Why Perpetual Motion Machines Never Work, Despite Centuries of Experiments

Accord­ing to the laws of physics — at least in sim­pli­fied form — an object in motion will stay in motion, at least if no oth­er forces act on it. That’s all well and good in the realm of the­o­ry, but here in the com­plex real­i­ty of Earth, there always seems to be one force or anoth­er get­ting in the way. Not that this has ever com­plete­ly shut down mankind’s desire to build a per­pet­u­al-motion machine. Accord­ing to Google Arts & Cul­ture, that quest dates at least as far back as sev­enth-cen­tu­ry India, where “the math­e­mati­cian Brah­magup­ta, who want­ed to rep­re­sent the cycli­cal and eter­nal motion of the heav­ens, designed an over­bal­anced wheel whose rota­tion was pow­ered by the flow of mer­cury inside its hol­low spokes.”

More wide­ly known is the suc­ces­sor design by Brah­magup­ta’s twelfth-cen­tu­ry coun­try­man and col­league Bhāskara, who “altered the wheel design by giv­ing the hol­low spokes a curved shape, pro­duc­ing an asym­met­ri­cal course in con­stant imbal­ance.” Despite this ren­di­tion’s mem­o­rable ele­gance, it does not, like the ear­li­er over­bal­anced wheel, actu­al­ly keep on turn­ing for­ev­er. To blame are the very same laws of physics that have dogged the sub­se­quent 900 or so years of attempts to build per­pet­u­al-motion machines, which you can see briefly explained in the TED-Ed video above.

“Ideas for per­pet­u­al-motion machines all vio­late one or more fun­da­men­tal laws of ther­mo­dy­nam­ics, the branch of physics that describes the rela­tion­ship between dif­fer­ent forms of ener­gy,” says the nar­ra­tor. The first law holds that “ener­gy can’t be cre­at­ed or destroyed; you can’t get out more ener­gy than you put in.” That alone would put an end to hopes for a “free” ener­gy source of this kind. But even machines that just keep mov­ing by them­selves — much less use­ful, of course, but still sci­en­tif­i­cal­ly earth-shat­ter­ing — would even­tu­al­ly “have to cre­ate some extra ener­gy to nudge the sys­tem past its stop­ping point, break­ing the first law of ther­mo­dy­nam­ics.”

When­ev­er machines seem to over­come this prob­lem, “in real­i­ty, they invari­ably turn out to be draw­ing ener­gy from some exter­nal source.” (Nine­teenth-cen­tu­ry Amer­i­ca seems to have offered end­less oppor­tu­ni­ties for engi­neer­ing char­la­tanism of this kind, whose per­pe­tra­tors made a habit of skip­ping town when­ev­er their trick­ery was revealed, some obtain­ing patents and prof­its all the while). But even if the first law of ther­mo­dy­nam­ics did­n’t apply, there would remain the mat­ter of the sec­ond, which dic­tates that “ener­gy tends to spread out through process­es like fric­tion,” thus “reduc­ing the ener­gy avail­able to move the sys­tem itself, until the machine inevitably stopped.” Hence the aban­don­ment of inter­est in per­pet­u­al motion by such sci­en­tif­ic minds as Galileo and Leonar­do — who must also have under­stood that mankind would nev­er ful­ly relin­quish the dream.

Relat­ed con­tent:

Leonar­do da Vinci’s Ele­gant Design for a Per­pet­u­al Motion Machine

M. C. Escher’s Per­pet­u­al Motion Water­fall Brought to Life: Real or Sleight of Hand?

Leonar­do da Vinci’s Inven­tions Come to Life as Muse­um-Qual­i­ty, Work­able Mod­els: A Swing Bridge, Scythed Char­i­ot, Per­pet­u­al Motion Machine & More

How the Bril­liant Col­ors of Medieval Illu­mi­nat­ed Man­u­scripts Were Made with Alche­my

A Com­plete Dig­i­ti­za­tion of Leonar­do Da Vinci’s Codex Atlanti­cus, the Largest Exist­ing Col­lec­tion of His Draw­ings & Writ­ings

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities, the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

AI “Completes” Keith Haring’s Unfinished Painting and Controversy Erupts

The celebri­ty graf­fi­ti artist Kei­th Har­ing died in 1990, at the age of 31, no doubt hav­ing com­plet­ed only a frac­tion of the art­work he would have pro­duced in a life a few decades longer. Upon first see­ing his Unfin­ished Paint­ing of 1989, one might assume that his ear­ly death is what stopped him from fin­ish­ing it. In fact, paint­ing only about a quar­ter of the can­vas was his delib­er­ate choice, intend­ed to make a visu­al com­men­tary on the AIDS epi­dem­ic that had claimed so many lives, and, not long there­after, would claim his own. Pre­sum­ably, it nev­er occurred to any­one to “fin­ish” Unfin­ished Paint­ing — not before the age of arti­fi­cial intel­li­gence, any­way.

“Last sum­mer, artist Brooke Peach­ley … post­ed a pho­to of the work on X” — the social media plat­form for­mer­ly known as Twit­ter — “along­side a prompt ask­ing oth­ers to respond with a visu­al art piece ‘that nev­er fails to destroy [them] every time they see it,’ ” write Elaine Velie and Rhea Nay­yar at Hyper­al­ler­gic. “Over six months lat­er, anoth­er user respond­ed to the orig­i­nal post with a gen­er­a­tive AI image that ‘com­plet­ed’ Haring’s pur­pose­ly half-paint­ed work, writ­ing, ‘now using AI we can com­plete what he couldn’t fin­ish!’ ”

One might, per­haps, sense a jok­ing tone in that post, though the many incensed com­menters it con­tin­ues to draw seem not to take it that way. “The post swift­ly caught the ire of the X com­mu­ni­ty, with users describ­ing the action as ‘dis­re­spect­ful,’ ‘dis­gust­ing,’ and a ‘des­e­cra­tion,’ ” says Art­net News. “Some praised the pow­ers of A.I. for ‘show­ing us a world with­out AIDS,’ while oth­ers deemed the tweet excel­lent ‘bait’ on an Elon Musk-led online plat­form that new­ly rewards out­rage with engage­ment.” As often these days — and very often when it comes to appli­ca­tions of arti­fi­cial intel­li­gence in pop­u­lar cul­ture — the reac­tions to the thing are more com­pelling than the thing itself.

“The A.I.-generated image doesn’t appear to be faith­ful to Haring’s style, which often includ­ed images of human fig­ures,” writes Julia Bin­swanger at Smithsonian.com. “These kinds of fig­ures are vis­i­ble in Haring’s orig­i­nal piece, but the image gen­er­a­tor wasn’t able to repli­cate them.” The algo­rith­mi­cal­ly filled-in Unfin­ished Paint­ing may be with­out aes­thet­ic or intel­lec­tu­al inter­est in itself, but con­sid­er how many view­ers have only learned of the orig­i­nal work because of it. Nev­er­the­less, stunts like this (or like zoom­ing out the Mona Lisa) ulti­mate­ly amount to dis­trac­tions from what­ev­er artis­tic poten­tial these tech­nolo­gies may actu­al­ly hold. A.I. will come into its own not by gen­er­at­ing images that Har­ing or any oth­er artist could have cre­at­ed, but images that no human being has yet imag­ined.

Relat­ed con­tent:

Demys­ti­fy­ing the Activist Graf­fi­ti Art of Kei­th Har­ing: A Video Essay

A Short Biog­ra­phy of Kei­th Har­ing Told with Com­ic Book Illus­tra­tions & Music

Kei­th Haring’s Eclec­tic Jour­nal Entries Go Online

Behold the World’s First Mod­ern Art Amuse­ment Park, Fea­tur­ing Attrac­tions by Sal­vador Dalí, Jean-Michel Basquiat, Kei­th Har­ing, Roy Licht­en­stein & More (1987)

Arti­fi­cial Intel­li­gence Brings to Life Fig­ures from 7 Famous Paint­ings: The Mona Lisa, Birth of Venus & More

An AI-Gen­er­at­ed Paint­ing Won First Prize at a State Fair & Sparked a Debate About the Essence of Art

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities, the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

The Oldest Voices That We Can Still Hear: Hear Audio Recordings of Ghostly Voices from the 1800s

What his­to­ry nerd doesn’t thrill to Thomas Edi­son speak­ing to us from beyond the grave in a 50th anniver­sary repeat of his ground­break­ing 1877 spo­ken word record­ing of (those hop­ing for lofti­er stuff should dial it down now) Mary Had a Lit­tle Lamb?

The orig­i­nal rep­re­sents the first time a record­ed human voice was suc­cess­ful­ly cap­tured and played back. We live in hope that the frag­ile tin­foil sheet on which it was record­ed will turn up in someone’s attic some­day.

Appar­ent­ly Edi­son got it in the can on the first take. The great inven­tor lat­er rem­i­nisced that he “was nev­er so tak­en aback” in his life as when he first heard his own voice, issu­ing forth from the phono­graph into which he’d so recent­ly shout­ed the famous nurs­ery rhyme:

Every­body was aston­ished. I was always afraid of things that worked the first time.

His achieve­ment was a game chang­er, obvi­ous­ly, but it was­n’t the first time human speech was suc­cess­ful­ly record­ed, as Kings and Things clar­i­fies in the above video.

That hon­or goes to Édouard-Léon Scott de Mar­t­inville, whose pho­nau­to­graph, patent­ed in 1857, tran­scribed vocal sounds as wave forms etched onto lamp­black-coat­ed paper, wood, or glass.

Edison’s plans for his inven­tion hinged on its abil­i­ty to repro­duce sound in ways that would be famil­iar and of ser­vice to the lis­ten­ing pub­lic. A sam­pling:

  • A music play­er 
  • A device for cre­at­ing audio­books for blind peo­ple
  • A lin­guis­tic tool
  • An aca­d­e­m­ic resource of archived lec­tures
  • A record of tele­phone con­ver­sa­tions
  • A means of cap­tur­ing pre­cious fam­i­ly mem­o­ries. 

Léon Scot­t’s vision for his pho­nau­to­graph reflects his pre­oc­cu­pa­tion with the sci­ence of sound.

A pro­fes­sion­al type­set­ter, with an inter­est in short­hand, he con­ceived of the pho­nau­to­graph as an arti­fi­cial ear capa­ble of repro­duc­ing every hic­cup and quirk of pro­nun­ci­a­tion far more faith­ful­ly than a stenog­ra­ph­er ever could. It was, in the words of audio his­to­ri­an Patrick Feast­er,  the “ulti­mate speech-to-text machine.”

As he told NPR’s Talk of the Nation, Léon Scott was dri­ven to “get sounds down on paper where he could look at them and study them:”

…in terms of what we’re talk­ing about here visu­al­ly, any­body who’s ever used audio edit­ing soft­ware should have a pret­ty good idea of what we’re talk­ing about here, that kind of wavy line that you see on your screen that some­how cor­re­sponds to a sound file that you’re work­ing with…He was hop­ing peo­ple would learn to read those squig­gles and not just get the words out of them.

Although Léon Scott man­aged to sell a few pho­nau­to­graphs to sci­en­tif­ic lab­o­ra­to­ries, the gen­er­al pub­lic took lit­tle note of his inven­tion. He was pained by the glob­al acclaim that greet­ed Edison’s phono­graph 21 years lat­er, fear­ing that his own name would be lost to his­to­ry.

His fear was not unfound­ed, though as Conan O’Brien, of all peo­ple, mused, “even­tu­al­ly, all our graves go unat­tend­ed.”

But Léon Scott got a sec­ond act, as did sev­er­al uniden­ti­fied long-dead humans whose voic­es he had record­ed, when Dr. Feast­er and his First Sounds col­league David Gio­van­noni con­vert­ed some pho­nau­to­grams to playable dig­i­tal audio files using non-con­tact opti­cal-scan­ning tech­nol­o­gy from the Lawrence Berke­ley Nation­al Lab­o­ra­to­ry.

Dr. Feast­er describes the eerie expe­ri­ence of lis­ten­ing to the cleaned-up spo­ken word tracks after a long night of tweak­ing file speeds, using Léon Scot­t’s pho­nau­to­grams of tun­ing forks as his guide:

I’m a sound record­ing his­to­ri­an, so hear­ing a voice from 100 years ago is no real sur­prise for me. But sit­ting there, I was just kind of stunned to be think­ing, now I’m sud­den­ly at last lis­ten­ing to a per­for­mance of vocal music made in France before the Amer­i­can Civ­il War. That was just a stun­ning thing, feel­ing like a ghost is try­ing to sing to me through that sta­t­ic.

Scan­ning tech­nol­o­gy also allowed his­to­ri­ans to cre­ate playable dig­i­tal files of frag­ile foil record­ings made on Edi­son devices, like the St. Louis Tin­foil , made by writer and ear­ly adopter Thomas Mason in the sum­mer of 1878, as a way of show­ing off his new-fan­gled phono­graph, pur­chased for the whop­ping sum of $95.

The British Library’s Tin­foil Record­ing is thought to be the ear­li­est in exis­tence. It fea­tures an as-yet uniden­ti­fied woman, who may or may not be quot­ing from social the­o­rist Har­ri­et Mar­tineau… this gar­bled ghost is excep­tion­al­ly dif­fi­cult to pin down.

Far eas­i­er to deci­pher are the 1889 record­ings of Pruss­ian Field Mar­shall Hel­muth Von Multke, who was born in 1800, the last year of the 18th cen­tu­ry, mak­ing his the ear­li­est-born record­ed voice in audio his­to­ry.

The nona­ge­nar­i­an recites from Ham­let and Faust, and con­grat­u­lates Edi­son on his aston­ish­ing inven­tion:

This phono­graph makes it pos­si­ble for a man who has already long rest­ed in the grave once again to raise his voice and greet the present.

Relat­ed Con­tent

Down­load 10,000 of the First Record­ings of Music Ever Made, Cour­tesy of the UCSB Cylin­der Audio Archive

Suzanne Vega, “The Moth­er of the MP3,” Records “Tom’s Din­er” with the Edi­son Cylin­der

A Beer Bot­tle Gets Turned Into a 19th Cen­tu­ry Edi­son Cylin­der and Plays Fine Music

400,000+ Sound Record­ings Made Before 1923 Have Entered the Pub­lic Domain

The Web Site “Cen­turies of Sound” is Mak­ing a Mix­tape for Every Year of Record­ed Sound from 1860 to Present

Stream 385,000 Vin­tage 78 RPM Records at the Inter­net Archive: Louis Arm­strong, Glenn Miller, Bil­lie Hol­i­day & More

– Ayun Hal­l­i­day is the Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine and author, most recent­ly, of Cre­ative, Not Famous: The Small Pota­to Man­i­festo and Cre­ative, Not Famous Activ­i­ty Book. Fol­low her @AyunHalliday.

A Busy Person’s Introduction to Large Language Models (LLMs)

You’re busy. You don’t have much time to fig­ure out the deal with Large Lan­guage Mod­els (aka LLMs). But you have some curios­i­ty. Enter Andrej Karpa­thy and his pre­sen­ta­tion, “A Busy Per­son­’s Intro­duc­tion to Large Lan­guage Mod­els.” It’s a one-hour tuto­r­i­al that explains “the core tech­ni­cal com­po­nent behind sys­tems like Chat­G­PT, Claude, and Bard.” Designed for a gen­er­al audi­ence, the video explains what Large Lan­guage Mod­els (LLMs) are, and where Karpa­thy sees them going. Andrej knows what he’s talk­ing about. He cur­rent­ly works for Ope­nAI (the mak­er of Chat­G­PT), and, before that, he served as the direc­tor of arti­fi­cial intel­li­gence at Tes­la.

As one YouTube com­menter put it, “Andrej is hands-down one of the best ML [Machine Learn­ing] edu­ca­tors out there.” At Stan­ford, he was the pri­ma­ry instruc­tor for the first deep learn­ing class, which has become one of the largest cours­es at the uni­ver­si­ty. Enjoy.

Relat­ed Con­tent 

Gen­er­a­tive AI for Every­one: A Free Course from AI Pio­neer Andrew Ng

Neur­al Net­works for Machine Learn­ing: A Free Online Course Taught by Geof­frey Hin­ton

Google Launch­es a Free Course on Arti­fi­cial Intel­li­gence: Sign Up for Its New “Machine Learn­ing Crash Course”

Stephen Fry Reads Nick Cave’s Stir­ring Let­ter About Chat­G­PT and Human Cre­ativ­i­ty: “We Are Fight­ing for the Very Soul of the World”

Noam Chom­sky on Chat­G­PT: It’s “Basi­cal­ly High-Tech Pla­gia­rism” and “a Way of Avoid­ing Learn­ing”

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Rome Reborn: A New 3D Virtual Model Lets You Fly Over the Great Monuments of Ancient Rome

Thir­teen years ago here on Open Cul­ture, we first fea­tured Rome Reborn 2.2, a dig­i­tal 3D mod­el of the ancient metrop­o­lis at the height of its glo­ry in the fourth cen­tu­ry. And that rebirth has con­tin­ued apace ever since, and just last week bore the fruit of Rome Reborn 4.0, through which you can get a fly­ing tour in the video above. Inter­cut with the com­put­er-gen­er­at­ed recon­struc­tions is footage of the ruins of the very same parts of the city as they exist in Rome today. The oppor­tu­ni­ty for com­par­i­son thus pro­vid­ed allows us to appre­ci­ate not just the upgrades in the lat­est Rome Reborn’s lev­el of detail, but also its degree of real­ism.

With each revi­sion, the fourth-cen­tu­ry Eter­nal City recre­at­ed in Rome Reborn looks more like real­i­ty and less like a video game. But that does­n’t mean you can’t get the same thrill of explor­ing it that you would from a video game, which is part of the appeal of load­ing up the lat­est ver­sion of the mod­el on the vir­tu­al-real­i­ty app Yorescape, a prod­uct of the “vir­tu­al tourism” com­pa­ny Fly­over Zone Pro­duc­tions found­ed by Rome Reborn’s project leader Bernard Frisch­er.

And it is Frisch­er him­self who leads the in-app tour of “sites exem­pli­fy­ing the city’s geog­ra­phy, mar­kets, tem­ples, and much, much more,” enriched by “Time Warps spread around the city that allow you to tog­gle between the view today and the view from the same van­tage point in antiq­ui­ty.”

This is heady stuff indeed for enthu­si­asts of ancient Rome, who will no doubt be eager to see for them­selves the new and improved dig­i­tal mod­els of ancient Roman struc­tures like the Cir­cus Max­imus, the Arch of Titus, the Por­ti­cus Livi­ae, and the Tem­ple of Min­er­va. These and many oth­ers besides appear in the Rome Reborn 4.0 demo reel just above, which shows off the cul­mi­na­tion of 27 years of work so far by Frisch­er and his team. A dig­i­tal archae­ol­o­gist at Indi­ana Uni­ver­si­ty, Pro­fes­sor Frisch­er has point­ed out still-absent fea­tures to come, such as “avatars infused with AI” with whom the twen­ty-first-cen­tu­ry tourist can inter­act. We’ll have to wait for future iter­a­tions to do so, but sure­ly we can sum­mon the patience by remem­ber­ing that Rome isn’t reborn in a day.

Relat­ed con­tent:

An Ani­mat­ed Recon­struc­tion of Ancient Rome: Take A 30-Minute Stroll Through the City’s Vir­tu­al­ly-Recre­at­ed Streets

A Huge Scale Mod­el Show­ing Ancient Rome at Its Archi­tec­tur­al Peak (Built Between 1933 and 1937)

The Chang­ing Land­scape of Ancient Rome: A Free Online Course from Sapien­za Uni­ver­si­ty of Rome

An 8‑Minute Ani­mat­ed Flight Over Ancient Rome

The Old­est Known Pho­tographs of Rome (1841–1871)

High-Res­o­lu­tion Walk­ing Tours of Italy’s Most His­toric Places: The Colos­se­um, Pom­peii, St. Peter’s Basil­i­ca & More

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities, the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

The Surprisingly Long History of Auto-Tune, the Vocal-Processing Technology Music Critics Love to Hate

In the fall of 1998, pop music changed for­ev­er — or at least it seems that way today, a quar­ter-cen­tu­ry lat­er. The epochal event in ques­tion was the release of Cher’s come­back hit “Believe,” of whose jagged­ly frac­tured vocal glis­san­do no lis­ten­er had heard the likes of before. “The glow-and-flut­ter of Cher’s voice at key points in the song announced its own tech­no­log­i­cal arti­fice,” writes crit­ic Simon Reynolds at Pitch­fork, “a blend of posthu­man per­fec­tion and angel­ic tran­scen­dence ide­al for the vague reli­gios­i­ty of the cho­rus.” As for how that effect had been achieved, only the tech-savvi­est stu­dio pro­fes­sion­als would have sus­pect­ed a cre­ative mis­use of Auto-Tune, a pop­u­lar dig­i­tal audio pro­cess­ing tool brought to mar­ket the year before.

As its name sug­gests, Auto-Tune was designed to keep a musi­cal per­for­mance in tune auto­mat­i­cal­ly. This capa­bil­i­ty owes to the efforts of one Andy Hilde­brand, a clas­si­cal flute vir­tu­oso turned oil-extrac­tion engi­neer turned music-tech­nol­o­gy entre­pre­neur. Employ­ing the same math­e­mat­i­cal acu­men he’d used to assist the likes of Exxon in deter­min­ing the loca­tion of prime drilling sites from processed sonar data, he fig­ured out a vast sim­pli­fi­ca­tion of the cal­cu­la­tions the­o­ret­i­cal­ly required for an algo­rithm to put a real vocal record­ing into a par­tic­u­lar key.

Rapid­ly adopt­ed through­out the music indus­try, Hilde­brand’s inven­tion soon became a gener­ic trade­mark, like Kleenex, Jell‑O, or Google. Even if a stu­dio was­n’t using Auto-Tune, it was almost cer­tain­ly auto-tun­ing, and with such sub­tle­ty that lis­ten­ers nev­er noticed.

The pro­duc­ers of “Believe,” for their part, turned the sub­tle­ty (or, tech­ni­cal­ly, the “smooth­ness”) down to zero. In an attempt to keep that dis­cov­ery a secret, they claimed at first to have used a vocoder, a syn­the­siz­er that con­verts the human voice into manip­u­la­ble ana­log or dig­i­tal sig­nals. Some would also have sus­pect­ed the even more ven­er­a­ble talk­box, which had been made well-known in the sev­en­ties and eight­ies by Earth, Wind & Fire, Ste­vie Won­der, and Roger Trout­man of Zapp. Though the “Cher effect,” as it was known for a time, could plau­si­bly be regard­ed as an aes­thet­ic descen­dant of those devices, it had an entire­ly dif­fer­ent tech­no­log­i­cal basis. A few years after that basis became wide­ly under­stood, con­spic­u­ous Auto-Tune became ubiq­ui­tous, not just in dance music but also in hip-hop, whose artists (not least Rap­pa Ternt San­ga T‑Pain) used Auto-Tune to steer their genre straight into the cur­rents of main­stream pop, if not always to high crit­i­cal acclaim.

Used as intend­ed, Auto-Tune con­sti­tut­ed a god­send for music pro­duc­ers work­ing with any singer less freak­ish­ly skilled than, say, Fred­die Mer­cury. Pro­duc­er-Youtu­ber Rick Beato admits as much in the video just above, though giv­en his clas­sic rock- and jazz-ori­ent­ed tastes, it does­n’t come as a sur­prise also to hear him lament the tech­nol­o­gy’s overuse. But for those will­ing to take it to ever-fur­ther extremes, Auto-Tune has giv­en rise to pre­vi­ous­ly unimag­ined sub­gen­res, bring­ing (as empha­sized in a recent Arte doc­u­men­tary) the uni­ver­sal lan­guage of melody into the lin­guis­ti­cal­ly frag­ment­ed are­na of glob­al hip-hop. As a means of gen­er­at­ing “dig­i­tal soul, for dig­i­tal beings, lead­ing dig­i­tal lives,” in Reynolds’ words, Auto-Tune does reflect our time, for bet­ter or for worse. Its detrac­tors can at least take some con­so­la­tion in the fact that recent releas­es have come with some­thing called a “human­ize knob.”

Relat­ed con­tent:

The Evo­lu­tion of Music: 40,000 Years of Music His­to­ry Cov­ered in 8 Min­utes

How the Yama­ha DX7 Dig­i­tal Syn­the­siz­er Defined the Sound of 1980s Music

What Makes This Song Great?: Pro­duc­er Rick Beato Breaks Down the Great­ness of Clas­sic Rock Songs in His New Video Series

The Dis­tor­tion of Sound: A Short Film on How We’ve Cre­at­ed “a McDonald’s Gen­er­a­tion of Music Con­sumers”

How Com­put­ers Ruined Rock Music

Bri­an Eno on the Loss of Human­i­ty in Mod­ern Music

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities, the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Generative AI for Everyone: A Free Course from AI Pioneer Andrew Ng

Andrew Ng–an AI pio­neer and Stan­ford com­put­er sci­ence professor–has released a new course called Gen­er­a­tive AI for Every­one. Designed for a non-tech­ni­cal audi­ence, the course will “guide you through how gen­er­a­tive AI works and what it can (and can’t) do. It includes hands-on exer­cis­es where you’ll learn to use gen­er­a­tive AI to help in day-to-day work.”  The course also explains “how to think through the life­cy­cle of a gen­er­a­tive AI project, from con­cep­tion to launch, includ­ing how to build effec­tive prompts,” and it dis­cuss­es “the poten­tial oppor­tu­ni­ties and risks that gen­er­a­tive AI tech­nolo­gies present to indi­vid­u­als, busi­ness­es, and soci­ety.” Giv­en the com­ing preva­lence of AI, it’s worth spend­ing six hours with this course (the esti­mat­ed time need­ed to com­plete it). You can audit Gen­er­a­tive AI for Every­one for free, and watch all of the lec­tures at no cost. If you would like to take the course and earn a cer­tifi­cate, it will cost $49.

Gen­er­a­tive AI for Every­one will be added to our col­lec­tion, 1,700 Free Online Cours­es from Top Uni­ver­si­ties.

Relat­ed Con­tent 

Google Launch­es a Free Course on Arti­fi­cial Intel­li­gence: Sign Up for Its New “Machine Learn­ing Crash Course”

Com­put­er Sci­en­tist Andrew Ng Presents a New Series of Machine Learn­ing Courses–an Updat­ed Ver­sion of the Pop­u­lar Course Tak­en by 5 Mil­lion Stu­dents

Stephen Fry Reads Nick Cave’s Stir­ring Let­ter About Chat­G­PT and Human Cre­ativ­i­ty: “We Are Fight­ing for the Very Soul of the World”

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Discover the Mikiphone, the World’s First Portable Record Player: “Fits a Jacket Pocket; Goes into a Lady’s Handbag” (1924)

The iPod shuf­fle recent­ly enjoyed a bit of a come­back on Tik­Tok.

Can the Mikiphone be far behind?

The inven­tion of sib­lings Mik­lós and Éti­enne Vadász, the world’s first pock­et record play­er caused a stir when it was intro­duced a cen­tu­ry ago, nab­bing first prize at an inter­na­tion­al music exhi­bi­tion and find­ing favor with mod­ernist archi­tect Le Cor­busier, who hailed it for embody­ing the “essence of the esprit nou­veau.”

Unlike more recent portable audio inno­va­tions, some assem­bly was required.

It’s fair to assume that the Stan­ford Archive of Record­ed Sound staffer deft­ly unpack­ing antique Mikiphone com­po­nents from its cun­ning Sony Dis­c­man-sized case, above, has more prac­tice putting the thing togeth­er than a ner­vous young fel­la eager to woo his gal al fres­co with his just pur­chased, cut­ting edge 1924 tech­nol­o­gy.

A peri­od adver­tise­ment extols the Mikiphone’s porta­bil­i­ty …

Fits in a jack­et pock­et

Goes in a lady’s hand­bag

Will hang on a cycle frame

Goes in a car door pock­et

Ide­al for pic­nics, car jaunts, riv­er trips

…but fails to men­tion that in order to enjoy it, you’d also have to schlep along a fair amount of 78 RPM records, whose 10-inch diam­e­ters aren’t near­ly so pock­et and purse-com­pat­i­ble.

Mai­son Pail­lard pro­duced approx­i­mate­ly 180,000 of these hand-cranked won­ders over the course of three years. When sales dropped in 1927, the remain­ing stock was sold off at a dis­count or giv­en away to con­test win­ners.

These days, an authen­tic Mik­phone can fetch $500 and upward at auc­tion. (Beware of Miki­phonies!)

Relat­ed Con­tent

Behold the “Book Wheel”: The Renais­sance Inven­tion Cre­at­ed to Make Books Portable & Help Schol­ars Study Sev­er­al Books at Once (1588)

Behold the Jacobean Trav­el­ing Library: The 17th Cen­tu­ry Fore­run­ner to the Kin­dle

The Walk­man Turns 40: See Every Gen­er­a­tion of Sony’s Icon­ic Per­son­al Stereo in One Minute

– Ayun Hal­l­i­day is the Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine and author, most recent­ly, of Cre­ative, Not Famous: The Small Pota­to Man­i­festo and Cre­ative, Not Famous Activ­i­ty Book. Fol­low her @AyunHalliday.

 

 

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Open Culture was founded by Dan Colman.