Private Snafu: The World War II Propaganda Cartoons Created by Dr. Seuss, Frank Capra & Mel Blanc

Pri­vate Sna­fu was the U.S. Army’s worst sol­dier. He was slop­py, lazy and prone to shoot­ing off his mouth to Nazi agents. And he was huge­ly pop­u­lar with his fel­low GIs.

Pri­vate Sna­fu was, of course, an ani­mat­ed car­toon char­ac­ter designed for the mil­i­tary recruits. He was an adorable dolt who sound­ed like Bugs Bun­ny and looked a bit like Elmer Fudd. And in every episode, he taught sol­diers what not to do, from blab­bing about troop move­ments to not tak­ing malar­ia med­ica­tion.

The idea for the series report­ed­ly came from Frank Capra — the Oscar-win­ning direc­tor of It’s a Won­der­ful Life and Mr. Smith Goes to Wash­ing­ton and, dur­ing WWII, the chair­man of the U.S. Army Air Force First Motion Pic­ture Unit. He want­ed to cre­ate a car­toon series for new recruits, many of whom were young, unworld­ly and in some cas­es illit­er­ate. Capra gave Dis­ney first shot at devel­op­ing the idea but Warn­er Bros’ Leon Schlesinger, a man who was as famous for his hard-dri­ving busi­ness acu­men as he was for wear­ing exces­sive cologne, offered a bid that was 2/3rds below that of Dis­ney.

The tal­ent behind this series was impres­sive, fea­tur­ing a ver­i­ta­ble who’s who of non-Dis­ney ani­mat­ing tal­ent, includ­ing Chuck Jones, Bob Clam­pett, and Friz Fre­leng. Sna­fu was voiced by Mel Blanc, who famous­ly did Bun­ny Bugs, Daffy Duck and lat­er Mar­vin the Mar­t­ian. And one of the main writ­ers was none oth­er than Theodor “Dr. Seuss” Geisel.

As you can see in the first Sna­fu short Com­ing!! (1943), direct­ed by Chuck Jones (see above), the movie dis­plays a salty sen­si­bil­i­ty intend­ed for an army camp rather than a Sun­day mati­nee. The movie opens with a dead­pan voiceover explain­ing that, in infor­mal mil­i­tary par­lance, SNAFU means “Sit­u­a­tion Nor­mal All…All Fouled Up,” hint­ing that the usu­al trans­la­tion of the acronym includes a pop­u­lar Anglo-Sax­on word. Lat­er, it shows Pri­vate Sna­fu day­dream­ing about a bur­lesque show – com­plete with a shape­ly exot­ic dancer doff­ing her duds – as he obliv­i­ous­ly wrecks a plane.

Though there were no writ­ing cred­its for each indi­vid­ual episode, just lis­ten to the voiceover for Gripes (1943), direct­ed by Friz Fre­leng. Dr. Seuss’s trade­mark singsong cadence is unmis­tak­able includ­ing lines like:

“The moral, Sna­fu, is that the hard­er you work, the soon­er we’re gonna beat Hitler, that jerk.”

Gas! (1944), direct­ed by Chuck Jones, fea­tures a cameo from Bugs Bun­ny.

And final­ly, Going Home, direct­ed by Chuck Jones, was slat­ed to come out in 1944 but the War Depart­ment kiboshed it. The ratio­nale was nev­er explained but some think that the film’s ref­er­ence to a mas­sive, top-secret weapon that was to be deployed over Japan was just a lit­tle too close to the Man­hat­tan Project.

You can watch a long list of Pri­vate Sna­fu episodes here.

Relat­ed Con­tent:

Don­ald Duck’s Bad Nazi Dream and Four Oth­er Dis­ney Pro­pa­gan­da Car­toons from World War II

Dr. Seuss’ World War II Pro­pa­gan­da Films: Your Job in Ger­many (1945) and Our Job in Japan (1946)

Edu­ca­tion for Death: The Mak­ing of the Nazi–Walt Disney’s 1943 Film Shows How Fas­cists Are Made

Dr. Seuss Draws Anti-Japan­ese Car­toons Dur­ing WWII, Then Atones with Hor­ton Hears a Who!

Jonathan Crow is a Los Ange­les-based writer and film­mak­er whose work has appeared in Yahoo!, The Hol­ly­wood Reporter, and oth­er pub­li­ca­tions. You can fol­low him at @jonccrow.

How Filmmakers Make Cameras Disappear: Mirrors in Movies

If you’ve nev­er tried your hand at film­mak­ing, you might assume that its hard­est visu­al chal­lenges are the cre­ation of effects-laden spec­ta­cles: star­ships duk­ing it out in space, mon­sters stomp­ing through major cities, ani­mals speak­ing and danc­ing like Broad­way stars, that sort of thing. But con­sid­er the chal­lenge posed by sim­ply cap­tur­ing a scene set in a bath­room. Almost all such spaces include a large mir­ror, mean­ing that most angles from which you could shoot will vio­late an impor­tant rule cit­ed by Youtu­ber Paul E.T. in the video above: “Don’t show the cam­era in the shot.”

Yet we’ve all seen major motion pic­tures and tele­vi­sion series with scenes not just in bath­rooms but oth­er mir­ror-equipped spaces, from rooms used for inter­ro­gat­ing sus­pects to rooms used for prepar­ing to come out on stage. What’s more, the cam­era often pass­es blithe­ly before these mir­rors with a vam­pire-like lack of a reflec­tion. The tech­niques used to achieve such shots are now mature enough that we may not even notice that what we’re see­ing does­n’t make visu­al sense. How they work is the sub­ject of Paul E.T.‘s inves­ti­ga­tion, begin­ning with an episode of Crim­i­nal: Unit­ed King­dom in which a cam­era some­how floats around a room with a one-way mir­ror, nev­er appear­ing in that mir­ror.

Anoth­er more famil­iar exam­ple comes from Con­tact, direct­ed by the visu­al-effects maven Robert Zemeck­is. In its ear­ly flash­back sequence, an ado­les­cent ver­sion of its astronomer pro­tag­o­nist runs toward the back­ward-track­ing cam­era and reach­es out to open what turns out to be a bath­room med­i­cine cab­i­net, into whose mir­ror we must have — yet can­not pos­si­bly have — been look­ing into the whole time. What we’re see­ing is actu­al­ly a seam­less fusion of two shots, with the “emp­ty” (that is, blue-screen-filled) frame of the cab­i­net mir­ror super­im­posed on the end of the shot of the young actress run­ning toward it. While not tech­ni­cal­ly easy, it’s at least con­cep­tu­al­ly straight­for­ward.

Paul E.T. finds anoth­er, more com­pli­cat­ed mir­ror shot in no less a mas­ter­work of cin­e­ma than Zack Snider’s Suck­er Punch, which tracks all the way around from one side of a set of dress­ing-room mir­rors to the oth­er. “What you’re actu­al­ly see­ing when the cam­era moves is the tran­si­tion­ing from one side of a dupli­cat­ed set to the oth­er,” he explains, “with an invis­i­ble cut spliced in there” — which involves looka­like actress­es lit­er­al­ly try­ing to mir­ror each oth­er’s move­ments. No such elab­o­rate trick­ery for Ruben Östlund’s Force Majeure, which shoots straight-on into a bath­room mir­ror by build­ing the cam­era into the wall, then dig­i­tal­ly eras­ing it in post-pro­duc­tion.

While we do live in an age of “fix it in post” (an instinct with an arguably regret­table effect on cin­e­ma), mir­ror shots, on the whole, still require some degree of fore­sight and inven­tive­ness. Such was the case with that scene from Crim­i­nal: Unit­ed King­dom, which Paul E.T. sim­ply could­n’t fig­ure out on his own. His search for answers led him to e‑mail the episode’s B‑camera oper­a­tor, who explained that the pro­duc­tion involved nei­ther a blue screen nor dou­bles, but “a com­bi­na­tion of well-chore­o­graphed cam­era work and VFX.” The result: a shot that may look unre­mark­able at first, but on clos­er inspec­tion, attests to the sub­tle pow­er of movie mag­ic — or TV mag­ic, at any rate.

Relat­ed con­tent:

The Art of Cre­at­ing Spe­cial Effects in Silent Movies: Inge­nu­ity Before the Age of CGI

This Is What The Matrix Looks Like With­out CGI: A Spe­cial Effects Break­down

How Film­mak­ers Tell Their Sto­ries: Three Insight­ful Video Essays Demys­ti­fy the Craft of Edit­ing, Com­po­si­tion & Col­or

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities and the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Orson Welles Narrates Coleridge’s Rime of the Ancient Mariner in an Experimental Film Featuring the Art of Gustave Doré

Around here we sub­scribe to the the­o­ry that there’s no such thing as too much Orson Welles. In years past, we gave you Welles nar­rat­ing Pla­to’s Cave Alle­go­ry and Kafka’s “Before the Law,” and, before that, the Welles-nar­rat­ed para­ble Free­dom Riv­er, and the list goes on.

Now, we present The Rime of the Ancient Mariner, a 1977 exper­i­men­tal film cre­at­ed by Lar­ry Jor­dan, an inde­pen­dent film­mak­er who tried to mar­ry “the clas­sic engrav­ings of Gus­tave Doré to the clas­sic poem by Samuel Tay­lor Coleridge through a clas­sic nar­ra­tor: Orson Welles.” As Jor­dan describes it, the film is “a long opi­um dream of the old Mariner (Welles) who wan­ton­ly killed the alba­tross and suf­fered the pains of the damned for it.” You can watch above.

If you would like to sign up for Open Culture’s free email newslet­ter, please find it here. It’s a great way to see our new posts, all bun­dled in one email, each day.

If you would like to sup­port the mis­sion of Open Cul­ture, con­sid­er mak­ing a dona­tion to our site. It’s hard to rely 100% on ads, and your con­tri­bu­tions will help us con­tin­ue pro­vid­ing the best free cul­tur­al and edu­ca­tion­al mate­ri­als to learn­ers every­where. You can con­tribute through Pay­Pal, Patre­on, and Ven­mo (@openculture). Thanks!

Relat­ed Con­tent:

Orson Welles Nar­rates Ani­ma­tions of Plato’s Cave and Kafka’s “Before the Law,” Two Para­bles of the Human Con­di­tion

Hear Orson Welles’ Icon­ic War of the Worlds Broad­cast (1938)

Orson Welles Nar­rates an Ani­mat­ed Para­ble About How Xeno­pho­bia & Greed Will Put Amer­i­ca Into Decline (1971)

Who’s Out There?: Orson Welles Nar­rates a Doc­u­men­tary Ask­ing Whether There’s Extrater­res­tri­al Life in the Uni­verse (1975)

How 2001: A Space Odyssey Became “the Hardest Film Kubrick Ever Made”

Stan­ley Kubrick­’s 2001: A Space Odyssey has been praised in all man­ner of terms since it came out more than half a cen­tu­ry ago. An ear­ly adver­tis­ing cam­paign, tap­ping into the enthu­si­asm of the con­tem­po­rary coun­ter­cul­ture, called it “the ulti­mate trip”; in the equiv­a­lent­ly trendy par­lance of the twen­ty-twen­ties, one could say that it “goes hard,” in that it takes no few bold, even unprece­dent­ed aes­thet­ic and dra­mat­ic turns. The new video essay from Just One More Thing even describes 2001 as “the hard­est film Kubrick ever made” — which, giv­en Kubrick­’s uncom­pro­mis­ing ambi­tions as a film­mak­er, is cer­tain­ly say­ing some­thing.

In one of the many inter­view clips that con­sti­tute the video’s 23 min­utes, Steven Spiel­berg recalls his con­ver­sa­tions with Kubrick in the last years of the mas­ter’s life. “I want to make a movie that changes the form,” Kubrick would often say to Spiel­berg. Arguably, he’d already done so with 2001, which con­tin­ues to launch its first-time view­ers into an expe­ri­ence unlike any they’ve had with a movie before. Unlike the more sub­stance-inclined mem­bers of his gen­er­a­tion, Spiel­berg went into the the­ater “clean as a whis­tle,” but “came out of there altered” nev­er­the­less. It did­n’t require drugs to appre­ci­ate after all; “that film was the drug.”

This isn’t to say that 2001 is pure­ly or even pri­mar­i­ly an abstract work of cin­e­ma. In col­lab­o­ra­tion with Arthur C. Clarke, Kubrick put a great deal of tech­ni­cal thought into the film’s vision of the future, with its well-appoint­ed space sta­tions, its arti­fi­cial­ly intel­li­gent com­put­ers, its video calls, and its tablet-like mobile devices. Work­ing in the years before the moon land­ing, says Stan­ley Kubrick: The Com­plete Films author Paul Dun­can, they “had to com­plete­ly visu­al­ize, and make real, things that had nev­er occurred.” Such was the real­ism of their spec­u­la­tive work (up to and includ­ing imag­in­ing how Earth would look from space) that, as Roger Ebert notes, the real Apol­lo 11 astro­nauts could describe their expe­ri­ence sim­ply: “It was like 2001.”

Con­ceived in the heat of the Space Race, the film envi­sions a great deal that did­n’t come to pass by the epony­mous year — and indeed, has yet to mate­ri­al­ize still today. “We haven’t quite got­ten to arti­fi­cial intel­li­gence as por­trayed,” says star Keir Dul­lea in a 50th-anniver­sary inter­view. “Almost, but not quite.” Still, even since then, the tech­nol­o­gy has come far enough along that few of us can pon­der the cur­rent state of AI with­out soon­er or lat­er hear­ing the omi­nous­ly polite voice of HAL some­where in the back of our minds. The saga of astro­nauts cur­rent­ly strand­ed on the Inter­na­tion­al Space Sta­tion does con­trast harsh­ly with 2001’s visions of sta­ble and well-func­tion­ing life in out­er space — but as a sto­ry, it might well have appealed to Kubrick in his Dr. Strangelove mode.

Relat­ed con­tent:

1966 Film Explores the Mak­ing of Kubrick’s 2001: A Space Odyssey (and Our High-Tech Future)

How Stan­ley Kubrick Made 2001: A Space Odyssey: A Sev­en-Part Video Essay

Dis­cov­er the Life & Work of Stan­ley Kubrick in a Sweep­ing Three-Hour Video Essay

“Kubrick/Tarkovsky”: A Video Essay Explores the Visu­al Sim­i­lar­i­ties Between the Two “Cin­e­mat­ic Giants”

How Stan­ley Kubrick Became Stan­ley Kubrick: A Short Doc­u­men­tary Nar­rat­ed by the Film­mak­er

Did Stan­ley Kubrick Invent the iPad in 2001: A Space Odyssey?

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities and the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Every Frame a Painting Returns to YouTube & Explores Why the Sustained Two-Shot Vanished from Movies

Video essay­ists don’t nor­mal­ly retire; in most cas­es, they just drift into inac­tiv­i­ty. Hence the sur­prise and even dis­may of the inter­net’s cinephiles when Tony Zhou and Tay­lor Ramos declared the end of their respect­ed chan­nel Every Frame a Paint­ing in 2016. We here at Open Cul­ture had fea­tured their analy­ses of every­thing from the work of auteurs like Mar­tin Scors­ese, Jack­ie Chan, and Michael Bay to how clas­si­cal art inspired cel­e­brat­ed shots to the thoughts and feel­ings of edi­tors to the use of Van­cou­ver in film. Now, near­ly eight years after their last such video essay, Zhou and Ramos have returned to YouTube.

The new Every Frame a Paint­ing video explains the tech­nique of the sus­tained two-shot, and, as IndieWire’s Sarah Shachat writes, “charts — in under six min­utes — the tech­no­log­i­cal and indus­tri­al trends that have put it more or less in favor with film­mak­ers and its util­i­ty in con­tem­po­rary film­mak­ing as a show­case for two actors’ chem­istry. This is stan­dard. Zhou, who nar­rates the series, still can’t avoid feel­ing like an unseen char­ac­ter with­in the essay and also the film school TA we all wish we had.” What’s more, it incor­po­rates footage from Zhou and Ramos’ own short film “The Sec­ond” to more direct­ly approach the film­mak­ing chal­lenge of “need­ing to change cov­er­age plans for an out­door scene when you’re los­ing the light.”

As implied by its name, a two-shot con­tains two actors, and a sus­tained two-shot con­tin­ues unbro­ken for the length of a dia­logue between them. We don’t see so many of them in recent pic­tures, Zhou explains, because they were cre­at­ed in a time when “film was expen­sive, so it encour­aged film­mak­ers to rehearse more and con­serve their takes.” Now, “dig­i­tal is cheap­er, so peo­ple don’t real­ly pick one angle and shoot it; they cov­er a scene from as many angles as pos­si­ble,” recon­struct­ing it out of bits and pieces in the edit­ing room. Act­ing styles have also changed since the old-Hol­ly­wood days, with all their “ges­tur­ing and mov­ing around” that increased the two-shot’s visu­al inter­est.

Yet today’s film­mak­ers ignore the pow­er of this dis­used form at their per­il: “The sus­tained two-shot is the com­po­si­tion that best allows two per­form­ers to play off each oth­er, and try as you might, you can­not repli­cate this feel­ing with edit­ing.” And indeed, it’s only one of the effec­tive ele­ments of twen­ti­eth-cen­tu­ry film that have only become more dif­fi­cult to repli­cate amid the prac­ti­cal­ly end­less array of options afford­ed by dig­i­tal tools and media. One hopes that Zhou and Ramos will cov­er a vari­ety of them in Every Frame a Paint­ing’s lim­it­ed-run come­back — and even more so, that they’ll put them to good use in their own nar­ra­tive film­mak­ing careers.

Relat­ed con­tent:

Every Frame a Paint­ing Explains the Film­mak­ing Tech­niques of Mar­tin Scors­ese, Jack­ie Chan, and Even Michael Bay

The Alche­my of Film Edit­ing, Explored in a New Video Essay That Breaks Down Han­nah and Her Sis­ters, The Empire Strikes Back & Oth­er Films

How the Coen Broth­ers Put Their Remark­able Stamp on the “Shot Reverse Shot,” the Fun­da­men­tal Cin­e­mat­ic Tech­nique

The Most Beau­ti­ful Shots in Cin­e­ma His­to­ry: Scenes from 100+ Films

A Salute to Every Frame a Paint­ing: Watch All 28 Episodes of the Fine­ly Craft­ed (and Now Con­clud­ed) Video Essay Series on Cin­e­ma

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities and the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Watch Fantasmagorie, the World’s First Animated Cartoon (1908)

Try­ing to describe the plot of Fan­tas­magorie, the world’s first ani­mat­ed car­toon, is a fol­ly akin to putting last night’s dream into words:

I was dressed as a clown and then I was in a the­ater, except I was also hid­ing under this lady’s hat, and the guy behind us was pluck­ing out the feath­ers, and I was maybe also a jack in the box? And I had a fish­ing pole that turned into a plant that ripped my head off, but only for a few sec­onds. And then there was a giant cham­pagne bot­tle and an ele­phant, and then, sud­den­ly I was on an oper­at­ing table, and you know how some­times in a dream, it’s like you’re being crushed to death? Except I escaped by blow­ing myself up like a bal­loon and then I hopped onto the back of this horse and then I woke up.

The brain­child of ani­ma­tion pio­neer Émile Cohl (1857 – 1938), the trip­py silent short from 1908 is com­posed of 700 draw­ings, pho­tographed onto neg­a­tive film and dou­ble-exposed.

Clock­ing in at under two min­utes, it’s def­i­nite­ly more divert­ing than lis­ten­ing to your bed mate bum­ble through their sub­con­scious’ lat­est inco­her­ent nar­ra­tive.

The film’s title is an homage to a mid-19th cen­tu­ry vari­ant of the mag­ic lantern, known as the fan­tas­mo­graph, while its play­ful, non­sen­si­cal con­tent is in the spir­it of the Inco­her­ent Move­ment of the 1880s.

Cohl, who cut his teeth on polit­i­cal car­i­ca­ture and Guig­nol pup­pet the­atre, went on to cre­ate over 250 films over the next 15 years, expand­ing his explo­rations to include the realms of live action and stop motion ani­ma­tion.

Above, you can watch a some­what restored ver­sion of the film, fea­tur­ing music by Fabio Napo­dano. To get a feel for the orig­i­nal grainier silent film, watch here.

For the defin­i­tive biog­ra­phy of Emile Cohl, read Emile Cohl, Car­i­ca­ture, and Film by Don­ald Crafton (Notre Dame).

Relat­ed Con­tent:

Ear­ly Japan­ese Ani­ma­tions: The Ori­gins of Ani­me (1917 to 1931)

Watch Dzi­ga Vertov’s Sovi­et Toys: The First Sovi­et Ani­mat­ed Movie Ever (1924)

Ear­ly Japan­ese Ani­ma­tions: The Ori­gins of Ani­me (1917 to 1931)

Ayun Hal­l­i­day is an author, illus­tra­tor, the­ater mak­er and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine.  Join her in New York City tonight, May 13, for the next install­ment of her book-based vari­ety show, Necro­mancers of the Pub­lic Domain. Fol­low her @AyunHalliday.

 

 

Download 1,000+ Digitized Tapes of Sounds from Classic Hollywood Films & TV, Courtesy of the Internet Archive

Watch enough clas­sic movies — espe­cial­ly clas­sic movies from slight­ly down­mar­ket stu­dios — and you’ll swear you’ve been hear­ing the very same sound effects over and over again. That’s because you have been hear­ing the very same sound effects over and over again: once record­ed or acquired for one film, they could, of course, be re-used in anoth­er, and anoth­er, and anoth­er. No such fre­quent­ly employed record­ing has a more illus­tri­ous and well-doc­u­ment­ed his­to­ry than the so-called “Wil­helm scream,” which, accord­ing to Oliv­er Macaulay at the Sci­ence + Media Muse­um, “has been used in over 400 films and TV pro­grams.”

“First record­ed in 1951, the ‘Wil­helm scream’ was ini­tial­ly fea­tured as stock sound effect in Raoul Walsh’s west­ern Dis­tant Drums,” writes Macaulay, but it got its name from a scene in The Charge at Feath­er Riv­er, from 1953: “When Pri­vate Wil­helm takes an arrow to the leg, he lets out the fabled blood-cur­dling cry which came to per­me­ate Hollywood’s sound­scape.”

It may well have been most wide­ly heard in the orig­i­nal Star Wars, “when Luke Sky­walk­er shoots a stormtroop­er off a ledge,” but for decades it was pulled from the vault when­ev­er “char­ac­ters meet a grim and gris­ly end, from being shot to falling off a build­ing to being caught up in an explo­sion.”

Orig­i­nal­ly labeled “Man eat­en by an alli­ga­tor; screams” (for such was the fate of the char­ac­ter in Dis­tant Drums), the orig­i­nal record­ing ses­sion of this much-dis­cussed sound effect is now down­load­able from the USC Opti­cal Sound Effects Library at the Inter­net Archive. It con­tains three col­lec­tions: the Gold and Red Libraries, which “con­sist of high-qual­i­ty, first gen­er­a­tion copies of orig­i­nal nitrate opti­cal sound effects from the 1930s & 40s cre­at­ed for Hol­ly­wood stu­dios,” and the Sun­set Edi­to­r­i­al (SSE) Library, which “includes clas­sic effects from the 1930s into the ’80s” by the epony­mous out­fit. At a Freesound Blog post about the archiv­ing and preser­va­tion of the SSE Library, audio engi­neer Craig Smith notes that the com­pa­ny “main­ly did episod­ic tele­vi­sion shows like Bewitched, I Dream of Jean­nie, The Par­tridge Fam­i­ly, and The Wal­tons.”

Lis­ten­ing through the USC Opti­cal Sound Effects Library will thus prove a res­o­nant expe­ri­ence, as it were, with fans of mid-cen­tu­ry Hol­ly­wood movies and tele­vi­sion alike. It may also inspire an appre­ci­a­tion for the sheer amount of record­ing, index­ing, edit­ing, and mix­ing work that must have gone into even out­ward­ly sim­ple pro­duc­tions, which nev­er­the­less required the sounds of doors, birds, sirens, guns, and falling bod­ies — as well as the voic­es of men, women, chil­dren — to fill out a plau­si­ble audio­vi­su­al atmos­phere. They also reveal, as Smith puts it, “the shared cul­ture of Hol­ly­wood’s take on what things ‘sound­ed like.’ ” Heard in iso­la­tion, some of these may seem no more real­is­tic than the Wil­helm scream, but that was­n’t quite the point; they just had to sound like things do in movies and on TV.

via Mefi

Relat­ed con­tent:

How the Sounds You Hear in Movies Are Real­ly Made: Dis­cov­er the Mag­ic of “Foley Artists”

How Sounds Are Faked For Nature Doc­u­men­taries: Meet the Artists Who Cre­ate the Sounds of Fish, Spi­ders, Orang­utans, Mush­rooms & More

Down­load an Archive of 16,000 Sound Effects from the BBC: A Fas­ci­nat­ing His­to­ry of the 20th Cen­tu­ry in Sound

The Sounds of Blade Run­ner: How Music & Sound Effects Became Part of the DNA of Rid­ley Scott’s Futur­is­tic World

The Wil­helm Scream is Back

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities and the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

The 11 Censored Looney Tunes and Merrie Melodies Cartoons That Haven’t Been Aired Since 1968

For decades and decades, Warn­er Bros.’ Looney Tunes and Mer­rie Melodies car­toons have served as a kind of default chil­dren’s enter­tain­ment. Orig­i­nal­ly con­ceived for the­atri­cal exhi­bi­tion in the nine­teen-thir­ties, they were ani­mat­ed to a stan­dard that held its own against the sub­se­quent gen­er­a­tions of tele­vi­sion pro­duc­tions along­side which they would lat­er be broad­cast. Even their clas­si­cal music-laden sound­tracks seemed to sig­nal high­er aspi­ra­tions. But when scru­ti­nized close­ly enough, they turned out not to be as time­less and inof­fen­sive as every­one had assumed. In fact, eleven Looney Tunes and Mer­rie Melodies car­toons have been with­held from syn­di­ca­tion since the nine­teen-six­ties due to their con­tent.

The LSu­per­Son­icQ video above takes a look at the “Cen­sored Eleven,” all of which have been sup­pressed for qual­i­ties like “exag­ger­at­ed fea­tures, racist tones, and out­dat­ed ref­er­ences.” Pro­duced between 1931 and 1944, these car­toons have been described as reflect­ing per­cep­tions wide­ly held by view­ers at the time that have since become unac­cept­able. Take, for exam­ple, the black pro­to-Elmer Fudd in “All This and Rab­bit Stew,” from 1941, a col­lec­tion of “eth­nic stereo­types includ­ing over­sized cloth­ing, a shuf­fle to his move­ment, and mum­bling sen­tences.” In oth­er pro­duc­tions, like “Jun­gle Jit­ters” and “The Isle of Pin­go Pon­go,” the offense is against native islanders, depict­ed there­in as hard-par­ty­ing can­ni­bals.

At first glance, “Coal Black and de Sebben Dwarfs,” from 1943, may resem­ble a grotesque car­ni­val of stereo­types. But as direc­tor Bob Clam­pett lat­er explained, it orig­i­nat­ed when he “was approached in Hol­ly­wood by the cast of an all-black musi­cal off-broad­way pro­duc­tion called Jump For Joy while they were doing some spe­cial per­for­mances in Los Ange­les. They asked me why there weren’t any Warn­er’s car­toons with black char­ac­ters and I did­n’t have any good answer for that ques­tion. So we sat down togeth­er and came up with a par­o­dy of Dis­ney’s Snow White, and ‘Coal Black’ was the result.” These per­form­ers pro­vid­ed the voic­es (cred­it­ed, out of con­trac­tu­al oblig­a­tion, to Mel Blanc), and Clam­pett paid trib­ute in the char­ac­ter designs to real jazz musi­cians he knew from Cen­tral Avenue.

How­ev­er admirable the inten­tions of “Coal Black” — and how­ev­er mas­ter­ful its ani­ma­tion, which has come in for great praise from his­to­ri­ans of the medi­um — it remains rel­e­gat­ed to the banned-car­toons nether­world. Of course, this does­n’t mean you can’t see it today: like most of the “Cen­sored Eleven,” it’s long been boot­legged, and it even under­went restora­tion for the first annu­al Turn­er Clas­sic Movies Film Fes­ti­val in 2010. Some of these con­tro­ver­sial shorts appear on the Looney Tunes Gold Col­lec­tion Vol­ume: 3 DVDs, intro­duced by Whoopi Gold­berg, who makes the sen­si­ble point that “remov­ing these inex­cus­able images and jokes from this col­lec­tion would be the same as say­ing they nev­er exist­ed.” Grown-ups may be okay with that, but kids — always the most dis­cern­ing audi­ence for Warn­er Bros. car­toons — know when they’re being lied to.

Relat­ed Con­tent:

The Beau­ti­ful Anar­chy of the Ear­li­est Ani­mat­ed Car­toons: Explore an Archive with 200+ Ear­ly Ani­ma­tions

Con­spir­a­cy The­o­ry Rock: The School­house Rock Par­o­dy Sat­ur­day Night Live May Have Cen­sored

Don­ald Duck’s Bad Nazi Dream and Four Oth­er Dis­ney Pro­pa­gan­da Car­toons from World War II

Dr. Seuss Draws Anti-Japan­ese Car­toons Dur­ing WWII, Then Atones with Hor­ton Hears a Who!

Watch the Sur­re­al­ist Glass Har­mon­i­ca, the Only Ani­mat­ed Film Ever Banned by Sovi­et Cen­sors (1968)

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities and the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

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