When I became the Kennedy Center Education Artist-in-Residence, I didn’t realize the most impactful word in that title would be “Residence.” —illustrator Mo Willems
Even as schools regroup and online instruction gathers steam, the scramble continues to keep cooped-up kids engaged and happy.
These COVID-19-prompted online drawing lessons and activities might not hold much appeal for the single-minded sports nut or the junior Feynman who scoffs at the transformative properties of art, but for the art‑y kid, or fans of certain children’s illustrators, these are an excellent diversion.
Mo Willems, author of Knuffle Bunny and the Kennedy Center’s first Education Artist-in-Residence, is opening his home studio every weekday at 1pm EST for approximately twenty minutes worth of LUNCHDOODLES. Episode 5, finds him using a fat marker to doodle a Candyland-ish game board (sans treacle).
Once the design is complete, he rolls the dice to advance both his piece and that of his home viewer. A 5 lands him on the crowd-pleasing directive “fart.” Clearly the online instructor enjoys certain liberties the classroom teacher would be ill-advised to attempt.
Check out the full playlist on the Kennedy Center’s YouTube channel and download activity pages for each episode here.
#MoLunchDoodles
If the daily LUNCHDOODLES leaves ‘em wanting more, there’s just enough time for a quick pee and snack break before Lunch Lady’s Jarrett J. Krosoczka takes over with Draw Everyday with JJK, a basic illustration lesson every weekday at 2pm EST. These are a bit more nitty gritty, as JJK, the kid who loved to draw and grew up to be an artist, shares practical tips on penciling, inking, and drawing faces. Pro tip: resistant Star Wars fans will likely be hooked by the first episode’s Yoda, a character Krosoczka is well versed in as the author and illustrator of the Star Wars Jedi Academy series.
Find the complete playlist here.

Illustrator Carson Ellis eschews video lessons to host a Quarantine Art Club on her Instagram page. Her most recent assignment is cartography based challenge, with helpful tips for creating an “impactful page turn” for those who wish to share their creations on Instagram:
DRAW A MAP: When we think of treasure maps, we think of sea monsters, islands with palm trees, pirate ships, anthropomorphic clouds blowing gales upon white-capped seas. YOUR map can be of anywhere: an enchanted wood, a dystopian suburb, your backyard, your apartment that has never felt so small, all of the above, none of the above. Or your map can be a traditional treasure map leading to a pirate’s hoard. It’s totally up to you. Three things that you MUST include are: a compass rose (very important—look this up if you don’t know what it is), the name of the place you are mapping, and a red X.
DRAW THE TREASURE: The first part of this assignment is to draw a map with a red X to mark the location of hidden treasure. The second part of this assignment is to draw the treasure. I don’t know what the treasure is. Only you know what the treasure is. Draw it on a separate piece of paper from the map.
BONUS POINTS: If you’re going to post this on instagram, I recommend formatting it with two images. Post the map first, then the treasure which the viewer will swipe to see. This will create what we in the kids book world call AN IMPACTFUL PAGE TURN. That’s the thing that happens when you’re reading a picture book and you turn the page to discover something funny or surprising. It’s kind of hard to explain, but you know a good page turn when you’ve experienced one.
#QuarantineArtClub

Wendy McNaughton, who specializes in drawn journalism, also likes the Instagram platform, hosting a live Draw Together session every school day, from 10–10.30 am PST. Her approach is a bit more freeform, with impromptu dance parties, special guests, and field trips to the backyard.
Her How to Watch Draw Together highlight is a hilarious crash course in Instagram Live, scrawled in magic marker by someone who’s possibly only now just getting a grip on the platform. Don’t see it? Maybe it’s the weekend, or “maybe ask a millennial for help?”
And bless E.B. Goodale, an illustrator, first time author and mother of a young son, who having counteracted the heartbreak of a cancelled book tour with a hastily launched week of daily Instagram Live Toddler Drawing Club meetings, made the decision to scale back to just Tuesdays and Thursdays:
It was fun doing it everyday but turned out to be a bit too much to handle given our family’s new schedule. We’re all figuring it out, right? I hope you will continue to join me in our unchartered territory next week as we draw to stay sane. Tune in live to make requests or watch it later and follow along at home.
(Her How to Draw a Cat tutorial, above, was likely intended for in-person bookstore events relating to her just published Under the Lilacs…)
#drawingwithtoddlers
Our personal favorite is Stickies Art School, whose online children’s classes are led not by multi-disciplinary artist Nina Katchadourian, whose Facebook page serves as the online institution’s home, but rather her senior tuxedo cat, Stickies.
Stickies, who comes to the gig with an impressive command of English, honed no doubt by frequent appearances on Katchadourian’s Instagram page, affects a diffident air to dole out assignments, the latest of which is above.
He allows his students ample time to complete their tasks—thus far all portraits of himself. The next one, to render Stickies in a costume of the artist’s choice, is due Wednesday by 9am, Berlin time.
Stickies also offers positive feedback on submitted work in delightful follow up videos, a responsibility that Katchadourian takes seriously:
There have been so many conversations at NYU Gallatin where I’m on the faculty about online teaching, how to do it, how to think of a studio course in this new form, etc, and I think perhaps that crossed over with the desire to cheer up some people with kids, many of whom are already Stickies fans, or so I have been told.
His child proteges are no doubt unaware that Stickies looked ready to leave the planet several weeks ago, a fact whose import will resonate with many pet owners in these dark days:
Maybe a third element was just being so glad he is still around, that having him actively “out there” feels good and life-affirming at the moment.
Stickies Art School is marvelous fun for adults to audit from afar, via Katchadourian’s public Facebook posts. If you are a parent whose child would like to participate, send her a friend request and mention that you’re doing so on behalf of your child artist.
Searching on the hashtag #artteachersofinstagram will yield many more resources.
Art of Education University has singled out 12 accounts to get you started, as well as lots of helpful information for classroom art teachers who are figuring out how to teach effectively online.
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Ayun Halliday is an author, illustrator, theater maker and Chief Primatologist of the East Village Inky zine. Given the cancellation of everything, she’s taken to Instagram to document her social distance strolls through New York City’s Central Park, using the hashtag #queenoftheapeswalk Follow her @AyunHalliday.
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Do you play video games for the plot? Given that most people don’t actually finish most games, it would be unexpected if storytelling were the most important element. On this episode of Pretty Much Pop: A Culture Podcast, your hosts Mark Linsenmayer, Erica Spyres, and Brian Hirt are joined by former video game professional (and current TV development executive) Donald E. Marshall to talk through types of plots (linear, “string-of-pearls,” and branching), ways of weaving story into a game, balancing gameplay and narrative, and more.
We touch on Death Stranding, Overwatch, The Last of Us, Skyrim, Fallout, Life Is Strange, Until Dawn, Erica, Bioshock, Telltale Games, Journey, Bandersnatch, Days Gone, Portal, and more. (That casual game Mark jokes about is Simon’s Cat Pop Time.)
Some articles and other sources:
You can also read some lists of games that supposedly have the best plots at GamesRadar, Ranker, and The Gamer.
Don is also a podcaster, having previously been a host of GeeksOn and now on The Big Fat Gay Podcast. Here’s info about the Wheel of Time TV show. One relevant GeeksOn episode is #102. Here’s info about the Wheel of Time TV show.
This episode includes bonus discussion that you can only hear by supporting the podcast at patreon.com/prettymuchpop. This podcast is part of the Partially Examined Life podcast network.
Pretty Much Pop: A Culture Podcast is the first podcast curated by Open Culture. Browse all Pretty Much Pop posts or start with the first episode.
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In 2002, Russian filmmaker Alexander Sokurov made cinema history with Russian Ark, which dramatizes a wide swath of his homeland’s history in a single, unbroken 96-minute shot. What’s more, he and his collaborators shot it all in a single location, one both rich with historical resonance and not exactly wide-open to movie shoots: St Petersburg’s State Hermitage Museum, whose complex includes the former Winter Palace, official residence of Russia’s emperors from 1732 to until the 1917 revolution. What viewer could forget Russian Ark’s breathtaking final scene, which opens as the camera floats into the midst of a grand ball set in 1913 — taking place in the very hall it would have in 1913?
Now, at least in terms of duration, Apple has gone to the Hermitage and done Sokurov one better: its new advertisement for the iPhone 11 Pro is a five-hour journey through the entire museum, shot by filmmaker Axinya Gog in one continuous take — all, of course, on the phone itself. Like Russian Ark, it constitutes a cinematic achievement not possible before recent technological advances. Sokurov demonstrated the new possibilities of digital video camera that could capture film-like images; Gog demonstrates the new possibilities of a camera-phone with not only the battery life to shoot five straight hours of video, but at a resolution that looks at least as good as the cutting-edge digital video of 2002.
Just above appears the trailer for the ad, which hints that what the full production might lack in storytelling ambitions compared to a film like Russian Ark, it makes up for in not just duration but other human elements. Gog’s camera — or rather, iPhone — captures a Hermitage Museum without the usual crowds, striking enough in itself, but also with the addition of skilled dancers and musicians (even beyond those who recorded the video’s score). This in addition to no fewer than 588 works of art spread across 43 galleries, including paintings by Rembrandt, Raphael, Caravaggio, and Rubens. The deeper you go, the more you’ll realize that, even if you’ve spent serious time in the Hermitage yourself, you’ve never had this kind of aesthetic experience there before. It may sound excessive to say “watch to the end,” but if any five-hour video has ever merited that insistence, here it is.
via Colossal
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Based in Seoul, Colin Marshall writes and broadcasts on cities, language, and culture. His projects include the book The Stateless City: a Walk through 21st-Century Los Angeles and the video series The City in Cinema. Follow him on Twitter at @colinmarshall or on Facebook.
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Two years ago historians marked the 100th anniversary of the Spanish Flu, a worldwide pandemic that seemed to be disappearing down the memory hole. Not so fast, said historians, we need to remember the horror. Happy belated anniversary, said 2020, hold my beer. And so here we are. As I write this, the President wheezed through an Address to the Nation which calmed no fears and sent Dow futures tumbling. I scrolled down my news feed to see that Tom Hanks and his wife both have it. Our god is an amoral one, and its noodly appendages touch all.
So let’s put our current moment into perspective with this 10+ minute history on the Spanish Flu from Cambridge University. Here are the numbers: it killed 20 million people according to contemporary accounts. Later scientists and historians revised that number to somewhere between 50 to 100 million.
“This virus killed more people in the first 25 weeks than HIV/AIDS has killed in 25 years,” says historian of medicine Dr. Mary Dobson. And unlike our current COVID-19 strain, this strain of flu went after 20 to 40 year olds with a vengeance. The symptoms were graphic and unpleasant–people drowning in their own phlegm, blood shooting out of noses and ears, people dropping down dead in the street.
Where did it start? Certainly not in Spain–it gained that nickname because the first cases were recorded in the Spanish press. One theory is that it started in Kansas and found its way overseas, from barracks to the frontlines. It might has come from birds or pigs, but scientists still don’t know how it jumps from species to species and how it quickly evolves within humans to infect each other.
Right now, it seems like COVID-19 can subside if countries can work quickly, like in China. But history has a warning too. As Europe and America celebrated Armistice Day at the end of the war, the flu seemed to be going away too. Instead it came roaring back in a second wave, deadlier than the first.
Some famous folks who got the virus but survived included movie stars Lillian Gish and Mary Pickford, right at the height of their fame; President Woodrow Wilson, who was so out of it (though recovering) that some historians blame the weaknesses in the Treaty of Versailles on him. Artist Edvard Munch contracted it (which seems fitting, considering his obsessions) and painted several self-portraits during his illness. Raymond Chandler, Walt Disney, Greta Garbo, Franz Kafka, Georgia O’Keeffe, and Katherine Anne Porter all survived.
Others weren’t so lucky: painter of sensuous, gold leaf paintings Gustav Klimt died from it, as did poet and proto-surrealist Guillaume Apollinaire, and artist Egon Schiele. (And so did Donald Trump’s grandpa).
The Spanish Flu never really went away. There were still cases in the ‘50s, but we humans evolved with it and it became a seasonal type of flu like many others. Flu viruses constantly evolve and mutate, and that’s why it is very difficult to create vaccines that can stop them.
If you’ve read this far, one last thing: GO WASH YOUR HANDS AND STOP TOUCHING YOUR FACE!
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Ted Mills is a freelance writer on the arts who currently hosts the artist interview-based FunkZone Podcast and is the producer of KCRW’s Curious Coast. You can also follow him on Twitter at @tedmills, read his other arts writing at tedmills.com and/or watch his films here.
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Whether painting scenes of paradise, damnation, or somewhere in between, Hieronymus Bosch realized elaborately grotesque visions that fascinate us more than 500 years later. But no matter how long we gaze upon his work, especially his large-format altarpiece triptychs, most of us wouldn’t want to spend our lives in his world. But a group of dedicated Bosch fans has made it possible to live in it for three days a year, when the annual Bosch Parade floats down the Dommel River. Last year that small waterway hosted “a story in motion, presented on 14 separate tableaux. They shape a universal tale of power and counterforce, battle and rapprochement, chaos and hope. From the chaos after the battle a new order shall emerge.”

All images © Bosch Parade, Ben Niehuis
In practical terms, writes Colossal’s Grace Ebert, that meant “a musical performance played on a partially submerged piano and a scene with two people straddling enormous horns,” as well as a dozen other water-based vignettes that passed through the Dutch town of ‘s‑Hertogenbosch, Bosch’s birthplace and later his namesake.
Everything that rolled down the Dommel was designed by a group of artists selected, according to the parade’s web site, “on the basis of their complementary characteristics, the various disciplines they represent and their clear match with the Bosch Parade artistic ‘DNA’ in the way they work and perform.” As you can see in the 2019 Bosch Parade’s program, the artists’ creations draw on 15th-century conceptions of life, art, technology, and the human body while also taking place unmistakably in the 21st.
Though Bosch’s paintings look alive even in their motionlessness, to appreciate a parade requires seeing it in action. Hence the videos here of the 2015 Bosch Parade: at the top of the post is a short teaser; just above is a longer compilation of some of the event’s most Boschian moments, which puts the painter’s images side-by-side with the floats they inspired. Viewers will recognize elements of The Garden of Earthly Delights, Bosch’s single best-known work, but also of The Haywain Triptych, The Seven Deadly Sins and the Four Last Things, and The Temptations of St. Anthony. As art history buffs know, some of those paintings may or may not have been painted by Bosch himself, but by one of his followers or contemporary imitators.

But to the extent that all these images can inspire modern-day painters, sculptors, musicians, dancers, and spectacle-makers, they enrich the Boschian reality — a reality of water and fire, bodies and body parts, men and monsters, contraptions and projections, and even video games and the internet — that comes to life every summer in ‘s‑Hertogenbosch. Or rather, most every summer: the next Bosch Parade is scheduled not for June of this year but June of 2021. But when that time comes around around it will last for four days, from the 17th through the 20th. That information comes from the parade’s Twitter account, which in the run-up to the event will presumably also post answers to all the most important questions — such as whether next year will feature any live buttock music.
via Colossal
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Based in Seoul, Colin Marshall writes and broadcasts on cities, language, and culture. His projects include the book The Stateless City: a Walk through 21st-Century Los Angeles and the video series The City in Cinema. Follow him on Twitter at @colinmarshall or on Facebook.
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The techno-futurist prophets of the late 20th century, from J.G. Ballard to William Gibson to Donna Haraway, were right, it turns out, about the intimate physical unions we would form with our machines. Haraway, professor emeritus of the History of Consciousness and Feminist Studies at the University of California, Santa Cruz, proclaimed herself a cyborg back in 1985. Whether readers took her ideas as metaphor or proleptic social and scientific fact hardly matters in hindsight. Her voice was predictive of the everyday biometrics and mechanics that lay just around the bend.
It can seem we are a long way, culturally, from the decade when Haraway’s work became required reading in “undergraduate curriculum at countless universities.” But as Hari Kunzru wrote in 1997, “in terms of the general shift from thinking of individuals as isolated from the ‘world’ to thinking of them as nodes on networks, the 1990s may well be remembered as the beginning of the cyborg era.” Three decades later, networked implants that automate medical data tracking and analysis and regulate dosages have become big business, and millions feed their vitals daily into fitness trackers and mobile devices and upload them to servers worldwide.
So, fine, we are all cyborgs now, but the usual use of that word tends to put us in mind of a more dramatic melding of human and machine. Here too, we find the cyborg has arrived, in the form of prosthetic limbs that can be controlled by the brain. Psychologist, DJ, and electronic musician Bertolt Meyer has such a prosthesis, as he demonstrates in the video above. Born without a lower left arm, he received a robotic replacement that he can move by sending signals to the muscles that would control a natural limb. He can rotate his hand 360 degrees and use it for all sorts of tasks.
Problem is, the technology has not quite caught up with Meyer’s need for speed and precision in manipulating the tiny controls of his modular synthesizers. So Meyer, his artist husband Daniel, and synth builder Chrisi of KOMA Elektronik set to work on bypassing manual control altogether, with a prosthetic device that attaches to Meyer’s arm where the hand would be, and works as a controller for his synthesizer. He can change parameters using “the signals from my body that normally control the hand,” he writes on his YouTube page. “For me, this feels like controlling the synth with my thoughts.”
Meyer walks us through the process of building his first prototypes in an Inspector Gadget-meets-Kraftwerk display of analogue ingenuity. We might find ourselves wondering: if a handful of musicians, artists, and audio engineers can turn a prosthetic robotic arm into a modular synth controller that transmits brainwaves, what kind of cybernetic enhancements—musical and otherwise—might be coming soon from major research laboratories?
Whatever the state of cyborg technology outside Meyer’s garage, his brilliant invention shows us one thing: the human organism can adapt to being plugged into the unlikeliest of machines. Showing us how he uses the SynLimb to control a filter in one of his synthesizer banks, Meyer says, “I don’t even have to think about it. I just do it. It’s zero effort because I’m so used to producing this muscle signal.”
Advancements in biomechanical technology have given disabled individuals a significant amount of restored function. And as generally happens with major upgrades to accessibility devices, they also show us how we might all become even more closely integrated with machines in the near future.
via Boing Boing
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Josh Jones is a writer and musician based in Durham, NC. Follow him at @jdmagness
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My first thought upon seeing the delicate, anatomy-based work of the 23-year-old embroidery artist and medical student Emmi Khan was that the Girl Scouts must have expanded the categories of skills eligible for merit badges.
(If memory serves, there was one for embroidery, but it certainly didn’t look like a cross-sectioned brain, or a sinus cavity.)

Closer inspection revealed that the circular views of Khan’s embroideries are not quite as tiny as the round badges stitched to high achieving Girl Scouts’ sashes, but rather still framed in the wooden hoops that are an essential tool of this artist’s trade.
Methods both scientific and artistic are a source of fascination for Khan, who began taking needlework inspiration from anatomy as an undergrad studying biomedical sciences. As she writes on her Moleculart website:
Science has particular methods: it is fundamentally objective, controlled, empirical. Similarly, art has particular methods: there is an emphasis on subjectivity and exploration, but there is also an element of regulation regarding how art is created… e.g. what type of needle to use to embroider or how to prime a canvas.
The procedures and techniques adopted by scientists and artists may be very different. Ultimately, however, they both have a common aim. Artists and scientists both want to 1) make sense of the vastness around them in new ways, and 2) present and communicate it to others through their own vision.

A glimpse at the flowers, intricate stitches, and other dainties that populate her Pinterest boards offers a further peek into Khan’s methods, and might prompt some readers to pick up a needle themselves, even those with no immediate plans to embroider a karyotype or The Circle of Willis, the circular anastomosis of arteries at the base of the brain.

The Cardiff-based medical student delights in embellishing her threaded observations of internal organs with the occasional decorative element—sunflowers, posies, and the like…
She makes herself available on social media to answer questions on subjects ranging from embroidery tips to her relationship to science as a devout Muslim, and to share works in progress, like a set of lungs that embody the Four Seasons, commissioned by a customer in the States.

To see more of Emmi Khan’s work, including a downloadable anatomical floral heart embroidery pattern, visit Moleculart, her Instagram page, or her Etsy shop.

via Colossal
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Ayun Halliday is an author, illustrator, theater maker and Chief Primatologist of the East Village Inky zine. Join her in NYC on Monday, February 3 when her monthly book-based variety show, Necromancers of the Public Domain celebrates New York: The Nation’s Metropolis (1921). Follow her @AyunHalliday.
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Perhaps the most lauded graphic novel has been sequelized for HBO, and amazingly, it turned out pretty darn well (with a 96% Rotten Tomatoes rating!).
Your hosts Mark Linsenmayer, Erica Spyres, and Brian Hirt are joined by the Cornell’s David Pizarro, host of the popular Very Bad Wizards podcast. We consider Alan Moore’s 1986 graphic novel, the 2009 Zack Snyder film, and of course mostly the recently completed (we hope) show by Damon Lindelof, the creator of Lost and The Leftovers.
How does Moore’s idiosyncratic writing style translate to the screen? Did the show make best use of its nine hours? Are there other stories in this alternate history that should still be told, perhaps to reflect on other recurrent social ills or crises of whatever moment might be depicted? Was Lindelof really the guy to tell this story about race, and does making the show about racism (which is bad!) undermine Moore’s rejection of (morally) black-and-white heroes and villains?
Some of the articles we used to warm up for this discussion included:
You might want to also check out HBO’s Watchmen page, which includes extra essays and the official podcast with Damon Lindelof commenting on the episodes.
Follow Dave @peez. Hear him on The Partially Examined Life, undoubtedly the apex of his professional career.
This episode includes bonus discussion that you can only hear by supporting the podcast at patreon.com/prettymuchpop. This podcast is part of the Partially Examined Life podcast network.
Pretty Much Pop: A Culture Podcast is the first podcast curated by Open Culture. Browse all Pretty Much Pop posts or start with the first episode.
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We all remember the first Disney movie we ever saw. In most of our childhoods, one Disney movie led to another, which stoked in us the desire for Disney toys, Disney games, Disney comics, Disney music, and so on. If we were lucky, we might also take a trip to Disneyland or one of its descendants elsewhere in the world. Many of us spent the bulk of our youngest years as happy residents of the Disney entertainment empire; some of us, into adulthood or even old age, remain there still.

Die-hard Disney fans appreciate that the world of Disney — comprising not just films and theme parks but television shows, printed matter, attractions on the internet, and merchandise of nearly every kind — is too vast ever to comprehend, let alone fully explore.
It was already big half a century ago, but not too big to grasp. You can see the whole of the operation laid out in this organizational synergy diagram created by Walt Disney Productions in 1967. Depicting “the many and varied synergistic relationships between the divisions of Walt Disney Productions,” the information graphic reveals the links between each division.

Along the arrowheaded lines indicating the flows of manpower, material, and intellectual property, “short textual descriptions show what each division supplies and contributes to the others.” The motion picture division “feeds tunes and talent” to the music division, for example, which “promotes premiums for tie-ins” to the merchandise licensing department, which “feeds ideas for retail items” to WED Enterprises (the holding company founded by Walt Disney in 1950), which produces “audio-animatronics” for Disneyland.

Some of the nexuses on the diagram will be as familiar as Mickey Mouse, Goofy, Tinkerbell, and the characters cavorting here and there around it. Others will be less so: the 16-millimeter films division, for instance, which would eventually be replaced by a colossal home-video division (itself surely being eaten into, now, by streaming). The Celebrity Sports Center, an indoor entertainment complex outside Denver, closed in 1994. MAPO refers to a theme-park animatronics unit formed in the 1960s with the profits of Mary Poppins (hence its name) and dissolved in 2012. And as for Mineral King, a proposed ski resort in California’s Sequoia National Park, it was never even built.

“The ski resort was one of several ambitious projects that Walt Disney spearheaded in the years before his death in 1966,” writes Nathan Masters at Gizmodo. But as the size of the Mineral King plans grew, wilderness-activist opposition intensified. After years of opposition by the Sierra Club, as well as the passage of the National Environmental Policy Act 1970 and the National Parks and Recreation Act of 1978, corporate interest in the project finally fizzled out. Though that would no doubt have come as a disappointment to Walt Disney himself, he might also have known to keep the failure in perspective. As he once said of the empire bearing his name, “I only hope that we never lose sight of one thing — that it was all started by a mouse.”
h/t Eli and via Howard Lowery
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Based in Seoul, Colin Marshall writes and broadcasts on cities, language, and culture. His projects include the book The Stateless City: a Walk through 21st-Century Los Angeles and the video series The City in Cinema. Follow him on Twitter at @colinmarshall or on Facebook.
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How is spectator sports different from other types of entertainment? Dave Revsine (lead studio host for the Big Ten Network and former ESPN anchor) joins your hosts Mark Linsenmayer, Erica Spyres, and Brian Hirt to discuss the various sources of appeal, team identification, existing in a sports-filled world as a non-fan, watching vs. playing, human interest stories, sports films, and more.
Some of the articles we looked at to prepare included:
The first two links above were part of a series of 2016 editorials in the Washington Post coinciding with March Madness. As the whole series is definitely worth a look, just follow the links at the bottom of those articles.
Dave wrote a book you might want to look at called The Opening Kickoff: The Tumultuous Birth of a Football Nation. Follow him on Twitter @BTNDaveRevsine.
This episode includes bonus discussion that you can only hear by supporting the podcast at patreon.com/prettymuchpop. This podcast is part of the Partially Examined Life podcast network.
Pretty Much Pop: A Culture Podcast is the first podcast curated by Open Culture. Browse all Pretty Much Pop posts or start with the first episode.