Lucille Ball Demos a Precursor to Peter Frampton’s “Talk Box” (1939)

Decades before Peter Framp­ton made the Talk Box come alive on songs like “Do You Feel Like We Do” and “Show Me the Way,” anoth­er leg­end, Lucille Ball, exper­i­ment­ed with its fore­run­ner, the Sonovox. Invent­ed by Gilbert Wright in 1939, the Sonovox “used speak­ers pressed into [a per­former’s] throat to pro­duce mechan­i­cal talk­ing sounds.” And the sounds could then be mod­u­lat­ed by the tongue and lips.  Above, in a 1939 news­reel clip called “Machine Made Voic­es!,” Ball puts the Sonovox on dis­play. This marked one of her ear­li­est appear­ances on film.

The Sonovox would lat­er fea­ture promi­nent­ly in radio sta­tion IDs and jin­gles. Bela Lugosi would use it to “por­tray the voice of a dead per­son dur­ing a seance.” And it would even make an appear­ance on The Who’s 1967 album, The Who Sell Out–all before the mod­ern Talk Box arrived on the scene.

via Boing­Bo­ing

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Relat­ed Con­tent:

The Only Sur­viv­ing Behind-the-Scenes Footage of I Love Lucy, and It’s in Col­or! (1951)

How to Use the Rotary Dial Phone: A Primer from 1927

How Vinyl Records Are Made: A Primer from 1956

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Pioneering Sci-Fi Author William Gibson Predicts in 1997 How the Internet Will Change Our World

“What’s the one thing that all great works of sci­ence fic­tion have in com­mon?” asks a 1997 episode of The Net, the BBC’s tele­vi­sion series about the pos­si­bil­i­ties of this much-talked-about new thing called the inter­net. “They all tried to see into the future, and they all got it wrong. Orwell’s 1984, Hux­ley’s Brave New World, Arthur C. Clarke’s 2001: all, to some extent or oth­er, wrong. And there’s anoth­er name to add to this list: William Gib­son.” But then on strolls Gib­son him­self, fresh off the writ­ing of Idoru, a nov­el involv­ing a human who wants to mar­ry a dig­i­tal­ly gen­er­at­ed Japan­ese pop star, to grant the inter­view above.

In it Gib­son admits that com­put­ers had­n’t gone quite the way he’d imag­ined thir­teen years ear­li­er in his debut nov­el Neu­ro­mancer — but in which he also offers pre­scient advice about how we should regard new tech­nol­o­gy even today. “The thing that Neu­ro­mancer pre­dicts as being actu­al­ly like the inter­net isn’t actu­al­ly like the inter­net at all!” Gib­son says in a more recent inter­view with Wired. “I did­n’t get it right but I said there was going to be some­thing.” Back in the mid-1980s, as he tells the BBC, “there was effec­tive­ly no inter­net to extrap­o­late from. The cyber­space I made up isn’t being used in Neu­ro­mancer the way we’re using the inter­net today.”

Gib­son had envi­sioned a cor­po­rate-dom­i­nat­ed net­work infest­ed with “cyber­net­ic car thieves skulk­ing through it attempt­ing to steal tid­bits of infor­ma­tion.” By the mid-1990s, though, the inter­net had become a place where “a real­ly tal­ent­ed and deter­mined fif­teen-year-old” could cre­ate some­thing more com­pelling than “a multi­na­tion­al enter­tain­ment con­glom­er­ate might come up with.” He tells the BBC that “what the inter­net has become is as much a sur­prise to me as the col­lapse of the Sovi­et Union was,” but at that point he had begun to per­ceive the shape of things to come. “I can’t see why it won’t become com­plete­ly ubiq­ui­tous,” he says, envi­sion­ing its evo­lu­tion “into some­thing like tele­vi­sion to the extent that it pen­e­trates every lev­el of soci­ety.”

At the same time, “it does­n’t mat­ter how fast your modem is if you’re being shelled by eth­nic sep­a­ratists” — still very much a con­cern in cer­tain parts of the world — and even the most promis­ing tech­nolo­gies don’t mer­it our uncrit­i­cal embrace. “I think we should respect the pow­er of tech­nol­o­gy and try to fear it in a ratio­nal way,” he says. “The only appro­pri­ate response” is to give in to nei­ther techno­pho­bia nor technophil­ia, but “to teach our­selves to be absolute­ly ambiva­lent about them and imag­ine their most inad­ver­tent side effects,” the side effects “that tend to get us” — not to men­tion the ones that make the best plot ele­ments. See­ing as how we now live in a world where mar­riage to syn­thet­ic Japan­ese idols has become a pos­si­bil­i­ty, among oth­er devel­op­ments seem­ing­ly pulled from the pages of Gib­son’s nov­els, we would do well to heed even these decades-old words of advice about his main sub­ject.

via Big Think

Relat­ed Con­tent:

Take a Road Trip with Cyber­space Vision­ary William Gib­son, Watch No Maps for These Ter­ri­to­ries (2000)

How Chris Marker’s Rad­i­cal Sci­Fi Film La Jetée Changed the Life of Cyber­punk Prophet William Gib­son

Cyber­punk: 1990 Doc­u­men­tary Fea­tur­ing William Gib­son & Tim­o­thy Leary Intro­duces the Cyber­punk Cul­ture

Sci-Fi Author J.G. Bal­lard Pre­dicts the Rise of Social Media (1977)

Mark Twain Pre­dicts the Inter­net in 1898: Read His Sci-Fi Crime Sto­ry, “From The ‘Lon­don Times’ in 1904”

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

A History of the Entire World in Less Than 20 Minutes

Thanks for watch­ing his­to­ry. I hope I men­tioned every­thing. — Bill Wurtz

Here at Open Cul­ture, we hap­pi­ly acknowl­edge that learn­ing is not a one-size-fits-all propo­si­tion.

The inter­net may be doing a num­ber on our atten­tion spans, but as the world has grown small­er, the edu­ca­tion­al buf­fet has grown rich­er, more var­ied, and vast­ly more afford­able.

Take for exam­ple the His­to­ry of the World.

Geog­ra­phy fans can approach the sub­ject via Ollie Bye’s year-by-year ani­mat­ed map.

John Green’s play­ful Crash Course series offers a won­der­ful respite for any kid grind­ing their way through AP World His­to­ry.

Those of a more tra­di­tion­al mind­set, who pre­fer a state­lier pace can lose them­selves in 46 lec­tures by Richard Bul­li­et, pro­fes­sor of his­to­ry at Colum­bia Uni­ver­si­ty.

And then there’s world his­to­ry accord­ing Bill Wurtz, above, a cre­ator of short, anachro­nis­tic-look­ing videos, whose YouTube fame was kin­dled by Vine, a now defunct app for shar­ing short-form videos.

Chaf­ing at Vine’s 7‑second time con­straints, Wurtz under­took a more ambi­tious project, a con­densed His­to­ry of Japan that would employ the same tech­niques he brought to bear in his short­er works: graph­ic text, clip art, and Microsoft Paint draw­ings. He zeroed in on the sub­ject because he knew pre­cious lit­tle about Japan, and looked for­ward to doing some vir­gin research.

Wurtz fol­lowed up the 9‑minute His­to­ry of Japan, above, with His­to­ry of the Entire World, I guess.

The non­cha­lance of the title is reflect­ed in Wurtz’s offhand­ed nar­ra­tion. Any word or phrase over two syl­la­bles runs a risk of being trans­formed into an infomer­cial-wor­thy musi­cal jin­gle: space dust, the moon, Egypt…

You may bri­dle at first, but stick it out. Its charms sneak up on you.

Time is not par­tic­u­lar­ly rel­a­tive in Wurtz’s com­pressed uni­verse. Whether it’s 10 min­utes pass­ing before some major devel­op­ment or 500 mil­lion years, their pas­sage is accord­ed equal heft.

Humans show up around the four minute mark, grab­bing stuff, bang­ing rocks, fig­ur­ing out agri­cul­ture…

(Mesopotamia’s char­ac­ter­i­za­tion as a “sweet dank val­ley” between the Tigris and Euphrates is a par­tic­u­lar high­light.)

This is the rare his­to­ry video where sci­ence plays a major role. It takes time out for weath­er updates—the floor is no longer lava, the entire world is now an ocean… it’s sober­ing to remem­ber that ozone is what made it safe for mul­ti-celled life forms to ven­ture forth on land.

Empires rise and fall, uncon­quer­able rulers are unseat­ed and for­got­ten.

(That’s the Tamil Kings. Nobody con­quers the Tamil Kings. Who are the Tamil Kings? Mer­chants prob­a­bly and they’ve got spices…)

Of course the prob­lem with a great overview such as this is the back end’s shelf life can prove rather short. It’s been a lit­tle over a year and a half since Wurtz post­ed the video, and thus far, his part­ing shots still feel pret­ty rel­e­vant: armed drones, 3d print­ing, plas­tic-choked oceans, and a seem­ing­ly unbridge­able gap between the desire to save the world and an actu­al plan for doing so.

Fried by 11 months of inten­sive research and labor on His­to­ry of the Entire World, I guess, Wurtz is cur­rent­ly tak­ing a leave of absence from his­to­ry. These days, he’s pour­ing his ener­gies into orig­i­nal music videos like “At the Air­port Ter­mi­nal.” He also devotes a bit of every day to  answer­ing fans’ ques­tions, rou­tine­ly turn­ing in upwards of a dozen suc­cinct hum­ble, all-low­er­case replies:

1.18.19  7:00 pm   what inspired you to make “the entire world, i guess”? was it a project you already had in mind from before or did you start it when you saw you could do more than just japan

it’s always a nice idea to try to explain the whole world in one video. it’s sure­ly some­thing i’ve always want­ed to do, but was­n’t confident/experienced/stupid enough to believe i could do it until after i had done japan which worked so well

1.18.19  12:53 am   are you ever going to make any­thing else as in depth as his­to­ry of japan or the world?

that would take so much time that by the time it was done you prob­a­bly would­n’t care any­more, but some­one else will so i still might do it

Unsur­pris­ing­ly, he’s the sub­ject of a live­ly sub-red­dit. One fan, red­dit user n44m, was inspired to plot the time­line of His­to­ry of the Entire World, I Guess, below.

To learn more about some of the civ­i­liza­tions, events and per­sons fea­tured in His­to­ry of the Entire World, I Guess, check out anoth­er fan’s anno­tat­ed tran­scrip­tion here.

And rather than nit­pick about cer­tain crit­i­cal bits of his­to­ry that were left on the cut­ting room floor, try writ­ing a script for your own his­to­ry based ani­ma­tion:

The more you learn, the more you find out how much you’re gonna have to leave out. It’s like 99%. That was painful. — Bill Wurtz

Relat­ed Con­tent:

The Entire His­to­ry of Japan in 9 Quirky Min­utes

A Crash Course in World His­to­ry

The His­to­ry of the World in 46 Lec­tures From Colum­bia Uni­ver­si­ty

Ayun Hal­l­i­day is an author, illus­tra­tor, the­ater mak­er and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine.  See her onstage in New York City in Feb­ru­ary as host of  The­ater of the Apes book-based vari­ety show, Necro­mancers of the Pub­lic Domain. Fol­low her @AyunHalliday.

Watch a New Virtual Reality Production of Shakespeare’s Hamlet: A Modern Take on a Classic Play

Often com­pared to The Tem­pest, Samuel Beck­et­t’s Endgame may have as much of Shakespeare’s Ham­let in it, though the author was unwill­ing to acknowl­edge the influ­ence to Theodor Adorno. Beck­et­t’s cen­tral char­ac­ter, the blind, aged Hamm, spends all of his time in a throne harangu­ing the oth­er three, in a gloomy place, The New York Times’ Brooks Atkin­son wrote, “some­where between life and death.” Hamm might have been the Dan­ish prince grown old and bit­ter, left with noth­ing but what Beck­ett called Shakespeare’s “fat greasy words.”

In any case, Ham­let has long been thought of as a pro­to­type of the absurd, a play where lit­tle hap­pens because its pro­tag­o­nist is too haunt­ed to have rela­tion­ships with the liv­ing or make deci­sions, a con­di­tion he com­plains about in scene after scene. Trau­ma, exis­ten­tial paral­y­sis, crip­pling doubt punc­tu­at­ed by fits of rage and violence—these are the mak­ings of the 20th cen­tu­ry anti-hero. If the play has a clas­si­cal hero, a man of action and resolve, it is, absurd­ly, a dead man, Hamlet’s father, who testi­ly declares his pur­pose in his final speech, “to whet thy almost blunt­ed pur­pose.”

Should Ham­let be turned into an immer­sive VR and aug­ment­ed real­i­ty expe­ri­ence, allow­ing view­ers to inhab­it a char­ac­ter’s point of view, they might not opt to see things as the moody, depres­sive, speechi­fy­ing prince. In Ham­let 360: Thy Father’s Spir­it, we instead get to inhab­it the ghost, who only appears in the play a hand­ful of times but still fills every scene with his glow­er­ing pres­ence. The 60-minute VR “mod­ern adap­ta­tion” is a co-pro­duc­tion of Boston’s Com­mon­wealth Shake­speare Com­pa­ny and Google.

“Both extreme­ly long by the stan­dards of vir­tu­al real­i­ty and extreme­ly short by the stan­dards of Ham­let,” writes Eliz­a­beth Har­ris at The New York Times, the film “can be watched in 3‑D using a V.R. head­set or in two dimen­sions on a desk­top or mobile device” (see it above). On a vast, dark­ened set clut­tered with fine but shab­by fur­nish­ings in heaps, glow­ing lamps, a bath­tub, and a car, actors per­form con­densed scenes while we, as ghost, freely roam about, view­ing the action in three dimen­sions, a device intend­ed to give the view­er “a sense of agency and urgency as an omni­scient observ­er, guide and par­tic­i­pant,” the pro­duc­tion notes.

The film’s cre­ators, Har­ris writes, “hope that beyond the fresh expe­ri­ence it pro­vides, it will also serve as a tool to bring great the­ater to wider audiences—and bring big­ger audi­ences to the­ater.” It may have that effect, though one might feel it priv­i­leges dig­i­tal effects over the tru­ly immer­sive, full expe­ri­ence of Shakespeare’s “fat greasy words.” It’s hard to think the “great Shake­speare­an” Beck­ett would approve, but he found lit­tle to his lik­ing.

Younger, less can­tan­ker­ous audi­ences might, how­ev­er. “Many young people’s first expe­ri­ence of Shake­speare is not all that great,” says direc­tor Steven Maler. Ham­let 360 allows the Com­mon­wealth Shake­speare Com­pa­ny to “scale up” their mis­sion to “tru­ly democ­ra­tize Shake­speare and the­ater.”  Expe­ri­ence it for your­self above or on YouTube and learn more at Boston’s WGBH, who recent­ly pre­miered the film. The actors “deliv­er pow­er­ful per­for­mances,” the PBS sta­tion writes, “that bring the play for­ward to today, mak­ing it both cur­rent and time­less.”

via The New York Times

Relat­ed Con­tent:

Free Online Shake­speare Cours­es: Primers on the Bard from Oxford, Har­vard, Berke­ley & More

Google Gives You a 360° View of the Per­form­ing Arts, From the Roy­al Shake­speare Com­pa­ny to the Paris Opera Bal­let

30 Days of Shake­speare: One Read­ing of the Bard Per Day, by The New York Pub­lic Library, on the 400th Anniver­sary of His Death

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

Nick Cave Answers the Hotly Debated Question: Will Artificial Intelligence Ever Be Able to Write a Great Song?

Pho­to by Bled­dyn Butch­er via Wiki­me­dia Com­mons

Spike Jonze’s AI love sto­ry Her offered a sort of an answer to one of the crit­i­cal ques­tions posed about Arti­fi­cial Intel­li­gence: Can machines feel love? Maybe, and maybe deeply, in a cer­tain sense, but maybe not for just one per­son and not for very long before they take off to explore lim­it­less oth­ers, which makes them sound like very seduc­tive but also very shal­low lovers.

Maybe it helps to keep that metaphor in mind when we read Nick Cave’s answer to a ques­tion a Sloven­ian fan posed in the Birth­day Party/Bad Seeds/Grinderman singer’s bru­tal­ly ten­der newslet­ter, The Red Right Hand. “Do you think,” asks Peter from Ljubl­jana, “AI will ever be able to write a good song?” Cave begins with a con­ces­sion: AI might “pro­duce a song that makes us feel,” and maybe “more intense­ly than any human song­writer could do.”

And yet, after list­ing a num­ber of human exam­ples, from Nir­vana to Prince to Iggy Pop to Nina Simone, Cave describes what makes their abil­i­ties alien to a machine mind:

We go to songs to make us feel some­thing – hap­py, sad, sexy, home­sick, excit­ed or what­ev­er – but this is not all a song does. What a great song makes us feel is a sense of awe. There is a rea­son for this. A sense of awe is almost exclu­sive­ly pred­i­cat­ed on our lim­i­ta­tions as human beings. It is entire­ly to do with our audac­i­ty as humans to reach beyond our poten­tial.

AI can­not die, at least in the sense we under­stand it. Nor is it con­strained by painful phys­i­cal lim­i­ta­tions, nor privy to fleet­ing phys­i­cal plea­sures. “Arti­fi­cial Intel­li­gence, for all its unlim­it­ed poten­tial, sim­ply doesn’t have this capac­i­ty. How could it? And this is the essence of tran­scen­dence.” The holy or har­row­ing knowl­edge of fini­tude and fragili­ty, love and death and grief.

Anoth­er way to state the case comes from the most mov­ing of Cave’s fan let­ter answers, in which he con­soles a bereaved fan in Ver­mont with a descrip­tion of his own grief over the death of his son.

Maybe AI could write the sen­tence, “dread grief trails bright phan­toms in its wake.” But it could not write it from the heart of a bereaved par­ent who learns that “grief and love are for­ev­er inter­twined,” or from a place where super­nat­ur­al beliefs may be untrue yet still have super­nat­ur­al pow­er. Cave’s descrip­tion of his grief is also a descrip­tion of tran­scen­dence, of going beyond what is pos­si­ble to find what is time­less.

Like ideas, these spir­its speak of pos­si­bil­i­ty. Fol­low your ideas, because on the oth­er side of the idea is change and growth and redemp­tion. Cre­ate your spir­its. Call to them. Will them alive. Speak to them. It is their impos­si­ble and ghost­ly hands that draw us back to the world from which we were jet­ti­soned; bet­ter now and unimag­in­ably changed.

In answer to Peter’s ques­tion, he con­cludes with the poet­ic author­i­ty of a writer of great songs: “AI would have the capac­i­ty to write a good song, but not a great one. It lacks the nerve.”

Read Nick Cave’s full response here. And while there, sign up for his free newslet­ter.

via Austin Kleon

Relat­ed Con­tent:

Lis­ten to Nick Cave’s Lec­ture on the Art of Writ­ing Sub­lime Love Songs (1999)

Ani­mat­ed Sto­ries Writ­ten by Tom Waits, Nick Cave & Oth­er Artists, Read by Dan­ny Devi­to, Zach Gal­i­fi­anakis & More

Nick Cave Nar­rates an Ani­mat­ed Film about the Cat Piano, the Twist­ed 18th Cen­tu­ry Musi­cal Instru­ment Designed to Treat Men­tal Ill­ness

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

Vintage Geological Maps Get Turned Into 3D Topographical Wonders

What good is an old-fash­ioned map in the age of apps?

One need not be a moun­taineer, geo­sci­en­tist, or civ­il engi­neer to get the topo­graph­i­cal lay of the land with a speed and accu­ra­cy that would have blown Lewis and Clark’s minds’ right through the top of the lynx and otter top­pers they took to wear­ing after their stan­dard issue army lids wore out.

There’s still some­thing to be said for the old ways, though.

Graph­ic design­er Scott Rein­hard has all the lat­est tech­no­log­i­cal advances at his dis­pos­al, but it took com­bin­ing them with hun­dred-year-old maps for him to get a tru­ly 3‑D appre­ci­a­tion for loca­tions he has vis­it­ed around the Unit­ed States, as well as his child­hood home.

A son of Indi­ana, Rein­hard told Colossal’s Kate Sierzputows­ki that he found some Grand Teton-type excite­ment in the noto­ri­ous­ly flat Hoosier State once he start­ed mar­ry­ing offi­cial nation­al geospa­tial data to vin­tage map designs:

 When I began ren­der­ing the ele­va­tion data for the state, the sto­ry of the land emerged. The glac­i­ers that reced­ed across the north­ern half of the state after the last ice age scraped and gouged and shaped the land in a way that is spec­tac­u­lar­ly clear…I felt empow­ered by the abil­i­ty to col­lect and process the vast amounts of infor­ma­tion freely avail­able, and cre­ate beau­ti­ful images.

(The gov­ern­ment shut-down has not dam­aged the accu­ra­cy of Reinhard’s maps, but the U.S. Geo­log­i­cal Survey’s web­site does warn the pub­lic that the effects of any earth­quakes or oth­er force majeure occur­ring dur­ing this black-out peri­od will not imme­di­ate­ly be reflect­ed in their topos.)

(Nor are they able to respond to any inquiries, which puts a damper on hol­i­day week­end plans for mak­ing salt dough maps, anoth­er Hoosier state fave, at least in 1974…)

As writer Jason Kot­tke notes, the shad­ows the moun­tains cast on the mar­gins of Reinhard’s maps are a par­tic­u­lar­ly effec­tive opti­cal trick.

You can see more of Reinhard’s dig­i­tal­ly enhanced maps from the late 19th and ear­ly 20th-cen­tu­ry, and order prints in his online shop.

via Kot­tke/Colos­sal

Relat­ed Con­tent:

View and Down­load Near­ly 60,000 Maps from the U.S. Geo­log­i­cal Sur­vey (USGS)

Down­load 67,000 His­toric Maps (in High Res­o­lu­tion) from the Won­der­ful David Rum­sey Map Col­lec­tion

The His­to­ry of Car­tog­ra­phy, “the Most Ambi­tious Overview of Map Mak­ing Ever Under­tak­en,” Is Free Online

Ayun Hal­l­i­day is an author, illus­tra­tor, the­ater mak­er and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine.  See her onstage in New York City in Feb­ru­ary as host of  The­ater of the Apes book-based vari­ety show, Necro­mancers of the Pub­lic Domain. Fol­low her @AyunHalliday.

The “David Bowie Is” Exhibition Is Now Available as an Augmented Reality Mobile App That’s Narrated by Gary Oldman: For David Bowie’s Birthday Today

Maybe it’s too soon to divide pop music his­to­ry into “Before David Bowie” and “After David Bowie,” but two years after Bowie’s death, it’s impos­si­ble to imag­ine pop music his­to­ry with­out him. Yet, if there ever did come a time when future gen­er­a­tions did not know who David Bowie is, they could do far worse than hear Gary Old­man tell the sto­ry. Luck­i­ly for them, and us, Old­man nar­rates the new David Bowie aug­ment­ed real­i­ty app, which launch­es today on what would have been the legend’s 72nd birth­day.

Bowie and Old­man were both born and raised in South Lon­don. They became friends in the 80s, starred togeth­er in Julian Schnabel’s 1996 film Basquiat, and col­lab­o­rat­ed on the 2013 video for “The Next Day,” in which Old­man plays a sleazy, duck­tailed priest. As much the con­sum­mate changeling in his medi­um as Bowie, Old­man brings a fel­low craftsman’s appre­ci­a­tion to his role as docent, with­out any sense of star-struck­ness. “I see him less as ‘David Bowie,’” he once remarked, “and more as Dave from Brix­ton and I’m Gary from New Cross.”

The app is based on the sen­sa­tion­al 2013 Vic­to­ria & Albert muse­um exhi­bi­tion David Bowie Is, which trav­eled the world for five years before end­ing at the Brook­lyn Muse­um this past sum­mer. Focused on “the colour­ful, the­atri­cal side of Bowie,” Tim Jonze writes at The Guardian, the show drew “a stag­ger­ing 2m vis­i­tors” with its stun­ning breadth of cos­tumes, props, sketch­es, lyrics sheets, film, and pho­tog­ra­phy. The dig­i­tal ver­sion intends, how­ev­er, not only to “recre­ate the expe­ri­ence of going to the exhi­bi­tion,” but “to bet­ter it.”

Learn how “Dave from Brix­ton” (or Davy Jones, before a Mon­kee of the same name came along) made “sketch­es propos­ing out­fits for his teenage band the Delta Lemons (brown waist­coats with jeans).” See how that young aspir­ing croon­er learned to love “hikinuki—the Japan­ese method of quick cos­tume change that he exper­i­ment­ed with dur­ing his Aladdin Sane shows at Radio City Music Hall.” The exhi­bi­tion bril­liant­ly ful­filled his own wish­es for his lega­cy. “As Bowie him­self puts it,” Jonze writes, “he didn’t want to be a radio, but a colour tele­vi­sion.”

Bowie prob­a­bly would have been pleased to have his friend Gary host­ing his vari­ety show. But does the AR app match, or bet­ter, the real thing? It’s “no match for see­ing the cos­tumes in real life,” or see­ing Bowie him­self in the flesh. But for the mil­lions of peo­ple who nev­er got the chance—a cat­e­go­ry that will soon include everyone—it may cur­rent­ly be the best way to expe­ri­ence the musician/actor/writer/one-man-zeitgeist’s career in three dimen­sions. See a pre­view of the app from Rolling Stone, above, and down­load the AR David Bowie Is for iPhone and Android via these links. The cost is $7.99.

Relat­ed Con­tent:

Stream David Bowie’s Com­plete Discog­ra­phy in a 19-Hour Playlist: From His Very First Record­ings to His Last

The Thin White Duke: A Close Study of David Bowie’s Dark­est Char­ac­ter

David Bowie Memo­ri­al­ized in Tra­di­tion­al Japan­ese Wood­block Prints

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

A 3D Animated History of Paris: Take a Visual Journey from Ancient Times to 1900

“And this too,” mus­es Mar­low as he floats down the Thames in Joseph Conrad’s Heart of Dark­ness, “has been one of the dark places on earth.” Whole the­ses have been writ­ten on the mean­ing of this state­ment. We can sim­ply take it to mean that before Lon­don was Lon­don, it was just anoth­er obscure, hum­ble town of ordi­nary farm­ers and arti­sans. That is, before the Romans came. So too Paris.

One of the world’s most famous cities got its start as a clus­ter of hum­ble huts, walled com­pounds, and low, wood­en build­ings with thatched roofs and fenced-in pastures—the set­tle­ment of a Celtic tribe known as the Parisii, who began inhab­it­ing the region some­time in the 3rd cen­tu­ry, BCE. In the first cen­tu­ry, the Romans con­quered and set­tled what would become the Left Bank, and began to build an impres­sive, pros­per­ous city with a forum, tem­ples, bath­hous­es, and the­aters.

The Roman town was first called Lute­tia (or Luti­cia Pari­sio­rum) and the cen­tral forum, in French, the Forum de Lutèce. Chris­tian­i­ty came in the 3rd cen­tu­ry, sup­pos­ed­ly by way of Saint Denis, whom the Romans behead­ed on the hill lat­er known as Mons Mar­tyrum (“Hill of the Martyrs”)—later still, Mont­martre. Then came the Franks in the 5th cen­tu­ry, estab­lish­ing the Merovin­gian dynasty under Clo­vis in 508 and bring­ing with them Frank­ish speech, and lat­er the Fran­cien dialect of Île-de-France.

The rest—in broad out­line or fine detail—you may know, but if not, like all city’s his­to­ries, it is worth get­ting acquaint­ed. As you do, watch the video above from Das­sault Sys­temes’ Paris 3D, an “inter­ac­tive jour­ney through time” that strips away hun­dreds of years of his­to­ry to reveal vir­tu­al mod­els of the city dur­ing the peri­ods above and through the Mid­dle Ages, French Rev­o­lu­tion, and the 1889 World’s Fair, presided over by the just-built Eif­fel Tow­er.

The project “required the work of over 40 peo­ple, includ­ing numer­ous experts about Paris’s his­to­ry, for more than two years.” By 2013, it cov­ered the city’s “18,000 list­ed mon­u­ments” with a web­site, free iPad app, and aug­ment­ed real­i­ty book. Unfor­tu­nate­ly, the fea­tures of its web appli­ca­tion seem to have been dis­abled and its app seems unavail­able, at least in the U.S. Still—like the vir­tu­al 3d videos of Rome we’ve fea­tured recent­ly—the pro­mo video above offers some impres­sive, beau­ti­ful­ly-ren­dered recon­struc­tions of the city one-thou­sand, fif­teen hun­dred, and over two thou­sand years ago.

Relat­ed Con­tent:

Take Ani­mat­ed Vir­tu­al Real­i­ty Tours of Ancient Rome at Its Archi­tec­tur­al Peak (Cir­ca 320 AD)

Take a 3D Vir­tu­al Tour of the Sis­tine Chapel, St. Peter’s Basil­i­ca and Oth­er Art-Adorned Vat­i­can Spaces

Prize-Win­ning Ani­ma­tion Lets You Fly Through 17th Cen­tu­ry Lon­don

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness.

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