Giant robots, superÂpowÂered schoolÂgirls, berzÂerkÂer marÂtial artists: we all know the sort of figÂures that repÂreÂsent aniÂme. Though clichĂ©d, the wideÂspread nature of these perÂcepÂtions actuÂalÂly shows how far JapanÂese aniÂmaÂtion has come over the past few decades. Not so long ago, the averÂage WestÂernÂer didÂn’t know the meanÂing of the world aniÂme, let alone its oriÂgin. Today, thanks not least to the films of Hayao MiyazaÂki’s StuÂdio GhiÂbÂli, the averÂage WestÂernÂer has likeÂly already been exposed to one or two masÂterÂworks of the form. This viewÂing expeÂriÂence proÂvides a sense of why JapanÂese aniÂmaÂtion, far from simÂply aniÂmaÂtion that hapÂpens to be JapanÂese, merÂits a term of its own: any of us, no matÂter how inexÂpeÂriÂenced, can sense “The AesÂthetÂic of AniÂme.”
TakÂing that conÂcept as the title of their latÂest video essay, Lewis and Luiza Liz Bond of The CinÂeÂma CarÂtogÂraÂphy show us a range of cinÂeÂmatÂic posÂsiÂbilÂiÂties that aniÂme has opened up since the 1980s. I recall, long ago, stayÂing up late to tune in to the Sci-Fi ChanÂnel’s “SatÂurÂday Night AniÂme” block to catch such clasÂsics from that decade as Venus Wars and Project A‑Ko.
While JapanÂese aniÂmaÂtion in all its forms has gone much more mainÂstream around the world since then, it hasÂn’t resultÂed in a loss of artisÂtic, narÂraÂtive, and theÂmatÂic invenÂtiveÂness. On the conÂtrary, Bond argues: over the past quarÂter-cenÂtuÂry, series like Neon GenÂeÂsis EvanÂgeÂlion, SerÂiÂal ExperÂiÂments Lain, and Death Note have not only pushed the boundÂaries of aniÂme, but demonÂstratÂed a powÂer to “re-sigÂniÂfy stoÂryÂtelling conÂvenÂtions that go beyond the aniÂme form itself.”
In the effort to reveal the true nature of “the misÂunÂderÂstood and often disÂreÂgardÂed world of aniÂme,” this video essay refÂerÂences and visuÂalÂly quotes dozens of difÂferÂent shows. (It stops short of the also-vast realm of feaÂture films, such as Ghost in the Shell or the work of Satoshi Kon.) Its range includes the “exisÂtenÂtial medÂiÂtaÂtion on loneÂliÂness” that is CowÂboy Bebop, subÂject of anothÂer Bond exeÂgeÂsis preÂviÂousÂly feaÂtured here on Open CulÂture, and “city pop-fueled SuperdiÂmenÂsionÂal Fortress Macross,” which did so much back in the 80s to define not just giant-robot aniÂme but aniÂme itself. Trope-heavy, over-the-top, and “unapoloÂgetÂiÂcalÂly weird” though it may seem (but usuÂalÂly not, as Bond implies, withÂout self-awareÂness), aniÂme conÂtinÂues to realÂize visions not availÂable — nor even conÂceivÂable — to any othÂer art form.
RelatÂed ConÂtent:
Based in Seoul, ColÂin MarÂshall writes and broadÂcasts on cities, lanÂguage, and culÂture. His projects include the SubÂstack newsletÂter Books on Cities, the book The StateÂless City: a Walk through 21st-CenÂtuÂry Los AngeÂles and the video series The City in CinÂeÂma. FolÂlow him on TwitÂter at @colinmarshall or on FaceÂbook.


