A Shazam for Nature: A New Free App Helps You Identify Plants, Animals & Other Denizens of the Natural World

Do you ever long for those not-so-long-ago days when you skipped through the world, breath­less with the antic­i­pa­tion of catch­ing Poké­mon on your phone screen?

If so, you might enjoy bag­ging some of the Pokeverse’s real world coun­ter­parts using Seek, iNaturalist’s new pho­to-iden­ti­fi­ca­tion app. It does for the nat­ur­al world what Shaz­am does for music.

Aim your phone’s cam­era at a non­de­script leaf or the grasshop­per-ish-look­ing crea­ture who’s camped on your porch light. With a bit of luck, Seek will pull up the rel­e­vant Wikipedia entry to help the two of you get bet­ter acquaint­ed.

Reg­is­tered users can pin their finds to their per­son­al col­lec­tions, pro­vid­ed the app’s recog­ni­tion tech­nol­o­gy pro­duces a match.

(Sev­er­al ear­ly adopters sug­gest it’s still a few house­plants shy of true func­tion­al­i­ty…)

Seek’s pro­tec­tive stance with regard to pri­va­cy set­tings is well suit­ed to junior spec­i­men col­lec­tors, as are the vir­tu­al badges with which it rewards ener­getic upload­ers.

While it doesn’t hang onto user data, Seek is build­ing a pho­to library, com­posed in part of user sub­mis­sions.

(Your cat is ready for her close up, Mr. DeMille…)

(Dit­to your Por­to­bel­lo Mush­room burg­er…)

Down­load Seek for free on iTunes or Google Play.

via Earth­er/My Mod­ern Met

Relat­ed Con­tent:

Two Mil­lion Won­drous Nature Illus­tra­tions Put Online by The Bio­di­ver­si­ty Her­itage Library

Watch 50 Hours of Nature Sound­scapes from the BBC: Sci­en­tif­i­cal­ly Proven to Ease Stress and Pro­mote Hap­pi­ness & Awe

How Walk­ing Fos­ters Cre­ativ­i­ty: Stan­ford Researchers Con­firm What Philoso­phers and Writ­ers Have Always Known

Ayun Hal­l­i­day is an author, illus­tra­tor, the­ater mak­er and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine.  Fol­low her @AyunHalliday.

Play a Collection of Classic Handheld Video Games at the Internet Archive: Pac-Man, Donkey Kong, Tron and MC Hammer

Equipped with smart­phones that grow more pow­er­ful by the year, gamers on the go now have a seem­ing­ly unlim­it­ed vari­ety of play­ing options. A decade ago they relied on hand­held game con­soles with their thou­sands of avail­able game car­tridges and lat­er discs, whose reign began with Nin­ten­do’s intro­duc­tion of the orig­i­nal Game Boy (a device whose unwrap­ping on Christ­mas 1990 remains one of my most vivid child­hood mem­o­ries). But even before the Game Boy and its suc­ces­sors, there were stand­alone hand­held pro­to-video-games, “LCD, VFD and LED-based machines that sold, often cheap­ly, at toy stores and booths over the decades.”

Those words come from Jason Scott at the Inter­net Archive, where you can now play a range of those hand­held games again, emu­lat­ed right here in your brows­er. â€śThey range from notably sim­plis­tic efforts to tru­ly com­pli­cat­ed, many-but­toned affairs that are tru­ly dif­fi­cult to learn, much less mas­ter,” Scott writes.

“They are, of course, enter­tain­ing in them­selves – these are attempts to put togeth­er inex­pen­sive ver­sions of video games of the time, or bring­ing new prop­er­ties whole­cloth into exis­tence.” They also “rep­re­sent the dif­fi­cul­ty ahead for many aspects of dig­i­tal enter­tain­ment, and as such are worth expe­ri­enc­ing and under­stand­ing for that rea­son alone.”

What kind of games came in this form? The Inter­net Archive’s cur­rent offer­ings include vague approx­i­ma­tions of 70s and 80s arcade hits like Pac-ManDon­key Kong, and Q*Bert;  even vaguer approx­i­ma­tions of such major motion pic­tures of the day as TronRobo­cop 2 (as well as Robo­cop 3), and Apol­lo 13; and sports titles like World Cham­pi­onship Base­ballNFL Foot­ball, and Blades of Steel. You’ll even find pop­u­lar odd­i­ties like Bandai’s Tam­agotchi, the orig­i­nal vir­tu­al pet, along with less pop­u­lar odd­i­ties like MC Ham­mer, a dual-direc­tion­al-padded sim­u­la­tion of a dance bat­tle with the auteur of “U Can’t Touch This.”

So as you play, spare a thought for the devel­op­ers of these hand­held games, not just because of the dire intel­lec­tu­al prop­er­ty they often had to work with, but the severe tech­no­log­i­cal restric­tions they invari­ably had to work under. â€śThis sort of Her­culean effort to squeeze a major arcade machine into a hand­ful of cir­cuits and a beep­ing, boop­ing shell of what it once was is an ongo­ing sit­u­a­tion,” writes Scott. “Where once it was try­ing to make arcade machines work both on home con­soles like the 2600 and Cole­co­v­i­sion, so it was also the case of these plas­tic toy games. Work of this sort con­tin­ues, as mobile games take charge and devel­op­ers often work to bring huge immer­sive expe­ri­ences to where a phone hits all the same notes.” And the day will cer­tain­ly come when even the most impres­sive games we play now, hand­held or oth­er­wise, will seem just as hilar­i­ous­ly sim­plis­tic.

Enter the hand­held video col­lec­tion here. And find more clas­sic video games in the Relat­eds below.

Relat­ed Con­tent:

Play “Space War!,” One of the Ear­li­est Video Games, on Your Com­put­er (1962)

Pong, 1969: A Mile­stone in Video Game His­to­ry

The Inter­net Arcade Lets You Play 900 Vin­tage Video Games in Your Web Brows­er (Free)

Run Vin­tage Video Games (From Pac-Man to E.T.) and Soft­ware in Your Web Brows­er, Thanks to Archive.org

Free: Play 2,400 Vin­tage Com­put­er Games in Your Web Brows­er

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

A Turing Machine Handmade Out of Wood

It took Richard Ridel six months of tin­ker­ing in his work­shop to cre­ate this contraption–a mechan­i­cal Tur­ing machine made out of wood. The silent video above shows how the machine works. But if you’re left hang­ing, want­i­ng to know more, I’d rec­om­mend read­ing Ridel’s fif­teen page paper where he care­ful­ly doc­u­ments why he built the wood­en Tur­ing machine, and what pieces and steps went into the con­struc­tion.

If this video prompts you to ask, what exact­ly is a Tur­ing Machine?, also con­sid­er adding this short primer by philoso­pher Mark Jago to your media diet.

If you would like to sup­port the mis­sion of Open Cul­ture, con­sid­er mak­ing a dona­tion to our site. It’s hard to rely 100% on ads, and your con­tri­bu­tions will help us con­tin­ue pro­vid­ing the best free cul­tur­al and edu­ca­tion­al mate­ri­als to learn­ers every­where. You can con­tribute through Pay­Pal, Patre­on, and Ven­mo (@openculture). Thanks!

via Boing­Bo­ing

Relat­ed Con­tent:

Free Online Com­put­er Sci­ence Cours­es

The Books on Young Alan Turing’s Read­ing List: From Lewis Car­roll to Mod­ern Chro­mat­ics

The LEGO Tur­ing Machine Gives a Quick Primer on How Your Com­put­er Works

The Enig­ma Machine: How Alan Tur­ing Helped Break the Unbreak­able Nazi Code

Hear the Christ­mas Car­ols Made by Alan Turing’s Com­put­er: Cut­ting-Edge Ver­sions of “Jin­gle Bells” and “Good King Wences­las” (1951)

Google Launches Three New Artificial Intelligence Experiments That Could Be Godsends for Artists, Museums & Designers

You’ll recall, a few months ago, when Google made it pos­si­ble for all of your Face­book friends to find their dop­pel­gängers in art his­to­ry. As so often with that par­tic­u­lar com­pa­ny, the fun dis­trac­tion came as the tip of a research-and-devel­op­ment-inten­sive ice­berg, and they’ve revealed the next lay­er in the form of three arti­fi­cial intel­li­gence-dri­ven exper­i­ments that allow us to nav­i­gate and find con­nec­tions among huge swaths of visu­al cul­ture with unprece­dent­ed ease.

Google’s new Art Palette, as explained in the video at the top of the post, allows you to search for works of art held in “col­lec­tions from over 1500 cul­tur­al insti­tu­tions,” not just by artist or move­ment or theme but by col­or palette.

You can spec­i­fy a col­or set, take a pic­ture with your phone’s cam­era to use the col­ors around you, or even go with a ran­dom set of five col­ors to take you to new artis­tic realms entire­ly.

Admit­ted­ly, scrolling through the hun­dreds of chro­mat­i­cal­ly sim­i­lar works of art from all through­out his­to­ry and across the world can at first feel a lit­tle uncan­ny, like walk­ing into one of those hous­es whose occu­pant has shelved their books by col­or. But a vari­ety of promis­ing uses will imme­di­ate­ly come to mind, espe­cial­ly for those pro­fes­sion­al­ly involved in the aes­thet­ic fields. Famous­ly col­or-lov­ing, art-inspired fash­ion design­er Paul Smith, for instance, appears in anoth­er pro­mo­tion­al video describ­ing how he’d use Art Palette: he’d “start off with the col­ors that I’ve select­ed for that sea­son, and then through the app look at those col­ors and see what gets thrown up.”

In col­lab­o­ra­tion with the Muse­um of Mod­ern Art, Google’s Art Rec­og­niz­er, the sec­ond of these exper­i­ments, uses machine learn­ing to find par­tic­u­lar works of art as they’ve var­i­ous­ly appeared over decades and decades of exhi­bi­tion. “We had recent­ly launched 30,000 instal­la­tion images online, all the way back to 1929,” says MoMA Dig­i­tal Media Direc­tor Shan­non Dar­rough in the video above. But since “those images did­n’t con­tain any infor­ma­tion about the actu­al works in them,” it pre­sent­ed the oppor­tu­ni­ty to use machine learn­ing to train a sys­tem to rec­og­nize the works on dis­play in the images, which, in the words of Google Arts and Cul­ture Lab’s Freya Mur­ray, “turned a repos­i­to­ry of images into a search­able archive.”

The for­mi­da­ble pho­to­graph­ic hold­ings of Life mag­a­zine, which doc­u­ment­ed human affairs with char­ac­ter­is­ti­cal­ly vivid pho­to­jour­nal­ism for a big chunk of the twen­ti­eth cen­tu­ry, made for a sim­i­lar­ly entic­ing trove of machine-learn­able mate­r­i­al. â€śLife mag­a­zine is one of the most icon­ic pub­li­ca­tions in his­to­ry,” says Mur­ray in the video above. “Life Tags is an exper­i­ment that orga­nizes Life mag­a­zine’s archives into an inter­ac­tive ency­clo­pe­dia,” let­ting you browse by every tag from “Austin-Healey” to “Elec­tron­ics” to “Live­stock” to “Wrestling” and many more besides. Google’s invest­ment in arti­fi­cial intel­li­gence has made the his­to­ry of Life search­able. How much longer, one won­ders, before it makes the his­to­ry of life search­able?

Relat­ed Con­tent:

Google’s Free App Ana­lyzes Your Self­ie and Then Finds Your Dop­pel­ganger in Muse­um Por­traits

Google Gives You a 360° View of the Per­form­ing Arts, From the Roy­al Shake­speare Com­pa­ny to the Paris Opera Bal­let

Google Art Project Expands, Bring­ing 30,000 Works of Art from 151 Muse­ums to the Web

Google Cre­ates a Dig­i­tal Archive of World Fash­ion: Fea­tures 30,000 Images, Cov­er­ing 3,000 Years of Fash­ion His­to­ry

Google Launch­es a Free Course on Arti­fi­cial Intel­li­gence: Sign Up for Its New “Machine Learn­ing Crash Course”

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

David Lynch Teaches Typing: A New Interactive Comedy Game

Typ­ing pro­grams demand some patience on the part of the stu­dent, and David Lynch Teach­es Typ­ing is no excep­tion.

You’ve got 90 sec­onds to get accli­mat­ed to the crud­dy flop­py disc-era graph­ics and the cacoph­o­nous voice of your instruc­tor, a dead ringer for FBI Deputy Direc­tor Gor­don Cole, the hard-of-hear­ing char­ac­ter direc­tor David Lynch played on his sem­i­nal ear­ly 90s series, Twin Peaks.

Things perk up about a minute and a half in, when stu­dents are instruct­ed to place their left ring fin­gers in an undu­lat­ing bug to the left of their key­boards.

That sec­ond “in”? Not a typo (though you’ll notice plen­ty of no doubt inten­tion­al boo-boos in the teacher’s pre-pro­grammed respons­es…)

The bug in ques­tion may well put you in mind of the mys­te­ri­ous baby in Lynch’s first fea­ture length film, 1977’s Eraser­head.

On the oth­er hand, it might not.

David Lynch Teach­es Typ­ing is actu­al­ly a short inter­ac­tive com­e­dy game, and many of the mil­len­ni­al review­ers cov­er­ing that beat have had to play catch-up in order to catch the many nods to the director’s work con­tained there­in.

One of our favorites is the Apple-esque name of the program’s retro com­put­er, and we’ll wager that fre­quent Lynch col­lab­o­ra­tor, actor Kyle MacLach­lan, would agree.

Anoth­er ref­er­ence that has thus far elud­ed online gam­ing enthu­si­asts in their 20s is Mavis Bea­con Teach­es Typ­ing. Take a peek below at what the vir­tu­al typ­ing tutor’s graph­ics looked like around the time the orig­i­nal Twin Peaks aired to dis­cov­er the cre­ators of David Lynch Teach­es Typ­ing’s oth­er inspi­ra­tion.

David Lynch Teach­es Typ­ing is avail­able for free down­load here. If you’re anx­ious that doing so might open you up to a tech­ni­cal bug of night­mar­ish pro­por­tions, stick with watch­ing the play through at the top of the page.

Relat­ed Con­tent:

The Big Lebows­ki Reimag­ined as a Clas­sic 8‑Bit Video Game

What Makes a David Lynch Film Lynchi­an: A Video Essay

“The Art of David Lynch”— How Rene Magritte, Edward Hop­per & Fran­cis Bacon Influ­enced David Lynch’s Cin­e­mat­ic Vision

Ayun Hal­l­i­day is an author, illus­tra­tor, the­ater mak­er and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine.  Join her March 20 in New York City for the sec­ond edi­tion of Necro­mancers of the Pub­lic Domain, a low bud­get vari­ety show born of a 1920 man­u­al for Girl Scout Camp Direc­tors. Fol­low her @AyunHalliday.

Tattoos Can Now Start Monitoring Your Medical Conditions: Harvard and MIT Researchers Innovate at the Intersection of Art & Medicine

Once reserved for rebels and out­liers, tat­toos have gone main­stream in the Unit­ed States. Accord­ing to recent sur­veys, 21% of all Amer­i­cans now have at least one tat­too. And, among the 18–29 demo­graph­ic, the num­ber ris­es to 40%. If that num­ber sounds high, just wait until tat­toos go from being aes­thet­ic state­ments to bio­med­ical devices.

At Har­vard and MIT, researchers have devel­oped “smart tat­too ink” that can mon­i­tor changes in bio­log­i­cal and health con­di­tions, mea­sur­ing, for exam­ple, when the blood sug­ar of a dia­bet­ic ris­es too high, or the hydra­tion of an ath­lete falls too low. Pair­ing biosen­si­tive inks with tra­di­tion­al tat­too designs, these smart tat­toos could con­ceiv­ably pro­vide real-time feed­back on a range of med­ical con­di­tions. And also raise a num­ber of eth­i­cal ques­tions: what hap­pens when your health infor­ma­tion gets essen­tial­ly worn on your sleeve, avail­able for all to see?

To learn more about smart tat­toos, watch the Har­vard video above, and read the cor­re­spond­ing arti­cle in the Har­vard Gazette.

If you would like to sup­port the mis­sion of Open Cul­ture, con­sid­er mak­ing a dona­tion to our site. It’s hard to rely 100% on ads, and your con­tri­bu­tions will help us con­tin­ue pro­vid­ing the best free cul­tur­al and edu­ca­tion­al mate­ri­als to learn­ers every­where. You can con­tribute through Pay­Pal, Patre­on, and Ven­mo (@openculture). Thanks!

Relat­ed Con­tent:

Meet Amer­i­ca & Britain’s First Female Tat­too Artists: Maud Wag­n­er (1877–1961) & Jessie Knight (1904–1994)

Browse a Gallery of Kurt Von­negut Tat­toos, and See Why He’s the Big Goril­la of Lit­er­ary Tat­toos

A Daz­zling Gallery of Clock­work Orange Tat­toos

Free Online Biol­o­gy Cours­es 

The 25 Principles for Adult Behavior: John Perry Barlow (R.I.P.) Creates a List of Wise Rules to Live By

Image by the Euro­pean Grad­u­ate School, via Wiki­me­dia Com­mons

The most suc­cess­ful out­laws live by a code, and in many ways John Per­ry Bar­low, founder of the Elec­tron­ic Free­dom Foun­da­tion, Wyoming ranch­er, and erst­while song­writer for the Grate­ful Dead—who died on Wednes­day at the age of 70—was an arche­typ­al Amer­i­can out­law all of his life. He might have worn a white hat, so to speak, but he had no use for the gov­ern­ment telling him what to do. And his charis­mat­ic defense of unfet­tered inter­net lib­er­ty inspired a new gen­er­a­tion of hack­ers and activists, includ­ing a 12-year-old Aaron Swartz, who saw Bar­low speak at his mid­dle school and left the class­room changed.

Few peo­ple get to leave as last­ing a lega­cy as Bar­low, even had he not pio­neered ear­ly cyber­cul­ture, pen­ning the “Dec­la­ra­tion of Inde­pen­dence of the Inter­net,” a techo-utopi­an doc­u­ment that con­tin­ues to influ­ence pro­po­nents of open access and free infor­ma­tion. He intro­duced the Grate­ful Dead to Dr. Tim­o­thy Leary, under whose guid­ance Bar­low began exper­i­ment­ing with LSD in col­lege. His cre­ative and per­son­al rela­tion­ship with the Dead’s Bob Weir stretch­es back to their high school days in Col­orado, and he became an unof­fi­cial mem­ber of the band and its “junior lyri­cist,” as he put it (after Robert Hunter).

“John had a way of tak­ing life’s most dif­fi­cult things and fram­ing them as chal­lenges, there­fore adven­tures,” wrote Weir in a suc­cinct­ly poignant Twit­ter eulo­gy for his friend. We might think of Bar­low’s code, which he laid out in a list he called the “25 Prin­ci­ples of Adult Behav­ior,” as a series of instruc­tions for turn­ing life’s dif­fi­cul­ties into chal­lenges, an adven­tur­ous refram­ing of what it means to grow up. For Bar­low, that meant defy­ing author­i­ty when it imposed arbi­trary bar­ri­ers and pro­pri­etary rules on the once-wild-open spaces of the inter­net.

But being a grown-up also meant accept­ing full respon­si­bil­i­ty for one’s behav­ior, life’s pur­pose, and the eth­i­cal treat­ment of one­self and oth­ers. See his list below, notable not so much for its orig­i­nal­i­ty but for its plain­spo­ken reminder of the sim­ple, shared wis­dom that gets drowned in the assaultive noise of mod­ern life. Such uncom­pli­cat­ed ide­al­ism was at the cen­ter of Perry’s life and work.

1. Be patient. No mat­ter what.
2. Don’t bad­mouth: Assign respon­si­bil­i­ty, not blame. Say noth­ing of anoth­er you wouldn’t say to him.
3. Nev­er assume the motives of oth­ers are, to them, less noble than yours are to you.
4. Expand your sense of the pos­si­ble.
5. Don’t trou­ble your­self with mat­ters you tru­ly can­not change.
6. Expect no more of any­one than you can deliv­er your­self.
7. Tol­er­ate ambi­gu­i­ty.
8. Laugh at your­self fre­quent­ly.
9. Con­cern your­self with what is right rather than who is right.
10. Nev­er for­get that, no mat­ter how cer­tain, you might be wrong.
11. Give up blood sports.
12. Remem­ber that your life belongs to oth­ers as well. Don’t risk it friv­o­lous­ly.
13. Nev­er lie to any­one for any rea­son. (Lies of omis­sion are some­times exempt.)
14. Learn the needs of those around you and respect them.
15. Avoid the pur­suit of hap­pi­ness. Seek to define your mis­sion and pur­sue that.
16. Reduce your use of the first per­son­al pro­noun.
17. Praise at least as often as you dis­par­age.
18. Admit your errors freely and soon.
19. Become less sus­pi­cious of joy.
20. Under­stand humil­i­ty.
21. Remem­ber that love for­gives every­thing.
22. Fos­ter dig­ni­ty.
23. Live mem­o­rably.
24. Love your­self.
25. Endure.

Bar­low the “cow­boy, poet, roman­tic, fam­i­ly man, philoso­pher, and ulti­mate­ly, the bard of the dig­i­tal revolution”—as Stephen Levy describes him at Wired—“became a great explain­er” of the pos­si­bil­i­ties inher­ent in new media. He watched the inter­net become a far dark­er place than it had ever been in the 90s, a place where gov­ern­ments con­duct cyber­wars and impose cen­sor­ship and bar­ri­ers to access; where bad actors of all kinds manip­u­late, threat­en, and intim­i­date.

But Bar­low stood by his vision, of “a world that all may enter with­out priv­i­lege or prej­u­dice accord­ed by race, eco­nom­ic pow­er, mil­i­tary force, or sta­tion of birth… a world where any­one, any­where may express his or her beliefs, no mat­ter how sin­gu­lar, with­out fear of being coerced into silence or con­for­mi­ty.”

This may sound naïve, yet as Cindy Cohn writes in EFF’s obit­u­ary for its founder, Bar­low “knew that new tech­nol­o­gy could cre­ate and empow­er evil as much as it could cre­ate and empow­er good. He made a con­scious deci­sion to move toward the lat­ter.” His 25-point code urges us to do the same.

via Kot­tke/Hack­er News

Relat­ed Con­tent:

Ale­jan­dro Jodorowsky’s 82 Com­mand­ments For Liv­ing

Lou Reed and Lau­rie Anderson’s Three Rules for Liv­ing Well: A Short and Suc­cinct Life Phi­los­o­phy

Mil­ton Glaser’s 10 Rules for Life & Work: The Cel­e­brat­ed Design­er Dis­pens­es Wis­dom Gained Over His Long Life & Career

The Hobo Eth­i­cal Code of 1889: 15 Rules for Liv­ing a Self-Reliant, Hon­est & Com­pas­sion­ate Life

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

NASA Puts 400+ Historic Experimental Flight Videos on YouTube

“Video,” as we now say on the inter­net, “or it did­n’t hap­pen,” artic­u­lat­ing a prin­ci­ple to which the ever-for­ward-think­ing Nation­al Aero­nau­tics and Space Admin­is­tra­tion (NASA) has adhered for about 70 years now, start­ing with film in the time before the inven­tion of video itself. Even set­ting aside the won­ders of voy­ag­ing into out­er space, NASA has done a few things right here on Earth that you would­n’t believe unless you saw them with your own eyes. And now you eas­i­ly can, thanks to the agen­cy’s com­mit­ment to mak­ing the fruits of its research avail­able to all on its YouTube Chan­nel. Take for exam­ple this recent­ly-uploaded col­lec­tion of 400 his­toric flight videos.

Here we have just a sam­pling of the hun­dreds of videos avail­able to all: the M2-F1, a pro­to­type wing­less air­craft, towed across a lakebed by a mod­i­fied 1963 Pon­ti­ac Catali­na con­vert­ible; a mid-1960s test of the Lunar Lan­der Research Vehi­cle, also known as the “fly­ing bed­stead,” that will sure­ly remind long-mem­o­ried gamers of their many quar­ters lost to Atar­i’s Lunar Lan­der; a spin tak­en in the Mojave Desert, forty years lat­er, by the Mars Explo­ration Rover; and, most explo­sive­ly of all, a “con­trolled impact demon­stra­tion” of a Boe­ing 720 air­lin­er full of crash-test dum­mies meant to test out a new type of “anti-mist­ing kerosene” as well as a vari­ety of oth­er inno­va­tions designed to increase crash sur­viv­abil­i­ty.

These his­toric test videos were all shot back when the Arm­strong Flight Research Cen­ter (re-named in 2014 for Neil Arm­strong, whose lega­cy stands as a tes­ta­ment to the cumu­la­tive effec­tive­ness of all these NASA tests) was known as the Hugh L. Dry­den Flight Research Cen­ter: you can watch the 418 clips just from that era on this playlist.

Rest assured that the exper­i­men­ta­tion con­tin­ues and that NASA still push­es the bound­aries of avi­a­tion right here on Earth, a project con­tin­u­ous­ly doc­u­ment­ed in the chan­nel’s newest videos. As aston­ish­ing as we may find mankind’s for­ays up into the sky and beyond so far, the avi­a­tion engi­neer’s imag­i­na­tion, it seems, has only just got­ten start­ed.

via Pale­o­Fu­ture

Relat­ed Con­tent:

The Best of NASA Space Shut­tle Videos (1981–2010)

Free NASA eBook The­o­rizes How We Will Com­mu­ni­cate with Aliens

NASA Puts Online a Big Col­lec­tion of Space Sounds, and They’re Free to Down­load and Use

NASA Releas­es 3 Mil­lion Ther­mal Images of Our Plan­et Earth

NASA Archive Col­lects Great Time-Lapse Videos of our Plan­et

NASA Releas­es a Mas­sive Online Archive: 140,000 Pho­tos, Videos & Audio Files Free to Search and Down­load

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

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