Free Stanford Computer Science & Engineering Courses Now Online

Stan­ford Engi­neer­ing Every­where is a new project rolling out of Stan­ford, and it’s mak­ing avail­able to any­one, any­where 10 com­plete online com­put­er sci­ence and elec­tri­cal engi­neer­ing cours­es. This includes the three-course Intro­duc­tion to Com­put­er Sci­ence series tak­en by the major­i­ty of Stan­ford under­grad­u­ates.

The top-notch cours­es are free, which means that we’ve added them to our large col­lec­tion of Free Online Cours­es. They’re also acces­si­ble via mul­ti­ple for­mats (YouTube, iTunes, tor­rents, etc.) and released under a Cre­ative Com­mons License, allow­ing stu­dents and edu­ca­tors world­wide to use these cours­es for their own edu­ca­tion­al pur­pos­es. They come com­plete with hand­outs, assign­ments, exer­cis­es and soft­ware. Quite a good deal, I must say. Below, we’ve post­ed the ini­tial line­up of cours­es. Def­i­nite­ly check them out.

Intro­duc­tion to Com­put­er Sci­ence

Arti­fi­cial Intel­li­gence

Download Cory Doctorow’s Technology Writings (Free New Book)

A quick fyi: Boing­Bo­ing blog­ger Cory Doc­torow has released a new col­lec­tion of essays called Con­tent: Select­ed Essays on Tech­nol­o­gy, Cre­ativ­i­ty, Copy­right, and the Future of the Future. As he sum­ma­rizes it, the book fea­tures “28 essays about every­thing from copy­right and DRM to the lay­out of phone-key­pads, the fal­la­cy of the seman­tic web, the nature of futur­ism, the neces­si­ty of pri­va­cy in a dig­i­tal world, the rea­son to love Wikipedia, the mir­a­cle of fan­f­ic, and many oth­er sub­jects.” You can down­load a free PDF ver­sion here, or pur­chase a hard copy here. Also don’t miss the free tech/copyright writ­ings by Lar­ry Lessig below.

Relat­ed Con­tent:

Down­load a Free Copy of Cory Doctorow’s Best­seller, Lit­tle Broth­er

Free Down­load of Cory Doctorow’s Graph­ic Nov­els

Lawrence Lessig’s Free Cul­ture: Avail­able in Text or Audio (For Free)

The Future of Ideas: Down­load Your Free Copy (and More)

The Automated Publishing House

The New York Times has a great arti­cle on a pro­fes­sor of man­age­ment sci­ence who has found­ed an almost com­plete­ly auto­mat­ed pub­lish­ing com­pa­ny. The 200,000 books he’s pub­lished sound, well, ter­ri­ble, and ter­ri­bly over­priced: “Among the books pub­lished under his name are ‘The Offi­cial Patient’s Source­book on Acne Rosacea’ ($24.95 and 168 pages long); ‘Stick­ler Syn­drome: A Bib­li­og­ra­phy and Dic­tio­nary for Physi­cians, Patients and Genome Researchers’ ($28.95 for 126 pages); and ‘The 2007–2012 Out­look for Tuft­ed Wash­able Scat­ter Rugs, Bath­mats and Sets That Mea­sure 6‑Feet by 9‑Feet or Small­er in India’ ($495 for 144 pages).”

But Philip M. Park­er, the man behind them, is noth­ing if not ambi­tious. He’s also pro­gram­ming his machines to gen­er­ate lan­guage-learn­ing cross­words (i.e. clues in one lan­guage, answers in anoth­er), acros­tic poet­ry, and even scripts for game shows and videogames. All of this reminds me of a nov­el by Neal Stephen­son, The Dia­mond Age. In it, engi­neers of the future design a sort of arti­fi­cial­ly intel­li­gent primer for young girls–the book gen­er­ates sto­ries and lessons on the fly. Maybe Park­er’s read this one before.

One Laptop Per Child vs. Intel

The New York Times ran a fas­ci­nat­ing arti­cle today about the feud between Intel and the One Latop Per Child pro­gram run by MIT’s Nicholas Negro­ponte. If you haven’t heard about it, the ini­tia­tive is intend­ed to devel­op a rea­son­ably priced ($200) lap­top for pri­ma­ry school chil­dren in the third world. The mod­el they’re sell­ing now comes with a lot of cool fea­tures: mesh tech­nol­o­gy so a group of stu­dents can share one wifi con­nec­tion; low pow­er con­sump­tion and the abil­i­ty to recharge bat­ter­ies with solar cells or even a hand crank; a lin­ux oper­at­ing sys­tem and open source soft­ware.

I sus­pect that last fea­ture is caus­ing the biggest prob­lem for Intel. Accord­ing to the Times, com­pa­ny sales reps actu­al­ly tried to per­suade sev­er­al coun­tries to ditch the OLPC in favor of a more expen­sive machine run­ning Microsoft Win­dows. I don’t know about you but I have a hard time imag­in­ing dis­ad­van­taged Peru­vian first-graders keep­ing up with their secu­ri­ty updates, trou­bleshoot­ing the less-than-stel­lar Win­dows wifi util­i­ty or shelling out for that upgrade to Vista.

Maybe those kids need oth­er things more than they need lap­tops, but it can’t hurt. In any case it’s hard to believe how bad­ly Intel man­aged this saga in terms of pub­lic rela­tions. Think of the chil­dren, guys!

The Future of Collaborative Culture?

wales3.jpgI just heard Jim­my Wales, founder of Wikipedia, speak­ing at Stan­ford Law School today. Wales is work­ing on some new projects that he hopes will har­ness the com­mu­ni­ty-dri­ven col­lab­o­ra­tion of Wikipedia. He’s already had some suc­cess in branch­ing out from the ency­clo­pe­dia idea with Wikia, which is a “wiki farm” com­pil­ing infor­ma­tion on a vari­ety of dif­fer­ent sub­jects (some of the most suc­cess­ful so far relate to video games).

What Wales spoke about today, how­ev­er, is a new col­lab­o­ra­tive search project. The con­cept is still in its ear­ly stages, it seems, but the idea would be to har­ness the intel­li­gence and ded­i­ca­tion of human beings to pro­duce search results sig­nif­i­cant­ly bet­ter than Google’s. This rais­es a few ques­tions:

Is Google bro­ken? It’s amaz­ing what Google pulls up, but maybe we’ve all got­ten so good at work­ing with an imper­fect sys­tem that we just tune out the spam and mis­in­ter­pre­ta­tions that still crop up.

Is a col­lab­o­ra­tive social mod­el the appro­pri­ate solu­tion to this prob­lem? Peo­ple are good at com­pil­ing ency­clo­pe­dias, but they may not be good at emu­lat­ing search rank algo­rithms. Also, Google is pow­ered by mil­lions of servers in dozens of data cen­ters over the world man­ag­ing petabytes of infor­ma­tion. In oth­er words, this may be a technology+money busi­ness, not a people+transparency busi­ness.

These issues aside, Wikipedia is one of the most amaz­ing things to come out of the whole Inter­net exper­i­ment, so I’m excit­ed to see what Wales comes up with. Has search become a basic ser­vice? Would it work bet­ter as an open-source sys­tem?

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New eBook Initiatives from Amazon and Google

bookreader2.jpgIn case you missed it, The New York Times pub­lished a piece yes­ter­day pre­view­ing two new efforts to bring elec­tron­ic books to the mass mar­ket. In Octo­ber, Amazon.com will roll out the Kin­dle (check out leaked pic­tures here), an ebook read­er, priced some­where between $400 to $500, that will wire­less­ly con­nect to an e‑book store on Amazon’s site, from which read­ers can down­load books in elec­tron­ic for­mat. (Think iTunes for ebooks.) Mean­while, Google will start “charg­ing users for full online access to the dig­i­tal copies of some books in its data­base” and share rev­enue with pub­lish­ers. The whole idea here is to dis­rupt the $35 bil­lion book mar­ket in much the same way that the Apple has dis­lo­cat­ed the music mar­ket with the iPod. But whether con­sumers will see dig­i­tal books as hav­ing com­pa­ra­ble advan­tages to the iPod remains TBD, and the doubters are cer­tain­ly out there. Read more here. And, in the mean­time, if you want a lot of free audio­books, check out our Audio­book Pod­cast Col­lec­tion.

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The Rise of the Cultureboxes, Part III: The iPhone

(Con­tin­ued from Part II)

iphoneThe most recent major for­ay into the world of cul­ture­box­es comes in an entire­ly dif­fer­ent size and mar­ket niche: the Apple iPhone. It may look dif­fer­ent, but it has all the hall­marks of a cul­ture­box. The iPhone wants to deliv­er video, audio and the best of the Web; it hopes to rev­o­lu­tion­ize its mar­ket; it requires month­ly ser­vice fees and a hefty price-tag to use ful­ly.

Just like Microsoft and Tivo, Apple has had some strug­gles in get­ting their new device to live up to its promis­es. The bat­ter­ies on many of the iPhones are not liv­ing up to expec­ta­tions and some stan­dard phone fea­tures seem to be miss­ing. The new phone pur­ports to com­bine the roles of iPod and cell phone more ele­gant­ly than any oth­er device.

Music. Video. Con­nec­tion. The Tivo, Xbox and iPhone all want to sell us cul­tur­al ser­vices through an inte­grat­ed sys­tem of dig­i­tal con­trol. Record or pur­chase con­tent from the autho­rized dig­i­tal store and watch it on the autho­rized device. All three com­pa­nies know that the suc­cess of their prod­uct depends on main­tain­ing a del­i­cate bal­ance between defend­ing the walls of their dig­i­tal king­doms and allow­ing in enough out­side con­tent to remain flex­i­ble in uncer­tain mar­kets. All three box­es can be hacked and manip­u­lat­ed, of course, but their man­u­fac­tur­ers are count­ing on the vast major­i­ty of cus­tomers to play along and pay along.

Just as the box-mak­ers strug­gle to cut deals with con­tent pro­duc­ers to make their dig­i­tal offer­ings appeal­ing to con­sumers, the “tra­di­tion­al” cul­ture indus­tries are des­per­ate­ly strug­gling to embrace new forms. The New York Times reviews videogames as well as plays, and just about every major media insti­tu­tion has launched some kind of blog, web video ser­vice or pod­cast so you can con­nect with the crit­ics on what­ev­er cul­ture­box you pre­fer.

Cul­ture served up on box­es is very dif­fer­ent from pub­lic per­for­mance or ephemer­al newsprint. We can save up hours and hours of it; we can car­ry it around or dupli­cate it. When we build up a library of music and videos, we own cul­tur­al objects in a way that was nev­er real­ly pos­si­ble before, when the best we could do was own per­ish­able phys­i­cal media. We can replay, refor­mat, share and col­late favorites, and we can use our rank­ings and rat­ings to find new works. A lot of the most excit­ing tech­ni­cal advances have had to do with con­nect­ing cul­ture­box­es, but that so far that con­nec­tiv­i­ty most­ly goes to pro­vid­ing bet­ter cul­ture for solo view­ing. The three devices dis­cussed here all hope to change that.

The reign of cul­ture­box­es is in many ways the per­son­al, dig­i­tal ver­sion of some­thing that hap­pened in the late 18th cen­tu­ry: The birth of the mod­ern muse­um. The idea was to gath­er art, knowl­edge and his­to­ry togeth­er and frame them appropriately—saving up cul­ture for you in vast mar­ble box­es. Today’s per­son­al cul­ture­box­es will nev­er replace the­ater or muse­um-going, but they extend the same promise of cul­tur­al lit­er­a­cy (have you fin­ished The Sopra­nos yet?). These days the promise is affil­i­at­ed with brand name dig­i­tal empo­ria.

Like the Xbox, Tivo, and iPhone, many of the first muse­ums want­ed to be every­thing for every­body, offer­ing vis­i­tors his­tor­i­cal relics, bio­log­i­cal spec­i­mens and strange devices in a mish­mash of art, sci­ence and hokum. No won­der the Xbox­es are on the fritz: they’re try­ing to cap­ture all our total­ly con­flict­ed inter­ests in just one device. Even­tu­al­ly we’ll fig­ure out what dig­i­tal con­tent real­ly belongs in our pock­et on a two-inch screen, what needs to stay in the liv­ing room, and what to keep out of the box entire­ly. I should have some time to think about it while my Xbox gets repaired.

The Rise of the Cultureboxes, Part 2: Tivo

xbox 360The online mag­a­zine Slate runs most of its arts and cul­ture sto­ries in a sec­tion called “Cul­ture­box.” Iron­i­cal­ly, it’s tak­en the con­sumer elec­tron­ics indus­try sev­er­al years to catch up, but now it seems like every new gad­get is mar­ket­ed as a cul­ture­box, from the shiny iPhone to the pio­neer­ing Tivo to the hot-run­ning Xbox 360. Man­u­fac­tur­ers, adver­tis­ers and pro­duc­ers every­where are think­ing about how to sell us sleek­er, bet­ter box­es and the media that go with them.

The trou­ble is, nobody is quite sure what the cul­ture­box should look like or what it should do. We can all agree on video, audio and some kind of stor­age func­tion. But do we want our media pock­et-sized or on a big screen? Is the goal to enter­tain us on the com­mute or to build up a library of cher­ished media objects? More impor­tant­ly, when we say “cul­ture” do we essen­tial­ly mean tele­vi­sion or the whole panoply of forms? Are cul­ture­box­es just TV by oth­er means or are there gen­uine­ly new cul­tur­al forms on the hori­zon?

Last week Microsoft announced that Xbox 360s are fail­ing in unprece­dent­ed num­bers: A dra­mat­ic exam­ple of Cul­ture­box Anx­i­ety Syn­drome. The new gen­er­a­tion of videogame con­soles allow us to do so much more than blast­ing aliens—video on demand, HD and Blu-Ray DVD play­back, online chat­ting and music library man­age­ment are just a few of the roles these par­tic­u­lar cul­ture­box­es want to serve. The com­plex­i­ty is clear­ly an over­load: the New York Times argues that the $1 bil­lion Microsoft is set­ting aside for this prob­lem implies that between a third and half of Xbox 360 con­soles could get the cul­ture­box blues. Now a high-lev­el Xbox exec­u­tive has announced his res­ig­na­tion, though few peo­ple think it’s a pun­ish­ment since the plat­form is gen­er­al­ly sell­ing well.

Per­haps I’m only writ­ing because I use all these gad­gets and my Xbox recent­ly suc­cumbed to “red ring of death” syn­drome. Iron­i­cal­ly, it only freezes up when I use it to load a videogame. But there is a broad­er issue here: the trans­for­ma­tion of cul­ture from some­thing we expe­ri­ence in con­cert halls, movie the­aters and oth­er shared pub­lic spaces into some­thing that we do on the couch or on the go.

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