John Holbo, a philosophy prof at the National University of Singapore, recently gave the world a free illustrated edition of three dialogues by Plato (get it as a free PDF, or via Amazon). Now he’s embarking on a new creative project called On Beyond Zarathustra.
Over on the Crooked Timber blog, Holbo light-heartedly launched the project with these words:
Ever since Plato wrote Socrates “Will You Please Go Now!” and “If I Ran The Polis!” great philosophers have mostly started out as authors of (what we would now call) Dr. Seuss-style children’s books. A lot of this old stuff has been lost. Scholars have neglected it. But I’m undertaking a project of restoration and study, starting with Nietzsche.
I’ll be posting updates regularly to the Flickr page – few pages a week as my work proceeds. We’re just getting to the good bits: The Rope Dancer and the Last Man!
Please do feel to share with any friends who may have a scholarly interest in the historiography of philosophy. (I’ll have some more notes about that soon.)
We’ve posted here the first four pages of Holbo’s new graphical project.
To see how the project unfolds, you can regularly visit this album on Flickr. The are currently 22 pages, with the promise of many more to come soon.
And, take note, once he’s done with Friedrich, Holbo promises to turn to Descartes and Kierkegaard and give them the same Dr. Seuss treatment. Enjoy the ride.
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“The world is in ruins. The White House relocated to the ominous-sounding National Emergency Federal District in Montana. They have technology that far outstrips our own.” A dystopian vision of the distant future? Nope, a dystopian vision of February 2016 — the February 2016 of Archangel, a new comic-book series from actor-writer Michael St. John Smith, artist Butch Guice, and none other than novelist William Gibson, author of such sui generis works of science fiction, pillars of cyberpunk, or prophecies of the present as Neuromancer, All Tomorrow’s Parties, Pattern Recognition, and most recently The Peripheral, a predecessor, in a way, of Archangel’s story that plays out on more than one timeline.
“A father and son occupy the new White House as President and Vice President,” writes Ars Technica’s Jonathan M. Gitlin. The younger overlord of America “has been surgically altered to resemble his grandfather, because Junior is about travel to an alternate Earth in 1945 to take grandpa’s place, with the intent of remaking that world more to his liking.” In response, “a pair of tattooed Marines go back in time to stop him, but things start to unravel when their stealth plane materializes in a formation of B‑17s in the skies above Berlin.” In that alternate 1945, “British intelligence officer Naomi Givens is tasked with finding out what just fell out of the skies of Berlin.” If you feel your curiosity piqued — and how couldn’t you? — you can read through (above) pages of Archangel’s first issue, whose paper version quickly sold out. (You can also purchase the digital one here.)
As the series goes on, it will surely deliver more of the “alternate-history/cross-worlds story” that Gibson describes as “Band Of Brothers vs. Blackwater,” not to mention plenty of heroics on the part of another one of his signature protagonists, the “over-the-top female character who just never gets killed.” Enthusiasts of both comic books and William Gibson have long and patiently waited for those worlds to collide, and they’ll presumably wait a little less patiently for Archangel’s next issue, since its first one holds out enough promise to make them want to time-travel back to an alternate 1984, the year of Neuromancer’s publication, and get its author writing comics right away.
It is widely accepted among scholars that the first few books of the Bible—including, of course, Genesis, with its creation myths and flood story—are a patchwork of several different sources, pieced together by so-called redactors. This “documentary hypothesis” identifies the literary characteristics of each source, and attempts to reconstruct their different theological and political contexts. Primarily refined by German scholars in the late nineteenth century, the theory is very persuasive, but can also seem pretty schematic and dry, robbing the original texts of much of their liveliness, rhetorical power, and ancient strangeness.
Another German scholar, Hermann Gunkel, approached Genesis a little differently. “Everyone knows”—write the editors of a scholarly collection on the foundational Biblical text—Gunkel’s “motto”: “Genesis ist eine Sammlung von Sagen”—“Genesis is a collection of popular tales.” Rather than reading the various stories contained within as historical narratives or theological treatises, Gunkel saw them as redacted legends, myths, and folk tales—as ancient literature. “Legends are not lies,” he writes in The Legends of Genesis, “on the contrary, they are a particular form of poetry.”
Such was the approach of cartoonist and illustrator Robert Crumb, who took on illustrating the entire book of Genesis, “a text so great and so strange,” he says, “that it lends itself readily to graphic depictions.” In the short video above, Crumb describes the creation narrative in the ancient Hebrew book as “an archetypal story of our culture, such a strong story with all kinds of metaphorical meaning.” He also talks about his genuine respect and admiration for the stories of Genesis and their origins. “You study ancient Mesopotamian writings,” says Crumb, “and there’s all of these references in the oldest Sumerian legends about the tree of knowledge” and other elements that appear in Genesis, mixed up and redacted: “That’s how folk legends and all that shit evolve over centuries.”
The Biblical book first struck Crumb as “something to satirize,” and his initial approach leans on the irreverent, scatological tropes we know so well in his work. But he instead decided to produce a faithful visual interpretation of the text just as it is, illustrating each chapter, all 50, word for word. The result, writes Colin Smith at Sequart, is “idiosyncratic, tender-hearted and ultimately inspiring.” It is also a critical visual commentary on the text’s central character: Crumb’s God “is regularly, if not exclusively, portrayed as an unambiguously self-obsessed and bloodthirsty despot, terrifying in his demands, terrifying in his brutality.” Arguably, these traits emerge from the stories unaided, yet when we’re told, for example, that “The Lord regretted having made man on Earth and it grieved him in his heart,” Crumb “shows us nothing of regret and grief, but rather a furious old dictator apparently tottering on the edge of madness.”
“It’s not the evil of men that Crumb’s concerned with,” writes Smith, “so much as the psychology of a creature who’d slaughter an entire world.” In that interpretation, he echoes critics of the Bible’s theology since the Enlightenment, from Voltaire to Christopher Hitchens. But he doesn’t shy away from graphic depictions of human brutality, either. Crumb’s move away from satire and decision to “do it straight,” as he told NPR, came from his sense that the sweeping, violent mythology and “soap opera” relationships already lend themselves “to lurid illustration”—his forté. Originally intending to do just the first couple chapters “as a comic story,” he soon found he had a market for all 50 and “stupidly said, ‘okay, I’ll do it.’” The work—undertaken over four years—proved so exhausting, he says he “earned every penny.”
Does Crumb himself identify with the religious traditions in Genesis? Raised a Catholic, he left the church at 16: “I have my own little spiritual quest,” Crumb says, “but I don’t associate it with any particular traditional religion. I think that the traditional Western religions all are very problematic in my view.” That said, like many nonreligious people who read and respect religious texts, he knows the Bible well—better, it turned out, than his editor, a self-described expert. “I just illustrate it as it’s written,” said Crumb, “and the contradictions stand.”
When I first illustrated that part, the creation, where there’s basically two different creation stories that do contradict each other, and I sent it to the editor at Norton, the publisher, who told me he was a Bible scholar. And he read it, and he said wait a minute, this doesn’t make sense. This contradicts itself. Can we rewrite this so it makes sense? And I said that’s the way it’s written. He said, that’s the way it’s written? I said, yeah, you’re a Bible scholar. Check it out.
It would be a long time before such innovations as seat belts, baby seats, and airbags were introduced. These safety measures do a fine job of minimizing human damage in motor vehicle accidents, but they can’t prevent the collisions themselves.
To remedy this, Ford, the company responsible for the Model T and hundreds of motor vehicles since, recently enlisted Jaffee and his fellow cartoonists, MK Brown and Bill Plympton, to educate the public on the dangers of distracted driving. Turns out this preventable scourge rivals intoxication and hazardous road conditions as a leading cause of accidents.
Jaffee’s take, animated by J.J. Sedelmaier, above, will never be mistaken for filmmaker Werner Herzog’s harrowing anti-texting documentary PSA, From One Second to the Next, or even Jaffee’s own anti-drunk driving fold-in from MAD’s March 1975 issue.
Instead, he offers a gentle, child-friendly metaphor in which an uncaged bird becomes a havoc-wreaking distraction. (Fortunately, everyone’s wearing his seatbelt, and the little boy is riding in back, in compliance with CDC recommendations.)
National Lampoon alum, Brown, tiptoes closer to the true causes of distraction, with the alien-themed segment, above, also animated by Sedelmaier. If it seems likelier that the alien’s earthling wife might do her henpecking via text rather than actual call these days—well, sometimes dramatic liberties are warranted to get the message across.
Unsurprisingly, Plympton’s self-animated contribution is the most graphic, a direct descendent of his fabulously grotesque cartoon primers 25 Ways To Quit Smoking and How To Kiss. Moral? Assuming you want to keep your teeth in your head, the vegetable matter wedged in between can wait ’til you reach your destination.
Ayun Halliday is an author, illustrator, and Chief Primatologist of the East Village Inky. Her plan for avoiding accidents is to refrain from driving whenever possible. Follow her @AyunHalliday
Keep copying those Sunday funnies, kids, and one day you may beat Al Jaffee’s record to become the Longest Working Cartoonist in History.
You’ll need to take extra good care of your health, given that the Guinness Book of World Records notified Jaffee, above, of his honorific on his 95th birthday.
Much of his legendary career has been spent atMadMagazine, where he is best known as the father of Fold-ins.
Conceived of as the satirical inverse of the expensive-to-produce, 4‑color centerfolds that were a staple of glossier mags, the first Fold-In spoofed public perception of actress Elizabeth Taylor as a man-eater. Jaffe had figured it as a one-issue gag, but editor Al Feldstein had other ideas, demanding an immediate follow up for the June 1964 issue.
Jaffe obliged with the Richard Nixon Fold-in, which set the tone for the other 450 he has hand rendered in subsequent issues.
For those who made it to adulthood without the singular pleasure of creasing Mad’s back cover, you can digitally fold-in a few samples using this nifty interactive feature, courtesy of TheNew York Times.
With all due respect, it’s not the same, just enough to give a feel for the thrill of drawing the outermost panel in to reveal the visual punchline lurking within the larger picture. The print edition demands precision folding on the reader’s part, if one is to get a satisfactory answer to the rhetorical text posed at the outset.
Jaffe must be even more precise in his calculations. In an interview with Sean Edgar of Paste Magazine, he described how he turned a Republican primary stage shared by Nelson Rockefeller and Barry Goldwater into a surprise portrait of the man who would become president five years hence:
The first thing I did was draw Richard Nixon’s face, not in great detail, just a very rough establishment of where the eyes, nose and mouth would be, and the general shape. I did an exaggerated caricature of Nixon and then I cut it in half, and moved it apart. Once the face was cut in half, it didn’t have the integrity of a face anymore — it was sort of a half of face. Then I looked at what the eyes were like, and I said, ‘what can I make out of the eyes?’ He had these heavy eyebrows. I played around with many things, but I had to keep in mind all the time what the big picture was. So there they (Goldwater and Rockefeller) were up on a stage somewhere, doing a debate, and I thought, ‘What kind of stage prop can I put alongside these guys that would seem natural there?’ I decided that I could make eyes out of the lamps, and as far as the nose was concerned, that could come out of the figures — their clothing. Then I figured the mouth; I could use some sort of table that could give me those two sides. That’s how it all came about. You have to have some kind of visual imagination to see the possibilities. I had to concentrate on stuff that looked natural on a stage.
Earlier this week, we let you know about the animation software used by Hayao Miyazaki’s Studio Ghibli coming out in an open source version free to download. While this makes available to you a piece of the technology used in the service of such masterpieces as Princess Mononoke, Spirited Away, and The Tale of Princess Kaguya, it won’t, alas, get you any closer to possessing the artistic skills of the Ghibli team. To attain those, you’ve just got to engage in the same long, cyclical process of observation, replication, and refinement that you would when mastering anything.
Luckily, Miyazaki has provided plenty of examples to work with, and even, now and again in his long career, broken down his techniques for all to understand. Here we have four of his sketches, originally published in a 1980 issue of Animation Magazine (月刊アニメーション), which provide visual explanations of how to animate a character running — not an uncommon task, one imagines, for the Ghibli animators in charge of what the Creators Project calls “the constant running Miyazaki’s films are known for.” If you’ve ever tried to animate running yourself, you’ll know that what might at first seem like a simple, everyday physical action requires a great deal of subtlety to get right.
The early motion photographer Eadweard Muybridge gave the world a sense of this when he captured the mechanics of both men and horses running back in the 1880s, but to take those real-world observations and render them convincingly in animation — much less with the characteristic Ghibli smoothness — takes things to another level altogether. “Only Miyazaki man,” said animator LeSean Thomas when he tweeted these images. “Such effortless lines and silhouettes. Years of hard work & learning on display in these sketches!”
To those who wish to follow Miyazaki’s method of animating running in order to go on to making the kind of lavish cinematic stories he and his collaborators have, best of luck; to those who’d rather not put in the decades, well, you can still learn his method of making instant ramen.
I get into a lot of conversations these days about how we used to consider technological progress good by definition, but now — despite or maybe because of the farther-progressed-than-ever state of our technology — we feel a bit wary about it all. We line up for the latest smartphone, but as we do we reflect upon how it increasingly looks we’ll never line up for the jetpacks, flying cars, and moon colonies we dreamed of in childhood. We enjoy our phones, but we resent them as well, remembering those long-ago assurances that technology would increase our leisure, not fill it with anxiety about insufficiently rapid responses, nagging leftover work, and missed-out-on information of every kind. When did the trust between our tech and ourselves break down?
Not so recently, it turns out — or rather, not just recently. The human-technology relationship goes through its good times and its bad patches, and at any given time some of us like the direction its progress looks to be moving in more than others do. You may have heard of one particularly well-known technological critic of the early twentieth century, a cartoonist by the name of Rube Goldberg. More likely, you’ve heard of the preposterously elaborate machines he drew in his cartoons.
One representative example, an “automatic suicide device for unlucky stock speculators,” involves the ring of a phone (“probably a message from your broker saying you are wiped out”) which wakes up a dozing office manager whose stretching hits a lever which launches a toy glider which hits a dwarf whose jumping up and down in pain works a jack which lifts up a pig to the level of a potato, and when he eats the potato… well, in any case, the process ends up, some time later, pulling the trigger of a gun mounted right over the tickertape machine. “If the telephone call is not from your broker,” Goldberg notes, you’ll never find out the mistake because you’ll be dead anyway.
“The surrealism of Goldberg’s cartoon inventions,” writes Brendan O’Connor at The Verge, while meant to entertain, “also reveals a dark skepticism of the era in which they were made. The machines were symbols, Goldberg wrote, of ‘man’s capacity for exerting maximum effort to accomplish minimal results.’ ” They had a strong appeal in that “era of increasing automation, and increasing concern about automation, exemplified in Charlie Chaplin’s 1936 masterpiece Modern Times. One of the film’s dystopian curiosities, the Billows Feeding Machine, invented by Mr. J. Widdecombe Billows, has a distinctly Rube Goldbergian quality to it — this is likely no coincidence, as Goldberg and Chaplin were friends.”
In the clip at the top, we see the Billows Feeding Machine in action, not quite fulfilling its promise to “eliminate the lunch hour, increase your production, and decrease your overhead.” The disappointed higher-ups render their verdict: “It’s no good — it isn’t practical.” A modern-day J. Widdecombe Billows would know better how to respond to them: it’s still in beta.
A common enough sentiment in an election year, but in this case, the speaker is Batman, and the proof is the 30-minute labor of love above.
Five years ago, father and son Batman fans Sean and Aaron Schoenke spent $27,000 to make City of Scars, this thrillingly grim entry into the canon.
The Joker may have escaped, but the Schoenkes part ways with a certain Hollywood franchise by confining the cynicism to the story. The prospect of measly box office returns didn’t stop them! They knew from the get go that their take would be zero. DC Comics allows ordinary mortals to use its characters in their own independent projects, provided they don’t attempt to realize a profit.
Predictably dismal box office figures aside, the Schoenkes’ efforts have paid off splendidly in other ways. City of Scars, and its 2011 sequel, Seeds of Arkham, below, have garnered a generous helping of attention and awards (The Wall Street Journal called City of Scars “impressive”), and the talented volunteer cast and crew have benefited from increased visibility. Rather than rewarding himself with a new car or a mansion in Bel Air, Schoenke the Younger broke with tradition, and cast himself as Nightwing.
Box office totals notwithstanding, the same cannot be said for the stuff the studio churns out. (The system is broken, remember?)
The Schoenkes have channeled their indie success into a franchise of their own, Super Power Beat Down, a monthly web series wherein viewers get to decide which superhero won the staged battle. Watch it below, in preparation for choosing the next victor.
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