The Prado Museum Creates the First Art Exhibition for the Visually Impaired, Using 3D Printing

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Image cour­tesy of The Pra­do

Are you one of the mil­lions of sight­ed vis­i­tors who’ll vis­it a world class insti­tu­tion this year only to find your­self suf­fer­ing from muse­um fatigue a cou­ple of hours in? You know, that moment when all the paint­ings start to look alike, still lifes, cru­ci­fix­ions, and teenage noble­women swim­ming before your eyes?

If so, may we rec­om­mend clos­ing your eyes and lim­it­ing your­self to an in-depth study of a half dozen paint­ings? That’s the num­ber of works on dis­play in Hoy toca el Pra­do, Madrid’s Museo del Pra­do’s land­mark exhi­bi­tion aimed at peo­ple with visu­al dis­abil­i­ties.

The Lou­vre, New York’s Met­ro­pol­i­tan Muse­um of Art, and London’s Nation­al Gallery all have touch-friend­ly pro­gram­ming that allows blind vis­i­tors to expe­ri­ence sculp­tur­al works with their hands. The Prado’s ini­tia­tive is unique in that it applies 3D print­ing tech­niques to repro­duc­tions of painted—i.e. flat—work.

Cer­tain aspects of each paint­ing, includ­ing tex­tures, were select­ed for show­cas­ing in the 3D repro­duc­tions. A chem­i­cal process involv­ing ultra­vi­o­let light and spe­cial ink result­ed in a few mil­lime­ters of added vol­ume. The repro­duc­tions retained the orig­i­nals’ col­or, for visu­al­ly impaired vis­i­tors with the abil­i­ty to per­ceive it.

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Image cour­tesy of The Pra­do

Sight­ed patrons can try their hands at expe­ri­enc­ing such works as The Para­sol by Goya and Velazquez’s Vul­can’s Forge in a non-visu­al way by don­ning opaque glass­es. Texts are in braille. Audio­gu­ides are acces­si­ble to all.

Accord­ing to the original’s record in the museum’s cat­a­log, El Gre­co’s The Noble­man with His Hand on His Chest is notable for the “expres­sive gaze its sit­ter directs at the view­er.” The exhibit’s cura­tor report­ed that one of the first blind vis­i­tors to come through want­ed to know the subject’s eye col­or. He found that he could not con­fi­dent­ly respond with­out dou­ble check­ing.

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Image cour­tesy of ABC News

Oth­er paint­ings in the col­lec­tion include: Leonar­do da Vin­ci’s  “Mona Lisa;” “Don’t touch me” (Noli me tan­gere) by Anto­nio da Cor­reg­gio; and “Still life with Arti­chokes, Flow­ers and Glass Ves­sels” by Juan Van Der Hamen. See an online gallery of the exhib­it, which will be up through June, here.

via The New York Times

Relat­ed Con­tent:

Art Lovers Rejoice! New Goya and Rem­brandt Data­bas­es Now Online

100 Met­ro­pol­i­tan Muse­um Cura­tors Talk About 100 Works of Art That Changed How They See the World

The Met­ro­pol­i­tan Muse­um of Art Puts 400,000 High-Res Images Online & Makes Them Free to Use

Ayun Hal­l­i­day is an author, illus­tra­tor, and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine. Fol­low her @AyunHalliday

Has Technology Changed Us?: BBC Animations Answer the Question with the Help of Marshall McLuhan

In Jan­u­ary, we fea­tured series of short ani­ma­tions from BBC Radio 4 address­ing the ques­tion “How Did Every­thing Begin?” In Feb­ru­ary, we fea­tured its fol­low-up on an equal­ly eter­nal ques­tion, “What Makes Us Human?” Both came script­ed by Phi­los­o­phy Bites co-cre­ator Nigel War­bur­ton and nar­rat­ed by X‑Files co-star Gillian Ander­son (in full British mode). Now that March has come, so has the next install­ment of these brief, crisp, curios­i­ty-fueled pro­duc­tions: “Has Tech­nol­o­gy Changed Us?”

In a word: yes. But then, every­thing we do has always changed us, thanks to the prop­er­ty of the brain we now call “plas­tic­i­ty.” This we learn from the video, “Rewiring the Brain” (right below), which, bal­anc­ing its heart­en­ing neu­ro­sci­en­tif­ic evi­dence with the prover­bial old dog’s abil­i­ty to learn new tricks, also tells of the “atten­tion dis­or­ders, screen addic­tions, and poor social skills” that may have already begun plagu­ing the younger gen­er­a­tion.

Mar­shall McLuhan, of course, could have fore­seen all this. Hence his appear­ance in “The Medi­um is the Mes­sage” (top), a title tak­en from the Uni­ver­si­ty of Toron­to Eng­lish pro­fes­sor turned com­mu­ni­ca­tion-the­o­ry guru’s famous dic­tum.

The video actu­al­ly spells out McLuhan’s own expla­na­tion of that much-quot­ed line: “What has been com­mu­ni­cat­ed has been less impor­tant than the par­tic­u­lar medi­um through which peo­ple com­mu­ni­cate.” Whether you buy that notion or not, the whole range of procla­ma­tions McLuhan had on the sub­ject will cer­tain­ly get you think­ing — in his own words, “You don’t like these ideas? I got oth­ers.”

The oth­er two videos in this series, despite their short length, get into oth­er intrigu­ing relat­ed con­cepts: “The Fourth Rev­o­lu­tion” that comes as a result of life in a “mass age of infor­ma­tion and data,” and the work­ings of “The Antikythera Mech­a­nism,” the first com­put­er ever built. Our per­son­al tech­nol­o­gy has cer­tain­ly come a long way, but we should­n’t fall into com­pla­cen­cy about it, lest, as Ander­son says in this series, it all wrecks our atten­tion spans and “edu­ca­tion will all have to be deliv­ered in two-minute ani­ma­tions.”

Relat­ed Con­tent:

How Did Every­thing Begin?: Ani­ma­tions on the Ori­gins of the Uni­verse Nar­rat­ed by X‑Files Star Gillian Ander­son

What Makes Us Human?: Chom­sky, Locke & Marx Intro­duced by New Ani­mat­ed Videos from the BBC

McLuhan Said “The Medi­um Is The Mes­sage”; Two Pieces Of Media Decode the Famous Phrase

Mar­shall McLuhan: The World is a Glob­al Vil­lage

A His­to­ry of Ideas: Ani­mat­ed Videos Explain The­o­ries of Simone de Beau­voir, Edmund Burke & Oth­er Philoso­phers

Free Online Phi­los­o­phy Cours­es (130 in Total)

Col­in Mar­shall hosts and pro­duces Note­book on Cities and Cul­ture as well as the video series The City in Cin­e­ma and writes essays on cities, lan­guage, Asia, and men’s style. He’s at work on a book about Los Ange­les, A Los Ange­les Primer. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

How Clocks Changed Humanity Forever, Making Us Masters and Slaves of Time

In 1983, the Har­vard eco­nom­ic his­to­ri­an David Lan­des wrote an influ­en­tial book called Rev­o­lu­tion in Time: Clocks and the Mak­ing of the Mod­ern WorldThere, he argued that time­pieces (more than steamships and pow­er looms) drove the eco­nom­ic devel­op­ment of the West, lead­ing it into the Indus­tri­al Rev­o­lu­tion and even­tu­al­ly into an advanced form of cap­i­tal­ism. Time­pieces allowed us to mea­sure time in accu­rate, uni­form ways. And, once we had that abil­i­ty, we began to look at the way we live and work quite dif­fer­ent­ly. Lan­des wrote:

“The mechan­i­cal clock was self-con­tained, and once horol­o­gists learned to dri­ve it by means of a coiled spring rather than a falling weight, it could be minia­tur­ized so as to be portable, whether in the house­hold or on the per­son. It was this pos­si­bil­i­ty of wide­spread pri­vate use that laid the basis for ‘time dis­ci­pline,’ as against ‘time obe­di­ence.’ One can … use pub­lic clocks to simon peo­ple for one pur­pose or anoth­er; but that is not punc­tu­al­i­ty. Punc­tu­al­i­ty comes from with­in, not from with­out. It is the mechan­i­cal clock that made pos­si­ble, for bet­ter or worse, a civ­i­liza­tion atten­tive to the pas­sage of time, hence to pro­duc­tiv­i­ty and per­for­mance.”

It’s all part of the log­ic that even­tu­al­ly gets us to Ben­jamin Franklin offer­ing this famous piece of advice to a young trades­man, in 1748, “Remem­ber that Time is Mon­ey.”

You can find sim­i­lar argu­ments at the core of this new­ly-released video called “A Briefer His­to­ry of Time: How tech­nol­o­gy changes us in unex­pect­ed ways.” The video brings us back to the 1650s — to a turn­ing point when Chris­ti­aan Huy­gens invent­ed the pen­du­lum clock, which remained the world’s most pre­cise and wide­spread time­keep­ing device for the next three cen­turies. He was­n’t alone. But cer­tain­ly Huy­gens did much to make us mas­ters of time. And cer­tain­ly also slaves to it.

via Devour

Relat­ed Con­tent:

Free Online Eco­nom­ics Cours­es

David Harvey’s Course on Marx’s Cap­i­tal: Vol­umes 1 & 2 Now Avail­able Free Online

“The Vertue of the COFFEE Drink”: An Ad for London’s First Cafe Print­ed Cir­ca 1652

The Mar­velous Health Ben­e­fits of Choco­late: A Curi­ous Med­ical Essay from 1631

Every­day Eco­nom­ics: A New Course by Mar­gin­al Rev­o­lu­tion Uni­ver­si­ty Where Stu­dents Cre­ate the Syl­labus

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187 Big Thinkers Answer the Question: What Do You Think About Machines That Think?

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It’s time, again, for Edge.org’s annu­al ques­tion. The 2015 edi­tion asks 187 accom­plished (and in some cas­es cel­e­brat­ed) thinkers to answer the ques­tion: What Do You Think About Machines That Think?

John Brock­man, the lit­er­ary über agent and founder of Edge.org, flesh­es the ques­tion out a bit, writ­ing:

In recent years, the 1980s-era philo­soph­i­cal dis­cus­sions about arti­fi­cial intel­li­gence (AI)—whether com­put­ers can “real­ly” think, refer, be con­scious, and so on—have led to new con­ver­sa­tions about how we should deal with the forms that many argue actu­al­ly are imple­ment­ed. These “AIs”, if they achieve “Super­in­tel­li­gence” (Nick Bostrom), could pose “exis­ten­tial risks” that lead to “Our Final Hour” (Mar­tin Rees). And Stephen Hawk­ing recent­ly made inter­na­tion­al head­lines when he not­ed “The devel­op­ment of full arti­fi­cial intel­li­gence could spell the end of the human race.”

But wait! Should we also ask what machines that think, or, “AIs”, might be think­ing about? Do they want, do they expect civ­il rights? Do they have feel­ings? What kind of gov­ern­ment (for us) would an AI choose? What kind of soci­ety would they want to struc­ture for them­selves? Or is “their” soci­ety “our” soci­ety? Will we, and the AIs, include each oth­er with­in our respec­tive cir­cles of empa­thy?

Numer­ous Edgies have been at the fore­front of the sci­ence behind the var­i­ous fla­vors of AI, either in their research or writ­ings. AI was front and cen­ter in con­ver­sa­tions between char­ter mem­bers Pamela McCor­duck (Machines Who Think) and Isaac Asi­mov (Machines That Think) at our ini­tial meet­ings in 1980. And the con­ver­sa­tion has con­tin­ued unabat­ed, as is evi­dent in the recent Edge fea­ture “The Myth of AI”, a con­ver­sa­tion with Jaron Lanier, that evoked rich and provoca­tive com­men­taries.

Is AI becom­ing increas­ing­ly real? Are we now in a new era of the “AIs”? To con­sid­er this issue, it’s time to grow up. Enough already with the sci­ence fic­tion and the movies, Star Mak­er, Blade Run­ner, 2001, Her, The Matrix, “The Borg”. Also, 80 years after Tur­ing’s inven­tion of his Uni­ver­sal Machine, it’s time to hon­or Tur­ing, and oth­er AI pio­neers, by giv­ing them a well-deserved rest. We know the his­to­ry. (See George Dyson’s 2004 Edge fea­ture “Tur­ing’s Cathe­dral”.) So, once again, this time with rig­or, the Edge Question—2015: WHAT DO YOU THINK ABOUT MACHINES THAT THINK?

The replies — 187 in total — fea­ture thoughts by Bri­an EnoDou­glas Cou­p­landKevin Kel­ly, Esther Dyson, and Daniel Den­nett, among oth­ers. You can access the com­plete col­lec­tion of respons­es here.

Fol­low us on Face­book, Twit­ter and Google Plus and share intel­li­gent media with your friends. Or bet­ter yet, sign up for our dai­ly email and get a dai­ly dose of Open Cul­ture in your inbox.

Relat­ed Con­tent:

Free Online Com­put­er Sci­ence Cours­es

Noam Chom­sky Explains Where Arti­fi­cial Intel­li­gence Went Wrong

Isaac Asi­mov Explains His Three Laws of Robots

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Stanford Launches Free Course on Developing Apps with iOS 8

i0s8 apps stanford

Quick note: When­ev­er Apple releas­es a new ver­sion of iOS, Stan­ford even­tu­al­ly releas­es a course telling you how to devel­op apps in that envi­ron­ment. iOS 8 came out last fall, and now the iOS 8 app devel­op­ment course is get­ting rolled out this quar­ter. It’s free online, of course, on iTunes.

You can now find “Devel­op­ing iOS Apps with Swift” housed in our col­lec­tion of Free Com­put­er Sci­ence Cours­es, which cur­rent­ly fea­tures 117 cours­es in total, includ­ing some basic Har­vard cours­es that will teach you how to code in 12 weeks.

As always, cours­es from oth­er dis­ci­plines can be found on our larg­er list, 1,700 Free Online Cours­es from Top Uni­ver­si­ties.

Fol­low us on Face­book, Twit­ter and Google Plus and share intel­li­gent media with your friends. Or bet­ter yet, sign up for our dai­ly email and get a dai­ly dose of Open Cul­ture in your inbox.

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Arthur C. Clarke Predicts in 2001 What the World Will Look By December 31, 2100

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“Clarke sm” by Amy Marash. Licensed under Pub­lic Domain via Wiki­me­dia Com­mons

When you want a vision of the future, I very much doubt you turn to Read­er’s Digest for it. But Arthur C. Clarke did once appear in its small-for­mat pages to pro­vide just that, and when Arthur C. Clarke talks about the future, you’d do well to lis­ten. Last year, we fea­tured a 1964 BBC doc­u­men­tary in which the sci­ence-fic­tion lumi­nary pre­dict­ed the inter­net, 3D print­ers, and trained mon­key ser­vants. Today, we’d like to link you up to his Read­er’s Digest pre­dic­tions from the com­par­a­tive­ly recent year of 2001 — one in which, for obvi­ous rea­sons, Clarke made the media rounds — which you can read in full at arthurcclarke.net. Some high­lights of his spec­u­la­tive time­line from 2001 to 2100:

  • By 2010, com­mer­cial nuclear devices, house­hold quan­tum gen­er­a­tors, and ful­ly re-engi­neered auto­mo­bile engines will have end­ed the Fos­sil Fuel Age. We’ll have seen the first acknowl­edged human clone and seen off the last human crim­i­nal.
  • By 2020, we’ll have dis­cov­ered a 76-meter octo­pus, fly on “aero­space-planes” (one of which will car­ry Prince Har­ry), and trade in “mega-watt-hours” instead of any now-known cur­ren­cies, and tsunamis caused by a mete­or will wreck the coasts of Green­land and Cana­da (prompt­ing the devel­op­ment of new mete­or-detect­ing tech­nolo­gies).
  • By 2030, arti­fi­cial intel­li­gence will have reached human lev­el, we’ll have land­ed on Mars, com­put­er-gen­er­at­ed DNA will make pos­si­ble a real-life Juras­sic Park, and the neu­ro­log­i­cal “brain­cap” will allow us the direct sen­so­ry expe­ri­ence of any­thing at all.
  • By 2040, the “uni­ver­sal repli­ca­tor” will allow us to cre­ate any object at all in the com­fort of our own homes, result­ing in the phase-out of work and a boom in arts, enter­tain­ment, and edu­ca­tion.
  • By 2050, Buck­min­ster Fuller-style self-con­tained mobile homes become a real­i­ty, and humans scat­tered as far as “Earth, the Moon, Mars, Europa, Ganymede and Titan, and in orbit around Venus, Nep­tune and Plu­to” cel­e­brate the cen­te­nary of Sput­nik 1.
  • By 2090, Hal­ley’s comet will have returned, and on it we’ll have found life forms that vin­di­cate “Wick­ra­mas­inghe and Hoyle’s cen­tu­ry-old hypoth­e­sis that life exists through space.” We’ll also start burn­ing fos­sil fuels again, both as a replace­ment for the car­bon diox­ide we’ve “mined” from the air and to fore­stall the next Ice Age by warm­ing the globe back up a bit.
  • By 2100, we’ll have replaced rock­ets with a “space dri­ve” that lets us trav­el close to the speed of light. And so, Clarke writes, “his­to­ry begins…”

You’ll notice, of course, that we’re already behind Clarke’s vision, accord­ing to which many a still-improb­a­ble devel­op­ment also lies ahead in the near future. In any case, though, the end of crime, the begin­ning of pri­vate space trav­el, and the era of the Dymax­ion home must come soon­er or lat­er, must­n’t they? And as Clarke him­self admits, one plays a mug’s game when one pre­dicts, even when one does it with uncom­mon astute­ness. “In 1971 I pre­dict­ed the first Mars Land­ing in 1994,” he remem­bers in the pre­am­ble to his list. “On the oth­er hand, I thought I was being wild­ly opti­mistic in 1951 by sug­gest­ing a mis­sion to the moon in 1978. Neil Arm­strong and Buzz Aldrin beat me by almost a decade.”

But to this day, Clarke’s score­card looks bet­ter than most of ours: “I take pride in the fact that com­mu­ni­ca­tions satel­lites are placed exact­ly where I sug­gest­ed in 1945, and the name “Clarke Orbit” is often used (if only because it’s eas­i­er to say than ‘geo­sta­tion­ary orbit’).” Who knows what he could tell us to watch out for now if, as he pre­dict­ed in 2001, he’d lived to see his hun­dredth birth­day aboard the Hilton Orbiter Hotel?

Relat­ed Con­tent:

Arthur C. Clarke Nar­rates Film on Mandelbrot’s Frac­tals; David Gilmour Pro­vides the Sound­track

Isaac Asi­mov Pre­dicts in 1964 What the World Will Look Like Today — in 2014

Free Sci­ence Fic­tion Clas­sics on the Web: Hux­ley, Orwell, Asi­mov, Gaiman & Beyond

Bet­ter Liv­ing Through Buck­min­ster Fuller’s Utopi­an Designs: Revis­it the Dymax­ion Car, House, and Map

Col­in Mar­shall hosts and pro­duces Note­book on Cities and Cul­ture as well as the video series The City in Cin­e­ma and writes essays on cities, lan­guage, Asia, and men’s style. He’s at work on a book about Los Ange­les, A Los Ange­les Primer. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Apple’s Guided Tour to Using the First Macintosh (1984)

“Smart­phones and lap­tops seem so ubiq­ui­tous to us all,” writes expe­ri­ence design­er Jin­soo An. “But in real­i­ty, the ubiq­ui­tous­ness we expe­ri­ence every day is based on a series of learned behav­iors. Some­one once said that, ‘The only intu­itive inter­face is the nip­ple. Every­thing else is learned.’ ” This, he points out, holds for the sim­ple mag­a­zine as much as it does for the com­put­er mouse — a device which cer­tain gen­er­a­tions use even more intu­itive­ly than they do any­thing involv­ing the print­ed word. But, many com­put­er users found the mouse, just a few years before it achieved ubiq­ui­ty, hard­ly intu­itive at all. “If you can point, you can use a Mac­in­tosh,” insist­ed an ear­ly Apple ad for that inno­v­a­tive desk­top com­put­er.

If, con­vinced, you went on to buy a Mac of your own, and you received with it a print­ed man­u­al includ­ing a sec­tion explain­ing the mechan­ics of mouse usage. “Every move you make with the mouse moves the point­er in exact­ly the same way,” goes one of its sen­tences that would now seem com­i­cal­ly unnec­es­sary. “Usu­al­ly the point­er is shaped like an arrow, but it changes shape depend­ing on what you’re doing.“And for those who found the book too intim­i­dat­ing, Apple also includ­ed a cas­sette tape con­tain­ing a pro­duc­tion called “A Guid­ed Tour of Mac­in­tosh,” in which friend­ly voic­es explain such impor­tant sub­jects as “Mou­s­ing Around,” “What’s the Find­er?,” and “Why Do I Have Win­dows?” to a sound­track by artists from the pow­er­house new-age music label Wyn­d­ham Hill.

An’s post includes the audio of this tech­no-edu­ca­tion­al jour­ney, and at the top of the post you can watch it syn­chro­nized with video of the accom­pa­ny­ing appli­ca­tion that came onboard the com­put­er. We can all have a good laugh at this sort of thing now that we’ve ful­ly inter­nal­ized once-con­fus­ing con­cepts like win­dows, the find­er, and the mouse — but isn’t it more star­tling, in this era when so few peo­ple even con­sid­er read­ing man­u­als that many com­pa­nies seem to have stopped print­ing them entire­ly, to imag­ine any­one, before they dare use their new com­put­er, pop­ping in a tape?

Relat­ed Con­tent:

Steve Jobs Demos the First Mac­in­tosh in 1984

Hunter S. Thompson’s Edgy 1990s Com­mer­cial for Apple’s Mac­in­tosh Com­put­er

Rid­ley Scott Talks About Mak­ing Apple’s Land­mark “1984” Com­mer­cial, Aired 30 Years Ago on Super Bowl Sun­day

Col­in Mar­shall hosts and pro­duces Note­book on Cities and Cul­ture and writes essays on cities, lan­guage, Asia, and men’s style. He’s at work on a book about Los Ange­les, A Los Ange­les Primer. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Play Chess Against the Ghost of Marcel Duchamp: A Free Online Chess Game

Ear­li­er this year, Col­in Mar­shall told you how “Chess has obsessed many of humanity’s finest minds over cen­turies and cen­turies and Mar­cel Duchamp seems to have shown lit­tle resis­tance to its intel­lec­tu­al and aes­thet­ic pull.” His pas­sion for the game (which he describes above) led him to design a now icon­ic Art Deco chess set, to print an array of chess tour­na­ment posters, and to become a pret­ty adept chess play­er him­self, even­tu­al­ly earn­ing the title of “grand mas­ter” as a result. In a pret­ty neat project, Scott Kil­dall has looked back at records of Ducham­p’s chess match­es and cre­at­ed a com­put­er pro­gram that lets you play against a “Duchampian ghost.” Just click here, and then click on the chess piece you want to move. It will turn green, and then you can move it with your trackpad/mouse. Enjoy.

If you would like to sign up for Open Culture’s free email newslet­ter, please find it here. It’s a great way to see our new posts, all bun­dled in one email, each day.

If you would like to sup­port the mis­sion of Open Cul­ture, con­sid­er mak­ing a dona­tion to our site. It’s hard to rely 100% on ads, and your con­tri­bu­tions will help us con­tin­ue pro­vid­ing the best free cul­tur­al and edu­ca­tion­al mate­ri­als to learn­ers every­where. You can con­tribute through Pay­Pal, Patre­on, and Ven­mo (@openculture). Thanks!

Relat­ed Con­tent:

A Free 700-Page Chess Man­u­al Explains 1,000 Chess Tac­tics in Plain Eng­lish

Clay­ma­tion Film Recre­ates His­toric Chess Match Immor­tal­ized in Kubrick’s 2001: A Space Odyssey

A Human Chess Match Gets Played in Leningrad, 1924

Man Ray Designs a Supreme­ly Ele­gant, Geo­met­ric Chess Set in 1920 (and It’s Now Re-Issued for the Rest of Us)

Play Chess Against the Ghost of Mar­cel Duchamp: A Free Online Chess Game

Watch Bill Gates Lose a Chess Match in 79 Sec­onds to the New World Chess Cham­pi­on Mag­nus Carlsen

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