The Planetarium Table Clock: Magnificent 1775 Timepiece Tracks the Passing of Time & the Travel of the Planets

If you’re in Zurich, head over to the Bey­er Clock and Watch Muse­um, which presents the his­to­ry of time­keep­ing and time­keep­ing instru­ments, from 1400 BC to mod­ern times. On dis­play, you’ll find sun­di­als, water and tow­er clocks, Renais­sance automa­ta, and pen­du­lum clocks. And the Plan­e­tar­i­um Table Clock fea­tured above.

Made cir­ca 1775, the plan­e­tar­i­um clock keeps time … and so much more. Accord­ing to the Muse­um of Arti­facts web­site, the earth (look in the glass orb) “rotates around the sun in per­fect real time.” And the “oth­er five plan­ets rotate as well–they “go up, down, around, in rela­tion to the etched con­stel­la­tions of pre­cise­ly posi­tioned stars on the crys­tal globe, which if you are smart enough will reveal what sea­son it is.” This fine time­keep­ing piece was the joint cre­ation of Nicole-Reine Lep­aute, a French astronomer who pre­dict­ed the return of Hal­ley’s Comet, and her hus­band, Jean-André Lep­aute, who presided over a clock­mak­ing dynasty and became hor­loger du Roi (clock­mak­er to the king).

It’s hard to imag­ine that the Plan­e­tar­i­um clock did­n’t some­how inspire a more mod­ern creation–the Mid­night Plané­tar­i­um, an astro­nom­i­cal watch that shows the rota­tion of five plan­ets — Mer­cury, Venus, Earth, Mars, Jupiter, and Sat­urn. It has a price tag of $220,000 (exclud­ing sales tax). See it on dis­play below.

If you would like to sign up for Open Culture’s free email newslet­ter, please find it here. It’s a great way to see our new posts, all bun­dled in one email, each day.

If you would like to sup­port the mis­sion of Open Cul­ture, con­sid­er mak­ing a dona­tion to our site. It’s hard to rely 100% on ads, and your con­tri­bu­tions will help us con­tin­ue pro­vid­ing the best free cul­tur­al and edu­ca­tion­al mate­ri­als to learn­ers every­where. You can con­tribute through Pay­Pal, Patre­on, and Ven­mo (@openculture). Thanks!

Relat­ed Con­tent:

How Clocks Changed Human­i­ty For­ev­er, Mak­ing Us Mas­ters and Slaves of Time

An Ani­mat­ed Alan Watts Wax­es Philo­soph­i­cal About Time in The Fine Art of Goof­ing Off, the 1970s “Sesame Street for Grown-Ups”

Carl Sagan Presents Six Lec­tures on Earth, Mars & Our Solar Sys­tem … For Kids (1977)

by | Permalink | Make a Comment ( 1 ) |

Margaret Hamilton, Lead Software Engineer of the Apollo Project, Stands Next to Her Code That Took Us to the Moon (1969)

Pho­to cour­tesy of MIT Muse­um

When I first read news of the now-infa­mous Google memo writer who claimed with a straight face that women are bio­log­i­cal­ly unsuit­ed to work in sci­ence and tech, I near­ly choked on my cere­al. A dozen exam­ples instant­ly crowd­ed to mind of women who have pio­neered the very basis of our cur­rent tech­nol­o­gy while oper­at­ing at an extreme dis­ad­van­tage in a cul­ture that explic­it­ly believed they shouldn’t be there, this shouldn’t be hap­pen­ing, women shouldn’t be able to do a “man’s job!”

The memo, as Megan Molteni and Adam Rogers write at Wired, “is a species of dis­course pecu­liar to polit­i­cal­ly polar­ized times: cher­ry-pick­ing sci­en­tif­ic evi­dence to sup­port a pre-exist­ing point of view.” Its spe­cious evo­lu­tion­ary psy­chol­o­gy pre­tends to objec­tiv­i­ty even as it ignores real­i­ty. As Mul­der would say, the truth is out there, if you care to look, and you don’t need to dig through clas­si­fied FBI files. Just, well, Google it. No, not the pseu­do­science, but the careers of women in STEM with­out whom we might not have such a thing as Google.

Women like Mar­garet Hamil­ton, who, begin­ning in 1961, helped NASA “devel­op the Apol­lo program’s guid­ance sys­tem” that took U.S. astro­nauts to the moon, as Maia Wein­stock reports at MIT News. “For her work dur­ing this peri­od, Hamil­ton has been cred­it­ed with pop­u­lar­iz­ing the con­cept of soft­ware engi­neer­ing.” Robert McMil­lan put it best in a 2015 pro­file of Hamil­ton:

It might sur­prise today’s soft­ware mak­ers that one of the found­ing fathers of their boys’ club was, in fact, a mother—and that should give them pause as they con­sid­er why the gen­der inequal­i­ty of the Mad Men era per­sists to this day.

Hamil­ton was indeed a moth­er in her twen­ties with a degree in math­e­mat­ics, work­ing as a pro­gram­mer at MIT and sup­port­ing her hus­band through Har­vard Law, after which she planned to go to grad­u­ate school. “But the Apol­lo space pro­gram came along” and con­tract­ed with NASA to ful­fill John F. Kennedy’s famous promise made that same year to land on the moon before the decade’s end—and before the Sovi­ets did. NASA accom­plished that goal thanks to Hamil­ton and her team.

Pho­to cour­tesy of MIT Muse­um

Like many women cru­cial to the U.S. space pro­gram (many dou­bly mar­gin­al­ized by race and gen­der), Hamil­ton might have been lost to pub­lic con­scious­ness were it not for a pop­u­lar redis­cov­ery. “In recent years,” notes Wein­stock, “a strik­ing pho­to of Hamil­ton and her team’s Apol­lo code has made the rounds on social media.” You can see that pho­to at the top of the post, tak­en in 1969 by a pho­tog­ra­ph­er for the MIT Instru­men­ta­tion Lab­o­ra­to­ry. Used to pro­mote the lab’s work on Apol­lo, the orig­i­nal cap­tion read, in part, “Here, Mar­garet is shown stand­ing beside list­ings of the soft­ware devel­oped by her and the team she was in charge of, the LM [lunar mod­ule] and CM [com­mand mod­ule] on-board flight soft­ware team.”

As Hank Green tells it in his con­densed his­to­ry above, Hamil­ton “rose through the ranks to become head of the Apol­lo Soft­ware devel­op­ment team.” Her focus on errors—how to pre­vent them and course cor­rect when they arise—“saved Apol­lo 11 from hav­ing to abort the mis­sion” of land­ing Neil Arm­strong and Buzz Aldrin on the moon’s sur­face. McMil­lan explains that “as Hamil­ton and her col­leagues were pro­gram­ming the Apol­lo space­craft, they were also hatch­ing what would become a $400 bil­lion indus­try.” At Futur­ism, you can read a fas­ci­nat­ing inter­view with Hamil­ton, in which she describes how she first learned to code, what her work for NASA was like, and what exact­ly was in those books stacked as high as she was tall. As a woman, she may have been an out­lier in her field, but that fact is much bet­ter explained by the Occam’s razor of prej­u­dice than by any­thing hav­ing to do with evo­lu­tion­ary deter­min­ism.

Note: You can now find Hamil­ton’s code on Github.

Relat­ed Con­tent:

How 1940s Film Star Hedy Lamarr Helped Invent the Tech­nol­o­gy Behind Wi-Fi & Blue­tooth Dur­ing WWII

Meet Grace Hop­per, the Pio­neer­ing Com­put­er Sci­en­tist Who Helped Invent COBOL and Build the His­toric Mark I Com­put­er (1906–1992)

How Ada Lovelace, Daugh­ter of Lord Byron, Wrote the First Com­put­er Pro­gram in 1842–a Cen­tu­ry Before the First Com­put­er

NASA Puts Its Soft­ware Online & Makes It Free to Down­load

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

Alice in Wonderland Gets Re-Envisioned by a Neural Network in the Style of Paintings By Picasso, van Gogh, Kahlo, O’Keeffe & More

An artist just start­ing out might first imi­tate the styles of oth­ers, and if all goes well, the process of learn­ing those styles will lead them to a style of their own. But how does one learn some­thing like an artis­tic style in a way that isn’t sim­ply imi­ta­tive? Arti­fi­cial intel­li­gence, and espe­cial­ly the cur­rent devel­op­ments in mak­ing com­put­ers not just think but learn, will cer­tain­ly shed some light in the process — and pro­duce, along the way, such fas­ci­nat­ing projects as the video above, a re-envi­sion­ing of Dis­ney’s Alice in Won­der­land in the styles of famous artists: Pablo Picas­so, Geor­gia O’Ke­effe, Kat­sushi­ka Hoku­saiFri­da Kahlo, Vin­cent van Gogh and oth­ers.

The idea behind this tech­no­log­i­cal process, known as “style trans­fer,” is “to take two images, say, a pho­to of a per­son and a paint­ing, and use these to cre­ate a third image that com­bines the con­tent of the for­mer with the style of the lat­er,” says an explana­to­ry post at the Paper­space Blog.

“The cen­tral prob­lem of style trans­fer revolves around our abil­i­ty to come up with a clear way of com­put­ing the ‘con­tent’ of an image as dis­tinct from com­put­ing the ‘style’ of an image. Before deep learn­ing arrived at the scene, researchers had been hand­craft­ing meth­ods to extract the con­tent and tex­ture of images, merge them and see if the results were inter­est­ing or garbage.”

Deep learn­ing, the fam­i­ly of meth­ods that enable com­put­ers to teach them­selves, involves pro­vid­ing an arti­fi­cial intel­li­gence sys­tem called a “neur­al net­work” with huge amounts of data and let­ting it draw infer­ences. In exper­i­ments like these, the sys­tems take in visu­al data and make infer­ences about how one set of data, like the con­tent of frames of Alice in Won­der­land, might look when ren­dered in the col­ors and con­tours of anoth­er, such as some of the most famous paint­ings in all of art his­to­ry. (Oth­ers have tried it, as we’ve pre­vi­ous­ly fea­tured, with 2001: A Space Odyssey and Blade Run­ner.) If the tech­nol­o­gy at work here piques your curios­i­ty, have a look at Google’s free online course on deep learn­ing or this new set of cours­es from Cours­era— it prob­a­bly won’t improve your art skills, but it will cer­tain­ly increase your under­stand­ing of a devel­op­ment that will play an ever larg­er role in the cul­ture and econ­o­my ahead.

Here’s a full list of painters used in the neur­al net­worked ver­sion of Alice:

Pablo Picas­so
Geor­gia O’Ke­effe
S.H. Raza
Hoku­sai
Fri­da Kahlo
Vin­cent van Gogh
Tar­si­la
Saloua Raou­da Chou­cair
Lee Kras­ner
Sol Lewitt
Wu Guanzhong
Elaine de Koon­ing
Ibrahim el-Salahi
Min­nie Pwer­le
Jean-Michel Basquiat
Edvard Munch
Natalia Gon­charo­va

via Kot­tke

Relat­ed Con­tent:

Kubrick’s 2001: A Space Odyssey Ren­dered in the Style of Picas­so; Blade Run­ner in the Style of Van Gogh

What Hap­pens When Blade Run­ner & A Scan­ner Dark­ly Get Remade with an Arti­fi­cial Neur­al Net­work

Google Launch­es Free Course on Deep Learn­ing: The Sci­ence of Teach­ing Com­put­ers How to Teach Them­selves

New Deep Learn­ing Cours­es Released on Cours­era, with Hope of Teach­ing Mil­lions the Basics of Arti­fi­cial Intel­li­gence

The First Film Adap­ta­tion of Alice in Won­der­land (1903)

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities and cul­ture. He’s at work on the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les, the video series The City in Cin­e­ma, the crowd­fund­ed jour­nal­ism project Where Is the City of the Future?, and the Los Ange­les Review of Books’ Korea Blog. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Hear What Music Sounds Like When It’s Created by Synthesizers Made with Artificial Intelligence

When syn­the­siz­ers like the Yama­ha DX7 became con­sumer prod­ucts, the pos­si­bil­i­ties of music changed for­ev­er, mak­ing avail­able a wealth of new, often total­ly unfa­mil­iar sounds even to musi­cians who’d nev­er before had a rea­son to think past the elec­tric gui­tar. But if the peo­ple at Project Magen­ta keep doing what they’re doing, they could soon bring about a wave of even more rev­o­lu­tion­ary music-mak­ing devices. That “team of Google researchers who are teach­ing machines to cre­ate not only their own music but also to make so many oth­er forms of art,” writes the New York Times’ Cade Metz, work toward not just the day “when a machine can instant­ly build a new Bea­t­les song,” but the devel­op­ment of tools that allow artists “to cre­ate in entire­ly new ways.”

Using neur­al net­works, “com­plex math­e­mat­i­cal sys­tems allow machines to learn spe­cif­ic behav­ior by ana­lyz­ing vast amounts of data” (the kind that gen­er­at­ed all those dis­turb­ing “Deep­Dream” images a while back), Magen­ta’s researchers “are cross­breed­ing sounds from very dif­fer­ent instru­ments — say, a bas­soon and a clavi­chord — cre­at­ing instru­ments capa­ble of pro­duc­ing sounds no one has ever heard.”

You can give one of the results of these exper­i­ments a test dri­ve your­self with NSynth, described by its cre­ators as “a research project that trained a neur­al net­work on over 300,000 instru­ment sounds.” Think of Nsynth as a syn­the­siz­er pow­ered by AI.

Fire it up, and you can mash up and play your own son­ic hybrids of gui­tar and sitar, pic­co­lo and pan flute, ham­mer dul­cimer and dog. In the video at the top of the post you can hear “the first tan­gi­ble prod­uct of Google’s Magen­ta pro­gram,” a short melody cre­at­ed by an arti­fi­cial intel­li­gence sys­tem designed to cre­ate music based on infer­ences drawn from all the music it has “heard.” Below that, we have anoth­er piece of arti­fi­cial intel­li­gence-gen­er­at­ed music, this one a poly­phon­ic piece trained on Bach chorales and per­formed with the sounds of NSynth.

If you’d like to see how the cre­ation of nev­er-before-heard instru­ments works in a bit more depth, have a look at the demon­stra­tion just above of the NSynth inter­face for Able­ton Live, one of the most DJ-beloved pieces of audio per­for­mance soft­ware around, just above. Hear­ing all this in action brings to mind the moral of a sto­ry Bri­an Eno has often told about the DX7, from which only he and a few oth­er pro­duc­ers got inno­v­a­tive results by actu­al­ly learn­ing how to pro­gram: as much as the prospect of AI-pow­ered music tech­nol­o­gy may astound, the music cre­at­ed with it will only sound as good as the skills and adven­tur­ous­ness of the musi­cians at the con­trols — for now.

Relat­ed Con­tent:

Arti­fi­cial Intel­li­gence Pro­gram Tries to Write a Bea­t­les Song: Lis­ten to “Daddy’s Car”

Arti­fi­cial Intel­li­gence Cre­ativ­i­ty Machine Learns to Play Beethoven in the Style of The Bea­t­les’ “Pen­ny Lane”

Watch Sun­spring, the Sci-Fi Film Writ­ten with Arti­fi­cial Intel­li­gence, Star­ring Thomas Mid­dled­itch (Sil­i­con Val­ley)

Two Arti­fi­cial Intel­li­gence Chat­bots Talk to Each Oth­er & Get Into a Deep Philo­soph­i­cal Con­ver­sa­tion

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities and cul­ture. He’s at work on the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les, the video series The City in Cin­e­ma, the crowd­fund­ed jour­nal­ism project Where Is the City of the Future?, and the Los Ange­les Review of Books’ Korea Blog. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

The Nano Guitar: Discover the World’s Smallest, Playable Microscopic Guitar

In 1997, the Cor­nell Chron­i­cle announced: “The world’s small­est gui­tar — carved out of crys­talline sil­i­con and no larg­er than a sin­gle cell — has been made at Cor­nell Uni­ver­si­ty to demon­strate a new tech­nol­o­gy that could have a vari­ety of uses in fiber optics, dis­plays, sen­sors and elec­tron­ics.”

Invent­ed by Dustin W. Carr, the so-called “nano­gu­i­tar” mea­sured 10 microm­e­ters long–roughly the size of your aver­age red blood cell. And it had six strings, each “about 50 nanome­ters wide, the width of about 100 atoms.”

Accord­ing to The Guardian, the vin­tage 1997 nano­gu­i­tar was actu­al­ly nev­er played. That hon­or went to a 2003 edi­tion of the nano­gu­i­tar, whose strings were plucked by minia­ture lasers oper­at­ed with an atom­ic force micro­scope, cre­at­ing “a 40 mega­hertz sig­nal that is 130,000 times high­er than the sound of a full-scale gui­tar.” The human ear could­n’t hear some­thing at that fre­quen­cy, and that’s a prob­lem not even a good amp–a Vox AC30, Fend­er Deluxe Reverb, etc.–could fix.

Thus con­cludes today’s adven­ture in nan­otech­nol­o­gy.

If you would like to sign up for Open Culture’s free email newslet­ter, please find it here. It’s a great way to see our new posts, all bun­dled in one email, each day.

If you would like to sup­port the mis­sion of Open Cul­ture, con­sid­er mak­ing a dona­tion to our site. It’s hard to rely 100% on ads, and your con­tri­bu­tions will help us con­tin­ue pro­vid­ing the best free cul­tur­al and edu­ca­tion­al mate­ri­als to learn­ers every­where. You can con­tribute through Pay­Pal, Patre­on, and Ven­mo (@openculture). Thanks!

Relat­ed Con­tent:

Richard Feyn­man Intro­duces the World to Nan­otech­nol­o­gy with Two Sem­i­nal Lec­tures (1959 & 1984)

Stephen Fry Intro­duces the Strange New World of Nanoscience

A Boy And His Atom: IBM Cre­ates the World’s Small­est Stop-Motion Film With Atoms

Marshall McLuhan Explains Why We’re Blind to How Technology Changes Us, Raising the Question: What Have the Internet & Social Media Done to Us?

Image of Mar­shall McLuhan at Cana­da, by Wiki­me­dia Com­mons

So many of us use Face­book every day, but how many of us know that its enor­mous pres­ence in our lives owes, in part, to mod­ern phi­los­o­phy? “In the course of his stud­ies at Stan­ford,” writes John Lan­ches­ter in a recent Lon­don Review of Books piece of Face­book, Sil­i­con Val­ley bil­lion­aire Peter Thiel, an ear­ly investor in the com­pa­ny, “became inter­est­ed in the ideas of the US-based French philoso­pher René Girard, as advo­cat­ed in his most influ­en­tial book, Things Hid­den since the Foun­da­tion of the World,” espe­cial­ly a con­cept he called “mimet­ic desire.”

“Human beings are born with a need for food and shel­ter,” writes Lan­ches­ter. “Once these fun­da­men­tal neces­si­ties of life have been acquired, we look around us at what oth­er peo­ple are doing, and want­i­ng, and we copy them.” Or as Thiel explained it, “Imi­ta­tion is at the root of all behav­ior.” Lan­ches­ter reports that “the rea­son Thiel latched onto Face­book with such alacrity was that he saw in it for the first time a busi­ness that was Girar­dian to its core: built on people’s deep need to copy,” yet few of us, its users, have clear­ly per­ceived that essen­tial aspect of Face­book and oth­er social media plat­forms.

Mar­shall McLuhan, despite hav­ing died decades before their devel­op­ment, would have caught on right away — and he under­stood why even we savvy denizens of the 21st cen­tu­ry haven’t. “For the past 3500 years of the West­ern world, the effects of media — whether it’s speech, writ­ing, print­ing, pho­tog­ra­phy, radio or tele­vi­sion — have been sys­tem­at­i­cal­ly over­looked by social observers,” said the author of Under­stand­ing Media and The Medi­um is the Mes­sage. “Even in today’s rev­o­lu­tion­ary elec­tron­ic age, schol­ars evi­dence few signs of mod­i­fy­ing this tra­di­tion­al stance of ostrich­like dis­re­gard.”

Those words come from an in-depth 1969 inter­view with Play­boy mag­a­zine that broke the celebri­ty lit­er­a­ture pro­fes­sor McLuhan’s ideas to an even wider audi­ence than they’d had before. In it he diag­nosed a “pecu­liar form of self-hyp­no­sis” he called “Nar­cis­sus nar­co­sis, a syn­drome where­by man remains as unaware of the psy­chic and social effects of his new tech­nol­o­gy as a fish of the water it swims in. As a result, pre­cise­ly at the point where a new media-induced envi­ron­ment becomes all per­va­sive and trans­mo­gri­fies our sen­so­ry bal­ance, it also becomes invis­i­ble.”

As McLuhan saw it, “most peo­ple, from truck dri­vers to the lit­er­ary Brah­mins, are still bliss­ful­ly igno­rant of what the media do to them; unaware that because of their per­va­sive effects on man, it is the medi­um itself that is the mes­sage, not the con­tent, and unaware that the medi­um is also the mas­sage — that, all puns aside, it lit­er­al­ly works over and sat­u­rates and molds and trans­forms every sense ratio. The con­tent or mes­sage of any par­tic­u­lar medi­um has about as much impor­tance as the sten­cil­ing on the cas­ing of an atom­ic bomb.”

Just last month, no less omnipresent an inter­net titan than Google cel­e­brat­ed McLuhan’s 106th birth­day, and a social observ­er called PR Pro­fes­sor saw in it a cer­tain irony: though “it seems like tech­nol­o­gy that extends man’s abil­i­ty to expe­ri­ence and inter­pret the world is pos­i­tive and desir­able,” McLuhan point­ed out “that the inher­ent ten­den­cy to focus on the mes­sages with­in the media make us blind to the lim­its and struc­tures imposed by the medi­ums them­selves.” This blind­ness has con­se­quences indeed, since, accord­ing to McLuhan, each time a soci­ety devel­ops a new media tech­nol­o­gy, “all oth­er func­tions of that soci­ety tend to be trans­mut­ed to accom­mo­date that new form” as that tech­nol­o­gy “sat­u­rates every insti­tu­tion of that soci­ety.”

This went for speech, writ­ing, print, and the tele­graph as well as it goes for “social media plat­forms like Twit­ter, which reduce expres­sive pos­si­bil­i­ties to 140 char­ac­ters of text or express­ing one’s self through the ‘re-tweet­ing’ of posts by oth­ers.” McLuhan believed that at one time only the inter­pre­tive work of the artist, “who has had the pow­er — and courage — of the seer to read the lan­guage of the out­er world and relate it to the inner world,” could allow the rest of us to rec­og­nize the thor­ough­go­ing effects of tech­nol­o­gy on soci­ety, but that “the new envi­ron­ment of elec­tric infor­ma­tion” had made pos­si­ble “a new degree of per­cep­tion and crit­i­cal aware­ness by nonartists.” At least more of us, if we step back, can now under­stand our afflic­tion by mimet­ic desire, Nar­cis­sus nar­co­sis, or any num­ber of oth­er trou­bling con­di­tions. What to do about them remains an open ques­tion.

Relat­ed Con­tent:

Mar­shall McLuhan Pre­dicts That Elec­tron­ic Media Will Dis­place the Book & Cre­ate Sweep­ing Changes in Our Every­day Lives (1960)

Mar­shall McLuhan in Two Min­utes: A Brief Ani­mat­ed Intro­duc­tion to the 1960s Media The­o­rist Who Pre­dict­ed Our Present

Has Tech­nol­o­gy Changed Us?: BBC Ani­ma­tions Answer the Ques­tion with the Help of Mar­shall McLuhan

McLuhan Said “The Medi­um Is The Mes­sage”; Two Pieces Of Media Decode the Famous Phrase

Mar­shall McLuhan, W.H. Auden & Buck­min­ster Fuller Debate the Virtues of Mod­ern Tech­nol­o­gy & Media (1971)

New Ani­ma­tion Explains Sher­ry Turkle’s The­o­ries on Why Social Media Makes Us Lone­ly

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities and cul­ture. He’s at work on the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les, the video series The City in Cin­e­ma, the crowd­fund­ed jour­nal­ism project Where Is the City of the Future?, and the Los Ange­les Review of Books’ Korea Blog. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

3D Scans of 7,500 Famous Sculptures, Statues & Artworks: Download & 3D Print Rodin’s Thinker, Michelangelo’s David & More

Last week we fea­tured the British Muse­um’s archive of down­load­able 3D mod­els of over 200 rich­ly his­tor­i­cal objects in their col­lec­tion, per­haps most notably the Roset­ta Stone. But back in 2015, before that mighty cul­tur­al insti­tu­tion put online in 3D the most impor­tant lin­guis­tic arti­fact of them all, a project called Scan the World cre­at­ed a mod­el of it dur­ing an unof­fi­cial com­mu­ni­ty “scanathon,” and it remains freely avail­able to all who would, for exam­ple, like to 3D print a Roset­ta Stone of their very own.

Or per­haps you’d pre­fer to run off your own copy of a world-famous sculp­ture like ancient Egypt­ian court sculp­tor Thut­mose’s bust of Nefer­ti­ti or Auguste Rod­in’s The Thinker, both of whose 3D mod­els you can find on Scan the World’s archive at My Mini Fac­to­ry.

There the orga­ni­za­tion, “com­prised of a vast com­mu­ni­ty of 3D scan­ning and 3D print­ing enthu­si­asts,” has amassed a col­lec­tion of 7,834 3D mod­els and count­ing, all toward their mis­sion ” to archive the world’s sculp­tures, stat­ues, art­works and any oth­er objects of cul­tur­al sig­nif­i­cance using 3D scan­ning tech­nolo­gies to pro­duce con­tent suit­able for 3D print­ing.”

Scan the World has­n’t lim­it­ed its man­date to just arti­facts and art­works kept in muse­ums: among its mod­els you’ll also find large scale pieces of pub­lic sculp­ture like the Stat­ue of Lib­er­ty and even beloved build­ings like Big Ben. This con­jures up the tan­ta­liz­ing vision of each of us one day becom­ing empow­ered to 3D-print our very own Lon­don, com­plete with not just a British Muse­um but all the objects, each of which tells part of human­i­ty’s sto­ry, inside it.

As much of a tech­no­log­i­cal mar­vel as it may rep­re­sent, print­ing out a Venus de Milo or a David or a Lean­ing Tow­er of Pisa or a Moai head at home can’t, of course, com­pare to mak­ing the trip to see the gen­uine arti­cle, espe­cial­ly with the kind of 3D print­ers now avail­able to con­sumers. But as recent tech­no­log­i­cal his­to­ry has shown us, the most amaz­ing devel­op­ments tend to come out of the decen­tral­ized efforts of count­less enthu­si­asts — just the kind of com­mu­ni­ty pow­er­ing Scan the World. The great achieve­ments of the future have to start some­where, and they might as well start by pay­ing trib­ute to the great­est achieve­ments of the past.

Relat­ed Con­tent:

The British Muse­um Cre­ates 3D Mod­els of the Roset­ta Stone & 200+ Oth­er His­toric Arti­facts: Down­load or View in Vir­tu­al Real­i­ty

The British Muse­um Is Now Open To Every­one: Take a Vir­tu­al Tour and See 4,737 Arti­facts, Includ­ing the Roset­ta Stone

Artists Put Online 3D, High Res­o­lu­tion Scans of 3,000-Year-Old Nefer­ti­ti Bust (and Con­tro­ver­sy Ensues)

The Com­plete His­to­ry of the World (and Human Cre­ativ­i­ty) in 100 Objects

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities and cul­ture. He’s at work on the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les, the video series The City in Cin­e­ma, the crowd­fund­ed jour­nal­ism project Where Is the City of the Future?, and the Los Ange­les Review of Books’ Korea Blog. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

When J.M. Coetzee Secretly Programmed Computers to Write Poetry in the 1960s

Before J.M. Coet­zee became per­haps the most acclaimed nov­el­ist alive, he worked as a pro­gramer. That may not sound par­tic­u­lar­ly notable these days, but bear in mind that the Nobel lau­re­ate and two-time Book­er-win­ning author of Wait­ing for the Bar­bar­ians, Dis­grace, and Eliz­a­beth Costel­lo held that day job first at IBM in the ear­ly 1960s — back, in oth­er words, when nobody had a com­put­er on their desk. And back when IBM was IBM: that mighty Amer­i­can cor­po­ra­tion had brought the kind of com­put­ing pow­er it alone could com­mand to branch offices in cities around the world, includ­ing Lon­don, where Coet­zee land­ed after leav­ing his native South Africa after grad­u­at­ing from the Uni­ver­si­ty of Cape Town.

The years Coet­zee spent “writ­ing machine code for com­put­ers,” he once wrote in a let­ter to Paul Auster, saw him “get­ting so deeply sucked into the process that I some­times felt I was descend­ing into a mad­ness in which the brain is tak­en over by mechan­i­cal log­ic.” This must have caused some dis­tress to a lit­er­ar­i­ly mind­ed young man who heard his true call­ing only from poet­ry.

“I was very heav­i­ly under the influ­ence, in my teens and ear­ly twen­ties, of, first, T.S. Eliot, but then, more sub­stan­tial­ly, Ezra Pound, and lat­er of Ger­man poet­ry, of Rilke in par­tic­u­lar,” he says to Peter Sacks in the inter­view above, remem­ber­ing the years before he put poet­ry aside as a craft in favor of the nov­el.

“Under the shad­ow­less glare of the neon light­ing, he feels his very soul to be under attack,“Coetzee writes, in the auto­bi­o­graph­i­cal nov­el Youth, of the pro­tag­o­nist’s time as a pro­gram­mer. “The build­ing, a fea­ture­less block of con­crete and glass, seems to give off a gas, odour­less, colour­less, that finds its way into his blood and numbs him. IBM, he can swear, is killing him, turn­ing him into a zom­bie.” Only in the evening can he “leave his desk, wan­der around, relax. The machine room down­stairs, dom­i­nat­ed by the huge mem­o­ry cab­i­nets of the 7090, is more often than not emp­ty; he can run pro­grams on the lit­tle 1401 com­put­er, even, sur­rep­ti­tious­ly, play games on it.”

He could also use these clunky, punch­card-oper­at­ed com­put­ers to write poet­ry. “In the mid 1960s Coet­zee was work­ing on one of the most advanced pro­gram­ming projects in Britain,” writes King’s Col­lege Lon­don researcher Rebec­ca Roach. “Dur­ing the day he helped to design the Atlas 2 super­com­put­er des­tined for the Unit­ed Kingdom’s Atom­ic Ener­gy Research Estab­lish­ment at Alder­mas­ton. At night he used this huge­ly pow­er­ful machine of the Cold War to write sim­ple ‘com­put­er poet­ry,’ that is, he wrote pro­grams for a com­put­er that used an algo­rithm to select words from a set vocab­u­lary and cre­ate repet­i­tive lines.”

These lines, as seen here in one page of the print-outs held at the Coet­zee archive at the Uni­ver­si­ty of Texas at Austin’s Har­ry Ran­som Cen­ter, include “INCHOATE SHARD IMAGINE THE OUBLIETTE,” “FRENETIC AMBIENCE DISHEARTEN THE ROSE,” “PASSIONATE PABULUM CARPET THE MIRROR,” and “FRENETIC TETANUS DEADEN THE DOCUMENT.” Though he nev­er pub­lished these results, writes Roach, he “edit­ed and includ­ed phras­es from them in poet­ry that he did pub­lish.” Is this a curi­ous chap­ter in the ear­ly life of a promi­nent man of let­ters, or was this realm of “flat metal­lic sur­faces” an ide­al forge for the sen­si­bil­i­ties of a writer now known, as John Lan­ches­ter so apt­ly put it, for his “unusu­al qual­i­ty of pas­sion­ate cold­ness” — a kind of bril­liant aus­ter­i­ty that hard­ly dead­ens any of his doc­u­ments.

Relat­ed Con­tent:

J.M. Coet­zee on the Plea­sures of Writ­ing: Total Engage­ment, Hard Thought & Pro­duc­tive­ness

Read and Hear Famous Writ­ers (and Arm­chair Sports­men) J.M. Coet­zee and Paul Auster’s Cor­re­spon­dence

New Jorge Luis Borges-Inspired Project Will Test Whether Robots Can Appre­ci­ate Poet­ry

Japan­ese Com­put­er Artist Makes “Dig­i­tal Mon­dri­ans” in 1964: When Giant Main­frame Com­put­ers Were First Used to Cre­ate Art

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities and cul­ture. He’s at work on the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les, the video series The City in Cin­e­ma, the crowd­fund­ed jour­nal­ism project Where Is the City of the Future?, and the Los Ange­les Review of Books’ Korea Blog. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

« Go BackMore in this category... »
Quantcast