Watch Laurence Olivier, Liv Ullmann and Christopher Plummer’s Classic Polaroid Ads

Before Urban Out­fit­ters and Project Impos­si­ble, before the adorable bick­er­ing ubiq­ui­ty of spokes­peo­ple James Gar­ner and Mari­ette Hart­ley, Polaroid kept things classy by entrust­ing its rep­u­ta­tion to the most seri­ous of seri­ous actors.

Take Lau­rence Olivi­er. Who else could have made the phrase “Polaroid SX-70 Land Cam­era” sound like Shake­speare? Seri­ous­ly. He could’ve tacked the string of superla­tives he unleash­es against a black back­ground above onto the end of Hen­ry V’s St. Crispin’s Day speech and I would have been none the wis­er.

(And gen­tle­men in Eng­land now a‑bed

Shall think them­selves accursed they were not here,

And hold their man­hoods cheap whiles any speaks

That fought with us upon Saint Crispin’s day -

Pock­et sized, fold­ing, elec­tron­i­cal­ly con­trolled, motor dri­ven…)

Accord­ing to the late Peter Wens­berg, a for­mer Polaroid exec and author of Land’s Polaroid, A Com­pa­ny and the Man Who Invent­ed It, Sir Lau­rence agreed to the 1972 spot on the con­di­tion that it would­n’t be shown in Eng­land. (YouTube would­n’t be found­ed for anoth­er thir­ty years.)

Sir Lar­ry was fol­lowed in 1979 by actress Liv Ull­mann, solemn­ly prais­ing the  SX70 Sonar OneStep’s moment-cap­tur­ing abil­i­ties. Is there a Polaroid some­where in the Ing­mar Bergman Archive of his and Ull­man­n’s 12-year-old daugh­ter Linn, stand­ing at the sink, wash­ing dish­es? Or has YouTube become the sole reli­quary for these pre­cious moments?

Christo­pher Plum­mer’s 1980 spot seems down­right loose by con­trast, as he kicks back on a beach, aim­ing his SX70 Sonar OneStep at a Gold­en Retriev­er and a canoe’s worth of kids. (Sir Lar­ry’s sub­ject was a rather fussy porce­lain clock.)

Giv­en their his­to­ry, it’s easy to think of Polaroid’s instant cam­eras as a gim­mick or a fad, but such not­ed pho­tog­ra­phers as Ansel Adams, Andy Warhol, Hel­mut New­ton, and Walk­er Evans were fans of the SX-70.

Relat­ed Con­tent:

The Mas­ter­ful Polaroid Pic­tures Tak­en by Film­mak­er Andrei Tarkovsky

Amer­i­can Film­mak­ers in Japan­ese Ads: Quentin Taran­ti­no Sells Cell Phones, Orson Welles Hawks Whisky

Ing­mar Bergman’s Soap Com­mer­cials Wash Away the Exis­ten­tial Despair

Ayun Hal­l­i­day has the sort of vision that screams out for an unlim­it­ed sup­ply of free dig­i­tal shots. Fol­low her @AyunHalliday

Filmmaker Kirby Ferguson Explains How Apple’s iPhone Was A Remixed Creation

In Every­thing is a Remix, dig­i­tal film­mak­er Kir­by Fer­gu­son has cre­at­ed a four-part seri­al­ized ode to remix­ing as inno­va­tion. Fer­gu­son sees all artis­tic pur­suits as deriv­a­tive of their pre­de­ces­sors to some degree, and in parts 1 and 2, he method­i­cal­ly demon­strates how cre­ative endeav­ors con­sid­ered rev­o­lu­tion­ary in their fields are often high­ly reliant on the ground­work laid by their fore­run­ners. It’s all about “stand­ing on the shoul­ders of giants.” Heavy met­al pio­neers Led Zep­pelin were thor­ough­ly indebt­ed to the blues, bor­row­ing lib­er­al­ly from Howl­in’ Wolf’s â€śKilling Floor” on “Lemon Song,” while Star Wars’ shots can be matched, with a sur­pris­ing­ly high degree of cor­re­spon­dence, to scenes from Flash Gor­don and Aki­ra Kuro­sawa films.

Fer­gu­son believes that all cre­ation is the result of copy­ing, trans­for­ma­tion, and com­bi­na­tion, and the series’ third and fourth install­ments show Apple to be the ide­al exam­ple of this process. Xerox had ini­tial­ly devel­oped the scroll bar, pop-up menus, and the desk­top-inspired inter­face. Apple, how­ev­er, copied Xerox’s work, trans­formed the inter­face by sim­pli­fy­ing the user expe­ri­ence, and com­bined the com­put­er with the idea of a home appli­ance, yield­ing its icon­ic Mac­in­tosh mod­el. It was Apple’s low­er price point and focus on every­day usabil­i­ty that made the Mac­in­tosh vast­ly more pop­u­lar.

In the most recent addi­tion to the Every­thing is a Remix series, above, Fer­gu­son returns to Apple, and uses its iPhone as a stand­alone case study in inno­va­tion. Apart from the size­able engi­neer­ing prob­lem of cre­at­ing a viable mul­ti-touch screen, Apple was forced into unchart­ed waters in phone design by remov­ing the iPhone’s key­pad and replac­ing it with screen area. To make the nov­el device seem acces­si­ble to con­sumers, Apple incor­po­rat­ed ele­ments of old tech­nolo­gies: users saw a reel to reel tape deck in the pod­cast app, heard type­writer clicks when they entered text, and flipped vir­tu­al pages in iBooks. Fer­gu­son demon­strates that it is pre­cise­ly the cou­pling of the iPhone’s pecu­liar new touch screen with famil­iar visu­als and inter­faces that allowed Apple to woo a lead­ing share of cus­tomers to its phone.

The most inter­est­ing devel­op­ment arrived by 2010, when mul­ti-touch screens had become a smart­phone stan­dard, and Apple was forced to inno­vate in dif­fer­ent ways. No longer need­ing to famil­iar­ize users with the tech­nol­o­gy, the com­pa­ny was free to work sole­ly with­in the medi­um, which allowed the lat­est iter­a­tion of its mobile oper­at­ing sys­tem, iOS 7, to have dra­mat­i­cal­ly few­er fea­tures ground­ed in real-world design. Instead of look­ing for mate­r­i­al inspi­ra­tion in tapes and type­writ­ers, Apple assessed its com­peti­tors and inte­grat­ed their phones’ best attrib­ut­es into iOS 7. This new iOS bor­rowed its con­trol cen­ter and pull-down noti­fi­ca­tions fea­tures from the Android oper­at­ing sys­tem, while its mul­ti­task­ing paid homage to Win­dows, Android, and per­haps even Palm Pre phones. The visu­als, too, were dra­mat­i­cal­ly sim­pler, flat­ter, and less real­is­tic, in line with a style that’s become large­ly asso­ci­at­ed with the Win­dows phone. All in all, just anoth­er exam­ple of remix­ing as inno­va­tion.

To watch Ferguson’s com­plete series on remix­ing as a form of cre­ativ­i­ty and inno­va­tion, as well as more of his work, head to our pre­vi­ous post Every­thing is a Remix.

Ilia Blin­d­er­man is a Mon­tre­al-based cul­ture and sci­ence writer. Fol­low him at @iliablinderman.

Turn Your Bike into an Electric Hybrid with MIT’s “Copenhagen Wheel”

Bonaverde’s â€śRoast-Grind-Brew Cof­fee Machine” seemed like one of the cool­er inven­tions I’ve recent­ly stum­bled upon. But then I came across this: The Copen­hagen Wheel. Orig­i­nal­ly cre­at­ed by researchers at MIT, the Copen­hagen Wheel “trans­forms ordi­nary bicy­cles quick­ly into hybrid e‑bikes.” It allows bike rid­ers to “cap­ture the ener­gy dis­si­pat­ed while cycling and brak­ing and save it for when you need a bit of a boost” — like climb­ing a hill in San Fran­cis­co. The wheel also feeds data to your iPhone, allow­ing you to mon­i­tor pol­lu­tion lev­els, traf­fic con­ges­tion, and road con­di­tions in real-time. After spend­ing sev­er­al years in devel­op­ment, the wheel can now be pre-ordered online and it will ship next spring. It retails for $699.

Get more back­ground infor­ma­tion on The Copen­hagen Wheel via this MIT web site.

Relat­ed Con­tent:

Design­ers of the Invis­i­ble Bike Hel­met Describe Their Rev­o­lu­tion­ary Prod­uct in Short Doc­u­men­tary

Sci­ence Behind the Bike: Four Videos from the Open Uni­ver­si­ty on the Eve of the Tour de France

Brus­sels Express: The Per­ils of Cycling in Europe’s Most Con­gest­ed City

David Byrne: From Talk­ing Heads Front­man to Lead­ing Urban Cyclist

The Physics of the Bike

 

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The World’s First “Roast-Grind-Brew” Coffee Machine Could Bring About a Coffee Revolution

Bonaverde is “a small, ded­i­cat­ed team of young, sleep­less Berlin­er entre­pre­neurs that [have] made it their goal to rev­o­lu­tion­ize the cof­fee world.” How? By build­ing the world’s first â€śRoast-Grind-Brew Cof­fee Machine.” Oth­er machines might grind and brew the cof­fee. This one will roast the beans too, which is no triv­ial inno­va­tion. It promis­es to sig­nif­i­cant­ly decrease the num­ber of steps, and the amount of time, it takes to turn a har­vest­ed cof­fee bean into your morn­ing cup of joe, which means a much fresh­er cup of cof­fee. And per­haps a cheap­er one too.

Bonaverde has already devel­oped a pro­to­type. (See how it works below.) Now the ven­ture needs to bring the machine into pro­duc­tion. Through a Kick­starter cam­paign end­ing on Decem­ber 8th, the ven­ture ini­tial­ly hoped to raise $135,000. But it has already blown past that fig­ure, rais­ing $582,693 thus far. Any­one who con­tributes $250 (or more) to the cam­paign will get one of the very first Roast-Grind-Brew Cof­fee Machines, plus 6.6 lbs. (3kg) of green cof­fee. The­o­ret­i­cal­ly all you need to brew one very fresh cup of cof­fee. Find more infor­ma­tion on the next-gen­er­a­tion cof­fee machine over on Bonaverde’s Kick­starter page.

Relat­ed Con­tent:

Hon­oré de Balzac Writes About “The Plea­sures and Pains of Cof­fee,” and His Epic Cof­fee Addic­tion

“The Vertue of the COFFEE Drink”: London’s First Cafe Cre­ates Ad for Cof­fee in the 1650s

The His­to­ry of Cof­fee and How It Trans­formed Our World

How Cli­mate Change Is Threat­en­ing Your Dai­ly Cup of Cof­fee

A Short, Ani­mat­ed Look at What’s Inside Your Aver­age Cup of Cof­fee

Black Cof­fee: Doc­u­men­tary Cov­ers the His­to­ry, Pol­i­tics & Eco­nom­ics of the “Most Wide­ly Tak­en Legal Drug”

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Long Live Glitch! The Art & Code from the Game Now Released into the Public Domain

Back in 2009, a start­up called Tiny Speck (whose co-founder Stew­art But­ter­field also co-found­ed Flickr) launched a mul­ti­play­er online video game called Glitch, which won praise for its cre­ative visu­al style. Although more than 150,000 peo­ple played the game, Glitch nev­er quite found its foot­ing in the mar­ket. And, in 2012, it was shut down. But, now Glitch ris­es from the ash­es and lives again.

Yes­ter­day Tiny Speck made this announce­ment:

The entire library of art assets from the game, has been made freely avail­able, ded­i­cat­ed to the pub­lic domain.… All of it can be down­loaded and used by any­one, for any pur­pose. (But: use it for good.)

Tiny Speck … has relin­quished its own­er­ship of copy­right over these 10,000+ assets in the hopes that they help oth­ers in their cre­ative endeav­ours and build on Glitch’s lega­cy of sim­ple fun, cre­ativ­i­ty and an appre­ci­a­tion for the pre­pos­ter­ous. Go and make beau­ti­ful things.

Accord­ing to Tiny Speck, this release “is intend­ed pri­mar­i­ly for devel­op­ers and those with the tech­ni­cal abil­i­ty to take advan­tage of the struc­tured assets.”

Glitch-Game-Logo

Now, assum­ing you have some tech chops, here are some help­ful links that will get you start­ed:

Long live Glitch!

Relat­ed Con­tent: 

Tim­o­thy Leary Plans a Neu­ro­mancer Video Game, with Art by Kei­th Har­ing, Music by Devo & Cameos by David Byrne

Run Vin­tage Video Games (From Pac-Man to E.T.) and Soft­ware in Your Web Brows­er, Thanks to Archive.org

Ancient Greek Pun­ish­ments: The Retro Video Game

Stephen Fry Explains Cloud Computing in a Short Animated Video

Just the oth­er day, I did the unthink­able: I actu­al­ly watched a pre-video adver­tise­ment. The spot, for a major bank, spent its first few min­utes explain­ing the mechan­ics of cred­it rat­ing. Promis­ing use­ful knowl­edge, this bank received my atten­tion in return — for about two thirds of the com­mer­cial, any­way. The video above, com­mis­sioned by a com­pa­ny called Data­bar­racks, does much the same by offer­ing an expla­na­tion of “cloud com­put­ing,” a con­cept you’ve sure­ly heard much thrown around over the past sev­er­al years. Sweet­en­ing the deal, it uses for its visu­als a drawn-as-you-watch style of edu­ca­tion­al ani­ma­tion you may have encoun­tered here before, and it employs as its nar­ra­tor writer, come­di­an, and man-about-inter­net Stephen Fry, from whom I’ve always enjoyed a good expla­na­tion. â€śToday,” he begins, “we are in the mid­dle of a rev­o­lu­tion in busi­ness com­put­ing.”

In ser­vice of this the­sis, he then goes back to 2700 BC, when the Sume­ri­ans invent­ed the aba­cus, con­tin­u­ing on through Leonar­do da Vin­ci’s plans for a mechan­i­cal cal­cu­la­tor, Charles Bab­bage’s dif­fer­ence engine, Alan Tur­ing and Tom­my Flow­ers’ for­ward-look­ing sep­a­ra­tion of hard­ware from soft­ware, and Tim Bern­ers-Lee’s real­iza­tion that com­put­ers could oper­ate on some­thing like a neur­al net­work — some­thing like this very World Wide Web. We then see and hear an anal­o­gy made between com­put­ing and elec­tric­i­ty. Where once firms want­i­ng to use elec­tric­i­ty had to build and main­tain their own bur­den­some pow­er plants, now they have elec­tric­i­ty as a util­i­ty, pay­ing only for what they need at the time. And while firms have main­ly, up to this point, pur­chased and oper­at­ed their own stores of com­put­ing pow­er, doing it cloud-style will free them all to pay for that, too, as a util­i­ty. A bold pitch, per­haps, but every­thing sounds rea­son­able — inevitable, even â€” com­ing from Stephen Fry.

Relat­ed Con­tent:

Stephen Fry Hosts “The Sci­ence of Opera,” a Dis­cus­sion of How Music Moves Us Phys­i­cal­ly to Tears

Stephen Fry: What I Wish I Knew When I Was 18

Stephen Fry Intro­duces the Strange New World of Nanoscience

Col­in Mar­shall hosts and pro­duces Note­book on Cities and Cul­ture and writes essays on lit­er­a­ture, film, cities, Asia, and aes­thet­ics. He’s at work on a book about Los Ange­lesA Los Ange­les Primer. Fol­low him on Twit­ter at @colinmarshall.

Take a Virtual Tour of Venice (Its Streets, Plazas & Canals) with Google Street View

There’s some­thing inher­ent­ly ridicu­lous about Google’s Street View cars.

Their roof-mount­ed 15-lens Trekker cam­eras con­stant­ly blun­der across less-than-dig­ni­fied scenes whilst trawl­ing the roads on behalf of Google Maps (a ser­vice that is for­ev­er linked in my mind to Lazy Sun­day, the pre­pos­ter­ous rap video star­ring come­di­ans Andy Sam­berg and Chris Par­nell.)

The cars them­selves are total­ly goofy-look­ing. I would imag­ine that spot­ting one in real life is some­thing akin to a Wein­er­mo­bile sight­ing. No won­der the pro­duc­ers of Arrest­ed Devel­op­ment arranged for George Michael Bluth, the hap­less inno­cent played by Michael Cera, to dri­ve one in the series’ fourth sea­son.

gondolier

I have a hunch that the Street View Trekker’s back­pack mod­el will ulti­mate­ly prove less mock­able than its four-wheeled coun­ter­part. It can go where cars can’t, con­fer­ring an extreme sports vibe despite the big, ball-shaped cam­era appa­ra­tus stick­ing up. A lim­it­ed pilot pro­gram has been recruit­ing vol­un­teers to wear the back­pack in such locales as Bul­gar­ia, Indone­sia, and South Africa. The Philip­pines is anoth­er des­ti­na­tion where vol­un­teers are sought, and all kid­ding aside, it would be riv­et­ing to see how this tech­nol­o­gy might doc­u­ment the dev­as­ta­tion in Tacloban.

For now, the non-auto­mo­tive Street View’s great­est tri­umph lies in record­ing the canals and cob­bled walk­ways of Venice, Italy, a feat impos­si­ble to pull off in a car. To accom­plish this, a team of back­pack­ers logged over 375 miles on foot and by boat. Their efforts pro­vide tourists with prac­ti­cal infor­ma­tion in a for­mat to which they’ve no doubt grown accus­tomed, as well as pre­sent­ing arm­chair trav­el­ers with plen­ty of non-dis­ap­point­ing eye can­dy.

Cyber vis­i­tors can choose to tra­verse the Float­ing City much as actu­al vis­i­tors can — on foot, by vaporet­ta or by gon­do­la. (I’d advise mak­ing a trip to the bath­room even if you’re not actu­al­ly leav­ing home. At the very least turn the sound down — the pad­dling nois­es accom­pa­ny­ing the last option could cause a Pavlov­ian blad­der response.)

In addi­tion to the Street View and stan­dard map, you can explore using a sepia-toned map from the David Rum­sey His­tor­i­cal Map Col­lec­tion, that dates back to 1838.

A love­ly escape, all in all. Let us hope it nev­er opens to traf­fic.

You can start your tour here.

Relat­ed Con­tent:

How Venice Works: A Short Film

Google Street View Opens Up a Look at Shackleton’s Antarc­tic

A Vir­tu­al Tour of the Sis­tine Chapel

Google Street View Takes You on a Panoram­ic Tour of the Grand Canyon

Ayun Hal­l­i­day is the author of No Touch Mon­key! And Oth­er Trav­el Lessons Learned Too Late, The Zinesters Guide to NYC and sev­er­al oth­er books. Fol­low her @AyunHalliday

The Art & Science of Bike Design: A 5‑Part Introduction from the Open University

In 2012, Bradley Wig­gins became the first Eng­lish cyclist to win the grand­dad­dy of all cycling races, the Tour de France. In 2013, Chris Froome became the sec­ond. After back-to-back vic­to­ries, the Brits have every rea­son to cel­e­brate, and per­haps that’s why the Open Uni­ver­si­ty cre­at­ed The Sci­ence Behind the Bike ear­li­er this year — a series of four short videos explor­ing how sci­ence has changed the physics, tech­nol­o­gy and phys­i­ol­o­gy of cycling. Now, still gid­dy, they’ve fol­lowed up with a five-part video series called The Design Behind the Bike. Even if you’re down on cycling as a pro­fes­sion­al sport, you can still appre­ci­ate the artistry that goes into mak­ing an ele­gant bike. Watch the entire series in one sit­ting above, or catch the indi­vid­ual install­ments here: His­to­ry of Bikes & Bikes DesignThe Aes­thet­ics, Wheels, Mate­ri­als, and Frame Design. All clips can be found on YouTube and iTunes too.

Relat­ed Con­tent:

Sci­ence Behind the Bike: Four Videos from the Open Uni­ver­si­ty on the Eve of the Tour de France

Brus­sels Express: The Per­ils of Cycling in Europe’s Most Con­gest­ed City

David Byrne: From Talk­ing Heads Front­man to Lead­ing Urban Cyclist

The Physics of the Bike

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