Buckminster Fuller Documented His Life Every 15 Minutes, from 1920 Until 1983

If you’ve heard of Buck­min­ster Fuller, you’ve almost cer­tain­ly heard the word “Dymax­ion.” Despite its strong pre-Space Age redo­lence, the term has some­how remained com­pelling into the 21st cen­tu­ry. But what does it mean? When Fuller, a self-described “com­pre­hen­sive, antic­i­pa­to­ry design sci­en­tist,” first invent­ed a house meant prac­ti­cal­ly to rein­vent domes­tic liv­ing, Chicago’s Mar­shall Field and Com­pa­ny depart­ment store put a mod­el on dis­play. The com­pa­ny “want­ed a catchy label, so it hired a con­sul­tant, who fash­ioned ‘dymax­ion’ out of bits of ‘dynam­ic,’ ‘max­i­mum,’ and ‘ion,’ ” writes The New York­er’s Eliz­a­beth Kol­bert in a piece on Fuller’s lega­cy. “Fuller was so tak­en with the word, which had no known mean­ing, that he adopt­ed it as a sort of brand name.” After the Dymax­ion House came the Dymax­ion Vehi­cle, the Dymax­ion Map, and even the two-hour-a-day Dymax­ion Sleep Plan.

“As a child, Fuller had assem­bled scrap­books of let­ters and news­pa­per arti­cles on sub­jects that inter­est­ed him,” Kol­bert writes. “When, lat­er, he decid­ed to keep a more sys­tem­at­ic record of his life, includ­ing every­thing from his cor­re­spon­dence to his dry-clean­ing bills, it became the Dymax­ion Chronofile.” The Dymax­ion Chronofile now resides in the R. Buck­min­ster Fuller Col­lec­tion at Stan­ford Uni­ver­si­ty, a place that has mer­it­ed the atten­tion of no less a guide to the fas­ci­nat­ing cor­ners of the world than Atlas Obscu­ra.

“The files go back to when he was four-years-old, but he only seri­ous­ly start­ed the archive in 1917,” writes that site’s Alli­son C. Meier. “From then until his death in 1983 he col­lect­ed every­thing from each day, with ingo­ing and out­go­ing cor­re­spon­dence, news­pa­per clip­pings, draw­ings, blue­prints, mod­els, and even the mun­dane ephemera like dry clean­ing bills.” Fuller added to the Dymax­ion Chronofile not just every day but, from the year 1920 until his death in 1983, every fif­teen min­utes.

In 1962 Fuller described the Dymax­ion Chronofile as what would hap­pen “if some­body kept a very accu­rate record of a human being, going through the era from the Gay ’90s, from a very dif­fer­ent kind of world through the turn of the cen­tu­ry — as far into the twen­ti­eth cen­tu­ry as you might live.” Using him­self as the case sub­ject for the project (as he did for many projects, which led him to nick­name him­self “Guinea Pig B”) meant that “I could not be judge of what was valid to put in or not. I must put every­thing in, so I start­ed a very rig­or­ous record.” Open Cul­ture’s own Ted Mills has writ­ten else­where about the rig­ors of stor­ing and main­tain­ing that record in archive form over the decades since Fuller’s death, and now, as with so much Fuller did, the Dymax­ion Chronofile stands as both a com­pelling odd­i­ty and proof of real, if askew, pre­science. After all, how many of us have tak­en to doc­u­ment­ing our own lives online with near­ly equal inten­si­ty — and how many of us do it even more often than every fif­teen min­utes?

Relat­ed Con­tent:

Buck­min­ster Fuller’s Dymax­ion Sleep Plan: He Slept Two Hours a Day for Two Years & Felt “Vig­or­ous” and “Alert”

Buck­min­ster Fuller’s Map of the World: The Inno­va­tion that Rev­o­lu­tion­ized Map Design (1943)

Watch the Mak­ing of the Dymax­ion Globe: A 3‑D Ren­der­ing of Buck­min­ster Fuller’s Rev­o­lu­tion­ary Map

A Har­row­ing Test Dri­ve of Buck­min­ster Fuller’s 1933 Dymax­ion Car: Art That Is Scary to Ride

Bet­ter Liv­ing Through Buck­min­ster Fuller’s Utopi­an Designs: Revis­it the Dymax­ion Car, House, and Map

Every­thing I Know: 42 Hours of Buck­min­ster Fuller’s Vision­ary Lec­tures Free Online (1975)

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Researchers Recreate the Sounds Worshippers Heard in the Mosque of Cordoba Over 1,200 Years Ago

As we know from con­ver­sa­tions in sub­way tun­nels or singing in the show­er, dif­fer­ent kinds of spaces and build­ing mate­ri­als alter the qual­i­ty of a sound. It’s a sub­ject near and dear to archi­tectsmusi­cians, and com­posers. The rela­tion­ship between space and sound also cen­tral­ly occu­pies the field of “Acoustic Arche­ol­o­gy.” But here, an unusu­al prob­lem presents itself. How can we know how music, voice, and envi­ron­men­tal sound behaves in spaces that no longer exist?

More specif­i­cal­ly, writes EurekAltert!, the ques­tion that faced researchers at the Uni­ver­si­ty of Seville was “how did words or the rain sound inside the Mosque of Cor­do­ba in the time of Abd al-Rah­man I?” The founder of an Iber­ian Mus­lim dynasty began con­struc­tion on the Mosque of Cor­do­ba in the 780s. In the hun­dreds of years since, it under­went sev­er­al expan­sions and, lat­er, major ren­o­va­tions after it became the Cathe­dral of Cor­do­ba in the 13th cen­tu­ry.

The archi­tec­ture of the 8th cen­tu­ry build­ing is lost to his­to­ry, and so, it would seem, is its care­ful sound design. “Unlike frag­ments of tools or shards of pot­tery,” Atlas Obscu­ra’s Jes­si­ca Leigh Hes­ter notes, “sounds don’t lodge them­selves in the soil.” Archeo-acousti­cians do not have recourse to the mate­r­i­al arti­facts arche­ol­o­gists rely on in their recon­struc­tions of the past. But, giv­en the tech­no­log­i­cal devel­op­ments in reverb sim­u­la­tion and audio soft­ware, these sci­en­tists can nonethe­less approx­i­mate the sounds of ancient spaces.

In this case, Uni­ver­si­ty of Seville’s Rafael Suárez and his col­lab­o­ra­tors in the research group “Archi­tec­ture, Her­itage and Sus­tain­abil­i­ty” col­lect­ed impulse responses—recordings of reverberation—from the cur­rent cathe­dral. “From there, they used soft­ware to recon­struct the inter­nal archi­tec­ture of the mosque dur­ing four dif­fer­ent phas­es of con­struc­tion and ren­o­va­tion.… Next, they pro­duced aural­iza­tions, or sound files repli­cat­ing what wor­ship­pers would have heard.”

To hear what late-8th cen­tu­ry Span­ish Mus­lims would have, “researchers used soft­ware to mod­el how the archi­tec­ture would change the same snip­pet of a record­ed salat, or dai­ly prayer. In the first con­fig­u­ra­tion, the prayer sounds full-bod­ied and sonorous; in the mod­el that reflects the mosque’s last ren­o­va­tion, the same prayer echoes as though it was recit­ed deep inside a cave.” All of those ren­o­va­tions, in oth­er words, destroyed the son­ic engi­neer­ing of the mosque.

As the authors write in a paper recent­ly pub­lished in Applied Acoustics, “the enlarge­ment inter­ven­tions failed to take the func­tion­al aspect of the mosque and gave the high­est pri­or­i­ty to main­ly the aes­thet­ic aspect.” In the sim­u­la­tion of the mosque as it sound­ed in the 780s, sound was intel­li­gi­ble all over the build­ing. Lat­er con­struc­tion added what the researchers call “acoustic shad­ow zones” where lit­tle can be heard but echo.

Unlike Hagia Sofia, the Byzan­tine cathe­dral-turned-mosque, which retained its basic design over the course of almost 1500 years, and thus its basic sound design, the Mosque-Cathe­dral of Cor­do­ba was so altered archi­tec­tural­ly that a “sig­nif­i­cant dete­ri­o­ra­tion of the acoustic con­di­tions” result­ed, the authors claim. The mosque’s many remain­ing visu­al ele­ments would be famil­iar to 8th cen­tu­ry atten­dees, writes Hes­ter, includ­ing “gilt cal­lig­ra­phy and intri­cate tiles… and hun­dreds of columns—made from jasper, onyx, mar­ble, and oth­er stones sal­vaged from Roman ruins.” But the “acoustic land­scape” of the space would be unrec­og­niz­able.

The spe­cif­ic sounds of a space are essen­tial to mak­ing “a place feel like itself.” Some­thing to con­sid­er the next time you’re plan­ning a major home ren­o­va­tion.

via Atlas Obscu­ra

Relat­ed Con­tent:

Hear the Hagia Sophia’s Awe-Inspir­ing Acoustics Get Recre­at­ed with Com­put­er Sim­u­la­tions, and Let Your­self Get Trans­port­ed Back to the Mid­dle Ages

The Same Song Sung in 15 Places: A Won­der­ful Case Study of How Land­scape & Archi­tec­ture Shape the Sounds of Music

David Byrne: How Archi­tec­ture Helped Music Evolve

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness.

Discover Isotype, the 1920s Attempt to Create a Universal Language with Stylish Icons & Graphic Design

How long has mankind dreamed of an inter­na­tion­al lan­guage? The first answer that comes to mind, of course, dates that dream to the time of the Bib­li­cal sto­ry of the Tow­er of Babel. If you don’t hap­pen to believe that human­i­ty was made to speak a vari­ety of mutu­al­ly incom­pre­hen­si­ble tongues as pun­ish­ment for dar­ing to build a tow­er tall enough to reach heav­en, maybe you’d pre­fer a date some­where around the much lat­er devel­op­ment of Esperan­to, the best-known lan­guage invent­ed specif­i­cal­ly to attain uni­ver­sal­i­ty, in the late 19th cen­tu­ry. But look ahead a few decades past that and you find an intrigu­ing exam­ple of a lan­guage cre­at­ed to unite the world with­out using words at all: Inter­na­tion­al Sys­tem Of Typo­graph­ic Pic­ture Edu­ca­tion, or Iso­type.

“Near­ly a cen­tu­ry before info­graph­ics and data visu­al­iza­tion became the cul­tur­al ubiq­ui­ty they are today,” writes Brain Pick­ings’ Maria Popo­va, “the pio­neer­ing Aus­tri­an soci­ol­o­gist, philoso­pher of sci­ence, social reformer, and cura­tor Otto Neu­rath (Decem­ber 10, 1882–December 22, 1945), togeth­er with his not-yet-wife Marie, invent­ed ISOTYPE — the vision­ary pic­togram lan­guage that fur­nished the vocab­u­lary of mod­ern info­graph­ics.”

First known as the Vien­na Method of Pic­to­r­i­al Sta­tis­tics, Iso­type­’s ini­tial devel­op­ment began in 1926 at Vien­na’s Gesellschafts- und Wirtschaftsmu­se­um (or Social and Eco­nom­ic Muse­um), of which Neu­rath was the found­ing direc­tor. There he began to assem­ble some­thing like a design stu­dio team, with the mis­sion of cre­at­ing a set of pic­to­r­i­al sym­bols that could ren­der dense social, sci­en­tif­ic tech­no­log­i­cal, bio­log­i­cal, and his­tor­i­cal infor­ma­tion leg­i­ble at a glance.

Neu­rath’s most impor­tant ear­ly col­lab­o­ra­tor on Iso­type was sure­ly the wood­cut artist Gerd Arntz, at whose site you can see the more than 4000 pic­tograms he cre­at­ed to sym­bol­ize “key data from indus­try, demo­graph­ics, pol­i­tics and econ­o­my.” Arntz designed them all in accor­dance with Neu­rat’s belief that even then the long “vir­tu­al­ly illit­er­ate” pro­le­tari­at “need­ed knowl­edge of the world around them. This knowl­edge should not be shrined in opaque sci­en­tif­ic lan­guage, but direct­ly illus­trat­ed in straight­for­ward images and a clear struc­ture, also for peo­ple who could not, or hard­ly, read. Anoth­er out­spo­ken goal of this method of visu­al sta­tis­tics was to over­come bar­ri­ers of lan­guage and cul­ture, and to be uni­ver­sal­ly under­stood.”

By the mid-1930s, writes The Atlantic’s Steven Heller in an arti­cle on the book Iso­type: Design and Con­texts 1925–1971, “with the Nazi march into Aus­tria, Neu­rath fled Vien­na for Hol­land. He met his future wife Marie Rei­de­meis­ter there and after the Ger­man bomb­ing of Rot­ter­dam the pair escaped to Eng­land, where they were interned on the Isle of Man. Fol­low­ing their release they estab­lished the Iso­type Insti­tute in Oxford. From this base they con­tin­ued to devel­op their unique strat­e­gy, which influ­enced design­ers world­wide.” Today, even those who have nev­er laid eyes on Iso­type itself have exten­sive­ly “read” the visu­al lan­guages it has influ­enced: Giz­mod­o’s Alis­sa Walk­er points to the stan­dard­ized icons cre­at­ed in the 70s by the U.S. Depart­ment of Trans­porta­tion and the Amer­i­can Insti­tute of Graph­ic Arts as well as today’s emo­ji — prob­a­bly not exact­ly what Neu­rath had in mind as the lan­guage of Utopia back when he was co-found­ing the Vien­na Cir­cle, but nev­er­the­less a dis­tant cousin of Iso­type in “its own adorable way.”

via Brain Pick­ings

Relat­ed Con­tent:

The Art of Data Visu­al­iza­tion: How to Tell Com­plex Sto­ries Through Smart Design

You Could Soon Be Able to Text with 2,000 Ancient Egypt­ian Hiero­glyphs

Say What You Real­ly Mean with Down­load­able Cindy Sher­man Emoti­cons

The Hobo Code: An Intro­duc­tion to the Hiero­glyph­ic Lan­guage of Ear­ly 1900s Train-Hop­pers

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Watch a Playthrough of the Oldest Board Game in the World, the Sumerian Royal Game of Ur, Circa 2500 BC

They may not sur­prise the aver­age mar­ket ana­lyst, but the gam­ing industry’s fig­ures tell a pret­ty com­pelling sto­ry. New­zoo esti­mates that “2.3 bil­lion gamers across the globe will spend $137. 9 bil­lion on games in 2018.” Ven­ture­Beat reports that mobile games account for over 50 per­cent of the total. Cur­rent­ly, “about 91 per­cent of the glob­al mar­ket is dig­i­tal, mean­ing that $125.3 bil­lion worth of games flows through dig­i­tal­ly con­nect­ed chan­nels as opposed to phys­i­cal retail.”

That’s a lot of vir­tu­al dough float­ing around in vir­tu­al worlds. But this vast and rapid growth in dig­i­tal gam­ing does not mean phys­i­cal games are going away any­time soon—and that includes cards, board games, and oth­er table­top games, a mar­ket that has “surged as play­ers have grown jad­ed with the dig­i­tal screens they toil over dur­ing the work day,” wrote Joon Ian Wong in 2016.

Ven­ture cap­i­tal is flow­ing into board game devel­op­ment. Table­top bars and cafes are pop­ping up all over the world, encour­ag­ing peo­ple to min­gle over Scrab­ble and Cards Against Human­i­ty. It seems the time is just right to revive the old­est playable board game in the world. If some­one hasn’t already launched a Kick­starter to bankroll a new Roy­al Game of Ur, I sus­pect we’ll see one any day now. At least four-and-a-half-thou­sand years old, accord­ing to British Muse­um Cura­tor Irv­ing Finkel, the Roy­al Game of Ur was prob­a­bly invent­ed by the Sume­ri­ans. And it seems like it might still be a blast, and a con­sid­er­able chal­lenge, to play.

“You might think it’s so old that it’s irre­triev­able to us, that we’ve got no idea what it was like play­ing, what the rules were like,” Finkel says in the video at the top, “but all sorts of evi­dence has come to light so that we know how this game was played.” He promis­es, in no uncer­tain terms, to wipe the floor with YouTu­ber Tom Scott in a Roy­al Game of Ur show­down, and Scott, who has nev­er played the game before, seems at a decid­ed dis­ad­van­tage. But watch their con­test to see how the game is played and whether Finkel makes good on his threat. Along the way, he lib­er­al­ly shares his knowl­edge.

For a short­er course on the Roy­al Game of Ur, see Finkel’s video above. It takes him a cou­ple min­utes to get around to intro­duc­ing his sub­ject, the dis­cov­ery and deci­pher­ing of the “world’s old­est rule book.” A con­sum­mate ancient his­to­ry detec­tive, Finkel describes how he decod­ed an ancient tablet that explained a game, but which game, no one knew. So, the ded­i­cat­ed cura­tor tried the rules on every mys­te­ri­ous ancient game he could find, till he land­ed on the “game of twen­ty squares” from Mesopotamia. “It fit­ted per­fect­ly,” he says with rel­ish. See the orig­i­nal board, pieces, and dice from about 2500 BC, and learn how Finkel had been search­ing for its rules of play since he was 9 years old.

For more of Finkel’s pas­sion­ate pub­lic schol­ar­ship, see him demon­strate how to write in cuneiform and read about how his work on cuneiform tablets led to him dis­cov­er­ing the old­est ref­er­ence to the Noah’s Ark myth.

Relat­ed Con­tent:

How to Write in Cuneiform, the Old­est Writ­ing Sys­tem in the World: A Short, Charm­ing Intro­duc­tion

Hear the “Seik­i­los Epi­taph,” the Old­est Com­plete Song in the World: An Inspir­ing Tune from 100 BC

The British Muse­um Is Now Open To Every­one: Take a Vir­tu­al Tour and See 4,737 Arti­facts, Includ­ing the Roset­ta Stone

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness.

Meet the Hurdy Gurdy, the Hand-Cranked Medieval Instrument with 80 Moving Parts

Donovan’s “Hur­dy Gur­dy Man” may be the creepi­est song ever writ­ten about an obscure medieval instru­ment (made all the more so by its use in David Fincher’s Zodi­ac), but the Hur­dy Gur­dy did not give his record­ing its omi­nous sound. Those dron­ing notes come from an Indi­an tan­pu­ra. Yet they evoke the title instru­ment, an inge­nious musi­cal inven­tion “set up pri­mar­i­ly for the pur­pose of mak­ing drones,” Case West­ern Reserve’s Col­lege of Art and Sci­ences explains. “In the Mid­dle Ages, it was known in Latin as the organ­istrum and the sym­pho­nia, and in French as the vielle à roue (the vielle with the wheel).”

With a sound pro­duced by a “rosined wood­en wheel, turned by a crank” that set “a num­ber of strings in con­tin­u­ous dron­ing vibra­tion,” the hur­dy gur­dy can, it’s true, give off a bit of a folk hor­ror vibe. From its very ear­ly, maybe 10th or 11th cen­tu­ry ori­gins in litur­gi­cal music, hur­dy gur­dy expert Jim Kendros tells us in the video above, the instru­ment became asso­ci­at­ed with Euro­pean folk music, shrink­ing from a beast played by two peo­ple to more portable dimen­sions, about the size of a large gui­tar and resem­bling a hand-cranked vio­lin with keys for play­ing melodies on cer­tain strings.

Though it grew small­er and more maneu­ver­able, how­ev­er, the instru­ment grew no less com­pli­cat­ed. Kendros calls it “the equiv­a­lent of a medieval space­ship,” with its more than 80 mov­ing parts.

The hur­dy gur­dy, or “wheel fid­dle,” played in the TED Talk above by Car­o­line Phillips looks less like a fid­dle, or a space­ship, and more like a medieval keytar—just one of the many shapes the instru­ment could take. All of them, how­ev­er, had one impor­tant fea­ture in com­mon: the hur­dy gur­dy is “the only musi­cal instru­ment that uses a crank to turn a wheel to rub strings like the bow of a vio­lin to pro­duce music.” His­tor­i­cal­ly, it was used in medieval dance music “because of the unique­ness of the melody com­bined with the acoustic boom box” of its large body. Try not to shake your body, or to shiv­er, when Phillips plays a haunt­ing, dron­ing Basque folk song.

The Hur­dy Gur­dy spread all over Europe, from Britain to France, Spain, Italy, Ger­many, Hun­gary, and Swe­den, where stringed-instru­ment enthu­si­asts The String­dom caught up with vir­tu­oso Hur­dy Gur­dy play­er Johannes Geworkian Hell­man. He tells us how the hur­dy gur­dy and its dron­ing son­ic cousin, the bag­pipes, set off “an ear­ly folk revival” as com­posers took inspi­ra­tion from peas­ant music. The inter­est from medieval upper class­es meant bet­ter luthiers and high­er-qual­i­ty hur­dy gur­dies. Now mod­ern inter­est in the Hur­dy Gur­dy is grow­ing. While it may take two to three years to hand­craft one, “a lot of new instru­ments are get­ting made,” says Hell­man.

Should you doubt that the 1000-year old hur­dy gur­dy can still sound hip, lis­ten to Hell­man play an elec­tri­fied ver­sion in his hur­dy gurdy/accordion duo, Sym­bio, or hur­dy gurdy/dulcimer two-piece, Mai­ja & Johannes. He coax­es from the instru­ment such a range of rhythms and tim­bres that it’s easy to see why it was so immense­ly pop­u­lar for so long. Yet for all its musi­cal appeal, it is a com­plex machine, dif­fi­cult to tune and sub­ject to any num­ber of mechan­i­cal prob­lems. Not for the casu­al ama­teur, the instru­ment still requires a ded­i­cat­ed Hur­dy Gur­dy man or woman to make it sing—a much more com­mon sight than in Dono­van’s day but an exceed­ing­ly rare one com­pared to the many cen­turies of the hur­dy gur­dy’s hey­day. See more hur­dy gur­dies at the Vin­tage News.

Relat­ed Con­tent:

How an 18th-Cen­tu­ry Monk Invent­ed the First Elec­tron­ic Instru­ment

Vis­it an Online Col­lec­tion of 61,761 Musi­cal Instru­ments from Across the World

Watch a Musi­cian Impro­vise on a 500-Year-Old Music Instru­ment, The Car­il­lon

New Order’s “Blue Mon­day” Played with Obso­lete 1930s Instru­ments

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

Watch the First-Ever Kiss on Film Between Two Black Actors, Just Honored by the Library of Congress (1898)

In 1896, Thomas Edi­son pro­duced The Kiss. One of the first films ever com­mer­cial­ly screened, it adapts the then-pop­u­lar musi­cal The Wid­ow Jones — or at least it adapts about twen­ty sec­onds of it, a kiss that hap­pens in the very last scene. Two years lat­er came the equal­ly short but dif­fer­ent­ly ground­break­ing Some­thing Good – Negro Kiss, a ver­sion of The Kiss star­ring black actors instead of white ones. Only now, thanks in part to the efforts of Uni­ver­si­ty of South­ern Cal­i­for­nia archivist Dino Everett and Uni­ver­si­ty of Chica­go Cin­e­ma and Media Stud­ies pro­fes­sor Allyson Nadia Field, has it received prop­er recog­ni­tion as the first such kiss on film.

“To uncov­er the ori­gins of Everett’s footage, Field relied on inven­to­ry and dis­tri­b­u­tion cat­a­logs, trac­ing the film to Chica­go,” writes UChica­go News’ Jack Wang. “This was where William Selig —a  vaude­ville per­former turned film pro­duc­er — had shot it on his knock­off of a Lumière Ciné­matographe. That cam­era pro­duced the tell­tale per­fo­ra­tion marks which had tipped Everett off to the print’s age.”

With sup­port from the Muse­um of Mod­ern Art, writes Hyper­al­ler­gic’s Jas­mine Weber, “Field not only iden­ti­fied the film­mak­er, but the per­form­ers: Saint Sut­tle and Ger­tie Brown. Sut­tle is dressed in a dap­per suit and bowtie, while Brown dons an ornate dress — cos­tumes that Field says were typ­i­cal of min­strel per­form­ers.”

“What makes this film so remark­able is that if you look at films from this peri­od that fea­ture African-Amer­i­cans, first of all, most of them are white actors in black­face,” says Field in the NPR seg­ment above. “They are car­i­ca­tures. They’re cer­tain­ly racist. They fea­ture racist tropes like water­mel­on-eat­ing con­tests and things like that. The Amer­i­can screen was incred­i­bly hos­tile to African-Amer­i­cans for much of its his­to­ry,” but Some­thing Good — Negro Kiss “refutes those kind of car­i­ca­tures and asserts an image of human­i­ty and of love.”

That image has received quite a response on the inter­net as the clip has cir­cu­lat­ed in the week since its induc­tion into the Library of Con­gress’ Nation­al Film Reg­istry along­side the likes of The Shin­ingMon­terey PopBroke­back Moun­tainThe Lady from Shang­hai, and Juras­sic Park. One lawyer-slash-crit­ic even brought this piece of ear­ly cin­e­ma togeth­er with a piece of cur­rent cin­e­ma, mash­ing it up with the score of Bar­ry Jenk­ins’ just-released James Bald­win adap­ta­tion If Beale Street Could Talk. Selig, Sut­tle, and Brown must have known full well that they were mak­ing some­thing new. But did they know they were also mak­ing his­to­ry?

via Quartz

Relat­ed Con­tent:

Watch the Pio­neer­ing Films of Oscar Micheaux, America’s First Great African-Amer­i­can Film­mak­er

African-Amer­i­can His­to­ry: Mod­ern Free­dom Strug­gle (A Free Course from Stan­ford)

Mas­sive New Data­base Will Final­ly Allow Us to Iden­ti­fy Enslaved Peo­ples and Their Descen­dants in the Amer­i­c­as

Down­load Dig­i­tized Copies of The Negro Trav­el­ers’ Green Book, the Pre-Civ­il Rights Guide to Trav­el­ing Safe­ly in the U.S. (1936–66)

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Pristine Footage Lets You Revisit Life in Paris in the 1890s: Watch Footage Shot by the Lumière Brothers

Pio­neer­ing film­mak­ers Auguste and Louis Lumière, the inven­tors of the pro­ject­ed motion pic­ture, held their first pri­vate screen­ing in Paris in March of 1895. The streets of the French cap­i­tal would go on to pro­vide the broth­ers with plen­ty of life in motion for their new tech­nol­o­gy to cap­ture in the years there­after, and you can watch eight such real scenes com­piled in the video above. With its star­tling clar­i­ty — and its more recent­ly cor­rect­ed motion and added sound — this selec­tion of pieces of Lumière footage offers a rich six-minute cin­e­mat­ic time-trav­el expe­ri­ence to the City of Light between the years of 1896 and 1900.

Guy Jones, the uploader of the video on Youtube, pro­vides the fol­low­ing guide to the loca­tions:

Notre-Dame Cathe­dral (1896)

Alma Bridge (1900)

Avenue des Champs-Élysées (1899)

Place de la Con­corde (1897)

Pass­ing of a fire brigade (1897)

Tui­leries Gar­den (1896)

Mov­ing walk­way at the Paris Expo­si­tion (1900)

The Eif­fel Tow­er from the Rives de la Seine à Paris (1897)

These places have con­tin­ued to pro­vide gen­er­a­tion after gen­er­a­tion of film­mak­ers with loca­tions for their urban cin­e­mat­ic visions. (The Eif­fel Tow­er now pro­vides an imme­di­ate visu­al short­hand for the city, though it cer­tain­ly would­n’t have in this Lumière footage, when it was less than ten years old.) That goes for French film­mak­ers as well as those of many oth­er nation­al­i­ties: even the Coen Broth­ers used Tui­leries Gar­den for their short film Tui­leries, pre­vi­ous­ly fea­tured here on Open Cul­ture.

Or at least they used the sub­way sta­tion under­neath Tui­leries Gar­den, which would­n’t open until 1900, the same year as the Paris Métro itself — and the year of the Paris Expo­si­tion, also known as the Expo­si­tion Uni­verselle, which gave Parisians the chance to ride the mov­ing side­walk seen in the sec­ond-to-last Lumière seg­ment.

Any­one famil­iar with the Paris of the 21st cen­tu­ry will be quick to observe the dif­fer­ences between the city now and the city 120 years ago. But a Parisian of the 1890s might well have said they were the ones who lived in a city made unrec­og­niz­able to ear­li­er gen­er­a­tions, giv­en Georges-Eugène Hauss­man­n’s com­plete revi­sion of the cen­tral city com­mis­sioned by Napoléon III and car­ried out between 1853 and 1870. For good or for ill, it’s just as much Hauss­man­n’s Paris today as it was Hauss­man­n’s Paris in the 1890s, and crit­i­cisms that the city has remained frozen in time aren’t with­out mer­it. But to see what has most dra­mat­i­cal­ly changed about mod­ern Paris — that is, what has changed about how peo­ple see and inter­act with mod­ern Paris — we must turn to cin­e­ma. Might I sug­gest the work of Éric Rohmer?

via Boing Boing

Relat­ed Con­tent:

Beau­ti­ful, Col­or Pho­tographs of Paris Tak­en 100 Years Ago—at the Begin­ning of World War I & the End of La Belle Époque

Immac­u­late­ly Restored Film Lets You Revis­it Life in New York City in 1911

The Old­est Known Footage of Lon­don (1890–1920) Fea­tures the City’s Great Land­marks

Time Trav­el Back to Tokyo After World War II, and See the City in Remark­ably High-Qual­i­ty 1940s Video

Berlin Street Scenes Beau­ti­ful­ly Caught on Film (1900–1914)

Dra­mat­ic Footage of San Fran­cis­co Right Before & After the Mas­sive­ly Dev­as­tat­ing Earth­quake of 1906

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

The Evolution of The Great Wave off Kanagawa: See Four Versions That Hokusai Painted Over Nearly 40 Years

Has any Japan­ese wood­block print — or for that mat­ter, any piece of Japan­ese art — endured as well across place and time as The Great Wave off Kana­gawa? Even those of us who have nev­er known its name, let alone those of us unsure of who made it and when, can bring it to mind it with some clar­i­ty, as sure a sign as any (along with the numer­ous par­o­dies) that it taps into some­thing deep with­in all of us. But though the artist behind it, 18th- and 19th-cen­tu­ry ukiyo‑e painter Kat­sushi­ka Hoku­sai, was undoubt­ed­ly a mas­ter of his tra­di­tion, even he did­n’t con­jure up The Great Wave off Kana­gawa in the form we know it on the first try.

In fact, he’d been pro­duc­ing dif­fer­ent ver­sions of it for near­ly forty years. On Twit­ter Tarin tkasasa­gi recent­ly post­ed four ver­sions of the Great Wave that Hoku­sai paint­ed over that peri­od. Here you see them arranged from top to bot­tom: the first from 1792, when he was 33; the sec­ond from 1803, when he was 44; the third from 1805, when he was 46; and the famous fourth from 1831, when he was 72.

Each time, Hoku­sai de-empha­sizes the human pres­ence and empha­sizes the nat­ur­al ele­ments, bring­ing out dra­ma from the water itself rather than from the peo­ple who regard or nav­i­gate it. In each ver­sion, too, the col­ors grow bold­er and the lines stronger.

The skill lev­el of a work­ing artist — espe­cial­ly an artist work­ing as hard as Hoku­sai — almost inevitably increas­es over time, and that must have some­thing to do with these changes, though it also looks like the process of an artis­tic per­son­al­i­ty set­tling into its sub­ject mat­ter. “From the time I was six, I was in the habit of sketch­ing things I saw around me,” says Hoku­sai him­self in a wide­ly cir­cu­lat­ed quo­ta­tion. “Around the age of 50, I began to work in earnest, pro­duc­ing numer­ous designs. It was not until my 70th year, how­ev­er, that I pro­duced any­thing of sig­nif­i­cance.”

In the artist’s telling, only at the age of 73, after the final Great Wave, did he begin to grasp “the under­ly­ing struc­ture of birds and ani­mals, insects and fish, and the way trees and plants grow. Thus if I keep up my efforts, I will have even a bet­ter under­stand­ing when I was 80 and by 90 will have pen­e­trat­ed to the heart of things. At 100, I may reach a lev­el of divine under­stand­ing, and if I live decades beyond that, every­thing I paint — dot and line — will be alive.” The fact that he did­n’t make it to 100 will for­ev­er keep enthu­si­asts won­der­ing what mag­nif­i­cence an even old­er Hoku­sai might have achieved, but even so, the body of work he man­aged to pro­duce in his 88 years con­tains works that, like the ulti­mate form of The Great Wave off Kana­gawa, out­lived him and will out­live all of us.

via Ted Gioia

Relat­ed Con­tent:

Get Free Draw­ing Lessons from Kat­sushi­ka Hoku­sai, Who Famous­ly Paint­ed The Great Wave off Kana­gawa: Read His How-To Book, Quick Lessons in Sim­pli­fied Draw­ings

Enter a Dig­i­tal Archive of 213,000+ Beau­ti­ful Japan­ese Wood­block Prints

Down­load 2,500 Beau­ti­ful Wood­block Prints and Draw­ings by Japan­ese Mas­ters (1600–1915)

Down­load Clas­sic Japan­ese Wave and Rip­ple Designs: A Go-to Guide for Japan­ese Artists from 1903

Down­load Hun­dreds of 19th-Cen­tu­ry Japan­ese Wood­block Prints by Mas­ters of the Tra­di­tion

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

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