Meet the Inventor of Karaoke, Daisuke Inoue, Who Wanted to “Teach the World to Sing”

Daisuke Inoue has been hon­ored with a rare, indeed almost cer­tain­ly unique com­bi­na­tion of lau­rels. In 1999, Time mag­a­zine named him among the “Most Influ­en­tial Asians of the Cen­tu­ry.” Five years lat­er he won an Ig Nobel Prize, which hon­ors par­tic­u­lar­ly strange and ris­i­ble devel­op­ments in sci­ence, tech­nol­o­gy, and cul­ture. Inoue had come up with the device that made his name decades ear­li­er, in the ear­ly 1970s, but its influ­ence has proven endur­ing still today. It is he whom his­to­ry now cred­its with the inven­tion of the karaoke machine, the assist­ed-singing device that the Ig Nobel com­mit­tee, award­ing its Peace Prize, described as “an entire­ly new way for peo­ple to learn to tol­er­ate each oth­er.”

The achieve­ment of an Ig Nobel recip­i­ent should be one that “makes peo­ple laugh, then think.” Over its half-cen­tu­ry of exis­tence, many have laughed at karaoke, espe­cial­ly as osten­si­bly prac­ticed by the drunk­en salary­men of its home­land. But upon fur­ther con­sid­er­a­tion, few Japan­ese inven­tions have been as impor­tant.

Hence its promi­nent inclu­sion in Japa­nol­o­gist Matt Alt’s recent book Pure Inven­tion: How Japan’s Pop Cul­ture Con­quered the World. As Alt tells its sto­ry, the karaoke machine emerged out of San­nomiya, Kobe’s red-light dis­trict, which might seem an unlike­ly birth­place — until you con­sid­er its “some four thou­sand drink­ing estab­lish­ments crammed into a clus­ter of streets and alleys just a kilo­me­ter in radius.”

In these bars Inoue worked as a hiki-katari, a kind of free­lance musi­cian who spe­cial­ized in “sing-alongs, retun­ing their performances­ on­ the ­fly­ to ­match ­the­ singing­ abil­i­ties ­and­ sobri­ety ­levels­ of pay­ing cus­tomers.” This was karaoke (the Japan­ese term means, lit­er­al­ly, “emp­ty orches­tra”) before karaoke as we know it. Inoue had mas­tered its rig­ors to such an extent that he became known as “Dr. Sing-along,” and the sheer demand for his ser­vices inspired him to cre­ate a kind of auto­mat­ic replace­ment he could send to extra gigs. The 8 Juke, as he called it, amount­ed to an 8‑track car stereo con­nect­ed to a micro­phone, reverb box, and coin slot. Pre-loaded with instru­men­tal cov­ers of bar-goers’ favorite songs, the 8 Jukes Inoue made soon start­ed tak­ing in more coins than they could han­dle.

“When I made the first Juke 8s, a broth­er-in-law sug­gest­ed I take out a patent,” Inoue said in a 2013 inter­view. “But at the time, I didn’t think any­thing would come of it.” Hav­ing assem­bled his inven­tion from off-the-shelf com­po­nents, he did­n’t think there was any­thing patentable about it, and unknown to him, at least one sim­i­lar device had already been built else­where in Japan. But what Inoue invent­ed, as Alt puts it, was “the total pack­age of hard­ware and cus­tom soft­ware that allowed karaoke to grow from a local fad into an enor­mous glob­al busi­ness.” Had it been patent­ed, says Inoue him­self, “I don’t think karaoke would have grown like it did.” Would it have grown to have, as Alt puts  it, “profound­ effects­ on­ the­ fantasy­ lives­ of­ Japanese­ and­ West­ern­ers ­both”? And would Inoue have found him­self onstage more than 30 years lat­er at the Ig Nobels, lead­ing a crowd of Amer­i­cans in a round of “I’d Like to Teach the World to Sing”?

via Messy Nessy

Relat­ed Con­tent:

Author Rob Sheffield Picks Karaoke Songs for Famous Authors: Imag­ine Wal­lace Stevens Singing the Vel­vet Underground’s “Sun­day Morn­ing”

Japan­ese Bud­dhist Monk Cov­ers Ramones’ “Teenage Lobot­o­my,” “Queen’s “We Will Rock You,” Bea­t­les’ “Yel­low Sub­ma­rine” & More

The 10 Com­mand­ments of Chindōgu, the Japan­ese Art of Cre­at­ing Unusu­al­ly Use­less Inven­tions

This Man Flew to Japan to Sing ABBA’s “Mam­ma Mia” in a Big Cold Riv­er

Karaoke-Style, Stephen Col­bert Sings and Struts to The Rolling Stones’ “Brown Sug­ar”

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities, the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Art Historian Provides Hilarious & Surprisingly Efficient Art History Lessons on TikTok

@_theiconoclassIf youse come at me again for my Aus­tralian pro­nun­ci­a­tion I swear 😂 #arthis­to­ry #arthis­to­ry­tik­tok #baroque♬ orig­i­nal sound — AyseD­eniz

Art His­to­ri­an Mary McGillivray believes art appre­ci­a­tion is an acquired skill. Her Tik­Tok project, The Icon­o­class, is bring­ing those lack­ing for­mal art his­to­ry edu­ca­tion up to speed.

The 25-year-old Aus­tralian’s pithy obser­va­tions dou­ble as sur­pris­ing­ly stur­dy mnemon­ics, use­ful for nav­i­gat­ing world class col­lec­tions both live and online.

Some high­lights from her whirl­wind guide to the Baroque peri­od, above:

If it looks like the chaos after black­out where every­one is stum­bling around in the dark under one soli­tary emer­gency light, it’s a Car­avag­gio.

If there’s at least one per­son look­ing to the cam­era like they’re on The Office, it’s a Velázquez.

If there’s a room with some nice fur­ni­ture, a win­dow, and some women just going about their every­day busi­ness, it’s a Ver­meer.

Rather than the tra­di­tion­al chrono­log­i­cal pro­gres­sion, McGillivray mix­es and match­es, often in response to com­ments and Patre­on requests.

When a com­menter on the Baroque Tik­Tok took umbrage that she referred to Artemisia Gen­tileschi by first name only, McGillivray fol­lowed up with an edu­ca­tion­al video explain­ing the con­ven­tion from the 17th-cen­tu­ry per­spec­tive.

@_theiconoclassReply to @rajendzzz her dad was hot, com­ment if you agree #baroque #artemisia #arthis­to­ryclass♬ Guilty Love — Lady­hawke & Broods

At the urg­ing of a Patre­on sub­scriber, she leaps across four cen­turies to dis­cov­er an unex­pect­ed kin­ship between Cubism and Renais­sance painters, using George Braque’s Man with a Gui­tar and San­dro Botticelli’s Four Scenes from the Ear­ly Life of Saint Zeno­bius. One is attempt­ing to escape the shack­les of per­spec­tive by show­ing sur­faces not vis­i­ble when regard­ing a sub­ject from a sin­gle point. The oth­er is using a sin­gle space to depict mul­ti­ple moments in a subject’s life simul­ta­ne­ous­ly.

@_theiconoclass#arthis­to­ry #arthis­to­ry­tik­tok #renais­sance #cubism #medievaltik­tok♬ orig­i­nal sound — Fin­ian Hack­ett

McGillivray is will­ing to be seen learn­ing along with her fol­low­ers. She’s open about the fact that she prefers Giot­to and Fra Angeli­co to con­tem­po­rary art (as per­haps befits an art his­to­ri­an whose face is more 1305 than 2021). Artist Dominic White’s wear­able, envi­ron­men­tal sculp­ture Hood­ie Empa­thy Suit does­n’t do much for her until a con­ver­sa­tion with the exhibit­ing gallery’s direc­tor helps ori­ent her to White’s objec­tives.

@_theiconoclassWant to see me tack­le more con­tem­po­rary art? Big thanks to @mprg_vic ❤️🪶#arthis­to­ry­tik­tok #arthis­to­ry #con­tem­po­rar­yart #art­gallery♬ orig­i­nal sound — Mary McGillivray

She tips her hand in an inter­view with Pedes­tri­an TV:

I’m not very inter­est­ed in decid­ing what is art and what isn’t. The whole “what is art” ques­tion has nev­er been very impor­tant to me. The ques­tions I pre­fer to ask are: Why was this image made?

She rec­om­mends art crit­ic John Berg­er’s 1972 four-part series Ways of See­ing to fans eager to expand beyond the Icon­o­class:

It’s got all the things you would expect from a 1970s BBC pro­duc­tion – wide col­lared shirts, long hair, smok­ing on tele­vi­sion – plus some of the most influ­en­tial insights into how we look at art and also how we look at the world around us.

Watch Mary McGillivray’s The Icon­o­class here. Sup­port her Patre­on here.

@_theiconoclassWant a part two? 😏😘 #arthis­to­ry­tik­tok #arthis­to­ry­ma­jor #learnon­tik­tok♬ Rasputin (Sin­gle Ver­sion) — Boney M.

via Bored Pan­da

Relat­ed Con­tent: 

Free Art & Art His­to­ry Cours­es

One Minute Art His­to­ry: Cen­turies of Artis­tic Styles Get Packed Into a Short Exper­i­men­tal Ani­ma­tion

An Intro­duc­tion to 100 Impor­tant Paint­ings with Videos Cre­at­ed by Smarthis­to­ry

Steve Mar­tin on How to Look at Abstract Art

Ayun Hal­l­i­day is an author, illus­tra­tor, the­ater mak­er and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine.  Join her June 7 for a Necro­mancers of the Pub­lic Domain: The Peri­od­i­cal Cica­da, a free vir­tu­al vari­ety hon­or­ing the 17-Year Cicadas of Brood X. Fol­low her @AyunHalliday.

Leonardo da Vinci Designs the Ideal City: See 3D Models of His Radical Design

Le Cor­busier, Frank Lloyd WrightRay Brad­bury: they and oth­er 20th-cen­tu­ry nota­bles all gave seri­ous thought to the ide­al city, what it would include and what it would exclude. To that extent we could describe them, in 21st-cen­tu­ry par­lance, as urban­ists. But the roots of the dis­ci­pline — or area of research, or pro­fes­sion, or obses­sion — we call urban­ism run all the way back to the 15th cen­tu­ry. At that time, ear­ly in the Euro­pean Renais­sance, thinkers were recon­sid­er­ing a host of con­di­tions tak­en for grant­ed in the medieval peri­od, from man’s place in the uni­verse (and indeed the uni­verse itself) to the dis­pos­al of his garbage. Few of these fig­ures thought as far ahead, or across as many fields as Leonar­do da Vin­ci.

In addi­tion to his accom­plish­ments in art, sci­ence, engi­neer­ing, and archi­tec­ture, the quin­tes­sen­tial “Renais­sance man” also tried his hand at urban­ism. More specif­i­cal­ly, he includ­ed in his note­books designs for what he saw as an ide­al city. “Leonar­do was 30 when he moved to Milan in around 1482,” writes Engi­neer­ing and Tech­nol­o­gy’s Hilary Clarke.

“The city he found was a crowd­ed medieval war­ren of build­ings, with no san­i­ta­tion. Soon after the young painter had arrived, it was hit by an out­break of the bubon­ic plague that killed 50,000 peo­ple — more than a third of the city’s pop­u­la­tion at the time.” This could well have prompt­ed him to draw up his plan, which dates between 1487 and 1490, for a clean­er and more effi­cient urban envi­ron­ment.

While it would­n’t have been par­tic­u­lar­ly hard to envi­sion a less dirty and dis­or­dered set­ting than the late medieval Euro­pean city, Leonar­do, true to form, per­formed a thor­ough­go­ing act of reimag­i­na­tion. “Draw­ing on the knowl­edge he had gained from study­ing Milan’s canals, Leonar­do want­ed to use water to con­nect the city like a cir­cu­la­to­ry sys­tem,” writes Clarke, who adds that Leonar­do was also study­ing human anato­my at the time. “His ide­al town-plan­ning prin­ci­ple was to have a mul­ti-tiered city, which also includ­ed an under­ground water­way to flush away efflu­ent.” The top tier would have all the hous­es, squares and oth­er pub­lic build­ings; “the bot­tom tier was for the poor, goods and traf­fic — hors­es and carts — and ran on the same lev­el as the canals and basins, so wag­ons could be eas­i­ly offloaded.”

Though its ambi­tion would have seemed fan­tas­ti­cal in the 15th cen­tu­ry, Leonar­do’s city plan every­where mar­shals his con­sid­er­able engi­neer­ing knowl­edge to address prac­ti­cal prob­lems. He had a real loca­tion in mind — along the Tici­no Riv­er, which runs through mod­ern-day Italy and Switzer­land — and planned details right down to the spi­ral stair­cas­es in every build­ing. He insist­ed on spi­rals, Clarke notes, “because they lacked cor­ners, mak­ing it hard­er for men to uri­nate,” but they also add an ele­gance to his vision of the ver­ti­cal city, a notion that strikes us as obvi­ous today but was unknown then. Of course, Leonar­do was a man ahead of his time, and the 3D-ren­dered and phys­i­cal mod­els of his ide­al city in these videos from the Ide­al Spaces Work­ing Group and Italy’s Museo Nazionale del­la Scien­za e del­la Tec­nolo­gia Leonar­do da Vin­ci make one won­der if his plan would­n’t look both allur­ing and impos­si­bly rad­i­cal to urban­ists even today.

Relat­ed Con­tent:

How Leonar­do da Vin­ci Drew an Accu­rate Satel­lite Map of an Ital­ian City (1502)

The Medieval City Plan Gen­er­a­tor: A Fun Way to Cre­ate Your Own Imag­i­nary Medieval Cities

Frank Lloyd Wright Designs an Urban Utopia: See His Hand-Drawn Sketch­es of Broad­acre City (1932)

Denmark’s Utopi­an Gar­den City Built Entire­ly in Cir­cles: See Astound­ing Aer­i­al Views of Brønd­by Have­by

The Utopi­an, Social­ist Designs of Sovi­et Cities

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities, the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Hear the Earliest Recorded Customer Complaint Letter: From Ancient Sumeria 1750 BC

Three-thou­sand, sev­en-hun­dred, and sev­en­ty-one years ago, in the city of Dil­mun, near Ur in Mesopotamia, there was a mer­chant named Ea-nasir. His busi­ness was in sell­ing met­al ingots that he pur­chased in the Per­sian Gulf. Was he a good mer­chant? Not accord­ing to one of his cus­tomers, Nan­ni. If Yelp had exist­ed back in 1750 BC, Nan­ni would def­i­nite­ly have giv­en Ea-nasir a one-star review.

We know this because Nanni’s com­plaint about Ea-nasir, writ­ten in Akka­di­an cuneiform, still exists. The tiny 4.5x2x1 inch tablet is cur­rent­ly on dis­play at the British Muse­um, and was dis­cov­ered by archae­ol­o­gist Sir Leonard Woo­ley in his 1920s exca­va­tion of Ur.

In the video above, you can hear Nanni’s com­plaint come to life.

Ea-nasir had agreed to sell cop­per ingots to Nan­ni, who sent a ser­vant with some mon­ey to pick them up. Not only were the ingots of low qual­i­ty, but Ea-nasir was rude to the ser­vant, giv­ing him the ol’ “take it or leave it” treat­ment. And not only that, but the ser­vant had to trav­el through ene­my ter­ri­to­ry. And for all the things Nanni’s done for Ea-nasir! (You can just imag­ine Nan­ni pick­ing out a fresh clay tablet and get­ting down to some furi­ous cuneiformin’.)

This read­ing brings out some of the haughty anger from Nanni’s com­plaint, but I won­der if it is being too nice. Maybe Voic­es of the Past should hire a New York cab­bie to have a go the next time they find some sev­er­al-mil­len­nia-old ephemera from Ea-nasir’s for­mer busi­ness quar­ters. We don’t know if Nan­ni ever set­tled his dis­pute, but appar­ent­ly he wasn’t the only one.

The room that Sir Leonard exca­vat­ed con­tained many com­plaints from many cus­tomers, includ­ing sev­er­al back and forths from frus­trat­ed peo­ple all over Mesopotamia. Accord­ing to this Forbes arti­cle, Ea-nasir did have a legit prof­itable busi­ness once, but as his debt grew, the cred­i­tors came call­ing, and he began to stiff peo­ple. What makes Nanni’s let­ter stand out is that he used both the front and back of the tablet to write his with­er­ing assess­ment. We’ve all seen those kind of let­ters.

The full text from Nan­ni reads:

Now, when you had come, you spoke say­ing thus: ‘I will give good ingots to Gim­il-Sin’; this you said to me when you had come, but you have not done it. You have offered bad ingots to my mes­sen­ger, say­ing ‘If you will take it, take it; if you will not take it, go away.’ Who am I that you are treat­ing me in this man­ner — treat­ing me with such con­tempt? and that between gen­tle­men such as we are. I have writ­ten to you to receive my mon­ey, but you have neglect­ed [to return] it. Repeat­ed­ly you have made them [mes­sen­gers] return to me emp­ty-hand­ed through for­eign coun­try. Who is there amongst the Dil­mun traders who has act­ed against me in this way? You have treat­ed my mes­sen­ger with con­tempt. And fur­ther with regard to the sil­ver that you have tak­en with you from my house you make this dis­cus­sion. And on your behalf I gave 18 tal­ents of cop­per to the palace, and Sumi-abum also gave 18 tal­ents of cop­per, apart from the fact that we issued the sealed doc­u­ment to the tem­ple of Samas. With regard to that cop­per, as you have treat­ed me, you have held back my mon­ey in a for­eign ter­ri­to­ry, although you are oblig­at­ed to hand it over to me intact. You will learn that here in Ur I will not accept from you cop­per that is not good. In my house, I will choose and take the ingots one by one. Because you have treat­ed me with con­tempt, I shall exer­cise against you my right of select­ing the cop­per.

It’s kind of com­fort­ing in its own weird way, know­ing that find­ing a good busi­ness you can trust has been an eter­nal quest, whether you’re try­ing to get a refund from eBay or look­ing at some low qual­i­ty ingots and deal­ing with a very annoyed ser­vant.

Relat­ed Con­tent:

Cam­bridge Uni­ver­si­ty Pro­fes­sor Cooks 4000-Year-Old Recipes from Ancient Mesopotamia, and Lets You See How They Turned Out

Hear The Epic of Gil­gamesh Read in the Orig­i­nal Akka­di­an and Enjoy the Sounds of Mesopotamia

Dic­tio­nary of the Old­est Writ­ten Language–It Took 90 Years to Com­plete, and It’s Now Free Online

Ted Mills is a free­lance writer on the arts who cur­rent­ly hosts the Notes from the Shed pod­cast and is the pro­duc­er of KCR­W’s Curi­ous Coast. You can also fol­low him on Twit­ter at @tedmills, and/or watch his films here.

The Creation & Restoration of Notre-Dame Cathedral, Animated

With The Hunch­back of Notre-Dame, Vic­tor Hugo intend­ed less to tell a sto­ry than to mount a defense of Goth­ic archi­tec­ture, which in the ear­ly 19th cen­tu­ry was being demol­ished in cities all across France. The book’s orig­i­nal pur­pose is more clear­ly reflect­ed by its orig­i­nal title, Notre-Dame de Paris. 1482, and the tit­u­lar medieval cathe­dral’s impor­tance to the cap­i­tal for near­ly two cen­turies now owes a great deal to the nov­el­ist’s advo­ca­cy. Hugo would no doubt be pleased by the effort that has gone into pre­serv­ing Notre-Dame into the 21st cen­tu­ry, share in the feel­ings of dev­as­ta­tion that fol­lowed the fire of April 2019, and admire the spir­it that moti­vat­ed com­mence­ment of the restora­tion work imme­di­ate­ly there­after.

Or rather, the com­mence­ment of the sta­bi­liza­tion work imme­di­ate­ly there­after: giv­en the extent of the dam­age, the then-674-year-old struc­ture had first to be made safe to restore. The AFP News Agency video above explains and visu­al­izes that process, a com­plex and dif­fi­cult one in itself. The first pri­or­i­ty was to pro­tect the exposed areas of the cathe­dral from the ele­ments and shore up their fly­ing but­tress­es (a sig­na­ture struc­tur­al ele­ment of Goth­ic archi­tec­ture) to pre­vent col­lapse.

Melt­ed togeth­er by the fire, sec­tions of scaf­fold­ing that had been set up for pre­vi­ous restora­tion work also posed con­sid­er­able dif­fi­cul­ties to remove with­out harm­ing the build­ing. As for the rub­ble heaped inside, sort­ing through it required con­duct­ing a 3D scan, then bring­ing in remote-con­trolled robots and a team of archae­ol­o­gists.

“I saw the dis­as­ter unfold­ing before me,” says one such archae­ol­o­gist, Olivi­er Puaux, in the Radio France Inter­na­tionale video just above. “It was so sad that I went home before the spire fell.” But just a month lat­er he returned to work on the ambi­tious restora­tion project, sev­er­al of whose work­ers appear to share their expe­ri­ence with its chal­lenges, dan­gers, and per­haps unex­pect­ed learn­ing oppor­tu­ni­ties. Remov­ing and sort­ing through all the fall­en wood, stone, and oth­er mate­ri­als — some of which came through the blaze in re-usable con­di­tion — has pro­vid­ed new insights into the cathe­dral’s con­struc­tion. Even its very nails, says Puaux, turn out on close inspec­tion to be “very large, very well forged.” As dis­tressed as Vic­tor Hugo may have felt about Notre-Dame’s future, its orig­i­nal builders were sure­ly con­fi­dent that they were cre­at­ing a sur­vivor.

Relat­ed Con­tent:

How Dig­i­tal Scans of Notre Dame Can Help Archi­tects Rebuild the Burned Cathe­dral

A Vir­tu­al Time-Lapse Recre­ation of the Build­ing of Notre Dame (1160)

Paris in Beau­ti­ful Col­or Images from 1890: The Eif­fel Tow­er, Notre Dame, The Pan­théon, and More (1890)

Notre Dame Cap­tured in an Ear­ly Pho­to­graph, 1838

Take an Aer­i­al Tour of Medieval Paris

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities, the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Real D‑Day Landing Footage, Enhanced & Colorized with Artificial Intelligence (June 6, 1944)


Steven Spiel­berg’s Sav­ing Pri­vate Ryan drew great acclaim for its har­row­ing depic­tion of “D‑Day,” the 1944 Allied land­ing oper­a­tion that proved a deci­sive blow against Nazi Ger­many. More specif­i­cal­ly, Spiel­berg and his cre­ators recre­at­ed the land­ing on Oma­ha Beach, one of five code-named stretch­es of the Nor­mandy coast. The video above depicts the land­ing on anoth­er, Juno Beach. This, its uploader stress­es, “is not the famous movie D‑day the Sixth of June but actu­al and real footage.” No won­der it feels more real­is­tic than that 1956 Hen­ry Koster spec­ta­cle — and, in anoth­er way, more so than Spiel­berg’s pic­ture, whose use of not just col­or and widescreen dimen­sions but advanced visu­al effects made World War II vis­cer­al in a way even those who’d nev­er seen com­bat could feel.

The tak­ing of Oma­ha Beach was assigned to the Unit­ed States Army, with sup­port from the U.S. Coast Guard as well as the U.S., British, Cana­di­an and Free French navies. As such, it made a suit­able inclu­sion indeed for an Amer­i­can war sto­ry like Sav­ing Pri­vate Ryan. Juno Beach, how­ev­er, was pri­mar­i­ly a Cana­di­an job: that coun­try’s army land­ed there under sup­port from the Roy­al Cana­di­an Navy (with addi­tion­al help from sev­er­al oth­er Allied navies).

As on Oma­ha Beach, the troops who first land­ed on Juno Beach came under heavy Ger­man fire and sus­tained seri­ous casu­al­ties. But with­in two hours the Allied forced man­aged to over­come these coastal defens­es and began mak­ing their way inland — a direc­tion in which the 3rd Cana­di­an Infantry Divi­sion man­aged to push far­ther than any of D‑Day’s oth­er land­ing forces.

These Juno Beach D‑Day clips ben­e­fit from a tech­nol­o­gy unavail­able even in Sav­ing Pri­vate Ryan’s day: arti­fi­cial intel­li­gence-based enhance­ment and col­oriza­tion process­es. Orig­i­nal­ly shot in black-and-white like most (but not all) Army footage of the 1940s, it’s been “motion-sta­bi­lized, con­trast- and bright­ness-enhanced, de-noised, upscaled, restored to full HD and arti­fi­cial­ly col­orized.” The result looks crisp enough that any­one with­out first-hand mem­o­ries of the West­ern Front — a gen­er­a­tion, alas, now fast leav­ing the stage — may well for­get that it isn’t a war film but a film of war. None of the par­tic­i­pants are re-enac­tors: not the Allied troops board­ing their boats by the hun­dreds, not Gen­er­al Dwight D. Eisen­how­er, not the Ger­man pris­on­ers of war, and cer­tain­ly not the wound­ed and dead. What’s more, none of their actions are rehearsed: as the 77th anniver­sary of D‑Day approach­es, we should remem­ber that, what­ev­er the brav­ery on their faces, not one of these men could have felt assured of vic­to­ry.

Relat­ed Con­tent:

The Nor­mandy Inva­sion Cap­tured on 16 mm Kodachrome Film (1944)

Pho­to Archive Lets You Down­load 4,300 High-Res Pho­tographs of the His­toric Nor­mandy Inva­sion

Watch Col­orized 1940s Footage of Lon­don after the Blitz: Scenes from Trafal­gar Square, Pic­cadil­ly Cir­cus, Buck­ing­ham Palace & More

Dra­mat­ic Col­or Footage Shows a Bombed-Out Berlin a Month After Germany’s WWII Defeat (1945)

Bryan Cranston Nar­rates the Land­ing on Oma­ha Beach on the 75th Anniver­sary of the D‑Day Inva­sion

David Lynch Recounts His Sur­re­al Dream of Being a Ger­man Solid­er Dying on D‑Day

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities, the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Learn to Play Senet, the 5,000-Year Old Ancient Egyptian Game Beloved by Queens & Pharaohs

Senet gam­ing board inscribed for Amen­hotep III with sep­a­rate slid­ing draw­er, via Wiki­me­dia Com­mons

Games don’t just pass the time, they enact bat­tles of wits, proxy wars, train­ing exer­cis­es…. And his­tor­i­cal­ly, games are cor­re­lat­ed with, if not insep­a­ra­ble from, forms of div­ina­tion and occult knowl­edge. We might point to the ancient prac­tice of “astra­ga­lo­man­cy,” for exam­ple: read­ing one’s fate in ran­dom throws of knuck­le­bones, which were the orig­i­nal dice. Games played with bones or dice date back thou­sands of years. One of the most pop­u­lar of the ancient world, the Egypt­ian Senet, may not be the old­est known, but it could be “the orig­i­nal board game of death,” Col­in Bar­ras writes at Sci­ence, pre­dat­ing the Oui­ja board by mil­len­nia.

Begin­ning as “a mere pas­time,” Senet evolved “over near­ly 2 mil­len­nia… into a game with deep links to the after­life, played on a board that rep­re­sent­ed the under­world.” There’s no evi­dence the Egyp­tians who played around 5000 years ago believed the game’s dice rolls meant any­thing in par­tic­u­lar.

Over the course of a few hun­dred years, how­ev­er, images of Senet began appear­ing in tombs, show­ing the dead play­ing against sur­viv­ing friends and fam­i­ly. “Texts from the time sug­gest the game had begun to be seen as a con­duit through which the dead could com­mu­ni­cate with the liv­ing” through moves over a grid of 30 squares arranged in three rows of ten.

Fac­sim­i­le copy of ca. 1279–1213 B.C. paint­ing of Queen Nefer­ti­ti play­ing Senet, via the Met­ro­pol­i­tan Muse­um of Art

“Beloved by such lumi­nar­ies as the boy pharaoh Tutankhamun and Queen Nefer­tari, wife of Ramess­es II,” Meilan Sol­ly notes at Smith­son­ian, Senet was played on “ornate game boards, exam­ples of which still sur­vive today.” (Four boards were found in Tut’s tomb.) “Those with few­er resources at their dis­pos­al made do with grids scratched on stone sur­faces, tables or the floor.” As the game became a tool for glimps­ing one’s fate, its last five spaces acquired hiero­glyph­ics sym­bol­iz­ing “spe­cial play­ing cir­cum­stances. Pieces that land­ed in square 27’s ‘waters of chaos,’ for exam­ple, were sent all the way back to square 15 — or removed from the board entire­ly,” sort of like hit­ting the wrong square in Chutes and Lad­ders.

Senet game­play was com­pli­cat­ed. “Two play­ers deter­mined their moves by throw­ing cast­ing sticks or bones,” notes the Met. The object was to get all of one’s pieces across square 30 — each move rep­re­sent­ed an obsta­cle to the after­life, tri­als Egyp­tians believed the dead had to endure and pass or fail (the game’s name itself means “pass­ing”). “Because of this con­nec­tion, senet was not just a game; it was also a sym­bol for the strug­gle to obtain immor­tal­i­ty, or end­less life,” as well as a means of under­stand­ing what might get in the way of that goal.

The game’s rules like­ly changed with its evolv­ing pur­pose, and might have been played sev­er­al dif­fer­ent ways over the course 2500 years or so. As Bran­deis Uni­ver­si­ty pro­fes­sor Jim Stor­er notes in an expla­na­tion of pos­si­ble game­play, “the exact rules are not known; schol­ars have stud­ied old draw­ings to spec­u­late on the rules” — hard­ly the most reli­able guide. If you’re inter­est­ed, how­ev­er, in play­ing Senet your­self, res­ur­rect­ing, so to speak, the ancient tra­di­tion for fun or oth­er­wise, you can eas­i­ly make your own board. Storer’s pre­sen­ta­tion of what are known as Jequier’s Rules can be found here. For anoth­er ver­sion of Senet play, see the video above from Egyp­tol­ogy Lessons.

Relat­ed Con­tent: 

Watch a Playthrough of the Old­est Board Game in the World, the Sumer­ian Roy­al Game of Ur, Cir­ca 2500 BC

A Brief His­to­ry of Chess: An Ani­mat­ed Intro­duc­tion to the 1,500-Year-Old Game

A 3,000-Year-Old Painter’s Palette from Ancient Egypt, with Traces of the Orig­i­nal Col­ors Still In It

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

How the Survivors of Pompeii Escaped Mount Vesuvius’ Deadly Eruption: A TED-Ed Animation Tells the Story

We tend to imag­ine Pom­peii as a city frozen in time by the erup­tion of Mount Vesu­vius, inhab­i­tants and all, but most Pom­pei­ians actu­al­ly sur­vived the dis­as­ter. “The vol­cano’s molten rock, scorch­ing debris and poi­so­nous gas­es killed near­ly 2,000 peo­ple” in Pom­peii and near­by Her­cu­la­neum, writes Live Sci­ence’s Lau­ra Geggel. Of the 15,000 and 20,000 peo­ple in total who’d lived there, “most stayed along the south­ern Ital­ian coast, reset­tling in the com­mu­ni­ties of Cumae, Naples, Ostia and Pute­oli,” accord­ing to the lat­est archae­o­log­i­cal research. Vesu­vius may have made refugees of them, but his­to­ry has revealed that they made the right choice.

Pom­pei­ians in par­tic­u­lar, as the TED-Ed les­son above depicts it, faced three choic­es: “seek shel­ter, escape to the south on foot, or flee to the west by sea,” the lat­ter made a viable propo­si­tion by the town’s loca­tion near the coast.

The video’s ani­ma­tion (script­ed by archae­ol­o­gy Gary Devore) dra­ma­tizes the fates of three sib­lings, Lucius, Mar­cus, and Fabia, on that fate­ful day in A.D. 79. “Fabia and her broth­ers dis­cuss the recent tremors every­one’s been feel­ing,” says the nar­ra­tor. “Lucius jokes that there’ll always be work for men who rebuild walls in Pom­peii.” It is then that the long-rum­bling Vesu­vius emits a “deaf­en­ing boom,” then spews “smoke, ash, and rock high into the air.”

Gath­er­ing up his own fam­i­ly from Her­cu­la­neum, Mar­cus goes sea­ward, but the waves are “brim­ming with vol­canic mat­ter, mak­ing it impos­si­ble for boats to nav­i­gate close enough to shore.” As sub­se­quent phas­es of the erup­tion fur­ther dev­as­tate the towns, the luck­less Lucius finds him­self entombed in the room where he’d been await­ing his fiancée. Shel­ter­ing with her hus­band and daugh­ters, and hear­ing the roof of her home “groan under the weight of vol­canic debris,” Fabia alone makes the choice to join the stream of human­i­ty walk­ing south­east, away from the vol­cano. This sounds rea­son­able, although when Wired’s Cody Cas­sidy asks Uni­ver­si­ty of Naples Fed­eri­co II foren­sic anthro­pol­o­gist Pier Pao­lo Petrone to rec­om­mend the best course of action, the expert sug­gests flee­ing to the north, toward Her­cu­la­neum and final­ly Naples — and more imme­di­ate­ly, toward Vesu­vius.

“The road between Pom­peii and Naples was well main­tained,” Petrone tells Cas­sidy, “and the writ­ten records of those who sur­vived sug­gest that most of the suc­cess­ful escapees went north — while most of the bod­ies of the attempt­ed escapees (who admit­ted­ly left far too late) have been found to the south.” Should you find your­self walk­ing the thir­teen miles between between Pom­peii and Naples in the midst of a vol­canic erup­tion, you should “avoid overex­er­tion and take any oppor­tu­ni­ty to drink fresh water.” As Petrone writes, “only those who man­aged to under­stand from the begin­ning the grav­i­ty of the sit­u­a­tion” — the Fabi­as, in oth­er words — “escaped in time.” The likes of Mount Vesu­vius would seem to rank low on the list of dan­gers fac­ing human­i­ty today, but near­ly two mil­len­nia after Pom­peii, it is, after all, still active.

Relat­ed Con­tent:

Watch the Destruc­tion of Pom­peii by Mount Vesu­vius, Re-Cre­at­ed with Com­put­er Ani­ma­tion (79 AD)

See the Expan­sive Ruins of Pom­peii Like You’ve Nev­er Seen Them Before: Through the Eyes of a Drone

High-Res­o­lu­tion Walk­ing Tours of Italy’s Most His­toric Places: The Colos­se­um, Pom­peii, St. Peter’s Basil­i­ca & More

Archae­ol­o­gists Dis­cov­er an Ancient Roman Snack Bar in the Ruins of Pom­peii

How Ancient Scrolls, Charred by the Erup­tion of Mount Vesu­vius in 79 AD, Are Now Being Read by Par­ti­cle Accel­er­a­tors, 3D Mod­el­ing & Arti­fi­cial Intel­li­gence

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities, the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

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