How Margaret Hamilton Wrote the Computer Code That Helped Save the Apollo Moon Landing Mission

From a dis­tance of half a cen­tu­ry, we look back on the moon land­ing as a thor­ough­ly ana­log affair, an old-school engi­neer­ing project of the kind sel­dom even pro­posed any­more in this dig­i­tal age. But the Apol­lo 11 mis­sion could nev­er have hap­pened with­out com­put­ers and the peo­ple who pro­gram them, a fact that has become bet­ter-known in recent years thanks to pub­lic inter­est in the work of Mar­garet Hamil­ton, direc­tor of the Soft­ware Engi­neer­ing Divi­sion of MIT’s Instru­men­ta­tion Lab­o­ra­to­ry when it devel­oped on-board flight soft­ware for NASA’s Apol­lo space pro­gram. You can learn more about Hamil­ton, whom we’ve pre­vi­ous­ly fea­tured here on Open Cul­ture, from the short MAKERS pro­file video above.

Today we con­sid­er soft­ware engi­neer­ing a per­fect­ly viable field, but back in the mid-1960s, when Hamil­ton first joined the Apol­lo project, it did­n’t even have a name. “I came up with the term ‘soft­ware engi­neer­ing,’ and it was con­sid­ered a joke,” says Hamil­ton, who remem­bers her col­leagues mak­ing remarks like, “What, soft­ware is engi­neer­ing?”

But her own expe­ri­ence went some way toward prov­ing that work­ing in code had become as impor­tant as work­ing in steel. Only by watch­ing her young daugh­ter play at the same con­trols the astro­nauts would lat­er use did she real­ize that just one human error could poten­tial­ly bring the mis­sion into ruin — and that she could min­i­mize the pos­si­bil­i­ty by tak­ing it into account when design­ing its soft­ware. Hamil­ton’s pro­pos­al met with resis­tance, NASA’s offi­cial line at the time being that “astro­nauts are trained nev­er to make a mis­take.”

But Hamil­ton per­sist­ed, pre­vailed, and was vin­di­cat­ed dur­ing the moon land­ing itself, when an astro­naut did make a mis­take, one that caused an over­load­ing of the flight com­put­er. The whole land­ing might have been abort­ed if not for Hamil­ton’s fore­sight in imple­ment­ing an “asyn­chro­nous exec­u­tive” func­tion capa­ble, in the event of an over­load, of set­ting less impor­tant tasks aside and pri­or­i­tiz­ing more impor­tant ones. “The soft­ware worked just the way it should have,” Hamil­ton says in the Christie’s video on the inci­dent above, describ­ing what she felt after­ward as “a com­bi­na­tion of excite­ment and relief.” Engi­neers of soft­ware, hard­ware, and every­thing else know that feel­ing when they see a com­pli­cat­ed project work — but sure­ly few know it as well as Hamil­ton and her Apol­lo col­lab­o­ra­tors do.

Relat­ed Con­tent:

Mar­garet Hamil­ton, Lead Soft­ware Engi­neer of the Apol­lo Project, Stands Next to Her Code That Took Us to the Moon (1969)

How 1940s Film Star Hedy Lamarr Helped Invent the Tech­nol­o­gy Behind Wi-Fi & Blue­tooth Dur­ing WWII

Meet Grace Hop­per, the Pio­neer­ing Com­put­er Sci­en­tist Who Helped Invent COBOL and Build the His­toric Mark I Com­put­er (1906–1992)

How Ada Lovelace, Daugh­ter of Lord Byron, Wrote the First Com­put­er Pro­gram in 1842–a Cen­tu­ry Before the First Com­put­er

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall, on Face­book, or on Insta­gram.

Moonlight Strikes 107,000 Solar Mirrors & Creates a Portrait of Apollo 11 Computer Programmer Margaret Hamilton

In the mid­dle of the Mojave Desert, Google has cre­at­ed a high-tech trib­ute to Mar­garet Hamil­ton, the lead soft­ware engi­neer of the Apol­lo space pro­gram. Google writes: “The trib­ute was cre­at­ed by posi­tion­ing over 107,000 mir­rors at the Ivan­pah Solar Facil­i­ty in the Mojave Desert to reflect the light of the moon, instead of the sun, like the mir­rors nor­mal­ly do. The result is a 1.4‑square-mile por­trait of Mar­garet, big­ger than New York’s Cen­tral Park.” You can learn more about Hamil­ton and her con­tri­bu­tions to the 1960s space pro­gram here.

If you would like to sign up for Open Culture’s free email newslet­ter, please find it here. It’s a great way to see our new posts, all bun­dled in one email, each day.

If you would like to sup­port the mis­sion of Open Cul­ture, con­sid­er mak­ing a dona­tion to our site. It’s hard to rely 100% on ads, and your con­tri­bu­tions will help us con­tin­ue pro­vid­ing the best free cul­tur­al and edu­ca­tion­al mate­ri­als to learn­ers every­where. You can con­tribute through Pay­Pal, Patre­on, and Ven­mo (@openculture). Thanks!

Relat­ed Con­tent:

Mar­garet Hamil­ton, Lead Soft­ware Engi­neer of the Apol­lo Project, Stands Next to Her Code That Took Us to the Moon (1969)

How 1940s Film Star Hedy Lamarr Helped Invent the Tech­nol­o­gy Behind Wi-Fi & Blue­tooth Dur­ing WWII

Meet Grace Hop­per, the Pio­neer­ing Com­put­er Sci­en­tist Who Helped Invent COBOL and Build the His­toric Mark I Com­put­er (1906–1992)

How Ada Lovelace, Daugh­ter of Lord Byron, Wrote the First Com­put­er Pro­gram in 1842–a Cen­tu­ry Before the First Com­put­er

NASA Puts Its Soft­ware Online & Makes It Free to Down­load

 

Can Artificial Intelligence Decipher Lost Languages? Researchers Attempt to Decode 3500-Year-Old Ancient Languages

Image by Olaf Tausch via Wiki­me­dia Com­mons

We may not see warp dri­ves any time soon, but anoth­er piece of Star Trek tech, the uni­ver­sal trans­la­tor, may become a real­i­ty in our life­time, if it hasn’t already. Machine learn­ing “has proven to be very com­pe­tent” when it comes to trans­la­tion, “so much so that the CEO of one of the world’s largest employ­ers of human trans­la­tors has warned that many of them should be fac­ing up the stark real­i­ty of los­ing their job to a machine,” writes Bernard Marr at Forbes.

But the fact that AI can do things humans can does­n’t mean that it does those things well. One Google researcher put the case plain­ly in an inter­view with Wired: “Peo­ple naive­ly believe that if you take deep learn­ing and… 1,000 times more data, a neur­al net will be able to do any­thing a human being can do, but that’s just not true.” AI trans­la­tors have advanced sig­nif­i­cant­ly in the past few years, with Google’s Trans­la­totron pro­to­type (yes, that’s its real name), promis­ing to inter­pret “tone and cadence.” Still, AI trans­la­tions are often stilt­ed, awk­ward, and occa­sion­al­ly incom­pre­hen­si­ble approx­i­ma­tions that no human would come up with.

Does AI’s lim­i­ta­tions with liv­ing lan­guage hin­der its abil­i­ty to deci­pher very long dead ones, whose orthog­ra­phy, gram­mar, and syn­tax have been com­plete­ly lost? Yuan Cao from Google’s AI lab and Jiaming Luo and Regi­na Barzi­lay from MIT put machine learn­ing to the test when they devel­oped a “sys­tem capa­ble of deci­pher­ing lost lan­guages.” They took a very dif­fer­ent approach “from the stan­dard machine trans­la­tion tech­niques,” reports the MIT Tech­nol­o­gy Review, using less data instead of more, a tech­nique they call “min­i­mum-cost flow.”

The researchers test­ed their trans­la­tion machine on both the 3500-year-old Lin­ear B and Ugarit­ic, an ancient form of Hebrew, both of which have already been deci­phered by peo­ple. Still, the AI was “able to trans­late both lan­guages with remark­able accu­ra­cy,” with a rate of 67.3% in the trans­la­tion of cog­nates in Lin­ear B. The far old­er Bronze Age Minoan script Lin­ear A, how­ev­er (see it at the top), “one of the ear­li­est forms of writ­ing ever dis­cov­ered… is con­spic­u­ous for its absence.” No human has yet been able to deci­pher it.

A lost lan­guage trans­la­tor machine that only works on lan­guages that have already been trans­lat­ed (it needs pre­ex­ist­ing data on the prog­en­i­tor lan­guage to func­tion) may not seem par­tic­u­lar­ly use­ful. Then again, it could be one step in the direc­tion of what the authors call the “auto­mat­ic deci­pher­ment of lost lan­guages,” those that humans can’t already work out on their own. Read the paper “Neur­al Deci­pher­ment via Min­i­mum-Cost Flow: From Ugarit­ic to Lin­ear B” at arX­iv.

via MIT Tech­nol­o­gy Review

Relat­ed Con­tent:  

Arti­fi­cial Intel­li­gence May Have Cracked the Code of the Voyn­ich Man­u­script: Has Mod­ern Tech­nol­o­gy Final­ly Solved a Medieval Mys­tery?

Arti­fi­cial Intel­li­gence for Every­one: An Intro­duc­to­ry Course from Andrew Ng, the Co-Founder of Cours­era

Arti­fi­cial Intel­li­gence Iden­ti­fies the Six Main Arcs in Sto­ry­telling: Wel­come to the Brave New World of Lit­er­ary Crit­i­cism

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

What Happens When Artificial Intelligence Listens to John Coltrane’s Interstellar Space & Starts to Create Its Own Free Jazz

Some enjoy free jazz as soon as they first hear it; oth­ers think it sounds like music from an alien civ­i­liza­tion, a lis­ten­ing expe­ri­ence fit only for a jazz fan as high as a kite. But how about as high as a space probe? Out­er­he­lios, a 24/7 stream of arti­fi­cial intel­li­gence-gen­er­at­ed free jazz, comes designed for broad­cast into out­er space by Dad­abots, a col­lab­o­ra­tion between musi­cians-turned-pro­gram­mers CJ Carr and Zack Zukows­ki (or, accord­ing to their about page, “a cross between a band, a hackathon team, and an ephemer­al research lab”). Hav­ing pre­vi­ous­ly built an AI-gen­er­at­ed death met­al stream (about whose cre­ation you can read in this com­put­er sci­ence paper), they’ve looked to the skies and trained their neur­al net­work on John Coltrane’s Inter­stel­lar Space.

“These duets between Coltrane on tenor (and bells) and Rashied Ali on drums sound like an annoy­ance until you con­cen­trate on them,” writes Robert Christ­gau in his orig­i­nal review of the 1974 album, “at which point the inter­ac­tions take on pace and shape.” The neur­al net­work “lis­tened to the album 16 times,” says the offi­cial Data­bots descrip­tion on the Out­er­he­lios stream, “then con­tin­ued to make music in the style.”

The project draws inspi­ra­tion from NASA’s probes Voy­ager 1 and 2, which “launched in 1977 car­ry­ing a mix­tape Carl Sagan made called The Sounds of Earth. It fea­tured Blind Willie John­son, Chuck Berry, record­ings of laugh­ter, Beethoven, Bach, Stravin­sky, along with dia­grams of human repro­duc­tive organs,” all “intend­ed for an audi­ence of intel­li­gent extrater­res­tri­al life­forms.”

Where­as The Sounds of Earth “used a sta­t­ic music for­mat pre­vi­ous­ly record­ed by peo­ple,” Out­er­he­lios fol­lows on Bri­an Eno’s ideas about gen­er­a­tive music by invent­ing a Coltrane album that nev­er sounds the same twice. “For a few min­utes, it’ll pro­duce plau­si­ble-sound­ing free jazz,” writes Futurism.com’s Jon Chris­t­ian. “Then the drums will segue into an inhu­man trill, or the horns will dis­in­te­grate into a cacoph­o­nous wash of sound. Let’s just say that it’s not your dad’s jazz” — even if your dad hap­pens to be John Coltrane, or indeed Bri­an Eno. But per­haps it will give NASA just the inspi­ra­tion it needs to get the next Voy­ager launched. The sound of the orig­i­nal Inter­stel­lar Space got Christ­gau think­ing beyond nations: “Euro­pean, Ori­en­tal, African — I don’t know. But amaz­ing.” Could the likes of Out­er­he­lios get us think­ing beyond the solar sytem?

Relat­ed Con­tent:

Carl Sagan Sent Music & Pho­tos Into Space So That Aliens Could Under­stand Human Civ­i­liza­tion (Even After We’re Gone)

Hear the Declas­si­fied, Eerie “Space Music” Heard Dur­ing the Apol­lo 10 Mis­sion (1969)

The Secret Link Between Jazz and Physics: How Ein­stein & Coltrane Shared Impro­vi­sa­tion and Intu­ition in Com­mon

Arti­fi­cial Intel­li­gence Pro­gram Tries to Write a Bea­t­les Song: Lis­ten to “Daddy’s Car”

Nick Cave Answers the Hot­ly Debat­ed Ques­tion: Will Arti­fi­cial Intel­li­gence Ever Be Able to Write a Great Song?

Space Jazz, a Son­ic Sci-Fi Opera by L. Ron Hub­bard, Fea­tur­ing Chick Corea (1983)

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall, on Face­book, or on Insta­gram.

The Walkman Turns 40: See Every Generation of Sony’s Iconic Personal Stereo in One Minute

Do you remem­ber your first Walk­man? If you grew up after the cas­sette era, of course, you might have owned a CD-play­ing Dis­c­man instead, or maybe — just maybe — even a Mini­disc Walk­man. Nowa­days you prob­a­bly have an iPod or iPod-like dig­i­tal audio play­er as well as a cell­phone equipped to serve the same pur­pose. But all the ways in which you’ve ever tak­en your tunes on the go evolved from a com­mon tech­no­log­i­cal ances­tor: Sony’s TPS-L2, which debuted on the mar­ket 40 years ago this month. First mar­ket­ed in the Unit­ed States as the Sound­about and the Unit­ed King­dom as the Stow­away, it did­n’t take long to achieve world­wide suc­cess under the Japan­ese-Eng­lish brand name that long ago became a byword for the per­son­al stereo.

“To cel­e­brate the Walk­man’s 40th anniver­sary, Sony has opened an exhi­bi­tion in Tokyo’s bustling Gin­za dis­trict,” writes design­boom’s Juliana Neira. “Titled #009 WALKMAN IN THE PARK 40 Years Since ‘the Day the Music Walked,’ the exhi­bi­tion focus­es on the peo­ple for whom the Walk­man has been a part of their every­day life.”

It also includes a wall “fea­tur­ing around 230 ver­sions of the Walk­man through­out its 40-year his­to­ry. From the nos­tal­gic old­er mod­els, all the way up to the lat­est mod­els, the exhib­it allows vis­i­tors to take in the changes in designs, spec­i­fi­ca­tions, and media for­mats over the years.” You can see all the rep­re­sen­ta­tive Walk­man mod­els from through­out the device’s four decades of his­to­ry in the minute-long offi­cial video above.

The Walk­man defined an era of per­son­al tech­nol­o­gy, but its brand has­n’t weath­ered so well in the 21st cen­tu­ry. “The beau­ti­ful­ly designed, easy-to-use TPS-L2 was the device that lib­er­at­ed the cas­sette from liv­ing room hi-fis and car tape decks to tru­ly make music portable,” writes Quartz’s Mike Mur­phy. But “a great many of the prod­ucts that Sony once dom­i­nat­ed with have been replaced, or have been con­sol­i­dat­ed into oth­er devices. Over the years, Sony has made fan­tas­tic cam­corders, stereo com­po­nents, cam­eras, portable media play­ers, and phones. Rel­a­tive­ly few peo­ple buy most of these prod­ucts any­more, with the smart­phone usurp­ing many of these devices’ func­tions.” Today’s Walk­man devices don’t reflect “the influ­en­tial (and often exper­i­men­tal) Sony of yes­ter­day. And with Apple grap­pling with its own exis­ten­tial ques­tions about its future, who is left to take up the man­tle of the king of con­sumer elec­tron­ics?”

Still, when we put on our head­phones or pop in our ear­buds on the morn­ing com­mute and see that every­one else around us has done the same, we have to admit that we live in the world the Walk­man cre­at­ed. This has its down­sides, as Aman­da Petru­sich acknowl­edges in a New York­er piece on pub­lic head­phone-wear­ing: these include “the dis­con­nec­tion they facil­i­tate” (and the hand-wring­ing about that dis­con­nec­tion they encour­age) as well as the engi­neer­ing of music itself to accom­mo­date low-qual­i­ty audio repro­duc­tion. But then, “ambling down a city street with head­phones on — you know, maybe it’s dusk, maybe it’s mid­sum­mer, maybe you had a real­ly nice day — is, with­out a doubt, one of life’s sim­plest and most per­fect joys.” Sony’s music-lov­ing co-founder Masaru Ibu­ka, com­mis­sion­er of the orig­i­nal Walk­man’s design, must have known sim­i­lar joys him­self. But what would he make of pod­casts?

via design­boom

Relat­ed Con­tent:

How Good Are Your Head­phones? This 150-Song Playlist, Fea­tur­ing Steely Dan, Pink Floyd & More, Will Test Them Out

Con­serve the Sound, an Online Muse­um Pre­serves the Sounds of Past Technologies–from Type­writ­ers, Elec­tric Shavers and Cas­sette Recorders, to Cam­eras & Clas­sic Nin­ten­do

Lis­ten to Audio Arts: The 1970s Tape Cas­sette Arts Mag­a­zine Fea­tur­ing Andy Warhol, Mar­cel Duchamp & Many Oth­ers

City of Eight Mil­lion Sound­tracks

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall, on Face­book, or on Insta­gram.

When Kraftwerk Issued Their Own Pocket Calculator Synthesizer — to Play Their Song “Pocket Calculator” (1981)

Kraftwerk put out their eighth stu­dio album in 1981, and they titled it pre­scient­ly: Com­put­er World was released into what human­i­ty had only just begun to real­ize would become a world of com­put­ers. But back then, most peo­ple either had nev­er used a com­put­er at all, or had used no com­put­er more advanced than a pock­et cal­cu­la­tor. But the boys from Düs­sel­dorf had a song for them too: the album’s first sin­gle “Pock­et Cal­cu­la­tor.” And it was­n’t just a name: the Casio fx-501P pro­gram­ma­ble cal­cu­la­tor appeared on the list of “instru­ments” used in its record­ing.

Kraftwerk had become world-famous by the ear­ly 1980s, and on the inter­na­tion­al music scene they par­o­died the stiff, pre­ci­sion-obsessed Ger­man stereo­type to per­fec­tion. You’d think that they would thus demon­strate alle­giance to the for­mi­da­ble Dieter Rams-designed Braun ET55 cal­cu­la­tor, but by the time Com­put­er Love came out, Japan­ese com­pa­nies like Casio had come to dom­i­nate the per­son­al-elec­tron­ics mar­ket. Kraftwerk even record­ed a Japan­ese ver­sion of “Pock­et Calu­la­tor,” “Den­taku,” along with ones in Ger­man (“Taschen­rech­n­er”), French (“Mini Cal­cu­la­teur”), and Ital­ian (“Mini Cal­co­la­tore”).

“I’m the oper­a­tor with my pock­et cal­cu­la­tor,” go the song’s Eng­lish lyrics. “I am adding and sub­tract­ing. I’m con­trol­ling and com­pos­ing.” And whichev­er lan­guage you lis­ten to it in, it has a line equiv­a­lent to, “By press­ing down a spe­cial key, it plays a lit­tle melody.”

Kraftwerk actu­al­ly com­mis­sioned as a pro­mo­tion­al item a spe­cial cal­cu­la­tor from Casio that could do just that, a ver­sion of the com­pa­ny’s VL-80 mod­el that was also a musi­cal syn­the­siz­er. You can see and hear the basic, non-Kraftwerk mod­el demon­strat­ed in the video above. Casio, a name that in the music world would become a byword for sim­ple, inex­pen­sive syn­the­siz­ers, had already brought to mar­ket in 1979 the VL‑1, the first com­mer­cial dig­i­tal syn­the­siz­er (which itself includ­ed a cal­cu­la­tor func­tion).

With a Kraftwerk taschen­rech­n­er, even those with­out tech­ni­cal or musi­cal knowl­edge, let alone a full-fledged syn­the­siz­er, could make music. “Kraftwerk was eager for fans to play Kraftwerk hits on their own cal­cu­la­tors,” writes Dan­ger­ous Minds’ Mar­tin Schnei­der, “so they issued these spe­cial instruc­tions — OK, let’s call it ‘sheet music’ — to play not just the new mate­r­i­al but also clas­sics like ‘Trans Europa Express’ and ‘Schaufen­ster­pup­pen.’ ” Today, Kraftwerk con­tin­ues to per­form all over the com­put­er world in which we now live. With the 40th anniver­sary of Com­put­er World approach­ing, per­haps the time has come to bring the cal­cu­la­tors back on stage.

(via Dan­ger­ous Minds)

Relat­ed Con­tent:

The Case for Why Kraftwerk May Be the Most Influ­en­tial Band Since the Bea­t­les

The Psy­che­del­ic Ani­mat­ed Video for Kraftwerk’s “Auto­bahn” from 1979

Kraftwerk Plays a Live 40-Minute Ver­sion of their Sig­na­ture Song “Auto­bahn:” A Sound­track for a Long Road Trip (1974)

Kraftwerk’s “The Robots” Per­formed by Ger­man First Graders in Adorable Card­board Robot Out­fits

The Keaton Music Type­writer: An Inge­nious Machine That Prints Musi­cal Nota­tion

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall, on Face­book, or on Insta­gram.

MIT Robot Breaks Rubik’s Cube World Record, Solving It in 0.38 Seconds

A robot cre­at­ed by MIT stu­dents Ben Katz and Jared Di Car­lo man­aged to solve a Rubik’s Cube in a record-break­ing, light­ning-fast 0.38 sec­onds. The video above shows it hap­pen­ing in real time, then in pro­gres­sive­ly slow­er times. By com­par­i­son, Yusheng Du, a Chi­nese speed­cu­ber, holds the [human] record for solv­ing a 3x3x3 cube in 3.47 sec­onds.

If you would like to sign up for Open Culture’s free email newslet­ter, please find it here. It’s a great way to see our new posts, all bun­dled in one email, each day.

If you would like to sup­port the mis­sion of Open Cul­ture, con­sid­er mak­ing a dona­tion to our site. It’s hard to rely 100% on ads, and your con­tri­bu­tions will help us con­tin­ue pro­vid­ing the best free cul­tur­al and edu­ca­tion­al mate­ri­als to learn­ers every­where. You can con­tribute through Pay­Pal, Patre­on, and Ven­mo (@openculture). Thanks!

via Boing­Bo­ing

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The Medieval City Plan Generator: A Fun Way to Create Your Own Imaginary Medieval Cities

The Medieval City Plan Gen­er­a­tor. It’s the free online tool you’ve always want­ed. It does­n’t cre­ate maps of actu­al medieval cities–only nice look­ing maps of imag­i­nary cities, with the abil­i­ty to add plazas, cas­tles, rivers, city walls, and even shan­ty towns. Enter the Medieval City Plan Gen­er­a­tor here.

If you would like to sign up for Open Culture’s free email newslet­ter, please find it here. It’s a great way to see our new posts, all bun­dled in one email, each day.

If you would like to sup­port the mis­sion of Open Cul­ture, con­sid­er mak­ing a dona­tion to our site. It’s hard to rely 100% on ads, and your con­tri­bu­tions will help us con­tin­ue pro­vid­ing the best free cul­tur­al and edu­ca­tion­al mate­ri­als to learn­ers every­where. You can con­tribute through Pay­Pal, Patre­on, and Ven­mo (@openculture). Thanks!

Relat­ed Con­tent:

How Illu­mi­nat­ed Medieval Man­u­scripts Were Made: A Step-by-Step Look at this Beau­ti­ful, Cen­turies-Old Craft

How the Bril­liant Col­ors of Medieval Illu­mi­nat­ed Man­u­scripts Were Made with Alche­my

Behold the Beau­ti­ful Pages from a Medieval Monk’s Sketch­book: A Win­dow Into How Illu­mi­nat­ed Man­u­scripts Were Made (1494)

The Aberdeen Bes­tiary, One of the Great Medieval Illu­mi­nat­ed Man­u­scripts, Now Dig­i­tized in High Res­o­lu­tion & Made Avail­able Online

1,600-Year-Old Illu­mi­nat­ed Man­u­script of the Aeneid Dig­i­tized & Put Online by The Vat­i­can

Dante’s Divine Com­e­dy Illus­trat­ed in a Remark­able Illu­mi­nat­ed Medieval Man­u­script (c. 1450)

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