Many guys have man caves – a room, a basement, a shed where a dude can get away from the demands of domesticity and do dude things. Guillermo del Toro, the Oscar-nominated director of such movies as Pan’s Labyrinth, Pacific Rim and the upcoming Crimson Peak, doesn’t just have a cave. He has an entire house. It’s called Bleak House and it’s pretty amazing. In a featurette for Criterion’s release of Cronos (1993), Del Toro gives a guided tour. You can watch it above.
As you can see, the place feels less like a frat house than an eccentric museum. One of his inspirations was curiosity cabinets of old. Indeed, the walls are crammed with paintings, prints and curios and just about every corner is teeming with skeletons, skulls, tentacles and creepy things floating in bottles of formaldehyde.
Another inspiration was the original research library for Disney Studios, which fed the imagination of the studio’s artists with lots of art. So Del Toro has original frames from Gertie the Dinosaur by Winsor McCay, the first animated movie ever, along with drawings by Moebius and photographs of Alfred Hitchcock. He also has piles of books, magazines and DVDs. “Whatever it is,” says Del Toro, “it’s here to provide a shock to the system and get circulating the lifeblood of creativity, which I think is curiosity. When we lose curiosity, we lose entirely inventiveness, and we start becoming old. So the man cave of Bleak house was designed to be sort of a compression chamber where we can create a stimulating environment…” for artists.
Right above you even more about Bleak House in which Del Toro gives a tour to horror director Tim Sullivan. Not only is the place filled with strange and macabre curiosities but also mementoes from Del Toro’s movies. Want to see Del Toro brandish the original Big Baby from Hellboy II: The Golden Army? Check this video out.
Jonathan Crow is a Los Angeles-based writer and filmmaker whose work has appeared in Yahoo!, The Hollywood Reporter, and other publications. You can follow him at @jonccrow. And check out his blog Veeptopus, featuring lots of pictures of badgers and even more pictures of vice presidents with octopuses on their heads. The Veeptopus store is here.
Evoking the playful grotesques of Shel Silverstein, the gothic gloom of Neil Gaiman’s Sandman comics, the occult beauty of the Rider-Waite tarot deck, and the hidden horrors of H.P. Lovecraft, Harry Clarke’s illustrations for a 1926 edition of Goethe’s Faustare said to have inspired the psychedelic imagery of the 60s. And one can easily see why Clarke’s disturbing yet elegant images would appeal to people seeking altered states of consciousness. Clarke, born in Dublin in 1889, came to prominence as an illustrator of imaginative literature—by Hans Christian Andersen, Edgar Allan Poe, and others—though he worked primarily as a designer, with his brother, of stained glass windows. Faust was the last book he illustrated, and the most fantastic.
Clarke (1889 — 1931) drew his inspiration from the Art Nouveau movement that began in the previous century with artists like Aubrey Beardsley and Gustav Klimt. We see the influence of both in Clarke’s gaunt, elongated figures and his interest in unusual, organic patterns and ornamentation. We can also see—mentions an online Tulane University exhibit of his work—the influence of his own stained glass work, “through use of heavy lines in his black and white illustrations.” The blog Garden of Unearthly Delights notes that “initially Harraps, the publisher, did not like the drawings (Clarke recalled that they thought the work was ‘full of steaming horrors’), and many of the illustrations were finished under pressure.”
Despite the publisher’s reservations, reviews of the 2,000-copy limited edition were largely positive. Reviewers praised the drawings for their “distinctive charms” and “wealth of fantastic invention.” One critic for the Irish Statesman wrote, “Clarke’s fertility of invention is endless. It is shown in the multitude of designs less elaborate than the page plates, but no less intense.” The “page plates” referred to eight full-color, full-page illustrations like the painting of Faust and Mephistopheles above. Additionally, the book contains eight full-page ink wash illustrations, six full-page illustrations in black and white, and sixty-four smaller black and white vignettes.
You can read the Clarke-illustrated poem online here, with the illustrations reproduced, albeit badly. (Also download the text in various formats at Project Gutenberg.) To see many more higher-quality digital scans like the ones featured here, visit 50 Watts and The Garden of Unearthly Delights, which also brings us more quotations from reviewers, including “a negative review of the drawings” that sums up what we might—and what those 60s revivalists surely did—find most appealing about Clarke’s illustrations. They present, wrote a critic in the magazine Artwork,
A dream world of half-created fantasies; the powerless fancies of senile visions; misshapen bodies with wormlike heads; staring eyes of octopuses and reptiles gaze like ponderous saurian of the lost world, while half-finished homunculi change like “plasma” in forms unbound by reason.
That last phrase, “unbound by reason,” could also apply to the weird, nightmarish pilgrimage of Goethe’s hero, and to the shaking off of old strictures that artists like Clarke, his fin de siècle predecessors, and his psychedelic successors strove to achieve.
I first encountered bongo-playing physicist Richard Feynman in a college composition class geared toward science majors. I was not, mind you, a science major, but a disorganized sophomore who registered late and grabbed the last available seat in a required writing course. Skeptical, I thumbed through the reading in the college bookstore. As I browsed Surely You’re Joking, Mr. Feynman!—the first of many popular memoirs released by the affable contrarian scientist—the humanist in me perked up. Here was a guy who knew how to write; a theoretical physicist who spoke the language of everyday people.
Feynman cultivated his populist persona to appeal to those who might be otherwise turned off by abstract, abstruse scientific concepts. Like Carl Sagan and Neil deGrasse Tyson, his name has come to stand for the best examples of popular science communication. It is often through one of Feynman’s accessible, non-specialist books or presentations that people learn of his work with the Manhattan project, his contributions to quantum mechanics, and his Nobel Prize. But Feynman’s extracurricular pursuits—from safe-cracking to drumming to experimenting with LSD—were also genuine expressions of his idiosyncratic character, as was another of his passions for which he is not very well known: art.
Feynman took up the pursuit at the age of 44, and continued to draw and paint for the rest of his life, signing his work “Ofey.” Many of his drawings display the awkward, off-kilter perspective of the beginner, and a great many others look very accomplished indeed. In an introductory essay to a published collection of his artwork, Feynman describes what motivated him to take up this particular avocation:
I wanted very much to learn to draw, for a reason that I kept to myself: I wanted to convey an emotion I have about the beauty of the world. It’s difficult to describe because it’s an emotion. It’s analogous to the feeling one has in religion that has to do with a god that controls everything in the universe: there’s a generality aspect that you feel when you think about how things that appear so different and behave so differently are all run ‘behind the scenes’ by the same organization, the same physical laws. It’s an appreciation of the mathematical beauty of nature, of how she works inside; a realization that the phenomena we see result from the complexity of the inner workings between atoms; a feeling of how dramatic and wonderful it is. It’s — of scientific awe — which I felt could be communicated through a drawing to someone who had also had that emotion. I could remind him, for a moment, of this feeling about the glories of the universe.
As you can see above, he took his work seriously. Most of his drawings consist of portraits and nudes, with the occasional landscape or still life. You can see more extensive galleries of Feynman’s art at AmusingPlanet, Museum Syndicate and Brain Pickings.
Feynman’s preoccupation—and full immersion—in the relationship between the arts and sciences marks him as a Renaissance man in perhaps the purest definition of the term: his approach closely resembles that of Leonardo da Vinci, a likeness that comes to the fore in the work below, which is either a collection of sketches doodled over with formulae, or a collection of formulae covered with doodles. Either way, it’s a perfect representation of the visionary mind of Feynman and his regard for ordinary language, people, and objects—and for “scientific awe.”
I remember thrilling, as a kid, to the envelope illustrations that the magazines I read ran on their letters pages. Not only would some of these readers (usually readers my age, with a lot of time on their hands) go to the trouble of writing and mailing a physical letter to their periodical of choice, they’d actually get as artistic as possible with the envelope as well. Some even did pretty impressive jobs, though as the envelope-illustrators of our time go, few rank up there with the likes of Maurice Sendak.
“This is how Maurice Sendak sometimes sent his letters,” wrote Letters of Note, tweeting out the image above. “Just imagine getting one.” The author of Where the Wild Things Areand In the Night Kitchen wrote the letter contained in this particular envelope to his fellow children’s book writer-illustrator Nonny Hogrogian, author of One Fine Day and The Contest. Sendak’s close colleagues might have got used to receiving such unconventionally illuminated correspondence, but he also wrote back to each and every one of his young readers, sometimes with similarly prepared correspondence.
Letters of Notealso tweeted a quote from a Fresh Air interview with Sendak in which Terry Gross asked for his favorite comments from his fans. Sendak told the story of a boy from whom he received “a charming card with a little drawing. I loved it.” In reply, he sent the child a postcard of appreciation and drew a Wild Thing on it, just as he did on the envelope of his letter to Hogrogian. The boy’s mother then wrote back to say her son “Jim loved your card so much he ate it,” which Sendak considered “one of the highest compliments I’ve ever received. He didn’t care that it was an original drawing or anything. He saw it, he loved it, he ate it.”
If you’ve ever looked at a mindbending, impossible piece of architecture designed by M.C. Escher and thought, well, I would love to play that, then you just might love Back to Bed, a video game for Windows, Mac, Google Play and Playstation.
Similar to last year’s aesthetically beautiful architecture puzzle game Monument Valley, players make their way through 30 levels of increasingly difficult landscapes. You play a dog-like companion that tries to stop his sleep-walking owner Bob from falling off into space by placing objects in his path. But, as with these games, you must use logic to access some of the objects and thinking several moves ahead stretches the brain.
The giant, green apples recall Rene Magritte, melted watches are out of Dalí, and the voice that says “The stairs are not what they seem”? We have another Lynch fan in Bedtime Time Digital Games’ crew. And the whole narcolepsy theme has a bit of the ol’ Caligari going for it.
The small company consists of former students who created the game “in a freezing old warehouse on the harbor in Aalborg, Denmark,” according to their bio. They forged ahead with the game after a Kickstarter campaign and what sounds like many years later, they won the student showcase at San Francisco’s Independent Games Festival. That attracted investors and with actual funding, they’ve rewritten the game to make it really shine on HDTVs.
Despite the suspenseful gameplay, there’s much that’s relaxing in the worlds of Back to Bed, from its children book graphic design—everything looks airbrushed—to its hypnotic, hypnagogic sound, including a very Brian Eno-esque ambient soundtrack.
“Back to Bed, the game says out loud in a drone, half-awake voice when you finish a level. But this addictive game might just keep you up later than usual.
Ted Mills is a freelance writer on the arts who currently hosts the FunkZone Podcast. You can also follow him on Twitter at @tedmills, read his other arts writing at tedmills.com and/or watch his films here.
In William Faulkner’s 1936 Absalom, Absalom!, one of the novel’s most erudite characters paints a picture of a Gothic scene by comparing it to an Aubrey Beardsley drawing. References to Beardsley also appear in other Faulkner novels, and the English artist of the late nineteenth century also influenced the American novelist’s visual art. Like Faulkner, Beardsley was irresistibly drawn to “the grotesque and the erotic,” as The Paris Review writes, and his work was highly favored among French and British poets of his day. The modernist’s appreciation of Beardsley was about more than Faulkner’s own youthful romance with French Symbolist art and morbid romantic verse, however. Beardsley created a modern Gothic aesthetic that came to represent both Art Nouveau and decadent, transgressive literature for decades to come, presenting a seductive visual challenge to the repression of Victorian respectability.
Beardsley was a young aesthete with a literary imagination. In his short career—he died at the age of 25—he illustrated many of the works of Edgar Allan Poe, forefather of the American Gothic.
Beardsley also famously illustrated Oscar Wilde’s scandalous drama, Salome in 1893, to the surprise of its author, who later inscribed an illustrated copy with the words, “For the only artist who, besides myself, knows what the Dance of the Seven Veils is, and can see that invisible dance.” Beardsley’s drawings first appeared in an art magazine called The Studio, then the following year in an English publication of the text.
Beardsley and Wilde’s joint creation embraced the macabre and flaunted Victorian sexual norms. After an abrupt cancellation of Salome’s planned opening in England, the illustrated edition introduced British readers to the play’s unsettling themes. The British Library quotes critic Peter Raby, who argues, “Beardsley gave the text its first true public and modern performance, placing it firmly within the 1890s – a disturbing framework for the dark elements of cruelty and eroticism, and of the deliberate ambiguity and blurring of gender, which he released from Wilde’s play as though he were opening Pandora’s box.”
Wilde’s play was ostensibly banned for its portrayal of Biblical characters, prohibited on stage at the time. Furthermore, it “struck a nerve,” writes Yelena Primorac at Victorian Web, with its “portrayal of woman in extreme opposition to the traditional notion of virtuous, pure, clean and asexual womanhood the Victorians felt comfortable living with.” Wilde was at first concerned that the illustrations, with their suggestively posed figures and frankly sexual and violent images, would “reduce the text to the role of ‘illustrating Aubrey’s illustrations.’” (You can see some of the more suggestive images here.)
Indeed, it is hard to think of Wilde’s text and Beardsley’s images as existing independently of each other, so closely have they been identified for over a hundred years. And yet the drawings don’t always correspond to the narrative. Instead they present a kind of parallel text, itself densely woven with visual and literary allusions, many of them drawn from Symbolist preoccupations—with women’s hair, for example, as an alluring and threatening emblem of unrestrained female sexuality. Published in full in 1894, in an English translation of Wilde’s original French text, the Beardsley-illustrated Salome contained 16 plates, some of them tamed or censored by the publishers. Read the full text, with drawings, here, and see a gallery of Beardsley’s original uncensored illustrations at the British Library.
Most of us have internalized the content of a fair few of Aesop’s fables but have long since forgotten the source — if, indeed, we read it close to the source in the first place. Whether or not we’ve had any real awareness of the ancient Greek storyteller himself, we’ve certainly encountered his stories in countless much more recent interpretations over the decades. My personal favorite renditions came, skewed, in the form of the “Aesop and Son” segments on Rocky and Bullwinkle, but this 1925 Japanese edition of Aesop’s Fables, illustrated by hugely respected children’s artist Takeo Takei, must certainly rank in the same league.
Takei began his career in the early 1920s, illustrating children’s magazine covers, collections of Japanese folktales and original stories, and even youngster-oriented writings of his own. Even in that early period, he showed a professional interest in giving new aesthetic life to not just old stories but old non-Japanese stories, such as The Thousand and One Nights and Hans Christian Andersen’s fairy tales. It was during that time that he took on the challenge of putting his own aesthetic stamp on Aesop.
You can see quite a few of Takei’s Aesop illustrations at the book design and illustration site 50watts, whose author notes that he found the images in the database of Japan’s National Diet Library. Even if you can’t read the Japanese, you’ll know the fables in question — “The Tortoise and the Hare,” “The North Wind and the Sun,” “The Wolf and the Crane” — after nothing more than a glance at Takei’s lively artwork, which takes Aesop’s well-known characters (often animals or natural forces personified) and dresses them up in the natty style of jazz-age Tokyo high society.
Takei would go on to enjoy a long career after illustrating Aesop’s Fables. A decade after its publication, he would begin producing his best-known series of works, the “kampon” (in Japanese, “published book”). With these 138 volumes, he explored the form of the illustrated children’s book in every way he possibly could, using, according to rarebook.com, “traditional methods of letterpress, woodblock, wood engraving, stencil, etching and lithography,” as well as clay block-prints and “definitely non-traditional images of woven labels, painted glass, ceramic, and cello-slides — transparencies composed of bright cellophane paper.” He would continue working working right up until his death in 1983, leaving a legacy of influence on Japanese visual culture as deep as the one Aesop left on storytelling.
For a certain period of time, it became very hip to think of classic tattoo artist Norman “Sailor Jerry” Collins as the epitome of WWII era retro cool. His name has become a prominent brand, and a household name in tattooed households—or those that watch tattoo-themed reality shows. But I submit to you another name for your consideration to represent the height of vintage rebellion: Maud Wagner (1877–1961).
No, “Maud” has none of the rakish charm of “Sailor Jerry,” but neither does the name Norman. I mean no disrespect to Jerry, by the way. He was a prototypically American character, tailor-made for the marketing hagiography written in his name. But so, indeed, was Maud Wagner, not only because she was the first known professional female tattoo artist in the U.S., but also because she became so, writes Margo DeMello in her history Inked, while “working as a contortionist and acrobatic performer in the circus, carnival, and world fair circuit” at the turn of the century.
Aside from the cowboy perhaps, no spirit is freer in our mythology than that of the circus performer. The reality of that life was of course much less romantic than we imagine, but Maud’s life—as a side show artist and tattooist—involves a romance fit for the movies. Or so the story goes. She learned to tattoo from her husband, Gus Wagner, an artist she met at the St. Louis World’s Fair, who offered to teach her in exchange for a date. As you can see in her 1907 picture at the top, after giving her the first tattoo, he just kept going (see the two of them above). “Maud’s tattoos were typical of the period,” writes DeMello, “She wore patriotic tattoos, tattoos of monkeys, butterflies, lions, horses, snakes, trees, women, and had her own name tattooed on her left arm.”
Unfortunately there seem to be no images of Maud’s own handiwork about, but her legacy lived on in part because Gus and Maud had a daughter, given the endearing name Lovetta (see the family above), who also became a tattoo artist. Unlike her mother, however, Lovetta did not become a canvas for her father’s work or anyone else’s. According to tattoo site Let’s Ink, “Maud had forbidden her husband to tattoo her and, after Gus died, Lovetta decided that if she could not be tattooed by her father she would not be tattooed by anyone.” Like I said, romantic story. Unlike Sailor Jerry, the Wagner women tattooed by hand, not machine. Lovetta gave her last tattoo, in 1983, to modern-day celebrity artist, marketing genius, and Sailor Jerry protégée Don Ed Hardy.
The cultural history of tattooed and tattooing women is long and complicated, as Margot Mifflin documents in her 1997 Bodies of Subversion: A Secret History of Women and Tattoo. For the first half of the twentieth century, heavily-inked women like Maud were circus attractions, symbols of deviance and outsiderhood. Mifflin dates the practice of displaying tattooed white women to 1858 with Olive Oatman (above), a young girl captured by Yavapis Indians and later tattooed by the Mohave people who adopted and raised her. At age nineteen, she returned and became a national celebrity.
Tattooed Native women had been put on display for hundreds of years, and by the turn of the 20th century World’s Fair, “natives… whether tattooed or not, were shown,” writes DeMello, in staged displays of primitivism, a “construction of the other for public consumption.” While these spectacles were meant to represent for fairgoers “the enormous progress achieved by the West through technological advancements and world conquest,” another burgeoning spectacle took shape—the tattooed lady as both pin-up girl and rebellious thumb in the eye of imperialist Victorianism and its cult of womanhood.
And here I submit another name for your consideration: Jessie Knight (above, with a tattoo of her family crest), Britain’s first female tattoo artist and also onetime circus performer, who, according to Jezebel, worked in her father’s sharp shooting act before striking out on her own as a tattooist. The Mary Sue quotes an unnamed source who writes that her job was “to stand before [her father] so that he could hit a target that was sometimes placed on her head or on an area of her body.” Supposedly, one night he “accidentally shot Jesse in the shoulder,” sending her off to work for tattoo artist Charlie Bell. As the narrator in the short film below from British Pathe puts it, Knight (1904–1994), “was once the target in a sharp shooting act. Now she’s at the business end of the target no more.”
The remark sums up the kind of agency tattooing gave women like Knight and the independence tattooed women represented. Popular stereotypes have not always endorsed this view. “Over the last 100 years,” writes Amelia Klem Osterud in Things & Ink magazine, “a stigma has developed against tattooed women—you know the misconceptions, women with tattoos are sluts, they’re ‘bad girls,’ just as false as the myth that only sailors and criminals get tattoos.”
Jesse Knight—as you can see from the Pathe film and the photo above from 1951—was portrayed as a consummate professional, and in fact won 2nd place in a “Champion Tattoo Artist of all England” in 1955. See several more photos of her at work at Jezebel, and see a gallery of tattooed—and tattooist—ladies from Mifflin’s book at The New Yorker, including such characters as Botticelli and Michelangelo-tattooed Anna Mae Burlington Gibbons, Betty Broadbent, the tattooed contestant in the first televised beauty pageant, and Australian tattoo artist Cindy Ray, “The Classy Lassy with the Tattooed Chassis.” Now there’s a name to remember.
We're hoping to rely on loyal readers, rather than erratic ads. Please click the Donate button and support Open Culture. You can use Paypal, Venmo, Patreon, even Crypto! We thank you!
Open Culture scours the web for the best educational media. We find the free courses and audio books you need, the language lessons & educational videos you want, and plenty of enlightenment in between.