How Audrey Hepburn Risked Death to Help the Dutch Resistance in World War II

Audrey Hep­burn may not have had the most pro­lif­ic Hol­ly­wood career, but a fair few of her char­ac­ters still feel today like roles she was born to play. Per­haps the same could have been true of the part of Anne Frank, had she not refused to take it up. When Anne’s father Otto Frank inquired about it, one might imag­ine that Hep­burn felt like she did­n’t have the right expe­ri­ence to play that young woman, now long regard­ed as the embod­i­ment of the vic­tims of the Holo­caust. In fact, for the actress who would be remem­bered as Princess Ann and Hol­ly Golight­ly, it was too close to home: Hep­burn could remem­ber all too well her own har­row­ing wartime expe­ri­ence in the Nether­lands, com­ing to the point of star­va­tion while hid­ing from the Nazis.

Born in Bel­gium, the young Hep­burn went to board­ing school in Eng­land in the mid-nine­teen-thir­ties. At the end of that decade, with the out­break of the war, she went with her moth­er to live in the Nether­lands. A stu­dent of bal­let, she danced for audi­ences that includ­ed Nazi par­ty mem­bers — an unavoid­able fact of which much has been made — but she also danced, secret­ly, for the resis­tance. As biog­ra­ph­er Robert Matzen writes, “Audrey’s celebri­ty as a bal­le­ri­na for near­ly four years at the Arn­hem city the­ater made her tal­ents valu­able to Dr. Viss­er ’t Hooft,” one of that move­men­t’s lead­ers, who put on “ille­gal musi­cal per­for­mances at var­i­ous by-invi­ta­tion-only loca­tions” meant to earn artists mon­ey “after they had been forced out of the Dutch main­stream by the Nazi union of artists, the Kul­tu­urkamer.”

Hep­burn her­self dis­cuss­es this peri­od in the inter­view clip at the top of the post. As time went on, Matzen writes, “Dr. Viss­er ’t Hooft sent her at one point dur­ing this peri­od to take a mes­sage, and per­haps food, to one of the downed fliers. Her qual­i­fi­ca­tions were sim­ple: She spoke Eng­lish flu­ent­ly where­as oth­er young peo­ple with­in easy reach in the vil­lage did not.”

In the autumn of 1944, “she and her fam­i­ly kept a British para­troop­er in their base­ment, the lat­est act in a series of defi­ances,” writes Den of Geek’s David Crow. “By the fol­low­ing win­ter, they too would be liv­ing down there, wary to even crawl out of ‘bed’ as the bombs fell on their small Dutch vil­lage of Velp.” Even­tu­al­ly, “after what was left of their food was deplet­ed, they ate tulip bulbs. When those were gone, they ate the weeds.”

Endured at such a young age, this ordeal had last­ing effects. “The depri­va­tions would haunt Audrey the rest of her days, inform­ing her svelte frame and, Matzen argues, pos­si­bly her ear­ly death from appen­diceal can­cer.” No won­der, then, that she remained fair­ly tac­i­turn about her war even after becom­ing an inter­na­tion­al­ly famous actress (an alter­na­tive to her first dream of danc­ing). Hence the for­mi­da­ble chal­lenge laid before Matzen in the research that went into what became Dutch Girl: Audrey Hep­burn and World War II, which you can hear him dis­cuss in the Sto­ry­tellers’ Stu­dio video just above. Her sto­ry turned out dif­fer­ent­ly from Anne Frank’s — which itself, as Matzen argues, beset her with a kind of “sur­vivor’s guilt” — but now, both of them live on as icons of the twen­ti­eth cen­tu­ry at its light­est and dark­est.

Relat­ed con­tent:

Audrey Hepburn’s Mov­ing Screen Test for Roman Hol­i­day (1953)

How Two Teenage Dutch Sis­ters End­ed Up Join­ing the Resis­tance and Assas­si­nat­ing Nazis Dur­ing World War II

Albert Camus, Edi­tor of the French Resis­tance News­pa­per Com­bat, Writes Mov­ing­ly About Life, Pol­i­tics & War (1944–47)

Col­or Footage of the Lib­er­a­tion of Paris, Shot by Hol­ly­wood Direc­tor George Stevens (1944)

Cha­rade, the Best Hitch­cock Film Hitch­cock Nev­er Made. Stars Cary Grant & Audrey Hep­burn

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities and the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

13 Experimental Animations of Osamu Tezuka, “the Godfather of Manga” (1964–1987)

If you enjoy mod­ern Japan­ese ani­ma­tion, you can no doubt name sev­er­al mas­ter­pieces of the form off the top of your head, whether acclaimed series like Neon Gen­e­sis Evan­ge­lion and Cow­boy Bebop to the work of cin­e­ma auteurs like Satoshi Kon and Hayao Miyaza­ki. What may cross your mind less read­i­ly is how much these and oth­er ani­me pro­duc­tions owe to Astro Boy, or as it was known in Japan, Tet­suwan Ato­mu (“Mighty Atom”). First con­ceived on the page by artist Osamu Tezu­ka, remem­bered today as “the God­fa­ther of Man­ga” (i.e., Japan­ese comics), it became an ani­mat­ed tele­vi­sion series in 1962, a pro­duc­tion over­seen — and fate­ful­ly under-bud­get­ed — by Tezu­ka him­self.

“It was a stu­pid­ly low num­ber,” Tezu­ka lat­er wrote in his auto­bi­og­ra­phy of the per-episode fig­ure he quot­ed to his reluc­tant spon­sors. Yet despite the man­i­fold pro­duc­tion stress­es it caused, it forced — like any severe lim­i­ta­tion — a good deal of cre­ativ­i­ty.

In time, writes Matt Alt in Pure Inven­tion: How Japan Made the Mod­ern World, “the beloved hall­marks of Japan­ese ani­mat­ed fare — the strik­ing of the­atri­cal pos­es, the lin­ger­ing freeze-frames, the lim­it­ed ranges of motion — evolved from des­per­ate cost-sav­ing workarounds into fac­tors that dis­tin­guish ani­me from con­tent pro­duced in oth­er lands.”

When they were first pub­licly screened in Novem­ber of 1962, the first episodes of Astro Boy were accom­pa­nied by a less­er-known Tezu­ka project: Tales from a Cer­tain Street Cor­ner (ある街角の物語), a 40-minute film craft­ed with an “anti-Dis­ney” aes­thet­ic. At Nishika­ta Film Review, Cathy Munroe Hotes describes this as “the first of Tezuka’s jikken ani­ma­tion – or exper­i­men­tal works – which Tezu­ka made for artis­tic rather than com­mer­cial pur­pos­es. Although the ani­ma­tion does employ some unusu­al tech­niques such as a POV shot of a plane tree seed fly­ing to the ground, it is not ‘exper­i­men­tal’ in the usu­al sense of the word.”

The term bet­ter suits some of the oth­er works includ­ed in the playlist at the top of the post, which col­lects clips of a vari­ety of Tezuka’s exper­i­men­tal and qua­si-exper­i­men­tal ani­ma­tions pro­duced between the mid-nine­teen-six­ties and the late eight­ies (many of which can eas­i­ly be seen in full on Youtube), which col­lec­tive­ly exhib­it both imag­i­na­tive pow­er and a sense of humor. “Mem­o­ry” (めもりい), from 1964, mix­es tra­di­tion­al ani­ma­tion with Mon­ty Python-style cutouts to depict the yearn­ings of a post­war salary­man. The omnibus Pic­tures at an Exhi­bi­tion (展覧会の絵), made a cou­ple of years lat­er, sat­i­rizes mod­ern soci­ety in ten dif­fer­ent ways, each scored with a move­ment of the epony­mous Mus­sorgsky piece.

By the last years of Tezuka’s life, the style of his ani­ma­tion seems to have evolved in sev­er­al direc­tions at once. “Jump­ing” (ジャンピング) from 1984, imag­ines what it would be like to jump ever-more-super­hu­man heights from a first-per­son per­spec­tive; “Push” (プッシュ), from 1987, uses a more con­ven­tion­al­ly car­toon­ish aes­thet­ic to ren­der a post-apoc­a­lyp­tic world dom­i­nat­ed by vend­ing machines. That same year, Tezu­ka — a descen­dant of famed samu­rai Hanzō Hat­tori — also released “Mura­masa” (村正), a nuclear-anni­hi­la­tion alle­go­ry about a haunt­ed sword. The threat posed to Earth by man was also the major theme of Leg­end of the For­est (森の伝説), left unfin­ished by the time of Tezuka’s death in 1989 but lat­er picked up by his son Mako­to: just one of the count­less ani­ma­tors, Japan­ese and oth­er­wise, work­ing under the God­fa­ther’s influ­ence today.

Relat­ed con­tent:

Watch the First Episode of Osamu Tezuka’s Astro Boy, Of Which Stan­ley Kubrick Became a Big Fan

Jim Hen­son Cre­ates an Exper­i­men­tal Ani­ma­tion Explain­ing How We Get Ideas (1966)

Watch the Old­est Japan­ese Ani­me Film, Jun’ichi Kōuchi’s The Dull Sword (1917)

The Beau­ti­ful Anar­chy of the Ear­li­est Ani­mat­ed Car­toons: Explore an Archive with 200+ Ear­ly Ani­ma­tions

The Ori­gins of Ani­me: Watch Ear­ly Japan­ese Ani­ma­tions (1917 to 1931)

Watch Fan­tas­magorie, the World’s First Ani­mat­ed Car­toon (1908)

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities and the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

The Big Map of Who Lived When Shows Which Cultural Figures Walked the Earth at the Same Time: From 1200 to Present

We could call the time in which we live the “Infor­ma­tion Age.” Or we could describe it more vivid­ly as the era of Bill Gates and Jeff Bezos, Mar­tin Scors­ese and Steven Spiel­berg, Oprah Win­frey and Martha Stew­art, Bey­on­cé and Bob Dylan. What­ev­er you think of the work of any of these fig­ures in par­tic­u­lar, you can hard­ly deny the impact they’ve had on our cul­ture. Were we liv­ing a cen­tu­ry ago, we might have said the same of Hen­ry Ford and John D. Rock­e­feller, James Joyce and F. Scott Fitzger­ald (though he had­n’t quite pub­lished The Great Gats­by yet), Pablo Picas­so and Char­lie Chap­lin, Marie Curie and Sig­mund Freud.

Were we liv­ing in the year 1225, our lives would’ve over­lapped with those of Leonar­do Fibonac­ci, Fran­cis of Assisi, Rumi, and Thomas Aquinas, as well as both Genghis Khan and his grand­son Kublai Khan.

All this is laid out visu­al­ly in The Big Map of Who Lived When, cre­at­ed ear­li­er this year by a Red­dit user called Profound_Whatever. As Big Think’s Frank Jacobs writes, the map reveals sur­pris­ing instances of con­tem­po­ra­ne­ous­ness, such as that cur­rent U.S. Pres­i­dent Joe Biden “for about a year was alive at the same time as Niko­la Tes­la (1854–1943), the Ser­bian-Amer­i­can inven­tor who devel­oped the alter­nat­ing cur­rent (AC) sys­tem that is used for dis­trib­ut­ing elec­tric­i­ty.”

For “anoth­er, more recent (and more baf­fling) over­lap: The life of J.R.R. Tolkien (1892–1973), who wrote The Lord of the Rings, coin­cid­ed ever so slight­ly with that of Eminem.” Going far­ther into the past, how many of us were ful­ly aware that “Christo­pher Colum­bus (1451–1506), Leonar­do da Vin­ci (1452–1519), and Mar­tin Luther (1483–1546) were con­tem­po­raries of each oth­er”? Or that “the lives of Oliv­er Cromwell (1599–1658) and René Descartes (1596–1650) synced almost per­fect­ly with each oth­er, despite the one being the dog­mat­i­cal­ly Puri­tan fig­ure­head of the Eng­lish Civ­il War, and the oth­er the father of mod­ern, ratio­nal­ist phi­los­o­phy by giv­ing doubt to a cen­tral role in the pur­suit of truth”?

The Big Map of Who Lived When uses a col­or-cod­ing sys­tem to divide the fig­ures whose lifes­pans it charts into eight cat­e­gories, includ­ing artists (Leonar­do da Vin­ci, Rube Gold­berg), thinkers (John Locke, Charles Dar­win), “busi­ness & indus­try” (includ­ing famed pirates from Hen­ry Mor­gan to Black­beard), and “lead­ers & bad­dies” (Napoleon, Adolf Hitler). It all reminds us that we’d give any­thing for a chance to meet some of them, or to stay out of the path of oth­ers. Of course, the indi­vid­u­als we think of as hav­ing defined a par­tic­u­lar his­tor­i­cal era weren’t always regard­ed that way by every­one else who lived at the same time: some­thing it would­n’t hurt to bear in mind when con­sid­er­ing our own place in his­to­ry.

via Big Think

Relat­ed con­tent:

Joseph Priest­ley Visu­al­izes His­to­ry & Great His­tor­i­cal Fig­ures with Two of the Most Influ­en­tial Info­graph­ics Ever (1769)

5‑Minute Ani­ma­tion Maps 2,600 Years of West­ern Cul­tur­al His­to­ry

4000 Years of His­to­ry Dis­played in a 5‑Foot-Long “His­tom­ap” (Ear­ly Info­graph­ic) From 1931

180,000 Years of Reli­gion Chart­ed on a “His­tom­ap” in 1943

10 Mil­lion Years of Evo­lu­tion Visu­al­ized in an Ele­gant, 5‑Foot Long Info­graph­ic from 1931

The His­to­ry of the World in One Video: Every Year from 200,000 BCE to Today

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities and the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Watch The Idea, the First Animated Film to Deal with Big, Philosophical Ideas (1932)

A vague sense of dis­qui­et set­tled over Europe in the peri­od between World War I and World War II. As the slow burn of mil­i­tant ultra­na­tion­al­ism min­gled with jin­go­ist pop­ulism, author­i­tar­i­an lead­ers and fas­cist fac­tions found mount­ing sup­port among a cit­i­zen­ry hun­gry for cer­tain­ty. Europe’s grow­ing trep­i­da­tion fos­tered some of the 20th century’s most strik­ing painter­ly, lit­er­ary, and cin­e­mat­ic depic­tions of the total­i­tar­i­an­ism that would soon fol­low. It was almost inevitable that this peri­od would see the birth of the first deeply philo­soph­i­cal ani­mat­ed film, known as The Idea.

The Idea first emerged as a word­less nov­el in 1920, drawn by Frans Masereel. Masereel, a close friend of Dadaist and New Objec­tivist artist George Grosz, had cre­at­ed a stark, black-and-white sto­ry about the indomitable nature of ideas. Employ­ing thick, aggres­sive lines obtained through wood­cut print­ing, Masereel depict­ed a con­ser­v­a­tive polit­i­cal order’s fight against the birth of a new idea, which even­tu­al­ly flour­ished in spite of the establishment’s relent­less attempts to sup­press it.

Set­ting to work in 1930, a Czech film­mak­er named Berthold Bar­tosch spent two years ani­mat­ing The Idea. Bartosch’s visu­al style remained true to Masereel’s harsh, vivid lines. His ver­sion of the sto­ry, how­ev­er, took a decid­ed­ly bleak­er turn—one that was more rem­i­nis­cent of the writ­ings of his com­pa­tri­ot, Franz Kaf­ka. Where­as Masereel believed that the puri­ty of good ideas would over­whelm their oppo­si­tion, Bar­tosch, work­ing a decade clos­er to the Nazis’ ascen­dan­cy, was wary of such ide­al­ism.

Above, you can watch what film his­to­ri­an William Moritz has called “the first ani­mat­ed film cre­at­ed as an art­work with seri­ous, even trag­ic, social and philo­soph­i­cal themes.” Paired with a haunt­ing score com­posed by Arthur Honeg­ger, the 25-minute ani­ma­tion is a pow­er­ful­ly mov­ing med­i­ta­tion on art, strug­gle, puri­ty of thought, and pop­ulist sav­agery that remains untar­nished after eight decades.

You can find oth­er great ani­ma­tions in our col­lec­tion, 4,000+ Free Movies Online: Great Clas­sics, Indies, Noir, West­erns, Doc­u­men­taries & More.

Note: This post orig­i­nal­ly appeared on our site in Novem­ber, 2013. It was writ­ten by Ilia Blin­d­er­man. Fol­low him at @iliablinderman.

Relat­ed Con­tent:

4 Franz Kaf­ka Ani­ma­tions: Watch Cre­ative Ani­mat­ed Shorts from Poland, Japan, Rus­sia & Cana­da

Watch Dzi­ga Vertov’s Sovi­et Toys: The First Sovi­et Ani­mat­ed Movie Ever (1924)

The Ground­break­ing Sil­hou­ette Ani­ma­tions of Lotte Reiniger: Cin­derel­la, Hansel and Gre­tel, and More

Orson Welles Nar­rates Ani­ma­tion of Plato’s Cave Alle­go­ry

The Tale of the Fox: Watch Ladis­las Starevich’s Ani­ma­tion of Goethe’s Great Ger­man Folk­tale (1937)

How 2001: A Space Odyssey Became “the Hardest Film Kubrick Ever Made”

Stan­ley Kubrick­’s 2001: A Space Odyssey has been praised in all man­ner of terms since it came out more than half a cen­tu­ry ago. An ear­ly adver­tis­ing cam­paign, tap­ping into the enthu­si­asm of the con­tem­po­rary coun­ter­cul­ture, called it “the ulti­mate trip”; in the equiv­a­lent­ly trendy par­lance of the twen­ty-twen­ties, one could say that it “goes hard,” in that it takes no few bold, even unprece­dent­ed aes­thet­ic and dra­mat­ic turns. The new video essay from Just One More Thing even describes 2001 as “the hard­est film Kubrick ever made” — which, giv­en Kubrick­’s uncom­pro­mis­ing ambi­tions as a film­mak­er, is cer­tain­ly say­ing some­thing.

In one of the many inter­view clips that con­sti­tute the video’s 23 min­utes, Steven Spiel­berg recalls his con­ver­sa­tions with Kubrick in the last years of the mas­ter’s life. “I want to make a movie that changes the form,” Kubrick would often say to Spiel­berg. Arguably, he’d already done so with 2001, which con­tin­ues to launch its first-time view­ers into an expe­ri­ence unlike any they’ve had with a movie before. Unlike the more sub­stance-inclined mem­bers of his gen­er­a­tion, Spiel­berg went into the the­ater “clean as a whis­tle,” but “came out of there altered” nev­er­the­less. It did­n’t require drugs to appre­ci­ate after all; “that film was the drug.”

This isn’t to say that 2001 is pure­ly or even pri­mar­i­ly an abstract work of cin­e­ma. In col­lab­o­ra­tion with Arthur C. Clarke, Kubrick put a great deal of tech­ni­cal thought into the film’s vision of the future, with its well-appoint­ed space sta­tions, its arti­fi­cial­ly intel­li­gent com­put­ers, its video calls, and its tablet-like mobile devices. Work­ing in the years before the moon land­ing, says Stan­ley Kubrick: The Com­plete Films author Paul Dun­can, they “had to com­plete­ly visu­al­ize, and make real, things that had nev­er occurred.” Such was the real­ism of their spec­u­la­tive work (up to and includ­ing imag­in­ing how Earth would look from space) that, as Roger Ebert notes, the real Apol­lo 11 astro­nauts could describe their expe­ri­ence sim­ply: “It was like 2001.”

Con­ceived in the heat of the Space Race, the film envi­sions a great deal that did­n’t come to pass by the epony­mous year — and indeed, has yet to mate­ri­al­ize still today. “We haven’t quite got­ten to arti­fi­cial intel­li­gence as por­trayed,” says star Keir Dul­lea in a 50th-anniver­sary inter­view. “Almost, but not quite.” Still, even since then, the tech­nol­o­gy has come far enough along that few of us can pon­der the cur­rent state of AI with­out soon­er or lat­er hear­ing the omi­nous­ly polite voice of HAL some­where in the back of our minds. The saga of astro­nauts cur­rent­ly strand­ed on the Inter­na­tion­al Space Sta­tion does con­trast harsh­ly with 2001’s visions of sta­ble and well-func­tion­ing life in out­er space — but as a sto­ry, it might well have appealed to Kubrick in his Dr. Strangelove mode.

Relat­ed con­tent:

1966 Film Explores the Mak­ing of Kubrick’s 2001: A Space Odyssey (and Our High-Tech Future)

How Stan­ley Kubrick Made 2001: A Space Odyssey: A Sev­en-Part Video Essay

Dis­cov­er the Life & Work of Stan­ley Kubrick in a Sweep­ing Three-Hour Video Essay

“Kubrick/Tarkovsky”: A Video Essay Explores the Visu­al Sim­i­lar­i­ties Between the Two “Cin­e­mat­ic Giants”

How Stan­ley Kubrick Became Stan­ley Kubrick: A Short Doc­u­men­tary Nar­rat­ed by the Film­mak­er

Did Stan­ley Kubrick Invent the iPad in 2001: A Space Odyssey?

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities and the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

A Digital Archive Features Hundreds of Audio Cassette Tape Designs, from the 1960s to the 1990s

Audio cas­sette tapes first appeared on the mar­ket in the ear­ly nine­teen-six­ties, but it would take about a decade before they came to dom­i­nate it. And when they did, they’d changed the lives of many a music-lover by hav­ing made it pos­si­ble not just to lis­ten to their albums of choice on the go, but also to col­lect and trade their own cus­tom-assem­bled lis­ten­ing expe­ri­ences. By the eight­ies, blank tapes had become a house­hold neces­si­ty on the order of bat­ter­ies or toi­let paper for such con­sumers — and just as with those fre­quent­ly replen­ished prod­ucts, every­one seemed to have their favorite brand.


Some pre­ferred tapes from Philips, which devel­oped the for­mat of the Com­pact Cas­sette in the first place. Oth­ers had their pick from Fuji, BASF, Sony, Radio Shack, Scotch (which also made tape of the sticky vari­ety), and a host of oth­er brands besides.

Even some mem­bers of post-cas­sette gen­er­a­tions rec­og­nize the old tagline “Is it live or is it Mem­o­rex?” or Max­el­l’s “Blown Away Guy” in his scarf and LC2. If you’re old enough to have done tap­ing of your own, you don’t need a logo to rec­og­nize your brand; you’ll know it as soon as you spot the design of the cas­sette itself in the online archive at tapedeck.org.


“I built tapedeck.org to show­case the amaz­ing beau­ty and (some­times) weird­ness found in the designs of the com­mon audio tape cas­sette,” writes the site’s cre­ator Oliv­er Gel­brich. “There’s an amaz­ing range of designs, start­ing from the ear­ly 60’s func­tion­al cas­sette designs, mov­ing through the col­or­ful play­ful­ness of the 70’s audio tapes to amaz­ing shape vari­a­tions dur­ing the 80s and 90s.” You can browse the ever-expand­ing col­lec­tion by brand, run­ning time, col­or, and even tape coat­ing: chrome, fer­ro, fer­rochrome, and met­al, by whose dif­fer­ences audio­philes set great store.


Some­what improb­a­bly, in this age where even home CD-burn­ing has been dis­placed by near-instan­ta­neous stream­ing and down­load­ing of dig­i­tal music, the cas­sette tape has made some­thing of a come­back. The near-mytho­log­i­cal allure of the mix­tape has only grown in recent years, dur­ing which artists both minor and major have put out cas­sette releas­es — and in some cas­es, cas­sette-only releas­es. This seems to be hap­pen­ing around the world: a few weeks ago, while strolling an art-school neigh­bor­hood in Seoul, where I live, I passed a cof­fee shop that offered its young cus­tomers rentals of both tapes and Walk­man-style play­ers on which to lis­ten to them. As anoth­er gen­er­a­tion-tran­scend­ing slo­gan has it, every­thing old is new again.

via Colos­sal

Relat­ed con­tent:

Home Tap­ing Is Killing Music: When the Music Indus­try Waged War on the Cas­sette Tape Dur­ing the 1980s, and Punk Bands Fought Back

Lis­ten to Audio Arts: The 1970s Tape Cas­sette Arts Mag­a­zine Fea­tur­ing Andy Warhol, Mar­cel Duchamp & Many Oth­ers

The Beau­ty of Degrad­ed Art: Why We Like Scratchy Vinyl, Grainy Film, Wob­bly VHS & Oth­er Ana­log-Media Imper­fec­tion

Atten­tion K‑Mart Shop­pers: Hear 90 Hours of Back­ground Music & Ads from the Retail Giant’s 1980s and 90s Hey­day

A Free Dig­i­tal Archive of Graph­ic Design: A Curat­ed Col­lec­tion of Design Trea­sures from the Inter­net Archive

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities and the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Behold the First American Board Game, Travellers’ Tour Through the United States (1822)

Asked to name a clas­sic Amer­i­can board game, most of us would first think of Monop­oly, whose imagery and ver­biage — Park Place, Rich Uncle Pen­ny­bags, “Do not pass go” — has worked its way deep into the cul­ture since Park­er Broth­ers brought it to mar­ket in 1935. Despite that, it isn’t the old­est Amer­i­can board game: that hon­or goes to Trav­ellers’ Tour Through the Unit­ed States, which came out more than a cen­tu­ry ear­li­er, in 1822. Where­as Monop­oly teach­es its play­ers about real-estate val­ues in Depres­sion-era Atlantic City (as well as a thing or two about cap­i­tal­ism), the old­er game took a larg­er sub­ject for its edu­ca­tion­al ambi­tions: the whole of the Unit­ed States of Amer­i­ca.

Of course, that whole was a lot small­er back in 1822, the year after Mis­souri became the 24th state. Trav­ellers’ Tour Through the Unit­ed States presents its two-to-four play­ers with the task of tra­vers­ing the young coun­try, begin­ning in Wash­ing­ton and end­ing in New Orleans. This is done by spin­ning some­thing called a “tee­to­tum,” a kind of hybrid between a top and a die, designed to hedge against the sin­ful asso­ci­a­tions of gam­bling. The play­er then moves ahead accord­ing to the dis­tance shown on the tee­to­tum, but must name the unla­beled city on which they’ve land­ed — and, in a more chal­leng­ing vari­a­tion, guess its pop­u­la­tion — in order to remain there.

As they move their pieces across the coun­try, play­ers can also read the includ­ed descrip­tions of each city, town, and region through which they pass. “Pro­mot­ing the val­ue of edu­ca­tion, the game high­lights insti­tu­tions of learn­ing,” writes Smithsonian.com’s Matthew Wynn Sivils. “Philadelphia’s ‘lit­er­ary and benev­o­lent insti­tu­tions are numer­ous and respectable.’ Prov­i­dence boasts ‘Brown Uni­ver­si­ty, a respectable lit­er­ary insti­tu­tion.’ ” Mak­ing their way south, “play­ers learn about Richmond’s ‘fer­tile back­coun­try’ and the ‘pol­ished man­ners and unaf­fect­ed hos­pi­tal­i­ty’ of the cit­i­zens of Charleston. Savan­nah ‘con­tains many splen­did edi­fices’ and Columbia’s ‘South Car­oli­na Col­lege … bids fair to be a valu­able insti­tu­tion.’ ”

As clear-eyed descrip­tions of the Unit­ed States in the ear­ly nine­teenth cen­tu­ry, these fall some­what short of Toc­queville — but then, they were writ­ten almost a decade before Alex­is de Toc­queville set foot in Amer­i­ca. Not only did the coun­try still have much expan­sion across the con­ti­nent left to do, it had amassed but a frac­tion of the pow­er and influ­ence it would go on to do in the twen­ti­eth cen­tu­ry. How­ev­er com­pelling a spec­ta­cle the U.S. had become to for­eign observers, it must have inspired among its own peo­ple an even stronger yearn­ing to under­stand its nature, and there­fore its future — a yearn­ing the mak­ers of Trav­ellers’ Tour Through the Unit­ed States clear­ly hoped would moti­vate sales. As a prod­uct, it seems not to have been suc­cess­ful, but as an idea, it lives on more than 200 years lat­er in the form of the great Amer­i­can road trip.

via My Mod­ern Met/Smith­son­ian

Relat­ed con­tent:

The Moth­er of All Maps of the “Father of Waters”: Behold the 11-Foot Traveler’s Map of the Mis­sis­sip­pi Riv­er (1866)

he Fiendish­ly Com­pli­cat­ed Board Game That Takes 1,500 Hours to Play: Dis­cov­er The Cam­paign for North Africa

The Fear and Loathing in Las Vegas Board Game, Inspired by Hunter S. Thompson’s Rol­lick­ing Nov­el

Watch a Playthrough of the Old­est Board Game in the World, the Sumer­ian Roy­al Game of Ur, Cir­ca 2500 BC

A Brief His­to­ry of the Great Amer­i­can Road Trip

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities and the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Browse 64 Years of RadioShack Catalogs Free Online … and Revisit the History of American Consumer Electronics

“I bet RadioShack was great once,” writes for­mer employ­ee Jon Bois in a much-cir­cu­lat­ed 2014 piece for SB Nation. “I can’t look through their decades-old cat­a­logs and come away with any oth­er impres­sion. They sold giant wal­nut-wood speak­ers I’d kill to have today. They sold com­put­ers back when peo­ple were try­ing to under­stand what they were. When I was a lit­tle kid, going to RadioShack was bet­ter than going to the toy store. It was the toy store for tall peo­ple.” Yet by the mid-twen­ty-tens, it had become a “pan­icked and half-dead retail empire”; in 2015, it final­ly filed for bank­rupt­cy.

Still, all those cat­a­logs live on, free to browse in the dig­i­tal archive at Radioshackcatalogs.com. The first vol­ume dates from 1939, by which time Radio Shack (as its name was orig­i­nal­ly writ­ten) had already been in busi­ness for sev­en­teen years. “This cat­a­log is intend­ed to serve as a com­pre­hen­sive and accu­rate list­ing of what we believe to be the essen­tial and unusu­al require­ments of the radio ama­teur, the ser­vice­man, lab­o­ra­to­ries, indus­tries, and schools,” declares its open­ing let­ter to the cus­tomer. “To boast of our ser­vice in any respect would be so much use­less ver­biage, ser­vice hav­ing been the fea­ture of our growth.”

Nei­ther ser­vice nor growth remained fea­tures of the com­pa­ny by the time Bois was work­ing there. But it had been a pret­ty glo­ri­ous run: to behold the first 50 years of RadioShack cat­a­logs is to behold noth­ing less than the evo­lu­tion of Amer­i­can con­sumer elec­tron­ics. At first direct­ed toward those with seri­ous tech­ni­cal know-how, the com­pa­ny’s offer­ings expand­ed over the decades to appeal to hob­by­ists, then to ordi­nary peo­ple look­ing to intro­duce a bit of elec­tron­ic — and lat­er, dig­i­tal — enrich­ment into their pro­fes­sion­al and per­son­al lives.

Some Amer­i­cans found their way to RadioShack by build­ing crys­tal radios and sci­ence-fair projects in child­hood; oth­ers began fre­quent­ing its stores while build­ing their first real hi-fi sys­tem, com­po­nent by com­po­nent; oth­ers still got into per­son­al com­put­ing through the store-brand TRS-80 (or “Trash 80,” as more seri­ous com­put­er nerds called it). My own grand­fa­ther was such a habitué that, when he died ear­ly in the nineties, our house sud­den­ly filled up with inher­it­ed RadioShack-only prod­ucts, from Real­is­tic radios to Tandy com­put­ers. (I remem­ber spend­ing many hap­py hours with the Mod­el 100, a prim­i­tive lap­top grand­ly mar­ket­ed as a “Micro Exec­u­tive Work Sta­tion.”)

“This is a con­sumer tech­nol­o­gy busi­ness that is built to work per­fect­ly in the year 1975,” writes Bois. And indeed, the 1975 RadioShack cat­a­log offers page after won­drous page of remote-con­trolled stere­os (“the ulti­mate in lux­u­ry”) and “action radios”; fiber-optic dec­o­ra­tive light­ing fix­tures, eight-track car tape decks; cal­cu­la­tors promis­ing a “pock­et­ful of mir­a­cles”; and built-it-your­self inter­coms, pock­et lie detec­tors, and “col­or organs.” Alas, like so many com­mer­cial enter­pris­es that rode high in the mid-twen­ti­eth-cen­tu­ry, RadioShack failed to take advan­tage of the inter­net, and was ulti­mate­ly crushed by it — an iron­ic fate indeed for what had so long been the one-stop tech­nol­o­gy shop. Enter the archive of RadioShack cat­a­logs here.

via MetaFil­ter

Relat­ed con­tent:

IKEA Dig­i­tizes & Puts Online 70 Years of Its Cat­a­logs: Explore the Designs of the Swedish Fur­ni­ture Giant

A New Online Archive Lets You Read the Whole Earth Cat­a­log and Oth­er Whole Earth Pub­li­ca­tions, Tak­ing You from 1970 to 2002

Watch “Hi-Fi-Fo-Fum,” a Short Satir­i­cal Film About the Inven­tion of the Audio­phile (1959)

Nir­vana Plays in a Radio Shack, the Day After Record­ing its First Demo Tape (1988)

The First Cell­phone: Dis­cov­er Motorola’s DynaT­AC 8000X, a 2‑Pound Brick Priced at $3,995 (1984)

One Man’s Quest to Build the Best Stereo Sys­tem in the World

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities and the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

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