Moebius Gives 18 Wisdom-Filled Tips to Aspiring Artists

MoebiusGondola

Jean Giraud, aka Moe­bius, was a com­ic book artist who com­bined blind­ing speed with bound­less imag­i­na­tion. He shaped the look of Alien, Empire Strikes Back and The Fifth Ele­ment. He reimag­ined the Sil­ver Surfer for Stan Lee. And he is an acknowl­edged influ­ence on every­one from Japan­ese ani­mat­ing great Hayao Miyaza­ki to sci-fi writer William Gib­son.

MoebiusJourney

In 1996, the Mex­i­can news­pa­per La Jor­na­da pub­lished a lec­ture giv­en by Moe­bius called “Breve man­u­al para his­to­ri­etis­tas”  – a brief man­u­al for car­toon­ists – which con­sists of 18 tips for aspir­ing artists. If your Span­ish isn’t up to snuff – mine cer­tain­ly isn’t – then there are a cou­ple trans­la­tions out there. Some­one called Xurxo g Penal­ta cranked out a direct ver­sion in Eng­lish, but to get the true nuances of Moe­bius’ wise words, famed illus­tra­tor William Stout’s excel­lent anno­tat­ed ver­sion is best.

For instance, Moebius’s first tip is “When you draw, you must first cleanse your­self of deep feel­ings, like hate, hap­pi­ness, ambi­tion, etc.”

Stout ampli­fies this with the fol­low­ing:

These feel­ings are typ­i­cal­ly emo­tion­al prej­u­dices that func­tion as a block to cre­ativ­i­ty.

This was some­thing I learned from draw­ing and hang­ing out with anoth­er French­man, the bril­liant car­toon­ist-illus­tra­tor (and reg­u­lar Atlantic Month­ly con­trib­u­tor) Guy Bill­out, when we were trav­el­ing togeth­er in Antarc­ti­ca and Patag­o­nia back in 1989. Until I spent time with Guy, I had no idea how many pre-con­ceived notions and assump­tions I held with­in me regard­ing peo­ple and sit­u­a­tions and what a block they were to the flow of my cre­ativ­i­ty.

Divorc­ing your­self from such emo­tion­al­ly blind­ing pre-con­cep­tions allows you to see things with fresh eyes. Solu­tions and ideas then flow with much greater ease. I have noticed with all the cre­ative genius­es I have met that they all share a child­like delight with what­ev­er or whomev­er they encounter in life (they can even find amuse­ment in life’s vil­lains). For them, all cre­ative bar­ri­ers are down; life and cre­ative prob­lem solv­ing for them is like con­stant­ly play­ing. They gush great ideas all day long like a foun­tain.

All of Stout’s anno­ta­tions are like this. It should be required read­ing for any­one even vague­ly inter­est­ed in visu­al sto­ry­telling. Below are Moe­bius’ orig­i­nal obser­va­tions. Stout’s thoughts on Moe­bius can be found here.

1) When you draw, you must first cleanse your­self of deep feel­ings, like hate, hap­pi­ness, ambi­tion, etc.

2) It’s very impor­tant to edu­cate your hand. Make it achieve a lev­el of high obe­di­ence so that it will be able to prop­er­ly and ful­ly express your ideas. But be very care­ful of try­ing to obtain too much per­fec­tion, as well as too much speed as an artist. Per­fec­tion and speed are dan­ger­ous — as are their oppo­sites. When you pro­duce draw­ings that are too quick or too loose, besides mak­ing mis­takes, you run the risk of cre­at­ing an enti­ty with­out soul or spir­it.

3) Knowl­edge of per­spec­tive is of supreme impor­tance. Its laws pro­vide a good, pos­i­tive way to manip­u­late or hyp­no­tize your read­ers.

4) Anoth­er thing to embrace with affec­tion is the study of [the] human body — it’s anato­my, posi­tions, body types, expres­sions, con­struc­tion, and the dif­fer­ences between peo­ple.

Draw­ing a man is very dif­fer­ent from draw­ing a woman. With males, you can be loos­er and less pre­cise in their depic­tion; small imper­fec­tions can often add char­ac­ter. Your draw­ing of a woman, how­ev­er, must be per­fect; a sin­gle ill-placed line can dra­mat­i­cal­ly age her or make her seem annoy­ing or ugly. Then, no one buys your com­ic!

For the read­er to believe your sto­ry, your char­ac­ters must feel as if they have a life and per­son­al­i­ty of their own.

Their phys­i­cal ges­tures should seem to emanate from their character’s strengths, weak­ness­es and infir­mi­ties. The body becomes trans­formed when it is brought to life; there is a mes­sage in its struc­ture, in the dis­tri­b­u­tion of its fat, in each mus­cle and in every wrin­kle, crease or fold of the face and body. It becomes a study of life.

5) When you cre­ate a sto­ry, you can begin it with­out know­ing every­thing, but you should make notes as you go along regard­ing the par­tic­u­lars of the world depict­ed in your sto­ry. Such detail will pro­vide your read­ers with rec­og­niz­able char­ac­ter­is­tics that will pique their inter­est.

When a char­ac­ter dies in a sto­ry, unless the char­ac­ter has had his per­son­al sto­ry expressed some way in the draw­ing of his face, body and attire, the read­er will not care; your read­er won’t have any emo­tion­al con­nec­tion.

Your pub­lish­er might say, “Your sto­ry has no val­ue; there’s only one dead guy — I need twen­ty or thir­ty dead guys for this to work.” But that is not true; if the read­er feels the dead guy or wound­ed guys or hurt guys or whomev­er you have in trou­ble have a real per­son­al­i­ty result­ing from your own deep stud­ies of human nature — with an artist’s capac­i­ty for such obser­va­tion — emo­tions will surge.

By such stud­ies you will devel­op and gain atten­tion from oth­ers, as well as a com­pas­sion and a love for human­i­ty.

This is very impor­tant for the devel­op­ment of an artist. If he wants to func­tion as a mir­ror of soci­ety and human­i­ty, this mir­ror of his must con­tain the con­scious­ness of the entire world; it must be a mir­ror that sees every­thing.

6) Ale­jan­dro Jodor­owsky says I don’t like draw­ing dead hors­es. Well, it is very dif­fi­cult.

It’s also very dif­fi­cult to draw a sleep­ing body or some­one who has been aban­doned, because in most comics it’s always action that is being stud­ied. It’s much eas­i­er to draw peo­ple fight­ing — that’s why Amer­i­cans near­ly always draw super­heroes. It’s much more dif­fi­cult to draw peo­ple that are talk­ing, because that’s a series of very small move­ments — small, yet with real sig­nif­i­cance.

His counts for more because of our human need for love or the atten­tion of oth­ers. It’s these lit­tle things that speak of per­son­al­i­ty, of life. Most super­heroes don’t have any per­son­al­i­ty; they all use the same ges­tures and move­ments.

7) Equal­ly impor­tant is the cloth­ing of your char­ac­ters and the state of the mate­r­i­al from which it was made.

These tex­tures cre­ate a vision of your char­ac­ters’ expe­ri­ences, their lives, and their role in your adven­ture in a way where much can be said with­out words. In a dress there are a thou­sand folds; you need to choose just two or three — don’t draw them all. Just make sure you choose the two or three good ones.

8) The style, styl­is­tic con­ti­nu­ity of an artist and its pub­lic pre­sen­ta­tion are full of sym­bols; they can be read just like a Tarot deck. I chose my name “Moe­bius” as a joke when I was twen­ty-two years old — but, in truth, the name came to res­onate with mean­ing. If you arrive wear­ing a T‑shirt of Don Quixote, that tells me who you are. In my case, mak­ing a draw­ing of rel­a­tive sim­plic­i­ty and sub­tle indi­ca­tions is impor­tant to me.

9) When an artist, a real work­ing artist, goes out on the street, he does not see things the same way as “nor­mal” peo­ple. His unique vision is cru­cial to doc­u­ment­ing a way of life and the peo­ple who live it.

10) Anoth­er impor­tant ele­ment is com­po­si­tion. The com­po­si­tions in our sto­ries should be stud­ied because a page or a paint­ing or a pan­el is a face that looks at the read­er and speaks to him. A page is not just a suc­ces­sion of insignif­i­cant pan­els. There are pan­els that are full. Some that are emp­ty. Oth­ers are ver­ti­cal. Some hor­i­zon­tal. All are indi­ca­tions of the artist’s inten­tions. Ver­ti­cal pan­els excite the read­er. Hor­i­zon­tals calm him. For us in the West­ern world, motion in a pan­el that goes from left to right rep­re­sents action head­ing toward the future. Mov­ing from right to left directs action toward the past. The direc­tions we indi­cate rep­re­sent a dis­per­sion of ener­gy. An object or char­ac­ter placed in the cen­ter of a pan­el focus­es and con­cen­trates ener­gy and atten­tion. These are basic read­ing sym­bols and forms that evoke in the read­er a fas­ci­na­tion, a kind of hyp­no­sis. You must be con­scious of rhythm and set traps for the read­er to fall into so that, when he falls, he gets lost, allow­ing you to manip­u­late and move him inside your world with greater ease and plea­sure. That’s because what you have cre­at­ed is a sense of life. You must study the great painters, espe­cial­ly those who speak with their paint­ings. Their indi­vid­ual paint­ing schools or gen­res or time peri­ods should not mat­ter. Their pre­oc­cu­pa­tion with phys­i­cal as well as emo­tion­al com­po­si­tion must be stud­ied so that you learn how their com­bi­na­tion of lines works to touch us direct­ly with­in our hearts.

11) The nar­ra­tion must har­mo­nize with the draw­ings. There must be a visu­al rhythm cre­at­ed by the place­ment of your text. The rhythm of your plot should be reflect­ed in your visu­al cadence and the way you com­press or expand time. Like a film­mak­er, you must be very care­ful in how you cast your char­ac­ters and in how you direct them. Use your char­ac­ters or “actors” like a direc­tor, study­ing and then select­ing from all of your char­ac­ters’ dif­fer­ent takes.

12) Beware of the dev­as­tat­ing influ­ence of North Amer­i­can com­ic books. The artists in Mex­i­co seem to only study their sur­face effects: a lit­tle bit of anato­my mixed with dynam­ic com­po­si­tions, mon­sters, fights, scream­ing and teeth. I like some of that stuff too, but there are many oth­er pos­si­bil­i­ties and expres­sions that are also wor­thy of explo­ration.

13) There is a con­nec­tion between music and draw­ing. The size of that con­nec­tion depends upon your per­son­al­i­ty and what’s going on at that moment. For the last ten years I’ve been work­ing in silence; for me, there is music in the rhythm of my lines. Draw­ing at times is a search for dis­cov­er­ies. A pre­cise, beau­ti­ful­ly exe­cut­ed line is like an orgasm!

14) Col­or is a lan­guage that the graph­ic artist uses to manip­u­late his reader’s atten­tion as well as to cre­ate beau­ty. There is objec­tive and sub­jec­tive col­or. The emo­tion­al states of the char­ac­ters can change or influ­ence the col­or from one pan­el to the next, as can place and time of day. Spe­cial study and atten­tion must be paid to the lan­guage of col­or.

15) At the begin­ning of an artist’s career, he should prin­ci­pal­ly involve him­self in the cre­ation of very high qual­i­ty short sto­ries. He has a bet­ter chance (than with long for­mat sto­ries) of suc­cess­ful­ly com­plet­ing them, while main­tain­ing a high stan­dard of qual­i­ty. It will also be eas­i­er to place them in a book or sell them to a pub­lish­er.

16) There are times when we know­ing­ly head down a path of fail­ure, choos­ing the wrong theme or sub­ject for our capa­bil­i­ties, or choos­ing a project that is too large, or an unsuit­able tech­nique. If this hap­pens, you must not com­plain lat­er.

17) When new work has been sent to an edi­tor and it receives a rejec­tion, you should always ask for and try to dis­cov­er the rea­sons for the rejec­tion. By study­ing the rea­sons for our fail­ure, only then can we begin to learn. It is not about strug­gle with our lim­i­ta­tions, with the pub­lic or with the pub­lish­ers. One should treat it with more of an aiki­do approach. It is the very strength and pow­er of our adver­sary that is used as the key to his defeat.

18) Now it is pos­si­ble to expose our works to read­ers in every part of the plan­et. We must always keep aware of this. To begin with, draw­ing is a form of per­son­al com­mu­ni­ca­tion — but this does not mean that the artist should close him­self off inside a bub­ble. His com­mu­ni­ca­tion should be for those aes­thet­i­cal­ly, philo­soph­i­cal­ly and geo­graph­i­cal­ly close to him, as well as for him­self — but also for com­plete strangers. Draw­ing is a medi­um of com­mu­ni­ca­tion for the great fam­i­ly we have not met, for the pub­lic and for the world.

Note: An ear­li­er ver­sion of this post appeared on our site in March 2015.

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Relat­ed Con­tent: 

Behold Moe­bius’ Many Psy­che­del­ic Illus­tra­tions of Jimi Hen­drix

Watch Ground­break­ing Com­ic Artist Mœbius Draw His Char­ac­ters in Real Time

Mœbius & Jodorowsky’s Sci-Fi Mas­ter­piece, The Incal, Brought to Life in a Tan­ta­liz­ing Ani­ma­tion

Jonathan Crow is a writer and film­mak­er whose work has appeared in Yahoo!, The Hol­ly­wood Reporter, and oth­er pub­li­ca­tions. You can fol­low him at @jonccrow

David Bowie Songs Reimagined as Pulp Fiction Book Covers: Space Oddity, Heroes, Life on Mars & More

In the last year, screen­writer Todd Alcott’s hob­by has blown up into a legit side career.

This Etsy sell­er isn’t ped­dling kom­bucha SCOBYs, let­ter press­ing new baby announce­ments, or repur­pos­ing old barns for use as cut­ting boards.

No, Alcott’s crafty for­tunes fall square­ly at the inter­sec­tion of pulp fic­tion and rock and roll, with clas­sic song titles, lyrics, and oth­er cun­ning ref­er­ences replac­ing the cov­er text of pre-exist­ing vin­tage paper­backs.

David Bowie’s life­long fas­ci­na­tion with space trav­el, tor­tured anti heroes, and out­ra­geous fash­ion make him a nat­ur­al fit with Alcott’s ongo­ing project, which has lav­ished sim­i­lar atten­tion on such lumi­nar­ies as Bob Dylan, Radio­headTalk­ing Heads, and Elvis Costel­lo.

As Alcott, who con­ceives of his mash ups as trib­utes to his long time musi­cal favorites, told Open Cul­ture:

Bowie dressed as an androg­y­nous alien, went out onstage and told his audi­ence “You’re not alone, give me your hands,” I can’t think of a more encom­pass­ing ges­ture to a mis­fit. No mat­ter how weird you were in your com­mu­ni­ty, you would always find some­one like you at a Bowie con­cert. Dur­ing a time of my life when I felt incred­i­bly iso­lat­ed and alone, (Bowie was one of) the key artists who made me feel like I was part of a big­ger world, an artis­tic con­tin­u­um.

Mean­while, Alcott is tend­ing to anoth­er con­tin­u­um by posthu­mous­ly pair­ing such late greats as Bowie and Queen’s Fred­die Mer­cury (“co-author” of the deep sea-themed Under Pres­sure cov­er, above) with the sort of adven­tur­ous, occa­sion­al­ly steamy read­ing mate­r­i­al that were among the hall­marks of their 1950s’ boy­hoods.

Many of these items have found their way to used book and thrift stores, where, tat­tered and worn, they pro­vide a vast trove for some­one like Alcott, who brows­es with his favorite acts’ cat­a­logues deeply imprint­ed on his men­tal hard dri­ve.

It must’ve been a grand day when he hap­pened across the above 1970s sci fi cov­er. A few deft tweaks, and Life on Mars, a nonex­is­tent “new adven­ture from the author of Space Odd­i­ty,” was born.

(Hard­core fans, take note of the doc­tored pub­lish­er in the upper left cor­ner)

Heroes, which takes its inspi­ra­tion from the 1981 X‑Men com­ic Days of Future Past, is crammed full of such East­er eggs. Can you spot them all?

What a fit­ting trib­ute to the Starman’s endur­ing hold on the public’s imag­i­na­tion.

Browse Todd Alcott’s Bowie-themed pulp fic­tion col­lec­tion in his Etsy shop.

Relat­ed Con­tent:

Lis­ten to Fred­die Mer­cury & David Bowie on the Iso­lat­ed Vocal Track for the Queen Hit ‘Under Pres­sure,’ 1981

The Art Col­lec­tion of David Bowie: An Intro­duc­tion

Behold The Paint­ings of David Bowie: Neo-Expres­sion­ist Self Por­traits, Illus­tra­tions of Iggy Pop, and Much More

The Page That Changed Comics Forever: Discover the Innovative 1950s Comic Book That Almost Went Unpublished

If you grew up read­ing Amer­i­can com­ic books dur­ing the sec­ond half of the twen­ti­eth cen­tu­ry, you’ll be famil­iar with the seal of the Comics Code Author­i­ty. I remem­ber see­ing it stamped onto the upper-right cor­ner of issues of titles from The Amaz­ing Spi­der-Man to reprints of Carl Barks’ Scrooge McDuck sto­ries to Jug­head Dou­ble Digest, but I can’t say I paid it much mind at the time. This was in the nine­teen-nineties, by which time the Comics Code itself has lost much of its force. But back when it was cre­at­ed, in 1954, it had as much restric­tive pow­er over the con­tent of com­ic books as the “Hays Code” once had over motion pic­tures.

Accord­ing to the video from Youtu­ber matttt above, the Comics Code was imple­ment­ed in response to one pub­lish­er above all: EC Comics, whose grim and graph­ic titles like Tales from the Crypt and The Vault of Hor­ror made both a big impact on pop­u­lar cul­ture and a dent in the rep­u­ta­tion of the comics indus­try. Clos­ing ranks, that indus­try formed the Comics Code Author­i­ty to enforce a regime of self-cen­sor­ship, man­gling EC in its gears just as it was about to pub­lish one of the most inno­v­a­tive sto­ries in its form: “Mas­ter Race,” the tale of an ex-SS offi­cer in mod­ern-day New York, by an artist named Bernard Krig­stein.

At its height, EC was a ver­i­ta­ble comics fac­to­ry, with a set of pro­ce­dures in place that ensured the effi­cient pro­duc­tion of cheap thrills — often at con­sid­er­able cost to the poten­tial of the medi­um. Krig­stein, who’d always har­bored high­er artis­tic aspi­ra­tions, chafed at these lim­i­ta­tions, find­ing such workarounds as sub­di­vid­ing rigid­ly defined pan­el spaces into sets of sequen­tial images, the bet­ter to con­vey move­ment and action. Nowhere did this tech­nique prove more effec­tive than in “Mas­ter Race,” with its prac­ti­cal­ly cin­e­mat­ic tour de force sequence in which the haunt­ed Carl Reiss­man slips under the wheels of a pass­ing sub­way train.

Qual­i­ty takes time, and Krig­stein missed the sto­ry’s dead­line just before the Comics Code went into force. “Mas­ter Race” was pub­lished a few months lat­er, albeit in one of EC’s new, san­i­tized, and thus much less pop­u­lar titles. The meth­ods of visu­al sto­ry­telling he refined have now become stan­dard ele­ments of com­ic art, but the medi­um’s enthu­si­asts can sense how far Krig­stein could have gone, if not for the frus­tra­tion that ulti­mate­ly caused him to aban­don comics for a career as a high-school teacher: “Some­thing tremen­dous could have been done,” he said, “if only they’d let me do it.” With the Comics Code long since defunct — and now that EC’s most dis­turb­ing comics look tame — con­tent has become a free-for-all. But what artist dares to be as bold as Krig­stein in push­ing for­ward the form?

Relat­ed con­tent:

The Dis­ney Artist Who Devel­oped Don­ald Duck & Remained Anony­mous for Years, Despite Being “the Most Pop­u­lar and Wide­ly Read Artist-Writer in the World”

1950s Pulp Com­ic Adap­ta­tions of Ray Brad­bury Sto­ries Get­ting Repub­lished

Why the Short-Lived Calvin and Hobbes Is Still One of the Most Beloved & Influ­en­tial Com­ic Strips

How Art Spiegel­man Designs Com­ic Books: A Break­down of His Mas­ter­piece, Maus

George Herriman’s Krazy Kat, Praised as the Great­est Com­ic Strip of All Time, Gets Dig­i­tized as Ear­ly Install­ments Enter the Pub­lic Domain

“Thou Shalt Not”: A 1940 Pho­to Satir­i­cal­ly Mocks Every Vice & Sin Cen­sored by the Hays Movie Cen­sor­ship Code

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities and the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Why the Short-Lived Calvin and Hobbes Is Still One of the Most Beloved & Influential Comic Strips

If you know more than a few mil­len­ni­als, you prob­a­bly know some­one who reveres Calvin and Hobbes as a sacred work of art. That com­ic strip’s cul­tur­al impact is even more remark­able con­sid­er­ing that it ran in news­pa­pers for only a decade, from 1985 to 1995: bare­ly an exis­tence at all, by the stan­dards of the Amer­i­can fun­ny pages, where the likes of Garfield has been lazi­ly crack­ing wise for 45 years now. Yet these two exam­ples of the com­ic-strip form could hard­ly be more dif­fer­ent from each oth­er in not just their dura­tion, but also how they man­i­fest in the world. While Garfield has long been a mar­ket­ing jug­ger­naut, Calvin and Hobbes cre­ator Bill Wat­ter­son has famous­ly turned down all licens­ing inquiries.

That choice set him apart from the oth­er suc­cess­ful car­toon­ists of his time, not least Charles Schulz, whose work on Peanuts had inspired him to start draw­ing comics in the first place. Calvin and Hobbes may not have its own toys and lunch­box­es, but it does reflect a Schulz­ian degree of thought­ful­ness and per­son­al ded­i­ca­tion to the work. Like Schulz, Wat­ter­son eschewed del­e­ga­tion, cre­at­ing the strip entire­ly by him­self from begin­ning to end. Not only did he exe­cute every brush­stroke (not a metaphor, since he actu­al­ly used a brush for more pre­cise line con­trol), every theme dis­cussed and expe­ri­enced by the tit­u­lar six-year-old boy and his tiger best friend was root­ed in his own thoughts.

“One of the beau­ties of a com­ic strip is that peo­ple’s expec­ta­tions are nil,” Wat­ter­son said in an inter­view in the twen­ty-tens. “If you draw any­thing more sub­tle than a pie in the face, you’re con­sid­ered a philoso­pher.” How­ev­er mod­est the medi­um, he spent the whole run of Calvin and Hobbes try­ing to ele­vate it, ver­bal­ly but even more so visu­al­ly. Or per­haps the word is re-ele­vate, giv­en how his increas­ing­ly ambi­tious Sun­day-strip lay­outs evoked ear­ly-twen­ti­eth-cen­tu­ry news­pa­per fix­tures like Lit­tle Nemo and Krazy Kat, which sprawled lav­ish­ly across entire pages. Even if there could be no return­ing to the bygone gold­en age of the com­ic strip, he could at least draw inspi­ra­tion from its glo­ries.

Iron­i­cal­ly, from the per­spec­tive of the twen­ty-twen­ties, Wat­ter­son­’s work looks like an arti­fact of a bygone gold­en age itself. In the eight­ies and nineties, when even small-town news­pa­pers could still com­mand a robust read­er­ship, the comics sec­tion had a cer­tain cul­tur­al weight; Wat­ter­son has spo­ken of the car­toon­ist’s prac­ti­cal­ly unmatched abil­i­ty to influ­ence the thoughts of read­ers on a dai­ly basis. In my case, the influ­ence ran espe­cial­ly deep, since I became a Calvin and Hobbes-lov­ing mil­len­ni­al avant la let­tre while first learn­ing to read through the Sun­day fun­nies. It took no time at all to mas­ter Garfield, but when I start­ed get­ting Calvin and Hobbes, I knew I was mak­ing progress; even when I did­n’t under­stand the words, I could still mar­vel at the sheer exu­ber­ance and detail of the art.

Calvin and Hobbes also attract­ed enthu­si­asts of oth­er gen­er­a­tions, not least among oth­er car­toon­ists. Joel Allen Schroed­er’s doc­u­men­tary Dear Mr. Wat­ter­son fea­tures more than a few of them express­ing their admi­ra­tion for how he raised the bar, as well as for how his work con­tin­ues to enrap­ture young read­ers. Its time­less­ness owes in part to its lack of top­i­cal ref­er­ences (in con­trast to, say, Doones­bury, which I remem­ber always being the most for­mi­da­ble chal­lenge in my days of incom­plete lit­er­a­cy), but also to its under­stand­ing of child­hood itself. Like Stephen King, a cre­ator with whom he oth­er­wise has lit­tle in com­mon, Wat­ter­son remem­bers the exot­ic, often bizarre tex­tures real­i­ty can take on for the very young.

He also remem­bers that child­hood is not, as J. M. Coet­zee once put it, “a time of inno­cent joy, to be spent in the mead­ows amid but­ter­cups and bun­ny-rab­bits or at the hearth­side absorbed in a sto­ry­book,” but in large part “a time of grit­ting the teeth and endur­ing.” Being six years old has its plea­sures, to be sure, but it also comes with strong dos­es of tedi­um, pow­er­less­ness, and futil­i­ty, which we tend not to acknowl­edge as adults. Calvin and Hobbes showed me, as it’s shown so many young read­ers, that there’s a way out: not through stu­dious­ness, not through polite­ness, and cer­tain­ly not through fol­low­ing the rules, but through the pow­er of the imag­i­na­tion to re-enchant dai­ly life. If it gets you sent to your room once in a while, that’s a small price to pay.

Relat­ed con­tent:

How to Make Comics: A Four-Part Series from the Muse­um of Mod­ern Art

George Herriman’s Krazy Kat, Praised as the Great­est Com­ic Strip of All Time, Gets Dig­i­tized as Ear­ly Install­ments Enter the Pub­lic Domain

17 Min­utes of Charles Schulz Draw­ing Peanuts

The Dis­ney Artist Who Devel­oped Don­ald Duck & Remained Anony­mous for Years, Despite Being “the Most Pop­u­lar and Wide­ly Read Artist-Writer in the World”

The Comi­clo­pe­dia: An Online Archive of 14,000 Com­ic Artists, From Stan Lee and Jack Kir­by, to Mœbius and Hergé

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities, the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

23 Minutes of Charles Schulz Drawing Peanuts

Any­one can learn to draw the cast of Peanuts, but few can do it every day for near­ly half a cen­tu­ry. The lat­ter, as far as we know, amounts to a group of one: Charles Schulz, who not only cre­at­ed that world-famous com­ic strip but drew it sin­gle-hand­ed through­out its entire run. He was, as a nine­teen-six­ties CBS pro­file put it, “a one-man pro­duc­tion team: writer, humorist, social crit­ic.” That clip opens the video above, which com­piles footage of Schulz draw­ing Peanuts while mak­ing obser­va­tions on the nature of his craft. “When you draw a com­ic strip, if you’re going to wait for inspi­ra­tion, you’ll nev­er make it,” he says. “You have to become pro­fes­sion­al enough at this so that you can almost delib­er­ate­ly set down an idea at will.”

Schulz’s ded­i­ca­tion to his work may have been an inborn trait, but he did­n’t find his way to that work only through his par­tic­u­lar abil­i­ties. His par­tic­u­lar inabil­i­ties also played their part: “I stud­ied art in a cor­re­spon­dence course, because I was afraid to go to art school,” he says in a lat­er BBC seg­ment.

“I could­n’t see myself sit­ting in a room where every­one else in the room could draw much bet­ter than I.” With bet­ter writ­ing skills, “per­haps I would have tried to become a nov­el­ist, and I might have become a fail­ure.” With bet­ter draw­ing skills, “I might have tried to become an illus­tra­tor or an artist. I would’ve failed there. But my entire being seems to be just right for being a car­toon­ist.”

In draw­ing, he also found a medi­um of thought. “The real­ly prac­ti­cal way of get­ting an idea, when you have noth­ing real­ly to draw, is just tak­ing a blank piece of paper and maybe draw­ing one of the char­ac­ters in a famil­iar pose, like Snoopy sleep­ing on top of the dog­house,” he says. Then, you might nat­u­ral­ly “imag­ine what would hap­pen if, say, it began to snow. And so you’d doo­dle in a few snowflakes, some­thing like that. Per­haps you would be led to won­der what would hap­pen if it snowed very hard, and the snow cov­ered him up com­plete­ly.” If you con­tin­ue on to draw, say, Snoopy­’s loy­al friend Wood­stock being sim­i­lar­ly snowed in, you’re well on your way to a com­plete strip. Now do it 17,897 times, and maybe you’ll qual­i­fy for Schulz’s league.

Relat­ed con­tent:

Charles Schulz Draws Char­lie Brown in 45 Sec­onds and Exor­cis­es His Demons

Hayao Miyazaki’s Sketch­es Show­ing How to Draw Char­ac­ters Run­ning: From 1980 Edi­tion of Ani­ma­tion Mag­a­zine

Umber­to Eco Explains the Poet­ic Pow­er of Charles Schulz’s Peanuts

Hergé Draws Tintin in Vin­tage Footage (and What Explains the Character’s Endur­ing Appeal)

Car­toon­ists Draw Their Famous Car­toon Char­ac­ters While Blind­fold­ed (1947)

The Endur­ing Appeal of Schulz’s Peanuts — Pret­ty Much Pop: A Cul­ture Pod­cast #116

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities, the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

The Disney Artist Who Developed Donald Duck & Remained Anonymous for Years, Despite Being “the Most Popular and Widely Read Artist-Writer in the World”

Don­ald Duck first appeared in Dis­ney’s 1934 car­toon The Wise Lit­tle Hen (below). In his sub­se­quent roles, he quick­ly devel­oped into that still-famil­iar fig­ure the New York­er once described as “per­son­i­fied irri­tabil­i­ty.” But it would take him anoth­er decade or so to become more than an incom­pe­tent, quick-to-anger foil for Mick­ey Mouse. It would also take the mind and hand of Carl Barks, a for­mer Dis­ney artist who’d retreat­ed to the edge of the Cal­i­for­nia desert to raise chick­ens and draw a few com­ic books for extra mon­ey. That osten­si­ble side gig last­ed thir­ty years, dur­ing which Barks wrote and drew about 500 Don­ald Duck sto­ries, build­ing an entire world around him now regard­ed as one of the great­est works of Amer­i­can com­ic art.

Even as Barks’ comics became enor­mous­ly pop­u­lar, he labored on them in total anonymi­ty; fans called him “the Good Duck Artist” (which now seems more of a com­men­tary on the artis­tic stan­dards of Dis­ney comics at the time) or “the Duck Man.” As comics Youtu­ber matttt puts it in the video above, “in the ear­ly nine­teen-fifties, the Duck Man was sell­ing three mil­lion comics every sin­gle month, and yet no one knew his name,” because “Dis­ney was intent on keep­ing alive the myth that Walt Dis­ney him­self per­son­al­ly drew the comics.” Despite that, it was clear to many read­ers, young and old, that one par­tic­u­lar Don­ald Duck artist was pro­duc­ing mate­r­i­al of excep­tion­al ambi­tion and “astound­ing­ly high qual­i­ty.” It would take the espe­cial­ly ded­i­cat­ed among them years and years of repeat­ed attempts before find­ing out his name.

“The duck comics were, at their best, rip-roar­ing, edge-of-your-seat, globe-trot­ting com­ic adven­tures,” says matttt. “They feel less like Steam­boat Willie and more like Indi­ana Jones or Star Wars — or, should I say, Indi­ana Jones and Star Wars feel like the duck comics, because both George Lucas and Steven Spiel­berg grew up read­ing, and are vocal fans of, the Duck Man.” Oth­er avowed Barks enthu­si­asts include R. Crumb, Matt Groen­ing, and even Osamu Tezu­ka, the “God of Man­ga” him­self. “Even when I open man­ga from much lat­er, like Drag­on Ball or One Piece, by artists who, to my knowl­edge, have nev­er read a Don­ald Duck com­ic, I see the Duck Man’s influ­ence: in those half-page scene-set­ting splash­es, the big eyes, expres­sive faces, the sense of motion and pac­ing.”

Barks only came into the pub­lic eye after his actu­al retire­ment, and in his lat­er decades found him­self fêt­ed around the world. Gen­er­a­tions of read­ers had grown up famil­iar with not just his sophis­ti­cat­ed inter­pre­ta­tion of Don­ald Duck and his nephews Huey, Dewey, and Louie, but also the city of Duck­burg he cre­at­ed and the char­ac­ters with whom he pop­u­lat­ed it: Gyro Gear­loose, the Bea­gle Boys, Mag­i­ca DeSpell, and most dis­tin­guished of all, Don­ald’s impos­si­bly wealthy uncle Scrooge McDuck. Like most mil­len­ni­als, I first encoun­tered them all through Duck­Tales, the Dis­ney TV series with a Bark­sian pen­chant for exot­ic trav­els and iron­ic end­ings; this pre­pared me to appre­ci­ate Barks’ orig­i­nal sto­ries as Glad­stone Comics sub­se­quent­ly reprint­ed them in the nineties. And like all for­mer young Barks fans, I’ve only come to appre­ci­ate them more in adult­hood.

Relat­ed Con­tent:

How Walt Dis­ney Car­toons Are Made: 1939 Doc­u­men­tary Gives an Inside Look

Don­ald Duck’s Bad Nazi Dream and Four Oth­er Dis­ney Pro­pa­gan­da Car­toons from World War II

An Ear­ly Ver­sion of Mick­ey Mouse Enters the Pub­lic Domain on Jan­u­ary 1, 2024

Watch 13 Exper­i­men­tal Short Films by Tezu­ka Osamu, the Walt Dis­ney of Japan

George Herriman’s Krazy Kat, Praised as the Great­est Com­ic Strip of All Time, Gets Dig­i­tized as Ear­ly Install­ments Enter the Pub­lic Domain

The Comi­clo­pe­dia: An Online Archive of 14,000 Com­ic Artists, From Stan Lee and Jack Kir­by, to Mœbius and Hergé

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities, the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

The Beautiful Anarchy of the Earliest Animated Cartoons: Explore an Archive with 200+ Early Animations

Ear­ly in his col­lect­ing odyssey, ani­ma­tion his­to­ri­an, archivist, and edu­ca­tor Tom­my José Stathes earned the hon­orif­ic Car­toon Cryp­to­zo­ol­o­gist from Cinebeasts, a “New York-based col­lec­tive of film nerds, vid­iots, and pro­gram­mers inves­ti­gat­ing the fur­thest reach­es of the mov­ing image uni­verse.”

More recent­ly, George Wille­man, a nitrate film expert on the Library of Con­gress’ film preser­va­tion team dubbed him “the King of Silent Ani­ma­tion.”

The seed of Stathes’ endur­ing pas­sion took root in his 90s child­hood, when slapped togeth­er VHS antholo­gies of car­toons from the 30s and 40s could be picked up for a cou­ple of bucks in gro­ceries and drug­stores. These finds typ­i­cal­ly includ­ed one or two silent-era rar­i­ties, which is how he became acquaint­ed with Felix the Cat and oth­er favorites who now dom­i­nate his Ear­ly Ani­ma­tion Archive.

He squeezed his par­ents and grand­par­ents for mem­o­ries of car­toons screened on tele­vi­sion and in the­aters dur­ing their youth, and began research­ing the his­to­ry of ani­ma­tion.

Real­iz­ing how few of the ear­ly car­toons he was learn­ing about could be wide­ly viewed, he set out to col­lect and archive as many exam­ples as pos­si­ble, and to share these trea­sures with new audi­ences.

His col­lec­tion cur­rent­ly con­sists of some 4,000 ani­mat­ed reels, truf­fled up from antique shops, flea mar­kets, and eBay. In addi­tion to his Car­toons on Film YouTube chan­nel, he hosts reg­u­lar in-per­son Car­toon Car­ni­vals, often curat­ed around hol­i­day themes.

Stathes’ pas­sion project is giv­ing many once-pop­u­lar char­ac­ters a sec­ond and in some cas­es, third act.

Take Farmer Alfal­fa, (occa­sion­al­ly ren­dered as Al Fal­fa), the star of 1923’s The Fable of the Alley Cat, an install­ment in the Aesop’s Fables series, which ran from 1921 to 1929.

His first appear­ance was in direc­tor Paul Ter­ry’s Down on Phoney Farm from 1915, but as Stathes observes, baby boomers grew up watch­ing him on TV:

Near­ly all of these folks who men­tion the char­ac­ter will also ref­er­ence ‘hun­dreds’ of mice. Few may have real­ized that, while the Farmer Alfal­fa car­toons run­ning on tele­vi­sion at that time were already old, the films starred one of the ear­li­est recur­ring car­toon char­ac­ters, and one that enjoyed an incred­i­bly long career com­pared with his car­toon con­tem­po­raries.

The Fable of the Alley Cat honks a lot of famil­iar vin­tage car­toon horns — slap­stick, may­hem, David tri­umph­ing over Goliath… cats and mice.

Stathes describes it as “a rather sin­is­ter day in the life of Farmer Al Fal­fa — It’s clear that the ani­mal king­dom tends to despise him! — and his doc­u­men­ta­tion is metic­u­lous:

The ver­sion seen here was pre­pared for TV dis­tri­b­u­tion in the 1950s by Stu­art Pro­duc­tions. The music tracks were orig­i­nal­ly com­posed by Win­ston Sharples for the Van Beuren ‘Rain­bow Parade’ car­toons in the mid-1930s.

The mis­matched duo, Mutt and Jeff, got their start in dai­ly news­pa­per comics, before mak­ing the leap to ani­mat­ed shorts.

Ani­ma­tion con­nois­seurs go bananas for the per­spec­tive shift at the 14 sec­ond mark of Laugh­ing Gas (1917), a rar­i­ty Stathes shares as a ref­er­ence copy from the orig­i­nal 35mm nitrate form, with the promise of a full restora­tion in the future.

(A num­ber of Stathes’ acqui­si­tions have dete­ri­o­rat­ed over the years or sus­tained dam­age through improp­er stor­age.)

Dinky Doo­dle and his dog Weak­heart were 1920s Bray Stu­dios crowd­pleasers whose stint on tele­vi­sion is evi­denced by the mid­cen­tu­ry voice over that was added to Dinky Doo­dle’s Bed­time Sto­ry (1926).

The char­ac­ters’ cre­ator, direc­tor Wal­ter Lantz appears as “Pop” in the above live sequences.

Car­toons On Film has coaxed Koko the Clown, Flip the Frog, Bon­zo the Pup, and Mick­ey Mouse pre­cur­sor, Oswald the Lucky Rab­bit, out of moth­balls for our view­ing plea­sure.

Stathes’ col­lec­tion also dredges up some objec­tion­able peri­od titles and con­tent, Lit­tle Black Sam­bo, Red­skin Blues, and Korn Plas­tered in Africa to name a few.

Stathes is mind­ful of con­tem­po­rary sen­si­bil­i­ties, but stops short of allow­ing them to scrub these works from the his­toric record. He warns would-be view­ers of The Chi­na­man that it con­tains a “racist speech bal­loon as well as an inter­ti­tle that was cut from the lat­er TV ver­sion for obvi­ous rea­sons:”

Such was the vul­gar ter­mi­nol­o­gy in those days. To ques­tion or cen­sor these films would be deny­ing our his­to­ry.

Begin your explo­rations of Tom­my José Stathes’ Ear­ly Ani­ma­tion Archive here and if so inclined, con­tribute to the cost­ly stor­age of these rar­i­ties with a Ko-fi dona­tion.

Relat­ed Con­tent 

Ear­ly Japan­ese Ani­ma­tions: The Ori­gins of Ani­me (1917 to 1931)

The First Ani­mat­ed Fea­ture Film: The Adven­tures of Prince Achmed by Lotte Reiniger (1926)

Watch Dzi­ga Vertov’s Unset­tling Sovi­et Toys: The First Sovi­et Ani­mat­ed Movie Ever (1924)

The First Avant Garde Ani­ma­tion: Watch Wal­ter Ruttmann’s Licht­spiel Opus 1 (1921)

– Ayun Hal­l­i­day is the Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine and author, most recent­ly, of Cre­ative, Not Famous: The Small Pota­to Man­i­festo and Cre­ative, Not Famous Activ­i­ty Book. Fol­low her @AyunHalliday.

The Evolution of Bugs Bunny’s Appearance Over His Eight Decade Career

Bugs Bun­ny is a quick-think­ing, fast-talk­ing, was­cal­ly force of nature, and a preter­nat­u­ral­ly gift­ed phys­i­cal come­di­an, too.

But unlike such last­ing greats as Char­lie Chapin and Buster Keaton, it took him a while to find his icon­ic look.

His first appear­ance, as “Hap­py Rab­bit” in the 1938 black and white the­atri­cal short, Porky’s Hare Hunt, might remind you of those year­book pho­tos of celebri­ties before they were famous.

In a video essay con­sid­er­ing how Bugs Bunny’s look has evolved over his eight-decade career, ani­ma­tion fan Dave Lee of the pop­u­lar YouTube series Dave Lee Down Under breaks down some ear­ly char­ac­ter­is­tics, from an unde­fined, small body and oval-shaped head to white fur and a fluffy cot­ton ball of a tail.

His voice was also a work in progress, more Woody Wood­peck­er than the hybrid Brook­lyn-Bronx patois that would make him, and voice actor Mel Blanc, famous.

The fol­low­ing year, the rab­bit who would become Bugs Bun­ny returned in Prest‑o Change‑o, a Mer­ry Melodies Tech­ni­col­or short direct­ed by Chuck Jones.

A few months lat­er char­ac­ter design­er (and for­mer Dis­ney ani­ma­tor) Char­lie Thor­son sub­ject­ed him to a pret­ty notice­able makeover for Hare-um Scare-um, anoth­er rab­bit hunt­ing-themed romp.

The two-toned grey and white coat, oval muz­zle, and mis­chie­vous buck-toothed grin are much more aligned with the Bugs most of us grew up watch­ing.  

His pear-shaped bod’, long neck, high-rumped stance, and pon­toon feet allowed for a much greater range of motion.

A nota­tion on the mod­el sheet allud­ing to direc­tor Ben Hard­away’s nick­name — “Bugs” — gives some hint as to how the world’s most pop­u­lar car­toon char­ac­ter came by his stage name.

For 1940’s Elmer’s Can­did Cam­era, the pink-muz­zled Bugs dropped the yel­low gloves Thors­en had giv­en him and affect­ed some black ear tips.

Tex Avery, who was in line to direct the pair in the Acad­e­my Award-nom­i­nat­ed short A Wild Hare, found this look objec­tion­ably cute.

He tasked ani­ma­tor Bob Givens with giv­ing the rab­bit, now offi­cial­ly known as Bugs Bun­ny, an edgi­er appear­ance.

Ani­ma­tion his­to­ri­an Michael Bar­ri­er writes:


In the Givens design, Bugs was no longer defined by Thor­son­’s tan­gle of curves. His head was now oval, rather than round. In that respect, Bugs recalled the white rab­bit in Porky’s Hare Hunt, but Given­s’s design pre­served so many of Thor­son­’s refinements—whiskers, a more nat­u­ral­is­tic nose—and intro­duced so many others—cheek ruffs, less promi­nent teeth—that there was very lit­tle sim­i­lar­i­ty between the new ver­sion of Bugs and the Hare Hunt rab­bit. 

Bar­ri­er also details a num­ber of sim­i­lar­i­ties between the tit­u­lar rab­bit char­ac­ter from Disney’s 1935 Sil­ly Sym­phonies short, The Tor­toise and the Hare, and for­mer Dis­ney employ­ee Givens’ design.  

While Avery boast­ed to car­toon his­to­ri­an Milt Gray in 1977 that “the con­struc­tion was almost iden­ti­cal”, adding, “It’s a won­der I was­n’t sued,” Givens insist­ed in an inter­view with the Ani­ma­tion Guild’s oral his­to­ry project that Bugs wasn’t a Max Hare rip off. ( “I was there. I ought to know.”)

What­ev­er par­al­lels may exist between Givens’ Bugs and Disney’s Hare, YouTu­ber Lee sees A Wild Hare as the moment when Bugs Bunny’s char­ac­ter coa­lesced as “more of a lov­able prankster than a mali­cious deviant,” non­cha­lant­ly chomp­ing a car­rot like Clark Gable in It Hap­pened One Night, and turn­ing a bit of region­al Texas teen slang — “What’s up, Doc?”- into one of the most immor­tal catch phras­es in enter­tain­ment his­to­ry.

A star was born, so much so that four direc­tors — Jones, Avery, Friz Fre­leng and Bob Clam­pett — were enlist­ed to keep up with the demand for Bugs Bun­ny vehi­cles. 

This mul­ti-pronged approach led to some visu­al incon­sis­ten­cies, that were even­tu­al­ly checked by the cre­ation of defin­i­tive mod­el sheets, drawn by Bob McKim­son, who ani­mat­ed the Clam­pett-direct­ed shorts. 

His­to­ri­an Bar­ri­er takes stock:

Bugs’s cheeks were broad­er, his chin stronger, his teeth a lit­tle more promi­nent, his eyes larg­er and slant­ed a lit­tle out­ward instead of in. The most expres­sive ele­ments of the rab­bit’s face had all been strength­ened …but because the tri­an­gu­lar shape of Bugs’s head had been sub­tly accen­tu­at­ed, Bugs was, if any­thing, futher removed from cute­ness than ever before. McKim­son’s mod­el sheet must be giv­en some of the cred­it for the marked improve­ment in Bugs’s looks in all the direc­tors’ car­toons start­ing in 1943. Not that every­one drew Bugs to match the mod­el sheet, but the awk­ward­ness and uncer­tain­ty of the ear­ly for­ties were gone; it was if every­one had sud­den­ly fig­ured out what Bugs real­ly looked like.

Now one of the most rec­og­niz­able stars on earth, Bugs remained unmis­tak­ably him­self while spoof­ing Charles Dick­ens, Alfred Hitch­cock and Wag­n­er; held his own in live action appear­ances with such heavy hit­ters as Doris Day and Michael Jor­dan; and had a mem­o­rable cameo in the 1988 fea­ture Who Framed Roger Rab­bit, after pro­duc­ers agreed to a deal that guar­an­teed him the same amount of screen time as his far squar­er rival, Mick­ey Mouse. 

This mil­len­ni­um got off to a rock­i­er start, owing to an over-reliance on low bud­get, sim­pli­fied flash ani­ma­tion, and the tru­ly exe­crable trend of shows that reimag­ine clas­sic char­ac­ters as cloy­ing tod­dlers. 

In 2011, on the strength of her 2‑minute ani­mat­ed short I Like Pan­das, an ini­tial­ly reluc­tant 24-year-old Jes­si­ca Borut­s­ki was asked to “fresh­en up” Bugs’ look for The Looney Tunes Show, a series of longer for­mat car­toons which required its cast to per­form such 21st-cen­tu­ry activ­i­ties as tex­ting:

I made their heads a bit big­ger because I did­n’t like [how] in the ’60s, ’70s Bugs Bun­ny’s head start­ed to get real­ly small and his body real­ly long. He start­ed to look like a weird guy in a bun­ny suit.

Lee’s Evo­lu­tion of Bugs Bun­ny- 80 Years Explained was released in 2019. 

He has­n’t stopped evolv­ing. Giz­mod­o’s Sabi­na Graves “sat down with the cre­ative teams shep­herd­ing Warn­er Bros.’ clas­sic Looney Tunes char­ac­ters into new and reimag­ined car­toons” at San Diego Com­ic-Con 2022: 

In a push led by Looney Tunes Car­toons’ Alex Kirwan—who spear­heads the franchise’s cur­rent slate of shorts on HBO Max—the beloved ani­ma­tion icons will soon expand into even more con­tent. There’s the upcom­ing Tiny Toons Loooniver­si­ty revival, a Hal­loween spe­cial, Cartoonito’s Bugs Bun­ny Builders for kids, and two fea­ture-length ani­mat­ed movies on the way—and we have a feel­ing that’s not all, folks!

…to quote Bugs, “I knew I shoul­da tak­en that left turn at Albu­querque!

Relat­ed Con­tent

How to Draw Bugs Bun­ny: A Primer by Leg­endary Ani­ma­tor Chuck Jones

The Strange Day When Bugs Bun­ny Saved the Life of Mel Blanc

The Proof That Mel Blanc–the Voice Behind Bugs Bun­ny, Daffy Duck & Porky Pig–Was a Genius

Kill the Wab­bit!: How the 1957 Bugs Bun­ny Car­toon, “What’s Opera, Doc?,” Inspired Today’s Opera Singers to First Get Into Opera

- Ayun Hal­l­i­day is the Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine and author, most recent­ly, of Cre­ative, Not Famous: The Small Pota­to Man­i­festo.  Fol­low her @AyunHalliday.

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