An Artist Tricks Google Maps Into Creating a Virtual Traffic Jam, Using a Little Red Wagon & 99 Smartphones

Some­times the mirac­u­lous time-sav­ing con­ve­niences we’ve come to depend on can have the oppo­site effect, as artist Simon Wick­ert recent­ly demon­strat­ed, ambling about the streets of Berlin at a Huck Finn-ish pace, tow­ing a squeaky-wheeled red wag­on loaded with 99 sec­ond­hand smart­phones.

Each phone had a SIM card, and all were run­ning the Google Maps app.

The result?

A near-instan­ta­neous “vir­tu­al traf­fic jam” on Google Maps, even though bicy­clists seem to vast­ly out­num­ber motorists along Wick­ert’s route.

As a Google spokesper­son told 9to5 Google’s Ben Schoon short­ly after news of Wickert’s stunt began to spread:

Traf­fic data in Google Maps is refreshed con­tin­u­ous­ly thanks to infor­ma­tion from a vari­ety of sources, includ­ing aggre­gat­ed anonymized data from peo­ple who have loca­tion ser­vices turned on and con­tri­bu­tions from the Google Maps com­mu­ni­ty.

In oth­er words, had you checked your phone before head­ing out to the Baumhaus an der Mauer (Tree­house on the Wall), the Urban Art Clash GalleryOMA’s Café, or some oth­er spot close to Wickert’s lit­tle red wagon’s trail of terror—like Google’s Berlin office—you might have thought twice about your intend­ed path, or even going at all, see­ing bridges and streets change from a free and easy green to an osten­si­bly grid­locked red.

As long as Wick­ert kept mov­ing, he was able to con­tin­ue fool­ing the algo­rithm into think­ing 99 humans were all using their phone’s Maps app for nav­i­ga­tion­al pur­pos­es in a small, con­gest­ed area.

Obvi­ous­ly, a cou­ple of bus­es could eas­i­ly be respon­si­ble for car­ry­ing 99 smart­phones in active use, but it’s unlike­ly those phones own­ers would be con­sult­ing the map app in the pas­sen­ger seats, when they could be scrolling through Insta­gram or play­ing Can­dy Crush.

Wick­ert also dis­cov­ered that his vir­tu­al traf­fic jam dis­ap­peared when­ev­er a car passed his wag­onload.

The spokesper­son who engaged with Schoon put a good-natured face on Google’s response to Wickert’s hack, say­ing, “We’ve launched the abil­i­ty to dis­tin­guish between cars and motor­cy­cles in sev­er­al coun­tries includ­ing India, Indone­sia and Egypt, though we haven’t quite cracked trav­el­ing by wag­on. We appre­ci­ate see­ing cre­ative uses of Google Maps like this as it helps us make maps work bet­ter over time.”

Mean­while, the artist’s puck­ish stunt, which he describes as a “per­for­mance and instal­la­tion,” seems anchored by sin­cere philo­soph­i­cal ques­tions, as evi­denced by the inclu­sion on his web­site of the below excerpt from “The Pow­er of Vir­tu­al Maps,” urban researcher Moritz Ahlert’s recent essay in the Ham­burg­er Jour­nal für Kul­tur­an­thro­polo­gie, :

The advent of Google’s Geo Tools began in 2005 with Maps and Earth, fol­lowed by Street View in 2007. They have since become enor­mous­ly more tech­no­log­i­cal­ly advanced. Google’s vir­tu­al maps have lit­tle in com­mon with clas­si­cal ana­log maps. The most sig­nif­i­cant dif­fer­ence is that Google’s maps are inter­ac­tive  – scrol­lable, search­able and zoomable. Google’s map ser­vice has fun­da­men­tal­ly changed our under­stand­ing of what a map is, how we inter­act with maps, their tech­no­log­i­cal lim­i­ta­tions, and how they look aes­thet­i­cal­ly.

In this fash­ion, Google Maps makes vir­tu­al changes to the real city. Appli­ca­tions such as Airbnb and Car­shar­ing have an immense impact on cities: on their hous­ing mar­ket and mobil­i­ty cul­ture, for instance. There is also a major impact on how we find a roman­tic part­ner, thanks to dat­ing plat­forms such as Tin­der, and on our self-quan­ti­fy­ing behav­ior, thanks to the nike jog­ging app. Or map-based food deliv­ery apps like deliv­eroo or foodo­ra. All of these apps func­tion via inter­faces with Google Maps and cre­ate new forms of dig­i­tal cap­i­tal­ism and com­mod­i­fi­ca­tion. With­out these maps, car shar­ing sys­tems, new taxi apps, bike rental sys­tems and online trans­port agency ser­vices such as Uber would be unthink­able. An addi­tion­al map­ping mar­ket is pro­vid­ed by self-dri­ving cars; again, Google has already estab­lished a posi­tion for itself.

With its Geo Tools, Google has cre­at­ed a plat­form that allows users and busi­ness­es to inter­act with maps in a nov­el way. This means that ques­tions relat­ing to pow­er in the dis­course of car­tog­ra­phy have to be refor­mu­lat­ed. But what is the rela­tion­ship between the art of enabling and tech­niques of super­vi­sion, con­trol and reg­u­la­tion in Google’s maps? Do these maps func­tion as dis­pos­i­tive nets that deter­mine the behav­ior, opin­ions and images of liv­ing beings, exer­cis­ing pow­er and con­trol­ling knowl­edge? Maps, which them­selves are the prod­uct of a com­bi­na­tion of states of knowl­edge and states of pow­er, have an inscribed pow­er dis­pos­i­tive. Google’s sim­u­la­tion-based map and world mod­els deter­mine the actu­al­i­ty and per­cep­tion of phys­i­cal spaces and the devel­op­ment of action mod­els.

Relat­ed Con­tent: 

A Plan­e­tary Per­spec­tive: Tril­lions of Pic­tures of the Earth Avail­able Through Google Earth Engine

View and Down­load Near­ly 60,000 Maps from the U.S. Geo­log­i­cal Sur­vey (USGS)

Ancient Rome in 3D on Google Earth

Ayun Hal­l­i­day is an author, illus­tra­tor, the­ater mak­er and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine.  Join Ayun’s com­pa­ny The­ater of the Apes in New York City this March for her book-based vari­ety series, Necro­mancers of the Pub­lic Domain, and the world pre­miere of Greg Kotis’ new musi­cal, I AM NOBODY. Fol­low her @AyunHalliday.

Terry Jones, the Late Monty Python Actor, Helped Turn Chaucer’s Canterbury Tales Into a Free App: Explore It Online

People’s eyes tend to glaze over when they hear the phrase “dig­i­tal human­i­ties.” Grant­ed, it’s not the most thrilling com­bi­na­tion of words. But when you show them what’s pos­si­ble at the inter­sec­tion of tech­nol­o­gy and the arts, the glaze turns to a gleam: a Shaz­am-like app for scan­ning, iden­ti­fy­ing, and learn­ing about fine art? Yes, please…. An iPad app intro­duc­ing the works of Shake­speare, with con­tex­tu­al notes, sum­maries, essays, and videos fea­tur­ing Sir Ian McK­ellen? Fas­ci­nat­ing….

The pos­si­bil­i­ties for casu­al learn­ers and seri­ous stu­dents alike are vast. You just have to know where to look. And if you’re look­ing for a tech-savvy way into Chaucer’s Can­ter­bury Tales, the clas­sic medieval sto­ry cycle writ­ten in Mid­dle Eng­lish verse and prose, you’ve found it. Thanks in part to medieval schol­ar Ter­ry Jones, for­mer­ly a mem­ber of Mon­ty Python—and the writer and direc­tor of Mon­ty Python and the Holy Grail—we now have a Chaucer app.

“The project… fea­tures a 45-minute audio per­for­mance of the Gen­er­al Pro­logue of the Tales,” writes Hen­ry Bod­kin at the Inde­pen­dent. “While lis­ten­ing to the read­ing, users have access to a mod­ern trans­la­tion, explana­to­ry notes and a vocab­u­lary explain­ing Mid­dle Eng­lish words used by Chaucer, as well as a dig­i­tized ver­sion of the orig­i­nal 14th cen­tu­ry man­u­script.” The project was Jones’ final schol­ar­ly work—he passed away last month—but his con­tri­bu­tion is sig­nif­i­cant.

Jones’ two books on Chaucer and his trans­la­tion of the “Gen­er­al Pro­logue” are both fea­tured in the app’s intro­duc­tion and notes, as Ellen Gutoskey notes at Men­tal Floss. One of the project’s lead­ers, Peter Robin­son of the Uni­ver­si­ty of Saskatchewan, also points to his behind-the-scenes influ­ence. “His work and his pas­sion for Chaucer was an inspi­ra­tion for us. We talked a lot about Chaucer and it was his idea that the Tales would be turned into a per­for­mance.”

We can enjoy many a mod­ern Eng­lish trans­la­tion of Chaucer, and there’s noth­ing wrong with doing so, but to tru­ly under­stand what made the text so rev­o­lu­tion­ary, we should hear it in its orig­i­nal lan­guage. Mid­dle Eng­lish is beau­ti­ful­ly musi­cal, but it was not in Chaucer’s time a lit­er­ary tongue. Like Dante, he broke new ground by writ­ing in the ver­nac­u­lar when most every­one else wrote in Latin or French.

The strange­ness of Mid­dle Eng­lish to our eyes and ears can make approach­ing the Can­ter­bury Tales for the first time a daunt­ing expe­ri­ence. The Chaucer app is an excel­lent research tool for schol­ars, yet the researchers want “the pub­lic, not just aca­d­e­mics to see the man­u­script as Chaucer would have like­ly thought of it,” says Robin­son, “as a per­for­mance that mixed dra­ma and humor.” In oth­er words, read­ing Chaucer should be fun.

Why else would Ter­ry Jones—a man who knew his com­e­dy as well as his medieval history—spend decades read­ing and writ­ing about him? Find out for your­self at the Can­ter­bury Tales app, where, with a click of a few but­tons at the top of the page, you can see part of the orig­i­nal man­u­script, a tran­scrip­tion of the Mid­dle Eng­lish text, explana­to­ry notes, and Jones’ trans­la­tion of the “Gen­er­al Pro­logue.”

Enter the app here.

via Men­tal Floss

Relat­ed Con­tent:

Mon­ty Python’s Ter­ry Jones (RIP) Was a Come­di­an, But Also a Medieval His­to­ri­an: Get to Know His Oth­er Side

The Can­ter­bury Tales Remixed: Baba Brinkman’s New Album Uses Hip Hop to Bring Chaucer Into the 21st Cen­tu­ry, Yo

Sir Ian McK­ellen Releas­es New Apps to Make Shakespeare’s Plays More Enjoy­able & Acces­si­ble

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

The Word “Robot” Originated in a Czech Play in 1921: Discover Karel Čapek’s Sci-Fi Play R.U.R. (a.k.a. Rossum’s Universal Robots)

When I hear the word robot, I like to imag­ine Isaac Asimov’s delight­ful­ly Yid­dish-inflect­ed Brook­ly­nese pro­nun­ci­a­tion of the word: “ro-butt,” with heavy stress on the first syl­la­ble. (A quirk shared by Futu­ra­ma’s crus­tacean Doc­tor Zoid­berg.) Asi­mov warned us that robots could be dan­ger­ous and impos­si­ble to con­trol. But he also showed young readers—in his Nor­by series of kids’ books writ­ten with his wife Janet—that robots could be hero­ic com­pan­ions, sav­ing the solar sys­tem from cos­mic supervil­lains.

The word robot con­jures all of these asso­ci­a­tions in sci­ence fic­tion: from Blade Run­ner’s repli­cants to Star Trek’s Data. We might refer to these par­tic­u­lar exam­ples as androids rather than robots, but this con­fu­sion is pre­cise­ly to the point. Our lan­guage has for­got­ten that robots start­ed in sci-fi as more human than human, before they became Asi­mov-like machines. Like the sci-fi writer’s pro­nun­ci­a­tion of robot, the word orig­i­nat­ed in East­ern Europe in 1921, the year after Asimov’s birth, in a play by Czech intel­lec­tu­al Karel Čapek called R.U.R., or “Rossum’s Uni­ver­sal Robots.”

The title refers to the cre­ations of Mr. Rossum, a Franken­stein-like inven­tor and pos­si­ble inspi­ra­tion for Metrop­o­lis’s Rot­wang (who was him­self an inspi­ra­tion for Dr. Strangelove). Čapek told the Lon­don Sat­ur­day Review after the play pre­miered that Rossum was a “typ­i­cal rep­re­sen­ta­tive of the sci­en­tif­ic mate­ri­al­ism of the last [nine­teenth] cen­tu­ry,” with a “desire to cre­ate an arti­fi­cial man—in the chem­i­cal and bio­log­i­cal, not mechan­i­cal sense.”

Rossum did not wish to play God so much as “to prove God to be unnec­es­sary and absurd.” This was but one stop on “the road to indus­tri­al pro­duc­tion.” As tech­nol­o­gy ana­lyst and Penn State pro­fes­sor John M. Jor­dan writes at the MIT Press Read­er, Čapek’s robots were not appli­ances become sen­tient, nor trusty, super­pow­ered side­kicks. They were, in fact, invent­ed to be slaves.

The robot… was a cri­tique of mech­a­niza­tion and the ways it can dehu­man­ize peo­ple. The word itself derives from the Czech word “rob­o­ta,” or forced labor, as done by serfs. Its Slav­ic lin­guis­tic root, “rab,” means “slave.” The orig­i­nal word for robots more accu­rate­ly defines androids, then, in that they were nei­ther metal­lic nor mechan­i­cal.

Jor­dan describes this his­to­ry in an excerpt from his book Robots, part of the MIT Press Essen­tial Knowl­edge Series, and a time­li­er than ever inter­ven­tion in the cul­tur­al and tech­no­log­i­cal his­to­ry of robots, who walk (and moon­walk) among us in all sorts of machine forms, if not quite yet in the sense Čapek imag­ined. But a Blade Run­ner-like sce­nario seemed inevitable to him in a soci­ety ruled by “utopi­an notions of sci­ence and tech­nol­o­gy.”

In the time he imag­ines, he says, “the prod­uct of the human brain has escaped the con­trol of human hands.” Čapek has one char­ac­ter, the robot Radius, make the point plain­ly:

The pow­er of man has fall­en. By gain­ing pos­ses­sion of the fac­to­ry we have become mas­ters of every­thing. The peri­od of mankind has passed away. A new world has arisen. … Mankind is no more. Mankind gave us too lit­tle life. We want­ed more life.

Sound famil­iar? While R.U.R. owes a “sub­stan­tial” debt to Mary Shelley’s Franken­stein, it’s also clear that Čapek con­tributed some­thing orig­i­nal to the cri­tique, a vision of a world in which “humans become more like their machines,” writes Jor­dan. “Humans and robots… are essen­tial­ly one and the same.” Beyond the sur­face fears of sci­ence and tech­nol­o­gy, the play that intro­duced the word robot to the cul­tur­al lex­i­con also intro­duced the dark­er social cri­tique in most sto­ries about them: We have rea­son to fear robots because in cre­at­ing them, we’ve recre­at­ed our­selves; then we’ve treat­ed them the way we treat each oth­er.

You can find the text of Čapek’s play in book for­mat on Ama­zon.

via Boing Boing

Relat­ed Con­tent:

Isaac Asi­mov Explains His Three Laws of Robots

Twerk­ing, Moon­walk­ing AI Robots–They’re Now Here

The Robots of Your Dystopi­an Future Are Already Here: Two Chill­ing Videos Dri­ve It All Home

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

The e‑Book Imagined in 1935

What is the future of the book? Will it retain more or less the same basic paper-between-cov­ers form as it has since the days of the Guten­berg Bible? Will it go entire­ly dig­i­tal, becom­ing read­able only with com­pat­i­ble elec­tron­ic devices? Or will we, in the com­fort of our arm­chairs, read them on glass-screened micro­film pro­jec­tors? That last is the bet made, and illus­trat­ed as above, by the April 1935 issue of Every­day Sci­ence and Mechan­ics mag­a­zine. “It has proved pos­si­ble to pho­to­graph books, and throw them on a screen for exam­i­na­tion,” says the arti­cle envi­sion­ing “a device for apply­ing this for home use and instruc­tion,” exhumed by Matt Novak at Smithsonian.com.

As The Atlantic’s Megan Gar­ber writes, “The whole thing, to our TV-and-tablet-jad­ed eyes, looks won­der­ful­ly quaint. (The pro­jec­tor! The knobs! The semi-redun­dant read­ing lamp! The smok­ing jack­et!)” But then, “what speaks to our cur­rent, hazy dreams of con­ver­gence more elo­quent­ly than the abil­i­ty to sit back, relax, and turn books into tele­vi­sion?”

And indeed, the orig­i­nal illus­tra­tion includes a cap­tion telling us how such a device will allow you to “read a ‘book’ (which is a roll of minia­ture film), music, etc., at your ease.” That may sound famil­iar to those of us who think noth­ing of flip­ping back and forth between books, web sites, movies, tele­vi­sion shows, and social media — all to our cus­tomized music-and-pod­cast sound­track of choice — on our com­put­ers, tablets, and phones today.

Every­day Sci­ence and Mechan­ics was­n’t look­ing into the dis­tant future. As Novak notes, micro­film had been patent­ed in 1895 and first prac­ti­cal­ly used in 1925; the New York Times began copy­ing its every edi­tion onto micro­film in 1935, the same year this arti­cle appeared. As imprac­ti­cal as it may look now, this home “e‑reader” could the­o­ret­i­cal­ly have been put into use not long there­after. As it hap­pened, the first e‑readers — the hand­held dig­i­tal ones of the kind we know today — would­n’t come on the mar­ket for anoth­er 70 years, and their wide­spread adop­tion has only occurred in the past decade. But for many, good old Guten­berg-style paper-between-cov­ers remains the way to read. It may be that the book has no one future form, but a vari­ety that will exist at once — a vari­ety that, absent a much stronger retro­fu­tur­ism revival, will prob­a­bly not include micro­film, ground-glass screens, and smok­ing jack­ets.

via Smithsonian.com

Relat­ed Con­tent:

Read­ers Pre­dict in 1936 Which Nov­el­ists Would Still Be Wide­ly Read in the Year 2000

1930s Fash­ion Design­ers Pre­dict How Peo­ple Would Dress in the Year 2000

Did Stan­ley Kubrick Invent the iPad in 2001: A Space Odyssey?

9 Sci­ence-Fic­tion Authors Pre­dict the Future: How Jules Verne, Isaac Asi­mov, William Gib­son, Philip K. Dick & More Imag­ined the World Ahead

Napoleon’s Kin­dle: See the Minia­tur­ized Trav­el­ing Library He Took on Mil­i­tary Cam­paigns

Behold the “Book Wheel”: The Renais­sance Inven­tion Cre­at­ed to Make Books Portable & Help Schol­ars Study (1588)

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Leonardo da Vinci’s Inventions Come to Life as Museum-Quality, Workable Models: A Swing Bridge, Scythed Chariot, Perpetual Motion Machine & More

Per­pet­u­al motion is impos­si­ble. Even if we don’t know much about physics, we all know that to be true — or at least we’ve heard it from cred­i­ble enough sources that we might as well believe it. More accu­rate­ly, we might say that nobody has yet fig­ured out how to make a machine that keeps on going and going and going by itself, with­out any exter­nal ener­gy source. But it has­n’t been for lack of try­ing, and the effort has been on the part of not just crack­pots but some of the most impres­sive minds in human his­to­ry. Take char­ter mem­ber of that group Leonar­do da Vin­ci, the Renais­sance design­er of bridges, musi­cal instru­ments, war machines, and much else beside, whose fas­ci­na­tion with the sub­ject also had him imag­in­ing the occa­sion­al per­pet­u­al motion machine.

Our unflag­ging fas­ci­na­tion with Leonar­do has fueled the efforts of 21st-cen­tu­ry enthu­si­asts to build his inven­tions for them­selves, even those inven­tions that pre­vi­ous­ly exist­ed only in his note­books. In the video above you can see a series of such Leonar­do-imag­ined devices made real in func­tion­al mod­el form.

Some of them, like the fly­wheel, odome­ter, ver­ti­cal ball-bear­ing, and dou­ble-deck­er bridge, have become so com­mon in oth­er forms that we no longer even stop to con­sid­er their inge­nious­ness. Oth­ers, like the invad­er-repelling cas­tle wall defense mech­a­nism and some­thing called a “scythed char­i­ot” — a nasty-look­ing yet char­ac­ter­is­ti­cal­ly grace­ful piece of work — remind of us that, at least in most of the world, we live in less war­like times than Leonar­do did.

The video comes from Valeriy Ivanov, who on Youtube spe­cial­izes in build­ing and demon­strat­ing “work­ing mod­els of per­pet­u­al motion machines” as well as “Da Vin­ci inven­tions” and “mar­ble machines.” (Leonar­do’s odome­ter, fea­tured in the video, makes a par­tic­u­lar­ly impres­sive use of mar­bles.) “My mod­els of per­pet­u­al motion machines are of motor­ized ver­sions that were built to illus­trate how they were sup­posed to work in the minds of inven­tors,” writes Ivanov. We see not only the mechan­ics Leonar­do and oth­er hope­ful inven­tors must have imag­ined, but the mes­mer­iz­ing ele­gance of Leonar­do’s designs in par­tic­u­lar, such as the video’s over­bal­anced wheel. On a note­book page from 1494, Leonar­do told the seek­ers of per­pet­u­al motion to “go and take your place with the alchemists.” But now, with the aid of tech­nol­o­gy unimag­ined in Leonar­do’s time — even by Leonar­do him­self — we can see just how com­pelling that vision must have been.

Relat­ed Con­tent:

MIT Researchers 3D Print a Bridge Imag­ined by Leonar­do da Vin­ci in 1502— and Prove That It Actu­al­ly Works

How to Build Leonar­do da Vinci’s Inge­nious Self-Sup­port­ing Bridge: Renais­sance Inno­va­tions You Can Still Enjoy Today

Leonar­do da Vin­ci Draws Designs of Future War Machines: Tanks, Machine Guns & More

Watch Leonar­do da Vinci’s Musi­cal Inven­tion, the Vio­la Organ­ista, Being Played for the Very First Time

A Com­plete Dig­i­ti­za­tion of Leonar­do Da Vinci’s Codex Atlanti­cus, the Largest Exist­ing Col­lec­tion of His Draw­ings & Writ­ings

Leonar­do da Vinci’s Ele­gant Design for a Per­pet­u­al Motion Machine

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Download Beautiful Free Posters Celebrating the Achievements of Living Female STEM Leaders

Remem­ber the posters that dec­o­rat­ed your child­hood or teenaged bed­room?

Of course you do.

Whether aspi­ra­tional or inspi­ra­tional, these images are amaz­ing­ly potent.

I’m a bit embar­rassed to admit what hung over my bed, espe­cial­ly in light of a cer­tain CGI adap­ta­tion…

No such wor­ries with a set of eight free down­load­able posters hon­or­ing eight female trail­blaz­ers in the fields of sci­ence, tech­nol­o­gy, engi­neer­ing, and math.

These should prove ever­green.


Com­mis­sioned by Nev­er­the­less, a pod­cast that cel­e­brates women whose advance­ments in STEM fields have shaped—and con­tin­ue to shape—education and learn­ing, each poster is accom­pa­nied with a brief bio­graph­i­cal sketch of the sub­ject.

Nev­er­the­less has tak­en care that the fea­tured achiev­ers are drawn from a wide cul­tur­al and racial pool.

No shame if you’re unfa­mil­iar with some of these extra­or­di­nary women. Their names may not pos­sess the same degree of house­hold recog­ni­tion as Marie Curie, but they will once they’re hang­ing over your daughter’s (or son’s) bed.

It’s worth not­ing that with the excep­tion of the under­sung moth­er of DNA Helix Ros­alind Franklin, these are liv­ing role mod­els. They are:

Astro­naut Dr. Mae Jemi­son

Robot­ics pio­neer Dr. Cyn­thia Breazeal

Math­e­mati­cian Gladys West

Tech inno­va­tor Juliana Rotich

Phar­ma­ceu­ti­cal chemist Tu Youy­ou

Bio­phar­ma­cist and women rights advo­cate Maria da Pen­ha

Biotech­nol­o­gist Dr. Hay­at Sin­di

Kudos, too, to Nev­er­the­less for includ­ing biogra­phies of the eight female illus­tra­tors charged with bring­ing the STEM lumi­nar­ies to aes­thet­i­cal­ly cohe­sive graph­ic life: Lidia Toma­shevskaya,Thandi­we Tsha­bal­alaCami­la RosaXu HuiKari­na PerezJoana NevesGene­va B, and Juli­ette Bro­cal

Lis­ten to Nev­er­the­less’ episode on STEM Role Mod­els here.

Down­load Nev­er­the­less’ free posters in Eng­lish here. You can also down­load zipped fold­ers con­tain­ing all eight posters trans­lat­ed into Brazil­ian Por­tugueseFrenchFrench Cana­di­anGer­manItal­ianSpan­ish, and Sim­pli­fied Chi­nese.

Relat­ed Con­tent:

Pop Art Posters Cel­e­brate Pio­neer­ing Women Sci­en­tists: Down­load Free Posters of Marie Curie, Ada Lovelace & More

Women Sci­en­tists Launch a Data­base Fea­tur­ing the Work of 9,000 Women Work­ing in the Sci­ences

“The Matil­da Effect”: How Pio­neer­ing Women Sci­en­tists Have Been Denied Recog­ni­tion and Writ­ten Out of Sci­ence His­to­ry

Ayun Hal­l­i­day is an author, illus­tra­tor, the­ater mak­er and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine.  Join her in NYC on Mon­day, Jan­u­ary 6 when her month­ly book-based vari­ety show, Necro­mancers of the Pub­lic Domaincel­e­brates Cape-Cod­di­ties (1920) by Roger Liv­ingston Scaife. Fol­low her @AyunHalliday

David Lynch Turns Twin Peaks into a Virtual Reality Game: Watch the Official Trailer

When David Lynch and Mark Frost’s Twin Peaks pre­miered on ABC in 1990, view­ers across Amer­i­ca were treat­ed to a tele­vi­su­al expe­ri­ence like none they’d ever had before. Four years ear­li­er, some­thing sim­i­lar had hap­pened to the unsus­pect­ing movie­go­ers who went to see Lynch’s break­out fea­ture Blue Vel­vet, an expe­ri­ence described as eye-open­ing by even David Fos­ter Wal­lace. A ded­i­cat­ed med­i­ta­tor with an inter­est in plung­ing into unex­plored realms of con­scious­ness, Lynch tends to bring his audi­ence right along with him in his work, whether that work be cin­e­ma, tele­vi­sion, visu­al art, music, or com­ic strips. Only nat­ur­al, then, that Lynch would take an inter­est in the artis­tic and expe­ri­en­tial pos­si­bil­i­ties of vir­tu­al real­i­ty.

Last year we fea­tured the first glimpse of a Twin Peaks vir­tu­al real­i­ty expe­ri­ence in devel­op­ment, revealed at Lynch’s Fes­ti­val of Dis­rup­tion in Los Ange­les. “The best news is that the com­pa­ny devel­op­ing the game, Col­lid­er Games, is giv­ing cre­ative con­trol to Lynch,” wrote Ted Mills, and now, with the release of Twin Peaks VR’s offi­cial trail­er, we can get a clear­er idea of what Lynch has planned for play­ers. As Lau­ra Snoad writes at It’s Nice That, Lynch has used the oppor­tu­ni­ty to revis­it “well-known envi­ron­ments fea­tured in the series, such as the icon­ic Red Room (the stripy-floored, vel­vet cur­tain-clad par­al­lel uni­verse where Agent Coop­er meets mur­dered teen Lau­ra Palmer), the Twin Peaks’ Sheriff’s Depart­ment and the pine-filled for­est around the fic­tion­al Wash­ing­ton town.”

This will come as good news indeed to those of us Twin Peaks enthu­si­asts who’ve made the pil­grim­age to Sno­qualmie, North Bend, and Fall City, the real-life Wash­ing­ton towns where Lynch and his col­lab­o­ra­tors shot the series. But Twin Peak VR will offer a greater vari­ety of chal­lenges than snap­ping pho­tos of the series’ loca­tions and chat­ting with bemused locals: Snoad writes that each envi­ron­ment is con­struct­ed like an escape room. “Solv­ing puz­zles to help Agent Coop­er and Gor­don Cole (the FBI agent played by Lynch him­self), play­ers will also meet some of the show’s weird and ter­ri­fy­ing char­ac­ters, from the back­wards-speak­ing inhab­i­tants of the Black Lodge to the ter­ri­fy­ing Bob him­self.”

Avail­able via Steam on Ocu­lus Rift, Vive, and Valve Index this month, with Ocu­lus Quest and PlaySta­tion VR ver­sions sched­uled, Twin Peaks VR should give a fair few vir­tu­al-real­i­ty hold­outs a com­pelling rea­son to put on the gog­gles — much as Twin Peaks the show caused the cinéastes of the 1990s to break down and watch evening TV. Enjoy­ing Lynch’s work, what­ev­er its medi­um, has always felt like plung­ing into a dream: not like watch­ing his dream, but expe­ri­enc­ing a dream he’s made for us. If vir­tu­al-real­i­ty tech­nol­o­gy has final­ly come any­where close to the vivid­ness of Lynch’s imag­i­na­tion, Twin Peaks VR will mark the next step in his artis­tic evo­lu­tion. But for now, to para­phrase no less a Lynch fan than Wal­lace, the one thing we can say with total con­fi­dence is that it will be… Lynchi­an.

via It’s Nice That

Relat­ed Con­tent:

Watch an Epic, 4‑Hour Video Essay on the Mak­ing & Mythol­o­gy of David Lynch’s Twin Peaks

Twin Peaks Actu­al­ly Explained: A Four-Hour Video Essay Demys­ti­fies It All

David Lynch Is Cre­at­ing a Vir­tu­al Real­i­ty Expe­ri­ence for Twin Peaks

Twin Peaks Tarot Cards Now Avail­able as 78-Card Deck

Watch the Twin Peaks Visu­al Sound­track Released Only in Japan: A New Way to Expe­ri­ence David Lynch’s Clas­sic Show

David Lynch Directs a Mini-Sea­son of Twin Peaks in the Form of Japan­ese Cof­fee Com­mer­cials

Play the Twin Peaks Video Game: Retro Fun for David Lynch Fans

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

The Virtual Choir: Watch a Choir Conductor Digitally Unite 3500 Singers from Around the World

For decades we’ve been hear­ing promis­es about how com­mu­ni­ca­tion tech­nol­o­gy will one day elim­i­nate dis­tance itself, mak­ing every­one around the globe feel as if they might as well be in the same room. Such a future would have its down­side as well as its upside, but even now, approach­ing the third decade of the 21st cen­tu­ry, it has­n’t quite arrived yet. Nev­er­the­less, we’ve already grown so used to the idea of real-time glob­al col­lab­o­ra­tion that it takes an extra­or­di­nar­i­ly ambi­tious project to let us step back and appre­ci­ate the tech­no­log­i­cal real­i­ty that makes it pos­si­ble. Take, for exam­ple, con­duc­tor Eric Whitacre’s Vir­tu­al Choir, whose per­for­mance of Whitacre’s own piece “Lux Arumque” appears above.

“Vir­tu­al,” here, is a bit of a mis­nomer, encour­ag­ing as it does Gib­son­ian visions of the 100-per­cent dig­i­tal voic­es of syn­thet­ic singers res­onat­ing pure­ly in cyber­space. And while Whitacre’s project would­n’t have been pos­si­ble with­out stream­ing dig­i­tal audio and video tech­nol­o­gy — as well as the infra­struc­ture of what we may as well still call cyber­space — it begins with the real voic­es of 100-per­cent ana­log humans.

185 such humans, to be pre­cise, based in twelve coun­tries, and all of them vis­i­ble on their sep­a­rate screens as Whitacre plays the role of con­duc­tor on his own. The much larg­er-scale per­for­mance of “Water Night,” a piece com­posed for the poet­ry of Octavio Paz, brings togeth­er 3,746 videos from 73 coun­tries, neces­si­tat­ing a cred­its sequence longer than the piece itself.

The Vir­tu­al Choir grew, as many such immense works do, from a small seed: “It all start­ed with this one young girl who sent me this video of her­self singing one of my choral pieces,” says Whitacre in this video on the prepa­ra­tion for the Vir­tu­al Choir’s “Sleep” video. “I was struck so hard by the beau­ty, the inti­ma­cy of it, the sweet­ness of it, and I thought, ‘Boy, it would be amaz­ing if we could get 100 peo­ple to do this and cut it all togeth­er.” The expe­ri­ence of assem­bling this vir­tu­al choir, or even hear­ing it, shows that “singing togeth­er and mak­ing music togeth­er is a fun­da­men­tal human expe­ri­ence,” and on a scale hard­ly imag­in­able a gen­er­a­tion or two ago. But on the most basic lev­el, even this new way of mak­ing music is mere­ly an expan­sion of the old­est way of mak­ing music: with one human voice, then anoth­er, and anoth­er.

via Swiss Miss

Relat­ed Con­tent:

30 Fans Joy­ous­ly Sing the Entire­ty of Bob Marley’s Leg­end Album in Uni­son

25 John Lennon Fans Sing His Album Work­ing Class Hero Word for Word, and Note for Note

Pat­ti Smith Sings “Peo­ple Have the Pow­er” with a Choir of 250 Fel­low Singers

Watch David Byrne Lead a Mas­sive Choir in Singing David Bowie’s “Heroes”

Watch Choirs Around the World Sim­u­late the Rain­storm in Toto’s “Africa” Using Only Their Hands

Bri­an Eno Lists the Ben­e­fits of Singing: A Long Life, Increased Intel­li­gence, and a Sound Civ­i­liza­tion

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or Face­book.

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