Download Beautiful Free Posters Celebrating the Achievements of Living Female STEM Leaders

Remem­ber the posters that dec­o­rat­ed your child­hood or teenaged bed­room?

Of course you do.

Whether aspi­ra­tional or inspi­ra­tional, these images are amaz­ing­ly potent.

I’m a bit embar­rassed to admit what hung over my bed, espe­cial­ly in light of a cer­tain CGI adap­ta­tion…

No such wor­ries with a set of eight free down­load­able posters hon­or­ing eight female trail­blaz­ers in the fields of sci­ence, tech­nol­o­gy, engi­neer­ing, and math.

These should prove ever­green.


Com­mis­sioned by Nev­er­the­less, a pod­cast that cel­e­brates women whose advance­ments in STEM fields have shaped—and con­tin­ue to shape—education and learn­ing, each poster is accom­pa­nied with a brief bio­graph­i­cal sketch of the sub­ject.

Nev­er­the­less has tak­en care that the fea­tured achiev­ers are drawn from a wide cul­tur­al and racial pool.

No shame if you’re unfa­mil­iar with some of these extra­or­di­nary women. Their names may not pos­sess the same degree of house­hold recog­ni­tion as Marie Curie, but they will once they’re hang­ing over your daughter’s (or son’s) bed.

It’s worth not­ing that with the excep­tion of the under­sung moth­er of DNA Helix Ros­alind Franklin, these are liv­ing role mod­els. They are:

Astro­naut Dr. Mae Jemi­son

Robot­ics pio­neer Dr. Cyn­thia Breazeal

Math­e­mati­cian Gladys West

Tech inno­va­tor Juliana Rotich

Phar­ma­ceu­ti­cal chemist Tu Youy­ou

Bio­phar­ma­cist and women rights advo­cate Maria da Pen­ha

Biotech­nol­o­gist Dr. Hay­at Sin­di

Kudos, too, to Nev­er­the­less for includ­ing biogra­phies of the eight female illus­tra­tors charged with bring­ing the STEM lumi­nar­ies to aes­thet­i­cal­ly cohe­sive graph­ic life: Lidia Toma­shevskaya,Thandi­we Tsha­bal­alaCami­la RosaXu HuiKari­na PerezJoana NevesGene­va B, and Juli­ette Bro­cal

Lis­ten to Nev­er­the­less’ episode on STEM Role Mod­els here.

Down­load Nev­er­the­less’ free posters in Eng­lish here. You can also down­load zipped fold­ers con­tain­ing all eight posters trans­lat­ed into Brazil­ian Por­tugueseFrenchFrench Cana­di­anGer­manItal­ianSpan­ish, and Sim­pli­fied Chi­nese.

Relat­ed Con­tent:

Pop Art Posters Cel­e­brate Pio­neer­ing Women Sci­en­tists: Down­load Free Posters of Marie Curie, Ada Lovelace & More

Women Sci­en­tists Launch a Data­base Fea­tur­ing the Work of 9,000 Women Work­ing in the Sci­ences

“The Matil­da Effect”: How Pio­neer­ing Women Sci­en­tists Have Been Denied Recog­ni­tion and Writ­ten Out of Sci­ence His­to­ry

Ayun Hal­l­i­day is an author, illus­tra­tor, the­ater mak­er and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine.  Join her in NYC on Mon­day, Jan­u­ary 6 when her month­ly book-based vari­ety show, Necro­mancers of the Pub­lic Domaincel­e­brates Cape-Cod­di­ties (1920) by Roger Liv­ingston Scaife. Fol­low her @AyunHalliday

David Lynch Turns Twin Peaks into a Virtual Reality Game: Watch the Official Trailer

When David Lynch and Mark Frost’s Twin Peaks pre­miered on ABC in 1990, view­ers across Amer­i­ca were treat­ed to a tele­vi­su­al expe­ri­ence like none they’d ever had before. Four years ear­li­er, some­thing sim­i­lar had hap­pened to the unsus­pect­ing movie­go­ers who went to see Lynch’s break­out fea­ture Blue Vel­vet, an expe­ri­ence described as eye-open­ing by even David Fos­ter Wal­lace. A ded­i­cat­ed med­i­ta­tor with an inter­est in plung­ing into unex­plored realms of con­scious­ness, Lynch tends to bring his audi­ence right along with him in his work, whether that work be cin­e­ma, tele­vi­sion, visu­al art, music, or com­ic strips. Only nat­ur­al, then, that Lynch would take an inter­est in the artis­tic and expe­ri­en­tial pos­si­bil­i­ties of vir­tu­al real­i­ty.

Last year we fea­tured the first glimpse of a Twin Peaks vir­tu­al real­i­ty expe­ri­ence in devel­op­ment, revealed at Lynch’s Fes­ti­val of Dis­rup­tion in Los Ange­les. “The best news is that the com­pa­ny devel­op­ing the game, Col­lid­er Games, is giv­ing cre­ative con­trol to Lynch,” wrote Ted Mills, and now, with the release of Twin Peaks VR’s offi­cial trail­er, we can get a clear­er idea of what Lynch has planned for play­ers. As Lau­ra Snoad writes at It’s Nice That, Lynch has used the oppor­tu­ni­ty to revis­it “well-known envi­ron­ments fea­tured in the series, such as the icon­ic Red Room (the stripy-floored, vel­vet cur­tain-clad par­al­lel uni­verse where Agent Coop­er meets mur­dered teen Lau­ra Palmer), the Twin Peaks’ Sheriff’s Depart­ment and the pine-filled for­est around the fic­tion­al Wash­ing­ton town.”

This will come as good news indeed to those of us Twin Peaks enthu­si­asts who’ve made the pil­grim­age to Sno­qualmie, North Bend, and Fall City, the real-life Wash­ing­ton towns where Lynch and his col­lab­o­ra­tors shot the series. But Twin Peak VR will offer a greater vari­ety of chal­lenges than snap­ping pho­tos of the series’ loca­tions and chat­ting with bemused locals: Snoad writes that each envi­ron­ment is con­struct­ed like an escape room. “Solv­ing puz­zles to help Agent Coop­er and Gor­don Cole (the FBI agent played by Lynch him­self), play­ers will also meet some of the show’s weird and ter­ri­fy­ing char­ac­ters, from the back­wards-speak­ing inhab­i­tants of the Black Lodge to the ter­ri­fy­ing Bob him­self.”

Avail­able via Steam on Ocu­lus Rift, Vive, and Valve Index this month, with Ocu­lus Quest and PlaySta­tion VR ver­sions sched­uled, Twin Peaks VR should give a fair few vir­tu­al-real­i­ty hold­outs a com­pelling rea­son to put on the gog­gles — much as Twin Peaks the show caused the cinéastes of the 1990s to break down and watch evening TV. Enjoy­ing Lynch’s work, what­ev­er its medi­um, has always felt like plung­ing into a dream: not like watch­ing his dream, but expe­ri­enc­ing a dream he’s made for us. If vir­tu­al-real­i­ty tech­nol­o­gy has final­ly come any­where close to the vivid­ness of Lynch’s imag­i­na­tion, Twin Peaks VR will mark the next step in his artis­tic evo­lu­tion. But for now, to para­phrase no less a Lynch fan than Wal­lace, the one thing we can say with total con­fi­dence is that it will be… Lynchi­an.

via It’s Nice That

Relat­ed Con­tent:

Watch an Epic, 4‑Hour Video Essay on the Mak­ing & Mythol­o­gy of David Lynch’s Twin Peaks

Twin Peaks Actu­al­ly Explained: A Four-Hour Video Essay Demys­ti­fies It All

David Lynch Is Cre­at­ing a Vir­tu­al Real­i­ty Expe­ri­ence for Twin Peaks

Twin Peaks Tarot Cards Now Avail­able as 78-Card Deck

Watch the Twin Peaks Visu­al Sound­track Released Only in Japan: A New Way to Expe­ri­ence David Lynch’s Clas­sic Show

David Lynch Directs a Mini-Sea­son of Twin Peaks in the Form of Japan­ese Cof­fee Com­mer­cials

Play the Twin Peaks Video Game: Retro Fun for David Lynch Fans

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

The Virtual Choir: Watch a Choir Conductor Digitally Unite 3500 Singers from Around the World

For decades we’ve been hear­ing promis­es about how com­mu­ni­ca­tion tech­nol­o­gy will one day elim­i­nate dis­tance itself, mak­ing every­one around the globe feel as if they might as well be in the same room. Such a future would have its down­side as well as its upside, but even now, approach­ing the third decade of the 21st cen­tu­ry, it has­n’t quite arrived yet. Nev­er­the­less, we’ve already grown so used to the idea of real-time glob­al col­lab­o­ra­tion that it takes an extra­or­di­nar­i­ly ambi­tious project to let us step back and appre­ci­ate the tech­no­log­i­cal real­i­ty that makes it pos­si­ble. Take, for exam­ple, con­duc­tor Eric Whitacre’s Vir­tu­al Choir, whose per­for­mance of Whitacre’s own piece “Lux Arumque” appears above.

“Vir­tu­al,” here, is a bit of a mis­nomer, encour­ag­ing as it does Gib­son­ian visions of the 100-per­cent dig­i­tal voic­es of syn­thet­ic singers res­onat­ing pure­ly in cyber­space. And while Whitacre’s project would­n’t have been pos­si­ble with­out stream­ing dig­i­tal audio and video tech­nol­o­gy — as well as the infra­struc­ture of what we may as well still call cyber­space — it begins with the real voic­es of 100-per­cent ana­log humans.

185 such humans, to be pre­cise, based in twelve coun­tries, and all of them vis­i­ble on their sep­a­rate screens as Whitacre plays the role of con­duc­tor on his own. The much larg­er-scale per­for­mance of “Water Night,” a piece com­posed for the poet­ry of Octavio Paz, brings togeth­er 3,746 videos from 73 coun­tries, neces­si­tat­ing a cred­its sequence longer than the piece itself.

The Vir­tu­al Choir grew, as many such immense works do, from a small seed: “It all start­ed with this one young girl who sent me this video of her­self singing one of my choral pieces,” says Whitacre in this video on the prepa­ra­tion for the Vir­tu­al Choir’s “Sleep” video. “I was struck so hard by the beau­ty, the inti­ma­cy of it, the sweet­ness of it, and I thought, ‘Boy, it would be amaz­ing if we could get 100 peo­ple to do this and cut it all togeth­er.” The expe­ri­ence of assem­bling this vir­tu­al choir, or even hear­ing it, shows that “singing togeth­er and mak­ing music togeth­er is a fun­da­men­tal human expe­ri­ence,” and on a scale hard­ly imag­in­able a gen­er­a­tion or two ago. But on the most basic lev­el, even this new way of mak­ing music is mere­ly an expan­sion of the old­est way of mak­ing music: with one human voice, then anoth­er, and anoth­er.

via Swiss Miss

Relat­ed Con­tent:

30 Fans Joy­ous­ly Sing the Entire­ty of Bob Marley’s Leg­end Album in Uni­son

25 John Lennon Fans Sing His Album Work­ing Class Hero Word for Word, and Note for Note

Pat­ti Smith Sings “Peo­ple Have the Pow­er” with a Choir of 250 Fel­low Singers

Watch David Byrne Lead a Mas­sive Choir in Singing David Bowie’s “Heroes”

Watch Choirs Around the World Sim­u­late the Rain­storm in Toto’s “Africa” Using Only Their Hands

Bri­an Eno Lists the Ben­e­fits of Singing: A Long Life, Increased Intel­li­gence, and a Sound Civ­i­liza­tion

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or Face­book.

MIT Researchers 3D Print a Bridge Imagined by Leonardo da Vinci in 1502— and Prove That It Actually Works

Pho­to by Gretchen Ertl, via MIT News

Unfor­tu­nate though it may be for the dream­ers of the world, we’re all judged not by what we imag­ine, but what we actu­al­ly do. This goes dou­ble for those specif­i­cal­ly tasked with cre­at­ing things in the phys­i­cal envi­ron­ment, from engi­neers and archi­tects to inven­tors and artists. Leonar­do da Vin­ci, the orig­i­nal “Renais­sance man,” was an engi­neer, archi­tect, inven­tor, artist, and more besides, and five cen­turies after his death we con­tin­ue to admire him for not just the works of art and tech­nol­o­gy he real­ized dur­ing his life­time, but also the ones that nev­er made it off his draw­ing board (or out of his note­books). And as we con­tin­ue to dis­cov­er, many of the lat­ter weren’t just flights of fan­cy, but gen­uine inno­va­tions ground­ed in real­i­ty.

Take the bridge Leonar­do pro­posed to Sul­tan Bayezid II, who in 1502 had “sent out the Renais­sance equiv­a­lent of a gov­ern­ment RFP (request for pro­pos­als), seek­ing a design for a bridge to con­nect Istan­bul with its neigh­bor city Gala­ta,” writes MIT News’ David L. Chan­dler. Writ­ing to the sul­tan, Leonar­do describes his design as “a mason­ry bridge as high as a build­ing, and even tall ships will be able to sail under it.”

At the time, such bridges required the sup­port of piers all along their spans, which pre­vent­ed large ships from pass­ing under­neath. But Leonar­do’s design would do the job with only “a sin­gle enor­mous arch.” About ten times longer than the typ­i­cal bridge of the ear­ly 16th cen­tu­ry, it took a page from the bridges of ancient Rome, designed as it was to “stand on its own under the force of grav­i­ty, with­out any fas­ten­ers or mor­tar to hold the stone togeth­er.”

Image via Wiki­me­dia Com­mons

Alas, Leonar­do, who had bet­ter luck with Ital­ian patrons, did­n’t win this par­tic­u­lar com­mis­sion. His bridge design must at least have impressed the sul­tan with its sheer ambi­tion, but would it have held up? A team at MIT con­sist­ing of grad­u­ate Kar­ly Bast, pro­fes­sor John Ochsendorf, and under­grad­u­ate Michelle Xie recent­ly put it to the test, scru­ti­niz­ing the mate­r­i­al Leonar­do left behind, repli­cat­ing the geo­log­i­cal con­di­tions of the pro­posed site, and build­ing a 1:500 scale mod­el out of 126 3D-print­ed blocks. Not only could the mod­el bear weight using only the strength of its own geom­e­try, the design also came with oth­er fea­tures, such as sta­bi­liz­ing abut­ments (which Chan­dler com­pares to the legs of “a stand­ing sub­way rid­er widen­ing her stance to bal­ance in a sway­ing car”) to keep the bridge upright in that earth­quake-prone area of mod­ern-day Turkey.

That par­tic­u­lar loca­tion did­n’t get a bridge until 1845, when Valide Sul­tan ordered the con­struc­tion of the first, wood­en, Gala­ta Bridge. It stood for 18 years until its replace­ment by anoth­er wood­en bridge, part of an infra­struc­ture-build­ing push before Napoleon III’s vis­it to Istan­bul. The third Gala­ta Bridge, com­plet­ed in 1875 from a design by a British engi­neer­ing firm, float­ed on pon­toons. The fourth was a Ger­man-designed float­ing bridge in use from 1912 until a fire dam­aged it in 1992. Only the fifth and cur­rent Gala­ta Bridge, with its tram tracks above, its pedes­tri­an­ized deck full of shops and mar­ket spaces below, and it draw­bridge sec­tion in the mid­dle, was built by a Turk­ish com­pa­ny. In all its iter­a­tions, the Gala­ta Bridge has become one of Istan­bul’s cul­tur­al ref­er­ence points and major attrac­tions as well — not that hav­ing been designed by Leonar­do would have hurt its image any.

via MIT News/Pop­u­lar Mechan­ics

Relat­ed Con­tent:

How to Build Leonar­do da Vinci’s Inge­nious Self-Sup­port­ing Bridge: Renais­sance Inno­va­tions You Can Still Enjoy Today

Leonar­do da Vin­ci Draws Designs of Future War Machines: Tanks, Machine Guns & More

Watch Leonar­do da Vinci’s Musi­cal Inven­tion, the Vio­la Organ­ista, Being Played for the Very First Time

An Ani­mat­ed His­to­ry Of Avi­a­tion: From Leonar­do da Vinci’s Sketch­es to Apol­lo 11

Leonar­do da Vinci’s Huge Note­book Col­lec­tions, the Codex Forster, Now Dig­i­tized in High-Res­o­lu­tion: Explore Them Online

A Com­plete Dig­i­ti­za­tion of Leonar­do Da Vinci’s Codex Atlanti­cus, the Largest Exist­ing Col­lec­tion of His Draw­ings & Writ­ings

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

26-Year-Old Steve Jobs Debates the Utopian & Dystopian Promise of the Computer (1981)

The deep­er we get into the 21st cen­tu­ry, the few­er aspects of our lives remain dis­con­nect­ed from the dig­i­tal realm. The con­ve­nience of this arrange­ment is unde­ni­able, but the increas­ing dif­fi­cul­ty of get­ting through a day with­out hear­ing the lat­est ver­sion of the pub­lic argu­ment about pri­va­cy and data secu­ri­ty sug­gests an accom­pa­ny­ing dis­com­fort as well. Have our online lives stolen our pri­va­cy — or have we per­haps freely giv­en it away? Some us now even look long­ing­ly back­ward to a time before not just social media but the inter­net as we know it, a time in which, we imag­ine, nobody had to wor­ry about the large-scale har­vest­ing and sale of per­son­al infor­ma­tion.

As the 1981 Night­line clip above reveals, these con­cerns went main­stream well before most Amer­i­cans owned com­put­ers, much less went online with them. Even so, Ted Kop­pel could open the seg­ment claim­ing that “as a soci­ety, we’ve become used to com­put­er prob­lems of one kind or anoth­er, just as we’ve become used to com­put­ers. We’re so used to them, in fact, that few of us stop to think of the extent to which they now play a role in our every­day lives, a role that shows every sign of grow­ing even big­ger.”

There fol­lows footage of the con­texts in which com­put­ers involved them­selves in the lives of the aver­age per­son in the ear­ly 80s: mak­ing a phone call, get­ting mon­ey from the ATM, buy­ing gro­ceries at the super­mar­ket, book­ing an air­line tick­et. Nev­er­the­less, actu­al­ly own­ing a com­put­er your­self could still get you inter­viewed on the news with the chy­ron “Home-Com­put­er Own­er” beneath your name. After we hear from one such enthu­si­ast, the scene switch­es to the head­quar­ters of the five-year-old Apple Com­put­er, “the Big Apple in this land of high tech­nol­o­gy.”

A 26-year-old Steve Jobs appears to describe his com­pa­ny’s cre­ation as “a 21st-cen­tu­ry bicy­cle that ampli­fies a cer­tain intel­lec­tu­al abil­i­ty that man has,” one whose effects on soci­ety will “far out­strip even those that the petro­chem­i­cal rev­o­lu­tion has had.” But then comes the anti-com­put­er coun­ter­point: “Some peo­ple feel threat­ened by them,” says reporter Ken Kashi­wa­hara. “Some think they tend to dehu­man­ize, and oth­ers fear they may even­tu­al­ly take over their jobs.” Over satel­lite links, Kop­pel then brings on Jobs and inves­tiga­tive jour­nal­ist Daniel Burn­ham for a debate about the promise and per­il of the com­put­er.

“The gov­ern­ment has the capac­i­ty, by using com­put­ers, to get all kinds of infor­ma­tion on us that we’re real­ly not even aware that they have,” Kop­pel asks Jobs, under­scor­ing Burn­ham’s line of argu­ment. “Isn’t that dan­ger­ous?” For Jobs, “the best pro­tec­tion against some­thing like that is a very lit­er­ate pub­lic, and in this case com­put­er lit­er­ate.” Pre­dict­ing, cor­rect­ly, that every house­hold in the coun­try would even­tu­al­ly have its own com­put­er, he finds reas­sur­ance in the inevitably wide dis­tri­b­u­tion of com­put­ing pow­er and com­put­er lit­er­a­cy across the pub­lic, mean­ing “that cen­tral­ized intel­li­gence will have the least effect on our lives with­out us know­ing it.”

But Burn­ham nev­er­the­less warns of “a tremen­dous dan­ger that the pub­lic is not aware of enough at this moment.” He did­n’t describe that dan­ger in the forms of over­grown e‑commerce or social media giants — both of those con­cepts hav­ing yet to be real­ized in any form — or even ide­o­log­i­cal­ly opposed for­eign coun­tries, but the Unit­ed States’ own Army and Cen­sus Bureau. What hap­pens when they decide to use the data in their pos­ses­sion to “break the rules”? Com­put­ers are here to stay, it seems, but so are our incli­na­tions as human beings, and one won­ders how clean­ly the two can ever be rec­on­ciled. As apho­rist Aaron Haspel puts it, “We can have pri­va­cy or we can have con­ve­nience, and we choose con­ve­nience, every time.”

via Pale­o­fu­ture

Relat­ed Con­tent:

From the Annals of Opti­mism: The News­pa­per Indus­try in 1981 Imag­ines its Dig­i­tal Future

Steve Jobs on Life: “Stay Hun­gry, Stay Fool­ish”

A Young Steve Jobs Teach­es a Class at MIT (1992)

Steve Jobs Mus­es on What’s Wrong with Amer­i­can Edu­ca­tion, 1995

Steve Jobs Shares a Secret for Suc­cess: Don’t Be Afraid to Ask for Help

Steve Jobs Nar­rates the First “Think Dif­fer­ent” Ad (Nev­er Aired)

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

The First Music Streaming Service Was Invented in 1881: Discover the Théâtrophone

Every liv­ing adult has wit­nessed enough tech­no­log­i­cal advance­ment in their life­time to mar­vel at just how much has changed, and dig­i­tal stream­ing and telecom­mu­ni­ca­tions hap­pen to be areas where the most rev­o­lu­tion­ary change seems to have tak­en place. We take for grant­ed that the present resem­bles the past not at all, and that the future will look unimag­in­ably dif­fer­ent. So the nar­ra­tive of lin­ear progress tells us. But that sto­ry is nev­er as tri­umphant­ly sim­ple as it seems.

In one salient coun­terex­am­ple, we find that not only did livestream­ing music and news exist in the­o­ry long before the inter­net, but it exist­ed in actu­al practice—at the very dawn of record­ing tech­nol­o­gy, tele­pho­ny, and gen­er­al elec­tri­fi­ca­tion. First devel­oped in France in 1881 by inven­tor Clement Ader, who called his sys­tem the Théâtro­phone, the device allowed users to expe­ri­ence “the trans­mis­sion of music and oth­er enter­tain­ment over a tele­phone line,” notes the site Bob’s Old Phones, “using very sen­si­tive micro­phones of [Ader’s] own inven­tion and his own receivers.”

The pre-radio tech­nol­o­gy was ahead of its time in many ways, as Michael Der­van explains at The Irish Times. The Théâtro­phone “could trans­mit two-chan­nel, mul­ti-micro­phone relays of the­atre and opera over phone lines for lis­ten­ing on head­phones. The use of dif­fer­ent sig­nals for the two ears cre­at­ed a stereo effect.” Users sub­scribed to the ser­vice, and it proved pop­u­lar enough to receive an entry in the 1889 edi­tion of The Elec­tri­cal Engi­neer ref­er­ence guide, which defined it as “a tele­phone by which one can have soupçons of the­atri­cal decla­ma­tion for half a franc.”

In 1896 “the Belle Epoque pop artist Jules Cheret immor­tal­ized the the­at­ro­phone,” writes Tanya Basu at Men­tal Floss, “in a lith­o­graph fea­tur­ing a woman in a yel­low dress, grin­ning as she pre­sum­ably lis­tened to an opera feed.” Vic­tor Hugo got to try it out. “It’s very strange,” he wrote. “It starts with two ear muffs on the wall, and we hear the opera; we change ear­muffs and hear the French The­atre, Coquelin. And we change again and hear the Opera Comique. The chil­dren and I were delight­ed.”

Though The Elec­tri­cal Engi­neer also called it “the lat­est thing to catch [Parisians’] ears and their cen­times,” the inno­va­tion had already by that time spread else­where in Europe. Inven­tor Tivador Puskas cre­at­ed a “stream­ing” sys­tem in Budapest called Tele­fon Her­mon­do (Tele­phone Her­ald), Bob’s Old Phones points out, “which broad­cast news and stock mar­ket infor­ma­tion over tele­phone lines.” Unlike Ader’s sys­tem, sub­scribers could “call in to the tele­phone switch­board and be con­nect­ed to the broad­cast of their choice. The sys­tem was quite suc­cess­ful and was wide­ly report­ed over­seas.”

The mech­a­nism was, of course, quite dif­fer­ent from dig­i­tal stream­ing, and quite lim­it­ed by our stan­dards, but the basic deliv­ery sys­tem was sim­i­lar enough. A third such ser­vice worked a lit­tle dif­fer­ent­ly. The Elec­tro­phone sys­tem, formed in Lon­don in 1884, com­bined its pre­de­ces­sors’ ideas: broad­cast­ing both news and musi­cal enter­tain­ment. Play­back options were expand­ed, with both head­phones and a speak­er-like mega­phone attach­ment.

Addi­tion­al­ly, users had a micro­phone so that they could “talk to the Cen­tral Office and request dif­fer­ent pro­grams.” The addi­tion of inter­ac­tiv­i­ty came at a pre­mi­um. “The Elec­tro­phone ser­vice was expen­sive,” writes Der­van, “£5 a year at a time when that sum would have cov­ered a cou­ple months rent.” Addi­tion­al­ly, “the expe­ri­ence was com­mu­nal rather than soli­tary.” Sub­scribers would gath­er in groups to lis­ten, and “some of the pho­tographs” of these ses­sions resem­ble “images of addicts in an old-style opi­um den”—or of Vic­to­ri­ans gath­ered at a séance.

The com­pa­ny lat­er gave recu­per­at­ing WWI ser­vice­men access to the ser­vice, which height­ened its pro­file. But these ear­ly livestream­ing services—if we may so call them—were not com­mer­cial­ly viable, and “radio killed the ven­ture off in the 1920s” with its uni­ver­sal acces­si­bil­i­ty and appeal to adver­tis­ers and gov­ern­ments. This seem­ing evo­lu­tion­ary dead end might have been a dis­tant ances­tor of stream­ing live con­certs and events, though no one could have fore­seen it at the time. No one save sci­ence fic­tion writ­ers.

Edward Bellamy’s 1888 utopi­an nov­el Look­ing Back­ward imag­ined a device very like the Théâtro­phone in his vision of the year 2000. And in 1909, E.M. Forster drew on ear­ly stream­ing ser­vices and oth­er ear­ly telecom­mu­ni­ca­tions advances for his vision­ary short sto­ry “The Machine Stops,” which extrap­o­lat­ed the more iso­lat­ing ten­den­cies of the tech­nol­o­gy to pre­dict, as play­wright Neil Duffield remarks, “the inter­net in the days before even radio was a mass medi­um.”

via Ted Gioia/The Irish Times

Relat­ed Con­tent:

The His­to­ry of the Inter­net in 8 Min­utes

Hear the First Record­ing of the Human Voice (1860)

How an 18th-Cen­tu­ry Monk Invent­ed the First Elec­tron­ic Instru­ment

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

Watch a Short 1967 Film That Imagines How We’d Live in 1999: Online Learning, Electronic Shopping, Flat Screen TVs & Much More

Nobody uses the word com­put­er­ized any­more. Its dis­ap­pear­ance owes not to the end of com­put­er­i­za­tion itself, but to the process’ near-com­plete­ness. Now that we all walk around with com­put­ers in our pock­ets (see also the fate of the word portable), we expect every aspect of life to involve com­put­ers in one way or anoth­er. But in 1967, the very idea of com­put­ers got peo­ple dream­ing of the far-flung future, not least because most of them had nev­er been near one, let alone brought one into their home. But for the Shore fam­i­ly, each and every phase of the day involves a com­put­er: their “cen­tral home com­put­er, which is sec­re­tary, librar­i­an, banker, teacher, med­ical tech­ni­cian, bridge part­ner, and all-around ser­vant in this house of tomor­row.”

Tomor­row, in this case, means the year 1999. Today is 1967, when Philco-Ford (the car com­pa­ny hav­ing pur­chased the bank­rupt radio and tele­vi­sion man­u­fac­tur­er six years before) did­n’t just design and build this spec­u­la­tive “house of tomor­row,” which made its debut on a tele­vi­sion broad­cast with Wal­ter Cronkite, but pro­duced a short film to show how the fam­i­ly of tomor­row would live in it. Year 1999 AD traces a day in the life of the Shores: astro­physi­cist Michael, who com­mutes to a dis­tant lab­o­ra­to­ry to work on Mars col­o­niza­tion; “part-time home­mak­er” Karen, who spends the rest of the time at the pot­tery wheel; and eight-year-old James, who attends school only two morn­ings a week but gets the rest of his edu­ca­tion in the home “learn­ing cen­ter.”

There James watch­es footage of the moon land­ing, plau­si­ble enough mate­r­i­al for a his­to­ry les­son in 1999 until you remem­ber that the actu­al land­ing did­n’t hap­pen until 1969, two years after this film was made. The flat screens on which he and his par­ents per­form their dai­ly tasks (a tech­nol­o­gy that would also sur­face in Stan­ley Kubrick­’s 2001: A Space Odyssey the fol­low­ing year) might also look strik­ing­ly famil­iar to we denizens of the 21st cen­tu­ry. (Cer­tain­ly the way James watch­es car­toons on one screen while his record­ed lec­tures play on anoth­er will look famil­iar to today’s par­ents and edu­ca­tors.) But many oth­er aspects of the Philco-Ford future won’t: even though the year 2000 is also retro now, the Shores’ clothes and decor look more late-60s than late-90s.

In this and oth­er ways, Year 1999 AD resem­bles a par­o­dy of the tech­no-opti­mistic shorts made by post­war cor­po­rate Amer­i­ca, so much so that Snopes put up a page con­firm­ing its verac­i­ty. “Many vision­ar­ies who tried to fore­cast what dai­ly life would be like for future gen­er­a­tions made the mis­take of sim­ply pro­ject­ing exist­ing tech­nolo­gies as being big­ger, faster, and more pow­er­ful,” writes Snopes’ David Mikkel­son. Still, Year 1999 AD does a decent job of pre­dict­ing the uses of tech­nol­o­gy to come in dai­ly life: “Con­cepts such as ‘fin­ger­tip shop­ping,’ an ‘elec­tron­ic cor­re­spon­dence machine,’ and oth­ers envi­sioned in this video antic­i­pate sev­er­al inno­va­tions that became com­mon­place with­in a few years of 1999: e‑commerce, web­cams, online bill pay­ment and tax fil­ing, elec­tron­ic funds trans­fers (EFT), home-based laser print­ers, and e‑mail.”

Even twen­ty years after 1999, many of these visions have yet to mate­ri­al­ize: “Split-sec­ond lunch­es, col­or-keyed dis­pos­able dish­es,” pro­nounces the nar­ra­tor as the Shores sit down to a meal, “all part of the instant soci­ety of tomor­row, a soci­ety of leisure and tak­en-for-grant­ed com­forts.” But as easy as it is to laugh at the notion that “life will be rich­er, eas­i­er, health­i­er as Space-Age dreams come true,” the fact remains that, like the Shores, we now real­ly do have com­put­er pro­grams that let us com­mu­ni­cate and do our shop­ping, but that also tell us what to eat and when to exer­cise. What would the minds behind Year 1999 AD make of my watch­ing their film on my per­son­al screen on a sub­way train, amid hun­dreds of rid­ers all sim­i­lar­ly equipped? “If the com­put­er­ized life occa­sion­al­ly extracts its pound of flesh,” says the nar­ra­tor, “it holds out some inter­est­ing rewards.” Few state­ments about 21st-cen­tu­ry have turned out to be as pre­scient.

Relat­ed Con­tent:

Wal­ter Cronkite Imag­ines the Home of the 21st Cen­tu­ry… Back in 1967

Arthur C. Clarke Pre­dicts the Future in 1964… And Kind of Nails It

In 1968, Stan­ley Kubrick Makes Pre­dic­tions for 2001: Human­i­ty Will Con­quer Old Age, Watch 3D TV & Learn Ger­man in 20 Min­utes

Did Stan­ley Kubrick Invent the iPad in 2001: A Space Odyssey?

9 Sci­ence-Fic­tion Authors Pre­dict the Future: How Jules Verne, Isaac Asi­mov, William Gib­son, Philip K. Dick & More Imag­ined the World Ahead

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Nigerian Teenagers Are Making Slick Sci Fi Films With Their Smartphones

Some­one should real­ly snap up the rights for a movie about The Crit­ics, a col­lec­tive of self-taught teenage film­mak­ers from north­west­ern Nige­ria.

The boys’ ded­i­ca­tion, ambi­tion, and no-bud­get inven­tive­ness calls to mind oth­er film­mak­ing fanat­ics, from the sequestered, home­schooled broth­ers of The Wolf­pack to the fic­tion­al Swed­ing spe­cial­ists of Me and Earl and the Dying Girl and Be Kind, Rewind.

While smart­phones and free edit­ing apps have def­i­nite­ly made it eas­i­er for aspir­ing film­mak­ers to bring their fan­tasies to fruition, it’s worth not­ing that The Crit­ics saved for a month to buy the green fab­ric for their chro­ma key effects.

Their pro­duc­tions are also plagued with the inter­net and pow­er out­ages that are a fre­quent occur­rence in their home base of Kaduna, slow­ing every­thing from the ren­der­ing process to the Youtube visu­al effects tuto­ri­als that have advanced their craft.

To date they’ve filmed 20 shorts on a smart phone with a smashed screen, mount­ed to a bro­ken micro­phone stand that’s found new life as a home­made tri­pod.

Their sim­ple set up will be com­ing in for an upgrade, how­ev­er, now that Nol­ly­wood direc­tor Kemi Adeti­ba has brought their efforts to the atten­tion of a much wider audi­ence, who donat­ed $5,800 in a fundrais­ing cam­paign.

It’s easy to imag­ine the young male demo­graph­ic flock­ing to a fea­ture-length, big-bud­get expan­sion of Z: The Begin­ning. It’s pos­si­ble even the art house crowd could be lured to a sum­mer block­buster whose set­ting is Nige­ria, thir­ty years into the future, a nov­el­ty for those of us unversed in Nol­ly­wood’s prodi­gious out­put.

The post-apoc­a­lyp­tic short, above, took the crew 7 months to film and edit. The stars also inhab­it­ed a num­ber of off­screen roles: stunt coor­di­na­tor, gaffer, prop mas­ter, com­pos­er, con­ti­nu­ity…

What’s next? Ear­li­er this month, Africa News revealed that the boys are busy with a new film whose plot they aren’t at lib­er­ty to reveal. We’re guess­ing a sequel, to go by a not so sub­tle hint fol­low­ing Z’s final cred­its and a mov­ing ded­i­ca­tion to “the ones we’ve lost.”

“Hor­ror, com­e­dy, sci-fi, action, we do all,” The Crit­ics’ pro­claim on their Youtube chan­nel, care­ful­ly cat­e­go­riz­ing their work as “films not skits.” (Their films’ length has thus far been dic­tat­ed by the unpre­dictabil­i­ty of their wifi sit­u­a­tion—Chase, below, is five min­utes long and took two days to ren­der.

“One of the tar­gets we aim for in the years to come is to make the biggest film in Nige­ria and prob­a­bly beyond,” God­win Josi­ahZ’s 19-year-old writer-direc­tor told Chan­nels Tele­vi­sion, Lagos’ 24-hour news chan­nel:

We want to do some­thing crazy, we want to do some­thing great, some­thing that has not been done before, and from what has been going on now, we believe quite well that it is going to hap­pen soon enough.

Watch The Crit­ics’ films and mak­ing-ofs on their Youtube chan­nel.

Sup­port their work with a pledge to their recent­ly launched Patre­on.

via Kot­tke/Africa News

Relat­ed Con­tent:

The Strange and Won­der­ful Movie Posters from Ghana: The Matrix, Alien & More

High School Kids Stage Alien: The Play and You Can Now Watch It Online

Direc­tor Robert Rodriguez Teach­es The Basics of Film­mak­ing in Under 10 Min­utes

Hear Kevin Smith’s Three Tips For Aspir­ing Film­mak­ers (NSFW)

Ayun Hal­l­i­day is an author, illus­tra­tor, the­ater mak­er and Chief Pri­ma­tol­o­gist of the East Vil­lage Inkyzine.  Join her in NYC on Mon­day, Sep­tem­ber 9 for anoth­er sea­son of her book-based vari­ety show, Necro­mancers of the Pub­lic Domain. Fol­low her @AyunHalliday.

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