Surely we’ve all wondered what we might do as prominent nineteenth-century industrialists, and more than a few of us (especially here in the Open Culture crowd) would no doubt invest our fortunes in the art of the world. Railcar manufacturing magnate Charles Lang Freer did just that, as we can see today in the Freer Gallery of Art in Washington, D.C. Together with the Arthur M. Sackler Gallery (Sackler having made it as “the father of modern pharmaceutical advertising”), it constitutes the Smithsonian Institution’s national museum of Asian art, gathering everything from ancient Egyptian stone sculpture to Chinese paintings to Korean pottery to Japanese books.
We like to highlight Japanese book culture here every so often (see the related content below) not just because of its striking aesthetics and consummate craftsmanship but because of its deep history. You can now experience a considerable swath of that history free online at the Freer|Sacker Library’sweb site, which just this past summer finished digitizing over one thousand books — now more than 1,100, which breaks down to 41,500 separate images — published during Japan’s Edo and Meiji periods, a span of time reaching from 1600 to 1912. “Often filled with beautiful multi-color illustrations,” writes Reiko Yoshimura at the Smithsonian Libraries’ blog, “many titles are by prominent Japanese traditional and ukiyo‑e (‘floating world’) painters such as Ogata Kōrin (1658–1716), Andō Hiroshige (1797–1858) and Katsushika Hokusai (1760–1849).”
Yoshimura directs readers to such volumes as Hokusai’s One Hundred Views of Mt. Fuji, Utagawa Toyokuni’s Thirty-Six Popular Actors, and artist, craftsman, and designer Kōetsu’s collection of one hundred librettos for noh theater performances. Even those who can’t read classical Japanese will admire an aesthete like Kōetsu’s way with what Yoshimura calls his “caligraphic ‘font,’ ” all “skillfully printed on luxurious mica embellished papers using wooden movable-type.”
While the online collection’s scans come in a more than high enough resolution for general appreciation, to get the full effect of bookmaking techniques like mica embellishment — which only sparkles when seen in real life — you’d have to visit the physical collection. Some things, it seems, can’t yet be digitized.
Based in Seoul, Colin Marshall writes and broadcasts on cities and culture. His projects include the book The Stateless City: a Walk through 21st-Century Los Angeles and the video series The City in Cinema. Follow him on Twitter at @colinmarshall or on Facebook.
The caricature was once a highly-regarded art form, before it was cornered on the upper end by the New York Review of Books and on the more pedestrian side by boardwalk and street fair artists. During the European Renaissance and the ensuing centuries of artistic development, nearly every artist had a caricature side project—if only in the margins of their sketchbooks—and some, like Leonardo da Vinci, were widely known and appreciated for their skill in the art.
Generally renowned these days for the high seriousness of his Mona Lisa, Last Supper, and Vitruvian Man, Leonardo does not tend to be associated with grotesque humor. Yet the caricatures “were some of his most popular and influential works,” writes Jonathan Jones at The Guardian, “from the 16th century up to the time of [William] Hogarth,” the hugely popular 18th century English visual satirist.
These caricatures connect Leonardo not only to graphic art of the future but to an earlier, Medieval world—the “hellish visions of Bosch and Bruegel.” They are “Gargoyles,” wrote critic Kenneth Clark, “the complement to saints; Leonardo’s caricatures were complementary to his untiring search for ideal beauty.
And gargoyles were the expression of all the passions, the animal forces, the Caliban gruntings and groanings which are left in human nature when the divine has been poured away.” Clark tempers this characterization by noting that these drawings “in their expression of passionate energy, merge imperceptibly into the heroic.”
Indeed, Leonardo loved unusual faces and heads—he found odd-looking people of all kinds fascinating, and turned them into tragicomic figures fit for the stage. Giorgio Vasari, the 16th century biographer of Renaissance artists, wrote that Leonardo was “so delighted when he saw curious heads, whether bearded or hairy, that he would follow anyone who had thus attracted his attention for a whole day, acquiring such a clear idea of him that when he went home he would draw the head as well as if the man had been present.”
We can’t say that stalking exhibits much respect for the kinds of boundaries most people would prefer to maintain, but Leonardo’s behavior does display a reverence for interesting human physiognomy, both a source and a foil for his idealizations of the human form. Leonardo’s caricatures resonate into the late 20th century in the work of Ralph Steadman, the gonzo illustrator and political cartoonist.
In his satirical illustrated biography of Leonardo, Steadman remarked that the Renaissance artist who ennobled the human form also found “that man was not what he appeared to be, despite the prevailing atmosphere of fine thoughts and high aspirations.” Steadman quotes a passage from Leonardo’s notebooks that sounds much more Swiftian or Rabelaisian than high-minded Renaissance humanist:
His Holiness the Pope surrounded himself with none but craven guzzlers, gross pretenders and a host of fawning dignitaries who grimaced through their days at court with no more grace than beggars I had entertained in days gone by — though they had neither choice nor wit to rise above themselves and in that they had a reason.
Oh that I had ways to surely serve their putrid masquerades and twittery to make a dragon from the very menagerie within the Vatican itself.
If I could take for its head that of a mastiff or setter, for its eyes those of a cat, for its ears those of a greyhound, with the eyebrows of a lion, the temples of an old cock and the neck of a water tortoise.
O vile monster! How much better it for men that thou shouldst go back to hell! For this the vast forests shall be stripped of their trees; for this an infinite number of creatures shall lose their lives.
Though the caricatures may not go as far as the horrifying hodgepodge in this description, they do portray human beings with rather less classical equanimity than the serene Mona Lisa or the very composed Christ. But due to Leonardo’s skill and seemingly irrepressible love for the human form—even if he had a jaundiced view of human nature—the caricatures continue to be inspiring pieces of work.
They do, just not often or well. Their meals rarely rate recipes, let alone cookbooks.
Those cookbooks do exist though.…
The mostly conceptual Starving Artist Cookbook put together by EIDIA (aka artists Paul Lamarre and Melissa Wolf) comes close to the spirit of sustaining life through meager ingredients… like spaghetti or 4 pages of shredded Pravda.
Not so this other title, which approaches cute overload with an abundance of Instagram-worthy illustrated fare—mojitos, an unstructured berry tart, a “manly” burger.…
Do “starving” artists no longer fear being outed as posers?
Successful artists may not worry about that, as they eat whatever and however they want.
So seriously, their culinary efforts led to cookbooks, which the Art Assignment’s host, curator Sarah Urist Green, tries out on camera.
O’Keefe, who grew up in Wisconsin on homemade yogurt, homemade cheese, and plentiful homegrown produce, ground her own flour in order to bake daily loaves of whole wheat bread.
Green treats viewers to a brief overview of O’Keefe’s life and work as she struggles with the grinder. (You might get the same, or better, results if you take a $5 bill to a good bakery right at opening.)
She also tackles the wheat germ Tiger’s Milk smoothie advocated by Adele Davis, a nutritionist whom O’Keefe admired, and Green Chiles with Garlic and Oil and Fried Eggs, using recipes from the cookbooks A Painter’s Kitchen and Dinner with Georgia O’Keefe.
Before attempting the same, you might want to watch the Kahlo-centric episode, above, in which Green discovers a much better method for roasting the poblano peppers she haplessly substituted for New Mexico chiles in O’Keefe’s egg dish.
Here, they’re used for Chiles Rellenos, a dish whose pronunciation the self-effacing Green butchers, along with a multitude of other Spanish phrases, a fact not lost on the video’s Youtube commenters. They also take issue with the presence of plantains, her preparation of the Nopales Salad, and her cooking skills in general. No wonder Green—a self-proclaimed wussy where serranos are concerned—seems so eager to reach for a shot of tequila as dinner is finally served.
Kahlo herself learned to cook from her mother’s copy of El Nuevo Cocinero Mejicano, and from husband Diego Rivera’s first wife, Guadalupe (leading one to wonder if some of that cookbook’s recipes aren’t misattributed to the more famous cook).
As with the O’Keefe video and the cookbooks cited herein, there’s a wealth of vintage photos and reproduced artwork on display.
Even though Green alludes to Kahlo’s dark side, sensitive stomachs might have trouble with the inclusion of the graphically violent Unos Quantos Piquetitos. Another painting, My Nurse and I is at least related to eating, if not cooking and recipes.
Ayun Halliday is an author, illustrator, theater maker and Chief Primatologist of the East Village Inky zine. Discuss Emily Dickinson with her informally at Pete’s Mini Zinefest in Brooklyn this Saturday. Follow her @AyunHalliday.
What does space travel look like? Even now, in the 21st century, very, very few of us know first-hand. But we’ve all seen countless images from countless eras purporting to show us what it might look like. As with anything imagined by man, someone had to render a convincing vision of space travel first, and that distinction may well go to 19th-century French illustrator Émile-Antoine Bayard who, perhaps not surprisingly, worked with Jules Verne. Verne’s pioneering and prolific work in science fiction literature has kept him a household name, but Bayard’s may sound more obscure; still, we’ve all seen his artwork, or at least we’ve all seen the drawing of Cosette the orphan he did for Les Misérables.
“Readers of Jules Verne’s early science-fiction classic From the Earth to the Moon (De la terre à la lune) — which left the Baltimore Gun Club’s bullet-shaped projectile, along with its three passengers and dog, hurtling through space — had to wait a whole five years before learning the fate of its heroes,” says The Public Domain Review.
When it appeared, 1870’s Around the Moon (Autour de la Lune) offered not just “a fine continuation of the space adventure” but “a superb series of wood engravings to illustrate the tale” created by Bayard. “There had been imaginary views of other worlds, and even of space flight before this,” writes Ron Miller in Space Art, “but until Verne’s book appeared, these views all had been heavily colored by mysticism rather than science.”
Composed strictly according to the scientific facts known at the time — with a departure here and there in the name of imagination and visual metaphor — the illustrations for A Trip Around the Moon, later published in a single volume with its predecessor as A Trip to the Moon and Around It, stand as the earliest known example of scientific space art. Verne went as far as to commission a lunar map by famed selenographers (literally, scholars of the moom’s surface) Beer and Maedlerm, and just last year the Linda Hall Library named Bayard a “scientist of the day.” As with the uncannily accurate predictions in Verne’s earlier novel Paris in the Twentieth Century, a fair few of the ideas here, especially to do with the mechanics of the rocket’s launch and return to Earth, remain scientifically plausible.
Whatever the innovation of the project’s considerable scientific basis, its artistic impression fired up more than a few other imaginations: both Verne’s words and Bayard’s art, all 44 pieces of which you can view here, served as major inspirations for early filmmaker and “father of special effects” Georges Méliès, for instance, when he made A Trip to the Moon. Disappointed complaints about our persistent lack of moon colonies or even commercial space flight may have long since grown tiresome, but the next time you hear one of us denizens of the 21st century air them, remember the work of Verne and Bayard and think of how deep into history that desire really runs.
Based in Seoul, Colin Marshall writes and broadcasts on cities and culture. His projects include the book The Stateless City: a Walk through 21st-Century Los Angeles and the video series The City in Cinema. Follow him on Twitter at @colinmarshall or on Facebook.
It is for good reason that we forever associate illustrator Ralph Steadman with the delirious work of Hunter S. Thompson. It took the two of them together to invent the gonzo style of journalism, which we may almost call incomplete now if published without the requisite cartoon grotesques. Steadman conjures visions of devils and demons as deftly as any medieval church painter, but his hells remain above ground and are mostly man-made. Whether illustrating Ambrose Bierce’s Devil’s Dictionary, George Orwell’s Animal Farm, the cast of Breaking Bad, or the visages of American presidents, he excels at showing us the freakish fever dreams of the modern world. He may, wrote The New York Times’ Sherwin Smith in 1983, “be the most savage political cartoonist of the late 20th century.”
Steadman’s illustrative legacy places him in the company of history’s greatest visual satirists, but also makes him an odd choice for a biography of Leonardo da Vinci. Though Leonardo frequently drew caricatures in his notebooks, the bulk of the Renaissance genius’s work concerns itself with order and precision—the purposefulness of his line a stark contrast to the crazed ink splatters of Steadman’s work.
Nonetheless, Steadman’s I, Leonardo, which he undertook not on commission but on his own initiative, exhibits a profound insight into the Italian painter-sculptor-philosopher-inventor’s restless creative mind. Leonardo presented a very cool exterior, but his inner life may well have resembled a Steadman drawing.
The project came to life in 1983 as what Steadman called “a quasi-historical mishmash,” a “tongue-in-cheek” supposed long-lost autobiography of Leonardo in pictures. “It is more than a collection of illustrations on Leonardo’s life, based upon three years of work and research,” remarked a Washington Post review. “Steadman does not merely theorize about the man, but attempts to go inside the artist’s bones.” Steadman, writes Maria Popova, “even travelled to Italy to stand where Leonardo stood, seeking to envision what it was like to inhabit that endlessly imaginative mind.” The illustrations are a surprisingly effective combination of da Vinci-esque discipline and Steadmanesque sick humor.
In his introduction to the book, Steadman comments on Leonardo’s split persona. His “experience showed him that man was not what he appeared to be, despite the prevailing atmosphere of fine thoughts and high aspirations…. The purity of his painting set the divine standard of Renaissance art—and of any art for that matter. I believe he preserved intact a part of his private self which found outlet in his more personal notes and drawings.” Many of those drawings include the aforementioned caricatures of monstrous, grimacing beings who would fit right in with Steadman’s nightmarish drawings.
The gonzo illustrator found a kindred satirical Leonardo inside the famed master draughtsman and engineer. His interest in the Renaissance artist’s anarchic psyche mirrors that of another keen observer, Sigmund Freud, who described Leonardo as “a man who awoke too early in the darkness, while the others were all still asleep.” (Steadman’s first “historical mishmash” project was a 1979 illustrated Freud biography.) The artist behind I, Leonardohas a slightly different take on the subject. Steadman, writes Smith, saw Leonardo “in 1980’s terms—as ‘a man taken up by a corporation that couldn’t use him.’”
Both the man who turned a urinal into a piece of modern art and the man who reduced musical composition all the way down to silence were fans of taking things to absurd conclusions. And they were both fans of chess; Duchamp the grand master and Cage the dutiful student. Asked in 1974 whether Duchamp was a good teacher, Cage replied, “I was using chess as a pretext to be with him. I didn’t learn, unfortunately, while he was alive to play well.”
But Cage seemed to have little interest in competition. “Duchamp once watched me playing and became indignant when I didn’t win,” he said. “He accused me of not wanting to win.” Instead, he approached chess as he approached the piano—as a decoy, a feint, that leads into another kind of game entirely. In a 1944 tribute to Duchamp, he painted a chessboard that was actually a musical score, and, in 1968, he arranged a public game as a pretext for a musical performance called Reunion, performed in Toronto with Duchamp and his wife Teeny (we have no film of the game-slash-concert; you can see Cage play Teeny in the video above).
Cage was an admirer of the elder artist for over 20 years, playing chess with him frequently. But he “didn’t want to bother Duchamp with his friendship,” writes Sylvere Lotringer, “until he realized that Duchamp’s health was failing. Then he decided to actively seek his company.” Playing on an electronic chess board designed by Lowell Cross, known as the inventor of the laser light show, the two created an extemporaneous composition that lasted as long as the audience, and Duchamp, could tolerate. “The concert,” Cross remembered on the fortieth anniversary of the piece, “began shortly after 8:30 on the evening of March 5, 1968, and concluded at approximately 1:00 a.m. the next morning.”
Debunking a number of misconceptions about the chessboard, Cross explains that its operation “depended upon the covering or uncovering of its 64 photoresistors.” It also contained contact microphones so that “the audience could hear the physical moves of the pieces of the board.” When either player made a move, it triggered one of several electronic “sound-generating systems” created by composers David Behrman, Gordan Mumma, David Tudor, and Cross himself. Additionally, “oscilloscopic images emanated from… modified monochrome and color television screens, which provided visual monitoring of some of the sound events passing through the chessboard.”
As Lotringer describes the scene, the two modernist giants “played until the room emptied. Without a word said, Cage had managed to turn the chess game (Duchamp’s ostensive refusal to work) into a working performance…. Playing chess that night extended life into art—or vice versa. All it took was plugging in their brains to a set of instruments, converting nerve signals into sounds. Eyes became ears, moves music.” Duchamp had given the impression he was done making art. “Cage found a way to lure him into one final public appearance as an artist,” notes the Toronto Dreams Project blog.
Indeed, Cage may have been formulating the idea for over twenty years, each time he sat down to play a game with Duchamp, and lost. When Duchamp arrived in Canada for the performance at what was called the Sightsoundsystems Festival, he had no idea that he would be participating in the headlining event.
What he found when he arrived was a surreal scene. Two of the greatest artists of the twentieth century took their seats in the middle of the stage at the Ryerson Theatre, bathed in bright light and the gaze of the audience. Photographers circled around them, shutters snapping; a movie camera whirred. The stage was a mess of gadgets. There were wires everywhere; a tangle of them plugged right into side of the chessboard. A pair of TV screens was set up on either side of the stage. The Toronto Star called it “a cross between an electronic factory and a movie set.”
Cage lost, as usual, though he was more evenly matched when he played Duchamp’s wife. The three of them, wrote the Globe, were “like figures in a Beckett play, locked in some meaningless game. The audience, staring silently and sullenly at what was placed before it, was itself a character; and its role was as meaningless as the others. It was total non-communication, all around.” The wires running from the chessboard connected to “tuners, amplifiers and all manner of electronic gadgetry,” the Star wrote, filling the room with “screeches, buzzes, twitters and rasps.”
The Star pronounced the event “infinitely boring,” a widely shared critical assessment of the night. (Cage explains the Zen of boredom in his voice-over at the top.) But we can hardly expect most reviewers of either artist’s most experimental work to respond with less than bewilderment, if not outright hostility. It was to be Duchamp’s last public appearance. He passed away a few months later. For Cage, the evening had been a success. As Cross put it, Reunion was “a public celebration of Cage’s delight in living everyday life as an art form.”
Everyday life with Duchamp meant playing chess, and there were few greater influences than Duchamp on Cage’s conceptual approach to what music could be—and what could be music. “Like Duchamp,” writes PBS, “Cage found music around him and did not necessarily rely on expressing something from within.” Further up, see Cage’s 1944, Duchamp-inspired “Chess Pieces” performed on harp and accordion, and above hear a piece he wrote for Duchamp for a sequence in Hans Richter’s 1947 surrealist film Dreams that Money Can Buy.
“How is Brian Eno still finding uncharted waters after half a century spent making music?” asked The Verge’s Jamieson Cox after the release of Eno’s 25th album, The Ship. Calling it a “dark near-masterpiece,” The Onion’s A.V. Club expressed similar astonishment. The album “can hold its own among the very best in a career full of brilliant work…. Forty-one years after Another Green World, Eno is still foraging for new musical ground, and what he’s able to come up with is nothing short of miraculous. When listening to The Ship, we get the sense that he will never stop.”
Should you think that an exaggeration, note that since The Ship, Eno has already released yet another critically acclaimed ambient album, Reflection—like its predecessor, a somber soundtrack for somber times. And like another endlessly productive multimedia artist of his generation, Laurie Anderson, Eno hasn’t only continued to make work that feels deeply connected to the moment, but he has adapted to wave after wave of technological innovation, this time around, harnessing artificial intelligence to create a “generative film” drawn from The Ship’s title track (below).
You can see a trailer for the film at the top of the post, but this hardly does the experience justice, since each viewer’s—or user’s—experience of it will be different. As Pitchfork describes the project: “On a website, ‘The Ship’ plays, and the user can click on tweets of news stories, which appear alongside historical photos.” The film utilizes “a bespoke artificial intelligence programme,” the site explains, “developed by the Dentsu Lab Tokyo,” exploring “various historical photographic images and real-time news feeds to compose a collective photographic memory of humankind.” (Dentsu received a prestigious prize nomination from the European Commission for their work.)
It’s a conceptually grandiose project—which makes sense given its source material. The Ship, the musical project, takes its inspiration from the Titanic, “the ship that could never sink,” Eno told The New York Times, “and… the First World War was the war that we couldn’t possibly lose—this mentality suffused powerful men. They get this idea that, ‘We’re unstoppable, so therefore, we’ll go ahead and do it….’ And they can’t.” Eno continues in this vein of tragic exploration with the film, remarking in a statement:
Humankind seems to teeter between hubris and paranoia: the hubris of our ever-growing power contrasts with the paranoia that we’re permanently and increasingly under threat. At the zenith we realise we have to come down again… we know that we have more than we deserve or can defend, so we become nervous. Somebody, something is going to take it all from us: that is the dread of the wealthy. Paranoia leads to defensiveness, and we all end up in the trenches facing each other across the mud.
The interactive visual representation takes these themes even further, asking how much we as spectators of hubris and paranoia are complicit in perpetuating them, or perhaps changing and shaping their direction through technology: “Does the machine intelligence produce a point of view independent of its makers or its viewers? Or are we—human and machine—ultimately co-creating new and unexpected meanings?”
When we think of design, each of us thinks of it in our own way, focusing on our own interests: illustration, fashion, architecture, interfaces, manufacturing, or any of a vast number of sub-disciplines besides. Those of us who have paid a visit to Cooper Hewitt, also known as the Smithsonian Design Museum, have a sense of just how much human innovation, and even human history, that term can encompass. Now, thanks to an ambitious digitization project that has so far put 200,000 items (or 92 percent of the museum’s collection) online, you can experience that realization virtually.
Concept car designed by William McBride
The video below explains the system, an impressive feat of design in and of itself, with which Cooper Hewitt made this possible. “In collaboration with the Smithsonian’s Digitization Program Office, the mass digitization project transformed a physical object (2‑D or 3‑D) from the shelf to a virtual object in one continuous process,” says its about page. “At its peak, the project had four photographic set ups in simultaneous operation, allowing each to handle a certain size, range and type of object, from minute buttons to large posters and furniture. A key to the project’s success was having a completely barcoded collection, which dramatically increased efficiency and allowed all object information to be automatically linked to each image.”
Cooper Hewitt has also begun integrating its online and offline experiences, having installed a version of its collection browser on tables in its physical galleries. There visitors can “select items from the ‘object river’ that flows down the center of each table” about which to learn more, as well as use a “new interactive Pen” that “further enhances the visitor experience with the ability to “collect” and “save” information, as well as create original designs on the tables.” So no matter how much time you spend with Cooper Hewitt’s online collection — and you could potentially spend a great deal — you might, should you find yourself on Manhattan’s Museum Mile, consider stopping into the museum to see how physical and digital design can work together. Enter the Cooper Hewitt’s online collection here.
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