, not the movie. Aki­ra Kurosawa’s elder broth­er was a pop­u­lar ben­shi who, like a num­ber of despon­dent ben­shis, com­mit­ted sui­cide when the pop­u­lar­i­ty of sound cin­e­ma ren­dered his job obso­lete.

Then there’s this ver­sion of the Japan­ese folk­tale Kobu-tori from 1929, about a woods­man with a mas­sive growth on his jaw who finds him­self sur­round­ed by mag­i­cal crea­tures. When they remove the lump, he finds that not every­one is pleased. Notice how detailed and uncar­toony the char­ac­ters are.

Anoth­er ear­ly exam­ple of ear­ly ani­me is Ugok­ie Kori no Tate­hi­ki (1931), which rough­ly trans­lates into “The Mov­ing Pic­ture Fight of the Fox and the Pos­sum.” The 11-minute short by Ikuo Oishi is about a fox who dis­guis­es him­self as a samu­rai and spends the night in an aban­doned tem­ple inhab­it­ed by a bunch of tanukis (those guys again). The movie brings all the won­der­ful grotes­queries of Japan­ese folk­lore to the screen, drawn in a style rem­i­nis­cent of Max Fleis­ch­er and Otto Mess­mer.

And final­ly, there is this curi­ous piece of ear­ly anti-Amer­i­can pro­pa­gan­da from 1936 that fea­tures a pha­lanx of fly­ing Mick­ey Mous­es (Mick­ey Mice?) attack­ing an island filled with Felix the Cat and a host of oth­er poor­ly-ren­dered car­toon char­ac­ters. Think Toon­town drawn by Hen­ry Darg­er. All seems lost until they are res­cued by fig­ures from Japan­ese his­to­ry and leg­end. Dur­ing its slide into mil­i­tarism and its inva­sion of Asia, Japan argued that it was free­ing the con­ti­nent from the grip of West­ern colo­nial­ism. In its queasy, weird sort of way, the short argues pre­cise­ly this. Of course, many in Korea and Chi­na, which received the brunt of Japan­ese impe­ri­al­ism, would vio­lent­ly dis­agree with that ver­sion of events.

Find more gems in the Ani­ma­tion sec­tion of our col­lec­tion, 4,000+ Free Movies Online: Great Clas­sics, Indies, Noir, West­erns, Doc­u­men­taries & More.

Note: An ear­li­er ver­sion of this post appeared on our site in June, 2014.

Relat­ed Con­tent:

The Ori­gins of Ani­me: Watch Free Online 64 Ani­ma­tions That Launched the Japan­ese Ani­me Tra­di­tion

The Phi­los­o­phy, Sto­ry­telling & Visu­al Cre­ativ­i­ty of Ghost in the Shell, the Acclaimed Ani­me Film, Explained in Video Essays

The Art of Hand-Drawn Japan­ese Ani­me: A Deep Study of How Kat­suhi­ro Otomo’s Aki­ra Uses Light

How Mas­ter Japan­ese Ani­ma­tor Satoshi Kon Pushed the Bound­aries of Mak­ing Ani­me: A Video Essay

Jonathan Crow is a Los Ange­les-based writer and film­mak­er whose work has appeared in Yahoo!, The Hol­ly­wood Reporter, and oth­er pub­li­ca­tions. You can fol­low him at @jonccrow.

 

Laurie Anderson Creates a Virtual Reality Installation That Takes Viewers on an Unconventional Tour of the Moon

Next year, NASA will cel­e­brate the 50th anniver­sary of the moon land­ing, and as part of the cel­e­bra­tion will restore the orig­i­nal beige and green con­trol pan­els from the late 60’s Mis­sion Con­trol. “We want to take you back to July 20, 1969,” says direc­tor of the non-prof­it Space Cen­ter Hous­ton, the offi­cial vis­i­tors cen­ter for the John­son Space Cen­ter. “You’re going to expe­ri­ence the final few moments before Neil Arm­strong and Buzz Aldrin land­ed on the moon for the first time.”

But the agency isn’t only look­ing back to half a cen­tu­ry ago. It’s also look­ing for­ward to launch­ing more moon expe­di­tions—in part­ner­ship with com­mer­cial and inter­na­tion­al agencies—next year. And while those of us who aren’t astro­nauts or bil­lion­aires are unlike­ly to ever see the moon up close, Lau­rie Ander­son, NASA’s first artist-in-res­i­dence, can trans­port view­ers there for the cost of a tick­et to Den­mark.

Start­ing last month and run­ning until Jan­u­ary 2019, the country’s Louisiana Muse­um of Mod­ern Art fea­tures Anderson’s new moon-themed vir­tu­al real­i­ty project as part of its exhi­bi­tion The Moon: From Inner Worlds to Out­er Space.

Cre­at­ed with mul­ti­me­dia artist Hsin-Chien Huang—with whom Ander­son col­lab­o­rat­ed on anoth­er beau­ti­ful VR expe­ri­ence last year—this project trans­ports vis­i­tors to a vir­tu­al moon, where they can view con­stel­la­tions invent­ed by Ander­son, sym­bols of things that have, or that seem poised to, dis­ap­pear: a dinosaur, a polar bear, democ­ra­cy. “All of those things that you think are so sta­ble are so frag­ile, and can be lost,” she says in the video intro­duc­tion to her project above.

So, okay, it’s not the moon Arm­strong and Aldrin plant­ed their country’s flag on in 1969. It’s also pop­u­lat­ed by dinosaurs, birds, and oth­er crea­tures cre­at­ed from a lat­tice­work of DNA mol­e­cules.

Not only did Ander­son and Huang depict a thrilling fan­ta­sy VR moon, but they also cre­at­ed a “’hideous’ ver­sion,” reports CNN, “in which peo­ple had dumped all the radioac­tive mate­r­i­al from Earth. “We did dif­fer­ent phas­es of the moon,” says Ander­son, “dif­fer­ent aspects, looked not just at the roman­ti­cism of the moon but dystopias.” This isn’t her first for­ay into moon-themed art. As artist-in-res­i­dence at NASA since 2003, she has had some time to reflect on the agency’s mis­sion.

After her first year with NASA, she debuted a 90-minute per­for­mance piece called “The End of the Moon,” the sec­ond in a tril­o­gy she described as an “epic poem” about con­tem­po­rary Amer­i­can cul­ture. She is not the obvi­ous choice to work for a gov­ern­ment agency. Her work has been fierce­ly crit­i­cal of the country’s wars and its repres­sion on the domes­tic front. “Frankly, I find liv­ing in Amer­i­can cul­ture at the moment real­ly prob­lem­at­ic,” she said back in 2004. “But when I think of NASA, it’s the one thing that feels future-ori­ent­ed in a way that’s inspir­ing.”

Look­ing both back­ward and for­ward, next year’s anniver­sary of the moon land­ing will give us all rea­sons to think about humanity’s past and future in out­er space. Will it include “unbe­liev­able aspi­ra­tions,” as Ander­son mused, like “the green­ing of Mars,” or the dystopi­an dump­ing of radioac­tive waste on the Moon? Giv­en the trash and trea­sure of our cur­rent rela­tion­ship with the cosmos—not to men­tion our own planet—probably both. See more 2‑D excerpts from Ander­son and Huang’s piece in the scene test above, and, if you can score a tick­et, enter the full VR expe­ri­ence at the Louisiana Muse­um of Mod­ern Art.

via @dark_shark

Relat­ed Con­tent:

Lau­rie Ander­son Intro­duces Her Vir­tu­al Real­i­ty Instal­la­tion That Lets You Fly Mag­i­cal­ly Through Sto­ries

21 Artists Give “Advice to the Young:” Vital Lessons from Lau­rie Ander­son, David Byrne, Umber­to Eco, Pat­ti Smith & More

Lau­rie Anderson’s Top 10 Books to Take to a Desert Island

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

How an 18th-Century Monk Invented the First Electronic Instrument

We tend to think of elec­tron­ic music as a mod­ern phe­nom­e­non, dat­ing back only to the 20th cen­tu­ry, but the inven­tion of the first instru­ment made to use elec­tric­i­ty occurred a cou­ple cen­turies deep­er than that. The man pic­tured above, Czech the­olo­gian and sci­en­tist Václav Prokop Diviš, “is now regard­ed as the ear­li­est vision­ary of elec­tron­ic music,” writes Moth­er­board­’s Becky Fer­reira, owing to the fact that “his dual inter­ests in music and elec­tric­i­ty had merged into a sin­gle obses­sion with cre­at­ing an elec­tri­cal­ly enhanced musi­cal instru­ment.” Around the year 1748, that obses­sion pro­duced the “Denis d’or,” or “Gold­en Diony­sus,” a “key­board-based instru­ment out­fit­ted with 790 iron strings that were posi­tioned to be struck like a clavi­chord rather than plucked like a gui­tar.” Through the elec­tro­mag­net­ic exci­ta­tion of the piano strings, the monk could “imi­tate the sounds of a whole vari­ety of oth­er instru­ments.”

“Diviš was an inter­est­ing char­ac­ter, hav­ing also invent­ed the light­ning rod at the same time as, but inde­pen­dent­ly of, Ben­jamin Franklin,” says the Cam­bridge Intro­duc­tion to Elec­tron­ic Music. He designed the Denis d’or with “an inge­nious and com­plex sys­tem of stops” that report­ed­ly allowed it to “imi­tate an aston­ish­ing array of instru­ments, includ­ing, it was claimed, aero­phones.” The same applied to “chor­do­phones such as harp­si­chords, harps and lutes, and even wind instru­ments.”

The term aero­phone (which denotes any musi­cal instru­ment that makes a body of air vibrate) might not sound famil­iar to many of us, but the func­tion­al­i­ty of Diviš’ inven­tion will. Don’t we all remem­ber the thrill of sit­ting down to our first syn­the­siz­er and dis­cov­er­ing how many dif­fer­ent instru­men­tal sounds it could make, vague though the son­ic approx­i­ma­tion might have been?

Whether the Denis d’or counts as the found­ing instru­ment of all elec­tron­ic music or a mere ear­ly curios­i­ty, you can learn more about it at 120 Years of Elec­tron­ic Music and Elec­tro­spec­tive Music. The pre-his­to­ry of elec­tron­ic music (since its his­to­ry prop­er begins around 1800) has remem­bered it as a prac­ti­cal-joke device as much as an instru­ment. “Diviš devised a nov­el method of tem­porar­i­ly charg­ing the strings with elec­tric­i­ty in order to ‘enhance’ the sound,” says the Cam­bridge Intro­duc­tion. “What effect this had is unclear (unfor­tu­nate­ly only one instru­ment was made and this did not sur­vive), but it appar­ent­ly allowed Diviš to deliv­er an elec­tric shock to the per­former when­ev­er he desired.” Nobody ever said a poly­math could­n’t also be a prankster.

via Moth­er­board

Relat­ed Con­tent:

The His­to­ry of Elec­tron­ic Music in 476 Tracks (1937–2001)

Meet the “Tel­har­mo­ni­um,” the First Syn­the­siz­er (and Pre­de­ces­sor to Muzak), Invent­ed in 1897

The His­to­ry of Elec­tron­ic Music Visu­al­ized on a Cir­cuit Dia­gram of a 1950s Theremin: 200 Inven­tors, Com­posers & Musi­cians

Moog This!: Hear a Playlist Fea­tur­ing 36 Hours of Music Made with the Leg­endary Ana­log Syn­the­siz­er

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Take a Free Animation Course from a Renowned French Animation School

An FYI for any aspir­ing ani­ma­tors who hap­pen to speak some French…

A free course that cov­ers the basics of com­put­er ani­ma­tion has just got­ten under­way. Called Ani­ma Podi, the free course is offered by the Gob­elins, L’É­cole de L’Im­age, the famed Parisian school of visu­al arts.

Accord­ing to Car­toon Brew, the “MOOC [Mas­sive Open Online Course] is aimed at first-time or self-taught ani­ma­tors. The first week of the course will be ded­i­cat­ed to intro­duc­to­ry prepa­ra­tion, while each sub­se­quent week will focus on a new ani­ma­tion exer­cise.” “Ani­ma Podi will also ded­i­cate a sig­nif­i­cant amount of time to ani­ma­tion his­to­ry … and delve into styles and tra­di­tions from around the world ‘so that peo­ple under­stand what is ani­ma­tion beyond Dis­ney.’ ” Ani­ma­tion exer­cis­es will be com­plet­ed with a soft­ware called Rum­ba.

The free course (reg­is­ter here) is cur­rent­ly offered in French, but an Eng­lish ver­sion will appear down the road.

If you would like to sign up for Open Culture’s free email newslet­ter, please find it here. Or fol­low our posts on Threads, Face­book, BlueSky or Mastodon.

If you would like to sup­port the mis­sion of Open Cul­ture, con­sid­er mak­ing a dona­tion to our site. It’s hard to rely 100% on ads, and your con­tri­bu­tions will help us con­tin­ue pro­vid­ing the best free cul­tur­al and edu­ca­tion­al mate­ri­als to learn­ers every­where. You can con­tribute through Pay­Pal, Patre­on, and Ven­mo (@openculture). Thanks!

via Car­toon Brew

Relat­ed Con­tent:

Take a Free Online Course on Mak­ing Ani­ma­tions from Pixar & Khan Acad­e­my

Pixar’s 22 Rules of Sto­ry­telling … Makes for an Addic­tive Par­lor Game

Down­load 15,000+ Free Gold­en Age Comics from the Dig­i­tal Com­ic Muse­um

1300 Free Online Cours­es from Top Uni­ver­si­ties

Free Guided Imagery Recordings Help Kids Cope with Pain, Stress & Anxiety

I don’t have to tell you mod­ern life is full of stres­sors that exac­er­bate hyper­ten­sion, depres­sion, and every­thing in-between. Ther­a­peu­tic stress reduc­tion tech­niques based in mind­ful­ness med­i­ta­tion, trau­ma research, and a num­ber of oth­er fields have pro­lif­er­at­ed in our dai­ly lives and every­day con­ver­sa­tion, help­ing peo­ple cope with chron­ic pain, career anx­i­ety, and the tox­ic mias­ma of our geopol­i­tics.

These meth­ods have been very suc­cess­ful among adult populations—of monks, vet­er­ans, clin­i­cal sub­jects, etc.—but adults process infor­ma­tion very dif­fer­ent­ly than chil­dren. And as every par­ent knows, kids get major­ly stressed out too, whether they’re absorb­ing our anx­i­eties sec­ond-hand or feel­ing the pres­sures of their own social and edu­ca­tion­al envi­ron­ments.

We can’t expect young chil­dren to sit still and pay atten­tion to their breath for thir­ty min­utes, or to change their men­tal scripts with cog­ni­tive behav­ioral ther­a­py. It’s far eas­i­er for kids to process things through their imag­i­na­tion, chan­nel­ing anx­i­ety through play, or art, or—as pedi­atric psy­chol­o­gists at the Children’s Hos­pi­tal of Orange Coun­ty (CHOC) explain—guided men­tal visu­al­iza­tion, or “guid­ed imagery,” as they call it. How does it work?

Guid­ed imagery involves envi­sion­ing a cer­tain goal to help cope with health prob­lems or the task or skill a child is try­ing to learn or mas­ter. Guid­ed imagery is most often used as a relax­ation tech­nique that involves sit­ting or lying qui­et­ly and imag­in­ing a favorite, peace­ful set­ting like a beach, mead­ow or for­est.

The ther­a­pists at CHOC “teach patients to imag­ine sights, sounds, smells, tastes or oth­er sen­sa­tions to cre­ate a kind of day­dream that ‘removes’ them from or gives them con­trol over their present sit­u­a­tion.” In the video at the top, Dr. Cindy Kim describes the tech­nique as “akin to biofeed­back,” and it has been espe­cial­ly help­ful for chil­dren fac­ing a scary med­ical pro­ce­dure.

While all of us might need to go to our hap­py place once in a while, most kids find it hard to relax with­out some form of cre­ative redi­rec­tion, like the guid­ed imagery pro­gram above from Johns Hop­kins All Children’s Hos­pi­tal. At the CHOC web­site, you’ll find over a dozen oth­er audio pro­grams tai­lored for pain and stress man­age­ment and relax­ation, for both young chil­dren and ado­les­cents. Lifehacker’s par­ent­ing edi­tor Michelle Woo describes a rep­re­sen­ta­tive sam­pling of the pro­grams:

  • For pain man­age­ment for young kids, lis­ten to “The Spe­cial Cake.” Sam­ple line: “With your next deep breath in, notice the sweet smell of the yum­my frost­ing.”
  • For pain man­age­ment for teens, lis­ten to “Climb­ing a Lad­der.” Sam­ple line: “Let’s have a look at the first step. As you put your foot on it, you begin to remem­ber a time when you real­ize that you can have con­trol over your body.”
  • For anx­i­ety, lis­ten to “The Mag­ic Kite.” Sam­ple line: “All of the uncom­fort­able feel­ings or sad­ness or anger or pain or wor­ry are all on the ground and you are fly­ing away from it.”

As kids lis­ten to audio, Woo writes, “have them notice how their body feels—their breath­ing may slow and their mus­cles might relax.” And hey, there’s no rea­son guid­ed imagery can’t work for grown-ups too. Try it if you’re feel­ing stressed and let us know how it works for you.

via Life­hack­er

Relat­ed Con­tent:

Moby Lets You Down­load 4 Hours of Ambi­ent Music to Help You Sleep, Med­i­tate, Do Yoga & Not Pan­ic

Dai­ly Med­i­ta­tion Boosts & Revi­tal­izes the Brain and Reduces Stress, Har­vard Study Finds

How Stress Can Change Your Brain: An Ani­mat­ed Intro­duc­tion

Med­i­ta­tion 101: A Short, Ani­mat­ed Beginner’s Guide

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness.

Roger Waters Adapts and Narrates Igor Stravinsky’s Theatrical Piece, The Soldier’s Story

Roger Waters has always had an ego to match the size of his musi­cal ambi­tions, a char­ac­ter trait that didn’t help him get along with his Pink Floyd band­mates. But it gave him the con­fi­dence to write dar­ing oper­at­ic albums like The Wall and stage the mas­sive the­atri­cal shows for which the band became well-known. He’s a nat­ur­al sto­ry­teller, eager to use music to com­mu­ni­cate not only tren­chant polit­i­cal cri­tique, but the emo­tion­al lives of char­ac­ters caught up in the machi­na­tions of war­mon­gers and prof­i­teers.

Through­out the auto­bi­o­graph­i­cal The Wall runs a nar­ra­tive of wartime trau­ma, a thread that turned into The Final Cut, essen­tial­ly a solo album that brought togeth­er Waters’ cri­tique of Mar­garet Thatch­er and the Falk­lands War with a memo­r­i­al for WWII British ser­vice­men, so many of whom, like his father, gave their lives for a coun­try Waters felt betrayed their mem­o­ry. While his solo career and activism have focused square­ly on anti-war mes­sages, he has shown much sym­pa­thy for the com­mon sol­dier.

Waters’ lat­est project, then, is fit­ting­ly called The Soldier’s Sto­ry, but this time, he is nei­ther author nor com­pos­er. Rather, the piece comes from 100 years ago, adapt­ed by Igor Stravin­sky from an old Russ­ian folk tale. In Stravin­sky’s ver­sion, a WWI sol­dier relin­quish­es his violin—and his musi­cal ability—to the dev­il in exchange for a book that pre­dicts the future econ­o­my. The sol­dier uses the book to get rich, then gives up his for­tune to regain his tal­ent, heal a dying princess, and beat the dev­il, for a time.

In its time­less, arche­typ­al way, the sto­ry evokes some of the sprawl­ing themes Waters has tak­en on many times, with a sim­i­lar­ly sar­don­ic tone. But unlike the rock star’s big the­atri­cal pro­duc­tions, Stravin­sky’s piece is a sim­ple moral­i­ty play, full of humor and an inno­v­a­tive use of jazz and rag­time ele­ments in a clas­si­cal set­ting. There are three speak­ing parts—the sol­dier, the dev­il, and the nar­ra­tor. Waters has added oth­ers to this updat­ed ver­sion: “the bloke in the pub” and the king, who remains mute in the orig­i­nal. He not only nar­rates the piece, but plays all of the char­ac­ters as well.

Work­ing with “sev­en musi­cians asso­ci­at­ed with the Bridge­hamp­ton Cham­ber Music Fes­ti­val,” reports Con­se­quence of Sound. The ensem­ble seeks to “hon­or Stravinsky’s work while rein­ter­pret­ing it for a new audi­ence.” Stravin­sky him­self record­ed the piece three times, “first in 1932,” notes James Leonard at All­Mu­sic, “then again in 1954, and final­ly in 1961.” The last record­ing saw a re-release in 2007 with Jere­my Irons dubbed in as nar­ra­tor. Oth­er famous actors who have record­ed it include John Giel­gud as the nar­ra­tor in a set of per­for­mances from the ear­ly 70s and Dame Har­ri­et Wal­ter in the role in a 2017 release.

These are huge dra­mat­ic shoes to fill. A press release for the new adap­ta­tion, dis­play­ing Waters’ char­ac­ter­is­tic self-con­fi­dence (or maybe hubris), assures us that he felt up to the task: “He has want­ed for a long time to engage more deeply with the work of a com­pos­er whose weight and occa­sion­al inac­ces­si­bil­i­ty may per­haps have much in com­mon” with his own, we’re told. What­ev­er affini­ties might exist between Waters’ pro­gres­sive rock operas and the rad­i­cal mod­ernist sym­phonies of Stravin­sky, The Soldier’s Sto­ry seems like a nat­ur­al fit for Waters’ lit­er­ary sen­si­bil­i­ties.

See the offi­cial trail­er above, and order the album here.

via Con­se­quence of Sound

Relat­ed Con­tent:

How Pink Floyd’s “Com­fort­ably Numb” Was Born From an Argu­ment Between Roger Waters & David Gilmour

Igor Stravin­sky Remem­bers the “Riotous” Pre­miere of His Rite of Spring in 1913: “They Were Very Shocked. They Were Naive and Stu­pid Peo­ple.”

The Night When Char­lie Park­er Played for Igor Stravin­sky (1951)

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness.

Why Read Waiting For Godot?: An Animated Case for Samuel Beckett’s Classic Absurdist Play

Iseult Gille­spie’s lat­est lit­er­a­ture themed TED-Ed les­son—Why should you read Wait­ing For Godot?—pos­es a ques­tion that’s not too dif­fi­cult to answer these days.

The mean­ing of this sur­pris­ing­ly stur­dy Absur­dist play is famous­ly open for debate.

Author Samuel Beck­ett told Roger Blin, who direct­ed and act­ed in its first pro­duc­tion at the Théâtre de Baby­lon in 1953, that all he knew for cer­tain was that the two main char­ac­ters, Vladimir and Estragon, wore bowler hats.

(Anoth­er thing he felt sure of was that they were male, and should only be brought to life by those in pos­ses­sion of a prostate gland, a spec­i­fi­ca­tion that ran­kles female the­ater artists eager to take a crack at char­ac­ters who now seem as uni­ver­sal as any in Shake­speare. The Beck­ett estate’s vig­or­ous enforce­ment of the late playwright’s wish­es is itself the sub­ject of a play, The Under­pants Godot by Dun­can Pflaster.)

A “tragi­com­e­dy in two acts,” accord­ing to Beck­ett, Wait­ing for Godot emerged dur­ing a vibrant moment for exper­i­men­tal the­ater, as play­wrights turned their backs on con­ven­tion to address the dev­as­ta­tion of WWII.

Com­e­dy got dark­er. Bore­dom, reli­gious dread, and exis­ten­tial despair were major themes.

Per­haps we are on the brink of such a peri­od our­selves?

Crit­ics, schol­ars, and direc­tors have found Godot a mean­ing­ful lens through which to con­sid­er the Cold War, the French resis­tance, England’s col­o­niza­tion of Ire­land, and var­i­ous forms of apoc­a­lyp­tic near-future.

Per­haps THAT is why we should read (and/or watch) Wait­ing for Godot.

Vladimir:

Was I sleep­ing, while the oth­ers suf­fered? Am I sleep­ing now? Tomor­row, when I wake, or think I do, what shall I say of today? That with Estragon my friend, at this place, until the fall of night, I wait­ed for Godot? That Poz­zo passed, with his car­ri­er, and that he spoke to us? Prob­a­bly. But in all that what truth will there be? (Estragon, hav­ing strug­gled with his boots in vain, is doz­ing off again. Vladimir looks at him.) He’ll know noth­ing. He’ll tell me about the blows he received and I’ll give him a car­rot. (Pause.) Astride of a grave and a dif­fi­cult birth. Down in the hole, lin­ger­ing­ly, the grave dig­ger puts on the for­ceps. We have time to grow old. The air is full of our cries. (He lis­tens.) But habit is a great dead­en­er. (He looks again at Estragon.) At me too some­one is look­ing, of me too some­one is say­ing, He is sleep­ing, he knows noth­ing, let him sleep on. (Pause.) I can’t go on! (Pause.) What have I said?

Gillespie’s les­son, ani­mat­ed by Tomás Pichar­do-Espail­lat, above, includes a sup­ple­men­tal trove of resources and a quiz that edu­ca­tors can cus­tomize online.

Relat­ed Con­tent:

Samuel Beck­ett Directs His Absur­dist Play Wait­ing for Godot (1985)

Hear Wait­ing for Godot, the Acclaimed 1956 Pro­duc­tion Star­ring The Wiz­ard of Oz’s Bert Lahr

An Ani­mat­ed Intro­duc­tion to Samuel Beck­ett, Absur­dist Play­wright, Nov­el­ist & Poet

“Try Again. Fail Again. Fail Bet­ter”: How Samuel Beck­ett Cre­at­ed the Unlike­ly Mantra That Inspires Entre­pre­neurs Today

The Books Samuel Beck­ett Read and Real­ly Liked (1941–1956)

Watch the Open­ing Cred­its of an Imag­i­nary 70s Cop Show Star­ring Samuel Beck­ett

Ayun Hal­l­i­day is an author, illus­tra­tor, the­ater mak­er and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine.  Her play Zam­boni Godot pre­miered in New York City in 2017. Join her in NYC on Mon­day, Octo­ber 15 for anoth­er month­ly install­ment of her book-based vari­ety show, Necro­mancers of the Pub­lic Domain. Fol­low her @AyunHalliday.

The Big Lebowski at 20: Jeff Bridges, John Goodman & Steve Buscemi Reunite to Discuss the Coen Brothers’ Beloved Film

The Big Lebows­ki came out 20 years ago. State­ments of that kind are often pre­ced­ed by the ques­tion of whether you want to feel old, but this one would­n’t have quite the same effect: on some lev­el, The Big Lebows­ki feels as old as, or maybe even old­er than, cin­e­ma itself. In their half-hour con­ver­sa­tion look­ing back at the film and its lega­cy, NBC’s Har­ry Smith asks actors John Good­man, Steve Busce­mi, and Jeff Bridges, bet­ter known to the movie’s legions of fans as Wal­ter Sobchak, Don­ny Ker­abat­sos, and of course Jeff Lebows­ki — also known as His Dude­ness, Dud­er, El Dud­eri­no if you’re not into the whole brevi­ty thing, but above all as the Dude — whether it felt like 20 years have passed. More than one of them come right back with just the right response: “It does and does­n’t.”

The con­ver­sa­tion touch­es on such sub­jects as what they first thought of the script (“Right on the page, it felt like it was impro­vi­sa­tion,” says Bridges), the spir­i­tu­al impli­ca­tions of the sto­ry and char­ac­ters (Bridges tells of the encounter with a Bud­dhist teacher that led to the book The Dude and the Zen Mas­ter in 2013), how many “F‑bombs” the final prod­uct end­ed up con­tain­ing (275), and what usu­al­ly hap­pens in the still extreme­ly com­mon event of an encounter with a Lebows­ki fan on the street.

All three actors evince great plea­sure at the oppor­tu­ni­ty to remem­ber work­ing with Joel and Ethan Coen on what would become the direct­ing broth­ers’ most beloved film, one that has inspired its own fes­ti­val, its own reli­gion, and much more besides. But as many of the movie’s cur­rent enthu­si­asts (per­haps due to their youth, per­haps due to their indul­gence in mem­o­ry-cloud­ing sub­stances) won’t remem­ber, The Big Lebows­ki did­n’t become a phe­nom­e­non right away.

“So you make a movie like this, you love the script, you love work­ing togeth­er,” as Smith puts it, “and then nobody goes to see it.” Indeed, the moviego­ing pub­lic of 1998 did­n’t quite know what to make of the fact that, as a fol­low-up to the Acad­e­my Award-win­ning Far­go, the Coen broth­ers served up what Good­man describes as “Philip Mar­lowe meets The Trip.” As Busce­mi remem­bers, “it took like five or six years before peo­ple start­ed com­ing up to me and say­ing that they loved it.” Then came the col­lege kids, who would tell him not just that they loved it, but that they’d seen it eight, nine, ten times. The first time peo­ple saw The Big Lebows­ki they came out in bewil­der­ment ask­ing what it means, but “what the movie does so bril­liant­ly is, once you know what it is, then you real­ly enjoy, like, every moment of it.”

Among the few view­ers attuned enough to its fre­quen­cy to enjoy it right away was Roger Ebert: “Some may com­plain The Big Lebows­ki rush­es in all direc­tions and nev­er ends up any­where,” he wrote in his ini­tial review. “That isn’t the film’s flaw, but its style.” But even his appre­ci­a­tion grew over time, and in 2010 he anoint­ed it one of his offi­cial Great Movies, describ­ing it as involv­ing “kid­nap­ping, ran­som mon­ey, a porno king, a reclu­sive mil­lion­aire, a run­away girl, the Mal­ibu police, a woman who paints while nude and strapped to an over­head har­ness, and the last act of the dis­agree­ment between Viet­nam vet­er­ans and Flower Pow­er,” all held togeth­er by “a plot and dia­logue that per­haps only the Coen broth­ers could have devised.” Hence Bridges’ wor­ries about get­ting the music of the script down cold before shoot­ing: “Did I get the ‘man’ in the right place? Did I add anoth­er F‑bomb?”

Relat­ed Con­tent:

Is The Big Lebows­ki a Great Noir Film? A New Way to Look at the Coen Broth­ers’ Icon­ic Movie

What Makes a Coen Broth­ers Movie a Coen Broth­ers Movie? Find Out in a 4‑Hour Video Essay of Bar­ton Fink, The Big Lebows­ki, Far­go, No Coun­try for Old Men & More

The Big Lebows­ki Reimag­ined as a Clas­sic 8‑Bit Video Game

Tui­leries: The Coen Broth­ers’ Short Film About Steve Buscemi’s Very Bad Day in the Paris Metro

The City in Cin­e­ma Mini-Doc­u­men­taries Reveal the Los Ange­les of Blade Run­ner, Her, Dri­ve, Repo Man, and More

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.


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