When Steve Jobs Taught Andy Warhol to Make Art on the Very First Macintosh (1984)

When Andy Warhol first became famous, few knew what to make of his art. When Apple first released the Mac­in­tosh — dra­mat­i­cal­ly pro­mot­ed with that Rid­ley Scott Super Bowl com­mer­cial — few knew what to make of it either. The year was 1984, when almost nobody had seen a graph­i­cal user inter­face or even a mouse, let alone used them, and the Mac­in­tosh looked as strange and com­pelling when it entered the com­put­ing scene as Warhol did when he entered the art scene. Both seemed so casu­al­ly to repu­di­ate so many long-held assump­tions, an act that tends to star­tle and con­fuse old­er peo­ple but makes imme­di­ate sense to younger ones. What hap­pened, then, when Warhol and the Mac­in­tosh first crossed paths?

Jour­nal­ist David Sheff, who wrote an ear­ly pro­file of Steve Jobs and con­duct­ed the last in-depth inter­view with John Lennon and Yoko Ono, remem­bers it well. In Octo­ber 1984, he and Jobs attend­ed the ninth-birth­day par­ty thrown by Ono for Sean, her son with Lennon. As a present, Jobs brought along one of his com­pa­ny’s new Mac­in­tosh­es and set it up him­self in young Sean’s bed­room. “Sean took con­trol of the mouse, and rolled the small box along the floor,” Sheff writes. “Steve said, ‘Now hold the but­ton down while you move it and see what hap­pens.’ Sean did, and a thin, jagged, black line, appeared on the screen. Sean, entranced, said, ‘Cool!’ He clicked the mouse but­ton, pushed it around, and on the screen appeared shapes and lines, which he erased, and then he drew a sort of lion-camel and then a fig­ure that he said was Boy George.”

Though Boy George may not have been in atten­dance, the par­ty’s unsur­pris­ing­ly fab­u­lous guest list also includ­ed Andy Warhol (an “eccen­tric uncle” to Sean) and Kei­th Har­ing, both of whom Sheff remem­bers com­ing into the room as part of a crowd want­i­ng to catch a glimpse of Sean’s new toy. It was­n’t long before Warhol, pre­sum­ably com­pelled by the artis­tic impulse as well as by his fas­ci­na­tion for all things new, asked if he could give it a try:

Andy took Sean’s spot in front of the com­put­er and Steve showed him how to maneu­ver and click the mouse. Warhol didn’t get it; he lift­ed and waved the mouse, as if it were a conductor’s baton. Jobs gen­tly explained that the mouse worked when it was pushed along a sur­face. Warhol kept lift­ing it until Steve placed his hand on Warhol’s and guid­ed it along the floor. Final­ly Warhol began draw­ing, star­ing at the “pen­cil” as it drew on the screen.

Warhol was spell­bound – peo­ple who knew him know the way he tuned out every­thing extra­ne­ous when he was entranced by what­ev­er it was – glid­ing the mouse, eyes affixed to the mon­i­tor. Har­ing was bent over watch­ing. Andy, his eyes wide, looked up, stared at Har­ing, and said, “Look! Kei­th! I drew a cir­cle!”

In his diary, Warhol writes of enter­ing Sean’s room to find “a kid there set­ting up the Apple com­put­er that Sean had got­ten as a present, the Mac­in­tosh mod­el. I said that once some man had been call­ing me a lot want­i­ng to give me one, but that I’d nev­er called him back or some­thing, and then the kid looked up and said, ‘Yeah, that was me. I’m Steve Jobs.’ ” But Jobs, pos­sessed of as keen a pro­mo­tion­al instinct as Warhol’s own, assured him that the offer was still good, and that he would also give him a les­son in draw­ing on the Mac right then and there. “I felt so old and out of it with this young whiz guy right there who helped invent it,” writes Warhol, not­ing that “it only comes in black and white now, but they’ll make it soon in col­or.”

The Mac­in­tosh made an appear­ance in Warhol’s “Ads” series of paint­ings in 1984, the same year he also agreed, accord­ing to Art­sy’s Abi­gail Cain, “to be a spokesper­son for Apple’s rival in the per­son­al com­put­ing sphere — Com­modore. The artist was to pro­mote the company’s new com­put­er, the Ami­ga 1000, and its cut­ting-edge mul­ti­me­dia capa­bil­i­ties” that includ­ed a 4,096-color dis­play. At the machine’s launch, Warhol “used ProPaint to sketch Blondie lead singer Deb­bie Har­ry in front of a crowd of eager tech enthu­si­asts,” which you can see in the video above. Just a few years ago, the efforts of dig­i­tal artist Cory Arcan­gel and spe­cial­ists at Carnegie Mel­lon Uni­ver­si­ty recov­ered 28 long-lost dig­i­tal paint­ings Warhol made on his Ami­ga. Whether the artist ever made any­thing with or even took deliv­ery of his promised Mac, we don’t know – or at least we don’t know yet.

Relat­ed Con­tent:

Short Film Takes You Inside the Recov­ery of Andy Warhol’s Lost Com­put­er Art

Andy Warhol Dig­i­tal­ly Paints Deb­bie Har­ry with the Ami­ga 1000 Com­put­er (1985)

Apple’s Guid­ed Tour to Using the First Mac­in­tosh (1984)

Dis­cov­er the Lost Ear­ly Com­put­er Art of Telidon, Canada’s TV Pro­to-Inter­net from the 1970s

Japan­ese Com­put­er Artist Makes “Dig­i­tal Mon­dri­ans” in 1964: When Giant Main­frame Com­put­ers Were First Used to Cre­ate Art

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Japanese Musicians Turn Obsolete Machines Into Musical Instruments: Cathode Ray Tube TVs, Overhead Projectors, Reel-to-Reel Tape Machines & More

In the 1940s and 50s, exper­i­men­tal com­posers like Hal­im El-Dabh, Pierre Scha­ef­fer, and Pierre Hen­ry began mak­ing exper­i­men­tal com­po­si­tions that Scha­ef­fer would call musique con­crete. They used tape recorders, phono­graphs, micro­phones and oth­er ana­log elec­tro-acoustic devices to cre­ate music, as Hen­ry put it, from “non-musi­cal sounds.” These tech­niques became main­stays of more famil­iar audio art, such as the radio and tele­vi­sion sound designs of the BBC’s Radio­phon­ic Work­shop. With the advent of syn­the­siz­ers, elec­tron­ic music over­took these sound exper­i­ments, just as oth­er new tech­nolo­gies replaced the play­back and record­ing devices used to make them.

A Japan­ese group called Open Reel Ensem­ble recalls this lega­cy of musique con­crete, deploy­ing reel-to-reel tape machines, cath­ode ray tube TVs, over­head pro­jec­tors, and oth­er ana­log tech­nol­o­gy to make 21st cen­tu­ry music with “non-musi­cal sounds.” Head­ed by pro­gram­mer-turned-com­pos­er Ei Wada, the group embraces a very dif­fer­ent com­po­si­tion­al phi­los­o­phy than the exper­i­men­tal elec­tro-acoustic com­posers of the past, who worked in reac­tion to Euro­pean clas­si­cal music, oppos­ing “con­crete” sounds to abstract musi­cal ideas. Wada, on the oth­er hand, was first inspired by hear­ing a game­lan ensem­ble at a per­for­mance in Indone­sia as a very small child.

Giv­en a col­lec­tion of 70s reel-to-reel recorders by a fam­i­ly friend, he attempt­ed to re-cre­ate the polypho­ny of those tra­di­tion­al Javanese gong ensem­bles. He has, writes Moth­er­board, “been on a quest to repro­duce oth­er­world­ly sounds with tech that nobody wants.” But he freely com­bines these out­dat­ed machines with con­tem­po­rary mix­ers, ampli­fiers, light shows, beats, and tem­pos. Formed with friends Haru­ka Yoshi­da and Masaru Yoshi­da, Wada’s Open Reel Ensem­ble might be com­pared to both the avant-garde exper­i­ments of com­posers like John Cage and the pop­u­lar exper­i­ments of hip hop turntab­lists, both of whom used ana­log tech­nol­o­gy in inno­v­a­tive, uncon­ven­tion­al ways.

Some of the group’s work is a kind of exper­i­men­tal dance music, as you can see in the live per­for­mance fur­ther up; some is more ambi­ent sound art, as in Wada’s solo ven­ti­la­tion fan per­for­mance above, with implic­it com­men­tary on Japan’s econ­o­my and the dis­pos­able nature of con­sumer tech­nol­o­gy. “All these tech objects are a sym­bol of Japan’s eco­nom­ic growth,” says Wada. “but they also get thrown away in great num­bers. It’s good to not just say bye to things that are thrown away but to instill old things with new mean­ing, and cel­e­brate their unique points.”

The detourn­ing of tech­nol­o­gy that would oth­er­wise end up as land­fill requires some inge­nu­ity, giv­en the increas­ing rar­i­ty of such instru­ments. In the per­for­mance above, we see Wada play with invent­ed devices his group calls in Eng­lish the “Exhaust Fan­cil­la­tor” and in Japan­ese a kankisen­thiz­er, a neol­o­gism formed from the word for ven­ti­la­tion fan. “We used laser cut­ters and 3D print­ers to design the ven­ti­la­tion fans,” he says. This will­ing­ness to impro­vise, invent, and repur­pose what­ev­er works makes for some fas­ci­nat­ing exper­i­ments that are as much per­for­mance art as sound com­po­si­tion.

In the Wada per­for­mance above from 2010, he uses old tube TVs as drums, hit­ting the screens to trig­ger both sound and light effects and bring­ing to mind not only the sound art of the ear­ly 20th cen­tu­ry, but also the 1980s video instal­la­tions of Nam June Paik, ful­ly immer­sive expe­ri­ences that fore­ground their tech­no­log­i­cal arti­fice even as they pro­duce an inex­plic­a­ble kind of mag­ic.

via This is Colos­sal 

Relat­ed Con­tent:

Lis­ten to an Archive of Record­ings by Delia Der­byshire, the Elec­tron­ic Music Pio­neer & Com­pos­er of the Dr. Who Theme Song

Hear the One Night Sun Ra & John Cage Played Togeth­er in Con­cert (1986)

Pio­neer­ing Elec­tron­ic Com­pos­er Karl­heinz Stock­hausen Presents “Four Cri­te­ria of Elec­tron­ic Music” & Oth­er Lec­tures in Eng­lish (1972)

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

Conserve the Sound, an Online Museum Preserves the Sounds of Past Technologies–from Typewriters, Electric Shavers and Cassette Recorders, to Cameras & Classic Nintendo

The unmis­tak­able zip and whirr of a rotary phone, the ungod­ly squeal of dial-up modems, the sat­is­fy­ing thunk of a car­tridge in a clas­sic Nin­ten­do con­sole, a VCR rewind­ing, the click-clack sound of a Walk­man’s but­tons…. I date myself in say­ing that these sounds imme­di­ate­ly send me back to var­i­ous moments in my child­hood with Prous­t­ian immer­sion. The sense of smell is most close­ly linked to mem­o­ry, but hear­ing can­not be far behind giv­en how sound embeds itself in time, and most espe­cial­ly the sounds of tech­nolo­gies, which are by nature fat­ed for obso­les­cence. A muse­um-qual­i­ty aura sur­rounds the Walk­man and the first iPods. These are tri­umphs of con­sumer design, but only one of them makes dis­tinc­tive mechan­i­cal nois­es.

As ana­log recedes, it can seem that noisy tech in gen­er­al becomes more and more dat­ed. It is hard to hear the rub­bing of thumbs and fin­gers across screens and touch­pads. Voice com­mands make but­tons and switch­es redun­dant. How much tech from now will one day fea­ture in Con­serve the Sound, the “online muse­um for van­ish­ing and endan­gered sounds”?

Its col­lec­tion gives the impres­sion of a bygone age, quaint in its dozens of exam­ples of mechan­i­cal inge­nu­ity. The visu­al jux­ta­po­si­tion of hand­held film cam­eras, type­writ­ers, car win­dow han­dles, elec­tric shavers, boom box­es, stop­watch­es, and so on has the effect of mak­ing these things seem all of a piece, assort­ed arti­facts in a great hall of won­ders called “the Sound the 20th Cen­tu­ry.”

At the top of the site’s “Sound” page, time­line nav­i­ga­tion allows users to vis­it every decade from the 1910s to the 2000s, a cat­e­go­ry that con­tains only two objects. Oth­er dis­plays are more plen­ti­ful, and col­or­ful. The 1960s, for exam­ple show­cas­es the incred­i­bly sexy red Schreib­mas­chine Olivet­ti Dora fur­ther up. It sounds as sleek and sophis­ti­cat­ed as it looks. The vir­tu­al dis­play case of the 30s holds the sounds of a twin-engine pro­peller plane and a hand­ful of beau­ti­ful mov­ing and still cam­eras, like the Fotokam­era Pur­ma Spe­cial above. It also fea­tures the hum­ble and endur­ing library stamp, a sound I pine for as I slide books under the self-check­out laser scan­ner at my local branch.

Giv­en just the few images here, you can already see that Con­serve the Sound is as much a feast for the eyes as for the ears, each object lov­ing­ly pho­tographed against an aus­tere white back­ground. In order for the full nos­tal­gic effect to work, how­ev­er, you need to vis­it these pages and hit “play.” It even mag­i­cal­ly works with objects from before our times, giv­en how promi­nent­ly their sounds fea­ture in film and audio record­ings that define the peri­ods. You’ve like­ly also noticed how many of these prod­ucts are of Euro­pean ori­gin, and many of them, like the robot­ic head of the Kas­set­ten­reko­rder Wel­tron Mod­el 2004, are per­haps unfa­mil­iar to many con­sumers from else­where in the world.

Con­serve the Sound is a Euro­pean project, fund­ed by the Film & Medi­en­s­tiftung NRW in Ger­many, thus its selec­tion skews toward Euro­pean-made prod­ucts. But the sound of a fan or an adding machine in Ger­many is the sound of a fan or adding machine in Chile, Chi­na, Kenya, or Nebras­ka. See a trail­er for the project at the top of the post, and below, one of the many inter­views in which Ger­man pub­lic fig­ures, schol­ars, librar­i­ans, tech­ni­cians, and stu­dents answer ques­tions about their mnemon­ic asso­ci­a­tions with tech­no­log­i­cal sound. In this inter­view, radio pre­sen­ter Bian­ca Hau­da describes one of her favorite old sounds from a favorite old machine, a 1970s portable cas­sette recorder.

via WFMU

Relat­ed Con­tent:

The British Library’s “Sounds” Archive Presents 80,000 Free Audio Record­ings: World & Clas­si­cal Music, Inter­views, Nature Sounds & More

Bri­an Eno Once Com­posed Music for Win­dows 95; Now He Lets You Cre­ate Music with an iPad App

Cor­nell Launch­es Archive of 150,000 Bird Calls and Ani­mal Sounds, with Record­ings Going Back to 1929

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

The New York Public Library Puts Classic Stories on Instagram: Start with Alice’s Adventures in Wonderland and Read Kafka’s The Metamorphosis Soon

I’d be hap­py if I could think that the role of the library was sus­tained and even enhanced in the age of the com­put­er. —Bill Gates

The New York Pub­lic Library excels at keep­ing a foot in both worlds, par­tic­u­lar­ly when it comes to engag­ing younger read­ers.

Vis­i­tors from all over the world make the pil­grim­age to see the real live Win­nie-the-Pooh and friends in the main branch’s hop­ping children’s cen­ter.

And now any­one with a smart­phone and an Insta­gram account can “check out” their dig­i­tal age take on Lewis Carroll’s Alice’s Adven­tures in Won­der­landno library card required. See Part 1 here and Part 2 here.

Work­ing with the design firm Moth­er, the library has found a way to make great page-turn­ing use of the Insta­gram Sto­ries plat­formmore com­mon­ly used to share blow-by-blow pho­to­graph­ic evi­dence of road trips, restau­rant out­ings, and hash-tagged wed­dings.

The Won­der­land expe­ri­ence remains pri­mar­i­ly text-based.

In oth­er words, sor­ry, har­ried care­givers! There’s no hand­ing your phone off to the pre-read­ing set this time around!

No trip­py Dis­ney teacups…

Sir John Ten­niel’s clas­sic illus­tra­tions won’t be spring­ing to ani­mat­ed life. Instead, you’ll find con­cep­tu­al artist Magoz’s bright min­i­mal­ist ding­bats of key­holes, teacups, and pock­et watch­es in the low­er right hand cor­ner. Tap your screen in rapid suc­ces­sion and they func­tion as a crowd-pleas­ing, all ages flip book.

Else­where, ani­ma­tion allows the text to take on clever shapes or reveal itself line by linea pleas­ant­ly the­atri­cal, Cheshire Cat like approach to Carroll’s impu­dent poet­ry.

Remem­ber the famous scene where the Duchess and the Cook force Alice to mind a baby who turns into a pig? Grab some friends and hunch over the phone for a com­mu­nal read aloud! (It’s on page 75 of part 1)

Speak rough­ly to your lit­tle boy,

 And beat him when he sneezes:

 He only does it to annoy,

 Because he knows it teas­es

CHORUS

 (In which the cook and the baby joined)

 ‘Wow! wow! wow!’ 

Nav­i­gat­ing this new media can be a bit con­fus­ing for those whose social media flu­en­cy is not quite up to speed, but it’s not hard once you get the hang of the con­trols.

Tap­ping the right side of the screen turns the page.

Tap­ping left goes back a page.

And keep­ing a thumb (or any fin­ger, actu­al­ly) on the screen will keep the page as is until you’re ready to move on. You’ll def­i­nite­ly want to do this on ani­mat­ed pages like the one cit­ed above. Pre­tend you’re play­ing the flute and you’ll save a lot of frus­tra­tion.

The library plans to intro­duce your phone to Char­lotte Perkins Gilman’s short sto­ry “The Yel­low Wall­pa­per” and Franz Kafka’s The Meta­mor­pho­sis via Insta­gram Sto­ries over the next cou­ple of months. Like Alice, both works are in the pub­lic domain and share an appro­pri­ate com­mon theme: trans­for­ma­tion.

Use these links to go direct­ly to part 1 and part 2 of Alice’s Adven­tures in Won­der­land on Insta­gram Sto­ries. Both parts are cur­rent­ly pinned to the top of the library’s Insta­gram account.

Relat­ed Con­tent:

Behold Lewis Carroll’s Orig­i­nal Hand­writ­ten & Illus­trat­ed Man­u­script for Alice’s Adven­tures in Won­der­land (1864)

Alice in Won­der­land: The Orig­i­nal 1903 Film Adap­ta­tion

The Psy­cho­log­i­cal & Neu­ro­log­i­cal Dis­or­ders Expe­ri­enced by Char­ac­ters in Alice in Won­der­land: A Neu­ro­science Read­ing of Lewis Carroll’s Clas­sic Tale

Ayun Hal­l­i­day is an author, illus­tra­tor, the­ater mak­er and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine. Join her in NYC on Mon­day, Sep­tem­ber 24 for anoth­er month­ly install­ment of her book-based vari­ety show, Necro­mancers of the Pub­lic Domain. Fol­low her @AyunHalliday.

This Is Your Kids’ Brains on Internet Algorithms: A Chilling Case Study Shows What’s Wrong with the Internet Today

Mul­ti­me­dia artist and writer James Bri­dle has a new book out, and it’s terrifying—appropriately so, I would say—in its analy­sis of “the dan­gers of trust­ing com­put­ers to explain (and, increas­ing­ly, run) the world,” as Adi Robert­son writes at The Verge. Sum­ming up one of his argu­ments in his New Dark Age: Tech­nol­o­gy and the End of the Future, Bri­dle writes, “We know more and more about the world, while being less and less able to do any­thing about it.” As Bri­dle tells Robert­son in a short inter­view, he doesn’t see the prob­lems as irre­me­di­a­ble, pro­vid­ed we gain “some kind of agency with­in these sys­tems.” But he insists that we must face head-on cer­tain facts about our dystopi­an, sci-fi-like real­i­ty.

In the brief TED talk above, you can see Bri­dle do just that, begin­ning with an analy­sis of the mil­lions of pro­lif­er­at­ing videos for chil­dren, with bil­lions of views, on YouTube, a case study that quick­ly goes to some dis­turb­ing places. Videos show­ing a pair of hands unwrap­ping choco­late eggs to reveal a toy with­in “are like crack for lit­tle kids,” says Bri­dle, who watch them over and over. Auto­play fer­ries them on to weird­er and weird­er iter­a­tions, which even­tu­al­ly end up with danc­ing Hitlers and their favorite car­toon char­ac­ters per­form­ing lewd and vio­lent acts. Some of the videos seem to be made by pro­fes­sion­al ani­ma­tors and “whole­some kid’s enter­tain­ers,” some seem assem­bled by soft­ware, some by “peo­ple who clear­ly shouldn’t be around chil­dren at all.”

The algo­rithms that dri­ve the bizarre uni­verse of these videos are used to “hack the brains of very small chil­dren in return for adver­tis­ing rev­enue,” says Bri­dle. “At least that what I hope they’re doing it for.” Bri­dle soon bridges the machin­ery of kids’ YouTube with the adult ver­sion. “It’s impos­si­ble to know,” he says, who’s post­ing these mil­lions of videos, “or what their motives might be…. Real­ly it’s exact­ly the same mech­a­nism that’s hap­pen­ing across most of our dig­i­tal ser­vices, where it’s impos­si­ble to know where this infor­ma­tion is com­ing from.” The children’s videos are “basi­cal­ly fake news for kids. We’re train­ing them from birth to click on the very first link that comes along, regard­less of what the source is.”

High school and col­lege teach­ers already deal with the prob­lem of stu­dents who can­not judge good infor­ma­tion from bad—and who can­not real­ly be blamed for it, since mil­lions of adults seem unable to do so as well. In sur­vey­ing YouTube children’s videos, Bri­dle finds him­self ask­ing the same ques­tions that arise in response to so much online con­tent: “Is this a bot? Is this a per­son? Is this a troll? What does it mean that we can’t tell the dif­fer­ence between these things any­more?” The lan­guage of online con­tent is a hash of pop­u­lar tags meant to be read by machine algo­rithms, not humans. But real peo­ple per­form­ing in an “algo­rith­mi­cal­ly opti­mized sys­tem” seem forced to “act out these increas­ing­ly bizarre com­bi­na­tions of words.”

With­in this cul­ture, he says, “even if you’re human, you have to end up behav­ing like a machine just to sur­vive.” What makes the sce­nario even dark­er is that machines repli­cate the worst aspects of human behav­ior, not because they’re evil but because that’s what they’re taught to do. To think that tech­nol­o­gy is neu­tral is a dan­ger­ous­ly naïve view, Bri­dle argues. Humans encode their his­tor­i­cal bias­es into the data, then entrust to A.I. such crit­i­cal func­tions as not only children’s enter­tain­ment, but also pre­dic­tive polic­ing and rec­om­mend­ing crim­i­nal sen­tences. As Bri­dle notes in the short video above, A.I. inher­its the racism of its cre­ators, rather than act­ing as a “lev­el­ing force.”

As we’ve seen the CEOs of tech com­pa­nies tak­en to task for the use of their plat­forms for pro­pa­gan­da, dis­in­for­ma­tion, hate speech, and wild con­spir­a­cy the­o­ries, we’ve also seen them respond to the prob­lem by promis­ing to solve it with more auto­mat­ed machine learn­ing algo­rithms. In oth­er words, to address the issues with the same tech­nol­o­gy that cre­at­ed them—technology that no one real­ly seems to under­stand. Let­ting “unac­count­able sys­tems” dri­ven almost sole­ly by ads con­trol glob­al net­works with ever-increas­ing influ­ence over world affairs seems wild­ly irre­spon­si­ble, and has already cre­at­ed a sit­u­a­tion, Bri­dle argues in his book, in which impe­ri­al­ism has “moved up to infra­struc­ture lev­el” and con­spir­a­cy the­o­ries are the most “pow­er­ful nar­ra­tives of our time,” as he says below.

Bridle’s claims might them­selves sound like alarmist con­spir­a­cies if they weren’t so alarm­ing­ly obvi­ous to most any­one pay­ing atten­tion. In an essay on Medi­um he writes a much more in-depth analy­sis of YouTube kids’ con­tent, devel­op­ing one of the argu­ments in his book. Bri­dle is one of many writ­ers and researchers cov­er­ing this ter­rain. Some oth­er good pop­u­lar books on the sub­ject come from schol­ars and tech­nol­o­gists like Tim Wu and Jaron Lanier. They are well worth read­ing and pay­ing atten­tion to, even if we might dis­agree with some of their argu­ments and pre­scrip­tions.

As Bri­dle him­self argues in his inter­view at The Verge, the best approach to deal­ing with what seems like a night­mar­ish sit­u­a­tion is to devel­op a “sys­temic lit­er­a­cy,” learn­ing “to think clear­ly about sub­jects that seem dif­fi­cult and com­plex,” but which nonethe­less, as we can clear­ly see, have tremen­dous impact on our every­day lives and the soci­ety our kids will inher­it.

Relat­ed Con­tent:

How Infor­ma­tion Over­load Robs Us of Our Cre­ativ­i­ty: What the Sci­en­tif­ic Research Shows

The Case for Delet­ing Your Social Media Accounts & Doing Valu­able “Deep Work” Instead, Accord­ing to Prof. Cal New­port

The Diderot Effect: Enlight­en­ment Philoso­pher Denis Diderot Explains the Psy­chol­o­gy of Con­sumerism & Our Waste­ful Spend­ing

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

Hundreds of Classical Sculptures from the Uffizi Gallery Now Digitized & Put Online: Explore a Collection of 3D Interactive Scans

As the mighty House of Medici amassed works of art between the 15th and 18th cen­turies, could its mem­bers have imag­ined that we would still be enjoy­ing their col­lec­tion in the 21st? Per­haps they did, giv­en the ten­den­cy — some­times fatal — of busi­ness and polit­i­cal dynas­ties to imag­ine them­selves as eter­nal. But the Medicis could scarce­ly have imag­ined how peo­ple all around the world have just gained access to the sculp­ture they col­lect­ed, now dis­played at Flo­rence’s Uffizi Gallery and else­where, through the Uffizi Dig­i­ti­za­tion Project.

A col­lab­o­ra­tion between Indi­ana Uni­ver­si­ty’s Vir­tu­al World Her­itage Lab­o­ra­to­ry, the Politec­ni­co di Milano, and the Uni­ver­si­ty of Flo­rence, the five-year project, which began in 2016, has as its goal the com­plete dig­i­ti­za­tion of Greek and Roman sculp­ture in the Uffizi Gallery, Pit­ti Palace, and Boboli Gar­dens. Though not yet fin­ished, it has already man­aged to dig­i­tize more works of clas­si­cal sculp­ture than any oth­er effort by a sin­gle muse­um, and at its site you can take a look at every com­plete piece and frag­ment already dig­i­tized — and not just a look, as you’d get while pass­ing by on a walk through a muse­um, but a clos­er and more detailed look than you may ever have thought pos­si­ble.

“The gen­uine­ly easy-to-nav­i­gate web­site proves more inter­ac­tive than many com­put­er­ized muse­um archives,” writes Hyper­al­ler­gic’s Jas­mine Weber. “Users are giv­en the oppor­tu­ni­ty to trav­el inside tombs and inside every nook of the fig­ures’ con­struc­tion. The inter­face allows users to trav­el around and with­in the sculp­tures, get­ting clos­er than vis­i­tors often can in the muse­um space itself thanks to three-dimen­sion­al ren­der­ing from every imag­in­able angle.” The col­lec­tion, notes the Uffizzi Dig­i­ti­za­tion Pro­jec­t’s about page, con­tains “works of excep­tion­al inter­est to stu­dents of Greek and Roman art, notably the Medici Venus, the Medici Faun, the Nio­bids, and the Ari­adne.”

The Uffizi Dig­i­ti­za­tion Project has so far made more than 300 works avail­able to view as 3D mod­els, and you can find them by either search­ing the col­lec­tion or scrolling down to browse by cat­e­go­ry, a list that includes every­thing from altars and busts to stat­uettes and vas­es. And though no more tech­no­log­i­cal­ly impres­sive col­lec­tion of vir­tu­al clas­si­cal sculp­ture may exist on the inter­net, after expe­ri­enc­ing it you might nev­er­the­less feel the need to see these pieces in an envi­ron­ment oth­er than the black dig­i­tal void. If so, have a look at the vir­tu­al tour of the Uffizi Gallery we fea­tured ear­li­er this year here on Open Cul­ture. But be pre­pared: from there you may want to book a tick­et to Flo­rence and see the sculp­ture col­lect­ed by the House of Medici in the very city where it rose to such vast eco­nom­ic and cul­tur­al pow­er.

via Hyper­al­ler­gic

Relat­ed Con­tent:

Take a Vir­tu­al Tour of The Uffizi Gallery in Flo­rence, the World-Famous Col­lec­tion of Renais­sance Art

3D Scans of 7,500 Famous Sculp­tures, Stat­ues & Art­works: Down­load & 3D Print Rodin’s Thinker, Michelangelo’s David & More

How Ancient Greek Stat­ues Real­ly Looked: Research Reveals their Bold, Bright Col­ors and Pat­terns

Artists Put Online 3D, High Res­o­lu­tion Scans of 3,000-Year-Old Nefer­ti­ti Bust (and Con­tro­ver­sy Ensues)

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Hear Singers from the Metropolitan Opera Record Their Voices on Traditional Wax Cylinders

Vinyl is back in a big way.

Music lovers who boot­ed their record col­lec­tions dur­ing the com­pact disc’s approx­i­mate­ly 15 year reign are scram­bling to replace their old favorites, even in the age of stream­ing. They can’t get enough of that warm ana­log sound.

Can a wax cylin­der revival be far behind?

A recent wax cylin­der exper­i­ment by Met­ro­pol­i­tan Opera sopra­no Susan­na Phillips and tenor Piotr Becza­la, above, sug­gests no. This ear­ly 20th-cen­tu­ry tech­nol­o­gy is no more due for a come­back than the zoetrope or the steam pow­ered vibra­tor.

Becza­la ini­ti­at­ed the project, curi­ous to know how his voice would sound when cap­tured by a Thomas Edi­son-era device. If it yield­ed a faith­ful repro­duc­tion, we can assume that the voice mod­ern lis­ten­ers accept as that of a great such as Enri­co Caru­so, whose out­put pre­dat­ed the advent of the elec­tri­cal record­ing process, is fair­ly iden­ti­cal to the one expe­ri­enced by his live audi­ences.

Work­ing togeth­er with the New York Pub­lic Library’s Rodgers and Ham­mer­stein Archives of Record­ed Sound and the Thomas Edi­son Nation­al His­tor­i­cal Park, the Met was able to set up a ses­sion to find out.

The result is not with­out a cer­tain ghost­ly appeal, but the fac­sim­i­le is far from rea­son­able.

As Becza­la told The New York Times, the tech­no­log­i­cal lim­i­ta­tions under­mined his into­na­tion, dic­tion, or per­for­mance of the qui­eter pas­sages of his selec­tion from Verdi’s Luisa Miller. In a field where craft and tech­nique are under con­stant scruti­ny, the exis­tence of such a record­ing could be a lia­bil­i­ty, were it not intend­ed as a curios­i­ty from the get go.

Phillips, ear turned to the horn for play­back, insist­ed that she would­n’t have rec­og­nized this record­ing of “Per Pieta” from Mozart’s Così fan tutte as her own.

Learn more about wax cylin­der record­ing tech­nol­o­gy and preser­va­tion here.

Relat­ed Con­tent:

Tchaikovsky’s Voice Cap­tured on an Edi­son Cylin­der (1890)

Down­load 10,000 of the First Record­ings of Music Ever Made, Thanks to the UCSB Cylin­der Audio Archive

Opti­cal Scan­ning Tech­nol­o­gy Lets Researchers Recov­er Lost Indige­nous Lan­guages from Old Wax Cylin­der Record­ings

Ayun Hal­l­i­day is an author, illus­tra­tor, the­ater mak­er and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine. Fol­low her @AyunHalliday.

Filmmaker Wim Wenders Explains How Mobile Phones Have Killed Photography

Smart­phones have made us all pho­tog­ra­phers — or maybe they’ve made it so that none of us is a pho­tog­ra­ph­er. A cen­tu­ry ago, mere­ly pos­sess­ing and know­ing how to use a cam­era count­ed as a fair­ly notable accom­plish­ment; today, near­ly all of us car­ry one at all times whether we want to or not, and its oper­a­tion demands no skill what­so­ev­er. “I do believe that every­body’s a pho­tog­ra­ph­er,” says cel­e­brat­ed film­mak­er Wim Wen­ders, direc­tor of movies like The Amer­i­can FriendParis, Texas and Wings of Desire, in the BBC clip above. “We’re all tak­ing bil­lions of pic­tures, so pho­tog­ra­phy is more alive than ever, and at the same time, it’s more dead than ever.”

Wen­ders made this claim at an exhi­bi­tion of his Polaroid pho­tographs, which we’ve pre­vi­ous­ly fea­tured here on Open Cul­ture. In a sense, the Polaroid cam­era — easy to use, near-instant results, and high­ly portable by the stan­dards of its era — was the smart­phone cam­era of the 20th cen­tu­ry, but Wen­ders does­n’t draw the same kind of inspi­ra­tion from phone shots as he did from Polaroids. “The trou­ble with iPhone pic­tures is that nobody sees them,” he says, and one glance at the speed with which Insta­gram users scroll will con­firm it. “Even the peo­ple who take them don’t look at them any­more, and they cer­tain­ly don’t make prints.”

Hav­ing worked in cin­e­ma for around half a cen­tu­ry now (and for a time with the late cin­e­matog­ra­ph­er Rob­by Müller, one of the most respect­ed and idio­syn­crat­ic in the indus­try), Wen­ders has seen first­hand how our rela­tion­ship to the image has changed in that time. “I know from expe­ri­ence that the less you have, the more cre­ative you have to become,” he says, asked about the pre­pon­der­ance of pho­to­graph­ic fil­ters and apps. “Maybe it’s not nec­es­sar­i­ly a sign of cre­ativ­i­ty that you can turn every pic­ture into its oppo­site.” Still, he has no objec­tion to cam­era-phone cul­ture itself, and even admits to tak­ing self­ies him­self — with the caveat that “look­ing into the mir­ror is not an act of pho­tog­ra­phy.”

If self­ie-tak­ing and every­thing else we do with the cam­eras in our smart­phones (to say noth­ing of the image manip­u­la­tions we per­form) isn’t pho­tog­ra­phy, what is it? “I’m in search of a new word for this new activ­i­ty that looks so much like pho­tog­ra­phy, but isn’t pho­tog­ra­phy any­more,” Wen­ders says. “Please, let me know if you have a word for it.” Some com­menters have put forth “faux­tog­ra­phy,” an amus­ing enough sug­ges­tion but not one like­ly to sat­is­fy a cre­ator like Wen­ders who, in work as in life, sel­dom makes the obvi­ous choice.

Relat­ed Con­tent:

Wim Wen­ders Explains How Polaroid Pho­tos Ignite His Cre­ative Process and Help Him Cap­ture a Deep­er Kind of Truth

Wim Wen­ders Reveals His Rules of Cin­e­ma Per­fec­tion

See The First “Self­ie” In His­to­ry Tak­en by Robert Cor­nelius, a Philadel­phia Chemist, in 1839

Lyn­da Bar­ry on How the Smart­phone Is Endan­ger­ing Three Ingre­di­ents of Cre­ativ­i­ty: Lone­li­ness, Uncer­tain­ty & Bore­dom

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities and cul­ture. His projects include the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

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