Take a Virtual Tour of Venice (Its Streets, Plazas & Canals) with Google Street View

There’s some­thing inher­ent­ly ridicu­lous about Google’s Street View cars.

Their roof-mount­ed 15-lens Trekker cam­eras con­stant­ly blun­der across less-than-dig­ni­fied scenes whilst trawl­ing the roads on behalf of Google Maps (a ser­vice that is for­ev­er linked in my mind to Lazy Sun­day, the pre­pos­ter­ous rap video star­ring come­di­ans Andy Sam­berg and Chris Par­nell.)

The cars them­selves are total­ly goofy-look­ing. I would imag­ine that spot­ting one in real life is some­thing akin to a Wein­er­mo­bile sight­ing. No won­der the pro­duc­ers of Arrest­ed Devel­op­ment arranged for George Michael Bluth, the hap­less inno­cent played by Michael Cera, to dri­ve one in the series’ fourth sea­son.

gondolier

I have a hunch that the Street View Trekker’s back­pack mod­el will ulti­mate­ly prove less mock­able than its four-wheeled coun­ter­part. It can go where cars can’t, con­fer­ring an extreme sports vibe despite the big, ball-shaped cam­era appa­ra­tus stick­ing up. A lim­it­ed pilot pro­gram has been recruit­ing vol­un­teers to wear the back­pack in such locales as Bul­gar­ia, Indone­sia, and South Africa. The Philip­pines is anoth­er des­ti­na­tion where vol­un­teers are sought, and all kid­ding aside, it would be riv­et­ing to see how this tech­nol­o­gy might doc­u­ment the dev­as­ta­tion in Tacloban.

For now, the non-auto­mo­tive Street View’s great­est tri­umph lies in record­ing the canals and cob­bled walk­ways of Venice, Italy, a feat impos­si­ble to pull off in a car. To accom­plish this, a team of back­pack­ers logged over 375 miles on foot and by boat. Their efforts pro­vide tourists with prac­ti­cal infor­ma­tion in a for­mat to which they’ve no doubt grown accus­tomed, as well as pre­sent­ing arm­chair trav­el­ers with plen­ty of non-dis­ap­point­ing eye can­dy.

Cyber vis­i­tors can choose to tra­verse the Float­ing City much as actu­al vis­i­tors can — on foot, by vaporet­ta or by gon­do­la. (I’d advise mak­ing a trip to the bath­room even if you’re not actu­al­ly leav­ing home. At the very least turn the sound down — the pad­dling nois­es accom­pa­ny­ing the last option could cause a Pavlov­ian blad­der response.)

In addi­tion to the Street View and stan­dard map, you can explore using a sepia-toned map from the David Rum­sey His­tor­i­cal Map Col­lec­tion, that dates back to 1838.

A love­ly escape, all in all. Let us hope it nev­er opens to traf­fic.

You can start your tour here.

Relat­ed Con­tent:

How Venice Works: A Short Film

Google Street View Opens Up a Look at Shackleton’s Antarc­tic

A Vir­tu­al Tour of the Sis­tine Chapel

Google Street View Takes You on a Panoram­ic Tour of the Grand Canyon

Ayun Hal­l­i­day is the author of No Touch Mon­key! And Oth­er Trav­el Lessons Learned Too Late, The Zinesters Guide to NYC and sev­er­al oth­er books. Fol­low her @AyunHalliday

The Art & Science of Bike Design: A 5‑Part Introduction from the Open University

In 2012, Bradley Wig­gins became the first Eng­lish cyclist to win the grand­dad­dy of all cycling races, the Tour de France. In 2013, Chris Froome became the sec­ond. After back-to-back vic­to­ries, the Brits have every rea­son to cel­e­brate, and per­haps that’s why the Open Uni­ver­si­ty cre­at­ed The Sci­ence Behind the Bike ear­li­er this year — a series of four short videos explor­ing how sci­ence has changed the physics, tech­nol­o­gy and phys­i­ol­o­gy of cycling. Now, still gid­dy, they’ve fol­lowed up with a five-part video series called The Design Behind the Bike. Even if you’re down on cycling as a pro­fes­sion­al sport, you can still appre­ci­ate the artistry that goes into mak­ing an ele­gant bike. Watch the entire series in one sit­ting above, or catch the indi­vid­ual install­ments here: His­to­ry of Bikes & Bikes DesignThe Aes­thet­ics, Wheels, Mate­ri­als, and Frame Design. All clips can be found on YouTube and iTunes too.

Relat­ed Con­tent:

Sci­ence Behind the Bike: Four Videos from the Open Uni­ver­si­ty on the Eve of the Tour de France

Brus­sels Express: The Per­ils of Cycling in Europe’s Most Con­gest­ed City

David Byrne: From Talk­ing Heads Front­man to Lead­ing Urban Cyclist

The Physics of the Bike

Developing iOS 7 Apps for iPhone and iPad: A Free Online Course by Stanford

ios7

FYI: Apple offi­cial­ly released iOS7,  the lat­est oper­at­ing sys­tem for the iPhone and iPad, on Sep­tem­ber 18. Almost simul­ta­ne­ous­ly, Stan­ford began offer­ing a course teach­ing stu­dents how to design apps in the new envi­ron­ment. Although the course is still in progress, the ini­tial video lec­tures are now avail­able online, you guessed it, on iTune­sU.

This course, along with oth­er top-flight cod­ing cours­es, appears in the Com­put­er Sci­ence sec­tion of our big col­lec­tion of 775 Free Online Cours­es, where you’ll also find cours­es on Phi­los­o­phyHis­to­ryPhysics and oth­er top­ics.

Look­ing for tuto­ri­als on build­ing apps in Android? Find them here.

Relat­ed Con­tent:

Learn to Code with Harvard’s Intro to Com­put­er Sci­ence Course And Oth­er Free Tech Class­es

Codecademy’s Free Cours­es Democ­ra­tize Com­put­er Pro­gram­ming

The Art of Liv­ing: A Free Stan­ford Course Explores Time­less Ques­tions

Biol­o­gy That Makes Us Tick: Free Stan­ford Course by Robert Sapol­sky

by | Permalink | Make a Comment ( 1 ) |

Run Vintage Video Games (From Pac-Man to E.T.) and Software in Your Web Browser, Thanks to Archive.org

karateka-apple-ii-screen3

Note: If you’re hav­ing dif­fi­cul­ties get­ting this soft­ware run­ning in your brows­er give Fire­fox a try. It seems to work the best.

Movies, com­mer­cials, radio shows, even books: we’ve enjoyed the abil­i­ty to effort­less­ly pull up things we remem­ber from our child­hood on the inter­net just long enough that it feels strange and uncom­fort­able when we can’t. Up until now, though, we haven’t had an easy way to re-expe­ri­ence the com­put­er soft­ware we remem­ber using in decades past. In my case, of course — and like­ly in a fair few of yours as well — I spent most of my com­put­er time in decades past play­ing games and not, say, build­ing bal­ance sheets. But whichev­er you did, the Inter­net Archive’s new­ly opened His­tor­i­cal Soft­ware Archive makes it easy to re-live those old days at the key­board with­out hav­ing to buy a vin­tage com­put­er on eBay, track down its soft­ware, remem­ber all its required com­mands and key­strokes, and hope the flop­py discs — or, heav­en help us, cas­sette tapes — boot up cor­rect­ly. They’ve made these wealth of games, appli­ca­tions, and odd­i­ties freely avail­able with the devel­op­ment of JMESS, a Javascript-pow­ered ver­sion of the Mul­ti Emu­la­tor Super Sys­tem, “a mature and breath­tak­ing­ly flex­i­ble com­put­er and con­sole emu­la­tor that has been in devel­op­ment for over a decade and a half by hun­dreds of vol­un­teers.”

mystery-house

They say a bit more about the tech­nol­o­gy behind all this on the Inter­net Archive Blog, and the His­tor­i­cal Soft­ware Archive’s front page offers rec­om­men­da­tions for which “ground-break­ing and his­tor­i­cal­ly impor­tant soft­ware prod­ucts” to try first, includ­ing 1.) Jor­dan Mech­n­er’s Karate­ka (top), a hot game in 1980 and the most pop­u­lar item in the archive today; 2) Sier­ra On-Line’s Mys­tery House (above), which gave rise more or less by itself to a vast genre of graph­ic adven­tures; 3) three adap­ta­tions of Nam­co’s Pac-Man (one for the Atari 2600, one remade for that same con­sole, one law­suit-induc­ing knock­off for the less­er-known Odyssey2); 4) E.T. the Extra-Ter­res­tri­al, a “1982 adven­ture video game devel­oped and pub­lished by Atari, Inc. for the Atari 2600 video game con­sole;” and 5) Dan Brick­lin and Bob Frankston’s Visi-Calc (below), the grand­dad­dy of all spread­sheet pro­grams, and arguably the sin­gle appli­ca­tion that turned com­put­ing from hob­by into neces­si­ty. Or how about 6) Word­Star, the ear­ly word pro­cess­ing pro­gram? Just click on the “Run an in-brows­er emu­la­tion of the pro­gram” link to fire up any of these and, if you’re under about 30, expe­ri­ence just what com­put­er users of the late sev­en­ties and ear­ly eight­ies had to deal with — and how much fun they had.

Visicalc

Relat­ed Con­tent:

How Indie Video Game Mak­ers Are Chang­ing the Game

The Great Gats­by and Wait­ing for Godot: The Video Game Edi­tions

Ancient Greek Pun­ish­ments: The Retro Video Game

Col­in Mar­shall hosts and pro­duces Note­book on Cities and Cul­ture and writes essays on lit­er­a­ture, film, cities, Asia, and aes­thet­ics. He’s at work on a book about Los Ange­lesA Los Ange­les Primer. Fol­low him on Twit­ter at @colinmarshall.

Steve Jobs on the Rise of the Personal Computer: A Rare 1990 Interview

In ear­ly 1990 Steve Jobs grant­ed a very rare inter­view to the mak­ers of a PBS NOVA minis­eries called The Machine that Changed the World.

The pro­duc­ers of the series had a tough time get­ting Jobs to talk with them. They had already inter­viewed Bill Gates, Steve Woz­ni­ak and most of the oth­er found­ing fathers of the per­son­al com­put­ing rev­o­lu­tion, but the reclu­sive Jobs brushed off all requests. “As we start­ed the series,” writes Nan­cy Linde at the NOVA Web site, “we were warned time and time again. ‘You ‘ll nev­er get Steve Jobs on cam­era.’ ”  After mul­ti­ple requests, Jobs final­ly replied with a terse “No, thank you.” Linde con­tin­ues:

But we had an ace up our sleeve by the name of Robert Noyce. A leg­end in the com­put­er world as the co-inven­tor of the microchip and co-founder of Intel, Bob Noyce was a strong sup­port­er of The Machine That Changed the World and served on our advi­so­ry board. Like most in Sil­i­con Val­ley, Steve Jobs revered Bob Noyce, and a one-para­graph let­ter from Noyce changed Jobs’ “no” into a “yes,” giv­ing our series one of a lim­it­ed num­ber of inter­views Steve Jobs gave in his short life­time.

At the time of the inter­view, Jobs was 35 years old and about mid­way through his 11-year exile from Apple. He was work­ing with NeXT, the com­put­er com­pa­ny he found­ed after being pushed out of Apple in 1985. In keep­ing with the theme of the minis­eries, the inter­view deals most­ly with the big pic­ture. Jobs talks about the role of the com­put­er in human life, and about the emer­gence and evo­lu­tion of per­son­al com­put­ing. He tells the sto­ry of how he and his ear­ly friend Woz­ni­ak (referred to in the inter­view as “Woz”) turned a hob­by into a busi­ness and devel­oped the Apple I and Apple II com­put­ers. He very briefly touch­es on the first two dri­vers of the per­son­al com­put­ing rev­o­lu­tion — spread­sheets and desk­top pub­lish­ing — before talk­ing at length about the rev­o­lu­tion that was yet to come: net­worked com­put­ing. The World Wide Web had bare­ly been cre­at­ed in 1990, and Jobs is fair­ly pre­scient in his pre­dic­tions of how the link­ing of com­put­ers would change the world.

The inter­view is pre­sent­ed above in raw form. You can read a tran­script of the con­ver­sa­tion at the WGBH Web site.

Relat­ed Con­tent:

Steve Jobs Demos the First Mac­in­tosh in 1984

Steve Jobs Nar­rates the First “Think Dif­fer­ent” Ad (Nev­er Aired)

Learn to Code with Harvard’s Intro to Com­put­er Sci­ence Course And Oth­er Free Tech Class­es

A Planetary Perspective: Trillions of Pictures of the Earth Available Through Google Earth Engine

In 1972 the Earth Resources Tech­nol­o­gy Satel­lite, or Land­sat, launched into space with a mis­sion to cir­cle the plan­et every 16 days and take pic­tures of the Earth. For more than forty years, the Land­sat pro­gram has cre­at­ed the longest ever con­tin­u­ous record of Earth’s sur­face.

Now those images are avail­able to every­one. And thanks to Google Earth Engine, it’s pos­si­ble to down­load and ana­lyze them.

Five years ago NASA and the U.S. Geo­log­i­cal Sur­vey rewrote their pro­to­cols and made the images avail­able for free, tril­lions of them, a ridicu­lous­ly mas­sive col­lec­tion of pic­tures tak­en from more than 400 miles away, some of them unrec­og­niz­able.

Is that green patch in the Ama­zon basin a for­est or a pas­ture?

But with a lit­tle help from Google’s cloud, this data has amaz­ing pow­er. It used to be that only a big insti­tu­tion, like a uni­ver­si­ty or a coun­try, had the pro­cess­ing pow­er to down­load the data. With a sin­gle CPU it would take months to suck down the images. Now, it only takes a few hours. With that free­dom, small envi­ron­men­tal watch­dog agen­cies and mon­i­tor­ing groups have access to the same data that the big guys have had for years. All they need to do is write the algo­rithms to help inter­pret what they’re see­ing.

And best of all, we can all see the results.

Watch Las Vegas grow from a dusty casi­no town into sub­ur­ban sprawl.

See the Palm Islands bloom into being off the coast of Dubai between 1984 and 2012.

One of the most dev­as­tat­ing is to watch the her­ring­bone of roads devel­op in the Ama­zon over just 28 years.

Down­load GoogleEarth’s free plu­g­in to view pre­com­put­ed datasets, like this one ren­der­ing the few remain­ing places on the Earth that are more than a kilo­me­ter from the near­est road.

Relat­ed Con­tent:

Hiroshi­ma Atom­ic Bomb­ing Remem­bered with Google Earth

Google Presents an Inter­ac­tive Visu­al­iza­tion of 100,000 Stars

Cut­ting-Edge Tech­nol­o­gy Recon­structs the Bat­tle of Get­tys­burg 150 Years Lat­er

Kate Rix writes about edu­ca­tion and dig­i­tal media. Vis­it her web­site and fol­low her on Twit­ter

Van Gogh’s ‘Starry Night’ Re-Created by Astronomer with 100 Hubble Space Telescope Images

rsz_starrynight_hst001

Last week, I trav­eled to New York City to gaze into The Star­ry Night. Obvi­ous­ly I’m not talk­ing about the skies above Man­hat­tan, not when my hotel was based in Times Square. No, I’m talk­ing about Vin­cent van Gogh’s post-impres­sion­ist mas­ter­piece that hangs in the MoMA on 53rd Street. Although van Gogh seem­ing­ly felt ambiva­lent about his 1889 paint­ing, many now con­sid­er it one of the most impor­tant works of art pro­duced in the 19th cen­tu­ry. And like any oth­er great paint­ing, it has become a fetishized object, some­times in ways that we can find endear­ing. Take this lit­tle project for exam­ple. Last year, Alex Park­er, a post-doc­tor­al fel­low at the Har­vard-Smith­son­ian Cen­ter for Astro­physics, cre­at­ed a mosa­ic of Star­ry Night using 100 Hub­ble pho­tos. He down­loaded the pho­tos from the Euro­pean Space Agency’s web­site, popped them into a free dig­i­tal art soft­ware pack­age called AndreaMo­sa­ic and, voila, pro­duced the image above. You can — and should — view it in a larg­er, high-res for­mat here.

H/T Robin and Wired

Relat­ed Con­tent:

Simon Schama Presents Van Gogh and the Begin­ning of Mod­ern Art

Per­pet­u­al Ocean: A Van Gogh-Like Visu­al­iza­tion of our Ocean Cur­rents

Van Gogh to Rothko in 30 Sec­onds

 

by | Permalink | Make a Comment ( 3 ) |

The Very Concise Suicide Note by Kodak Founder George Eastman: “My Work is Done. Why Wait?” (1932)

eastman suicide

In 1932 George East­man, the 77 year old entre­pre­neur who estab­lished the East­man Kodak Com­pa­ny, pop­u­lar­ized the use of roll film, and brought pho­tog­ra­phy to the main­stream, found him­self in declin­ing health. Suf­fer­ing from lum­bar spinal steno­sis, a nar­row­ing of the spinal canal that can lead to con­sid­er­able back pain and dif­fi­cul­ty walk­ing, East­man was depressed and increas­ing­ly dis­abled. On March 14th, he com­mit­ted sui­cide by fir­ing a sin­gle gun­shot through his heart. An act as brief, and to the point, as the note he left behind. It read:

To my friends

My work is done

Why wait?

GE

If you would like to sign up for Open Culture’s free email newslet­ter, please find it here. It’s a great way to see our new posts, all bun­dled in one email, each day.

If you would like to sup­port the mis­sion of Open Cul­ture, con­sid­er mak­ing a dona­tion to our site. It’s hard to rely 100% on ads, and your con­tri­bu­tions will help us con­tin­ue pro­vid­ing the best free cul­tur­al and edu­ca­tion­al mate­ri­als to learn­ers every­where. You can con­tribute through Pay­Pal, Patre­on, and Ven­mo (@openculture). Thanks!

Relat­ed Con­tent:

How Film Was Made: A Kodak Nos­tal­gia Moment

Ear­ly Exper­i­ments in Col­or Film (1895–1935)

Anne Sex­ton, Con­fes­sion­al Poet, Reads “Want­i­ng to Die” in Omi­nous 1966 Video

by | Permalink | Make a Comment ( 8 ) |

« Go BackMore in this category... »
Quantcast