The Pulp Tarot: A New Tarot Deck Inspired by Midcentury Pulp Illustrations

Graph­ic artist Todd Alcott has endeared him­self to Open Cul­ture read­ers by retro­fitting mid­cen­tu­ry pulp paper­back cov­ers and illus­tra­tions with clas­sic lyrics from the likes of David BowiePrinceBob Dylan, and Talk­ing Heads.

Although he’s dab­bled in the abstrac­tions that once graced the cov­ers of psy­chol­o­gy, phi­los­o­phy, and sci­ence texts, his over­ar­ch­ing attrac­tion to the visu­al lan­guage of sci­ence fic­tion and illic­it romance speak to the pre­mi­um he places on nar­ra­tive.

And with hun­dreds of “mid-cen­tu­ry mashups” to his name, he’s become quite a mas­ter of bend­ing exist­ing nar­ra­tives to his own pur­pos­es.

Recent­ly, Alcott turned his atten­tion to the cre­ation of the Pulp Tarot deck he is fund­ing on Kick­starter.

A self-described “clear-eyed skep­tic as far as para­nor­mal things” go, Alcott was drawn to the “sim­plic­i­ty and strange­ness” of Pamela Col­man Smith’s “bewitch­ing” Tarot imagery:

Maybe because they were sim­ply the first ones I saw, I don’t know, but there is some­thing about the nar­ra­tive thread that runs through them, the way they delin­eate the devel­op­ment of the soul, with all the choic­es and crises a soul encoun­ters on its way to ful­fill­ment, that real­ly struck a chord with me. You lay out enough Tarot spreads and they even­tu­al­ly coa­lesce around a hand­ful of cards that real­ly seem to define you. I don’t know how it hap­pens, but it does, every time: there are cards that come up for you so often that you think, “Yep, that’s me,” and then there are oth­ers that turn up so rarely that, when they do come up, you have to look them up in the lit­tle book­let because you’ve nev­er seen them before.

One such card for Alcott is the Page of Swords. In the ear­ly 90s, curi­ous to know what the Tarot would have to say about the young woman he’d start­ed dat­ing, he shuf­fled and cut his Rid­er-Waite-Smith deck “until some­thing inside said “now” and he flipped over the Page of Swords:

I looked it up in the book­let, which said that the Page of Swords was a secret-keep­er, like a spy. I thought about that for a moment; the woman I was see­ing was noth­ing like a spy, and had no spy-like attrib­ut­es. I shrugged and began the process again, shuf­fling and cut­ting and shuf­fling and cut­ting, until, again, some­thing inside said “now,” and turned up the card again. It was the Page of Swords, again. My heart leaped, I put the deck back in its box and qui­et­ly freaked out for a while. The next day, I asked the young lady if the Page of Swords meant any­thing to her, and she said “Oh sure, when I was a kid, that was my card.” Any­way, I’m now mar­ried to her.

The Three of Pen­ta­cles is anoth­er favorite, one that pre­sent­ed a par­tic­u­lar design chal­lenge.

The Smith deck shows a stone­ma­son, an archi­tect and a church offi­cial, col­lab­o­rat­ing on build­ing a cathe­dral. Now, there are no cathe­drals in the pulp world, so I had to think, well, in the pulp world, pen­ta­cles rep­re­sent mon­ey, so the obvi­ous choice would be to show three crim­i­nals plan­ning a heist. I could­n’t find an image any­thing close to the one in my head, so I had to build it: the room, the table, the map of the bank, the plan, the peo­ple involved, and then stitch it all togeth­er in Pho­to­shop so it end­ed up look­ing like a cohe­sive illus­tra­tion. That was a real­ly joy­ful moment for me: there were the three con­spir­a­tors, the Big Cheese, the Dame and The Goon, their roles clear­ly defined despite not see­ing any­one’s face. It was a real break­through, see­ing that I could put togeth­er a lit­tle nar­ra­tive like that.

Smith imag­ined a medieval fan­ta­sy world when design­ing her Tarot deck. Alcott is draw­ing on 70 years of pop-cul­ture ephemera to cre­ate a trib­ute to Smith’s vision that also works as a deck in their own right “with its own moral nar­ra­tive uni­verse, based on the atti­tudes and con­ven­tions of that world.”

Before draft­ing each of his 70 cards, Alcott stud­ied Smith’s ver­sion, research­ing its mean­ing and design as he con­tem­plates how he might trans­late it into the pulp ver­nac­u­lar. He has found that some of Smith’s work was delib­er­ate­ly exact­ing with regard to col­or, atti­tude, and cos­tume, and oth­er instances where spe­cif­ic details took a back seat to mood and emo­tion­al impact:

Once I under­stand what a card is about, I look through my library to find images that help get that across. It can get real­ly com­pli­cat­ed! A lot of times, the char­ac­ter’s body is in the right posi­tion but their face has the wrong expres­sion, so I have to find a face that fits what the card is try­ing to say. Or their phys­i­cal atti­tude is right, but I need them to be grip­ping or throw­ing some­thing, so I have to find hands and arms that I can graft on, Franken­stein style. In some cas­es, there will be fig­ures in the cards cob­bled togeth­er from five or six dif­fer­ent sources. 

These cards are eas­i­ly the most com­plex work I’ve ever done in that sense. The song pieces I do are a con­ver­sa­tion between the piece and the song, but these cards are a con­ver­sa­tion between me, Smith, the entire Tarot tra­di­tion, and the uni­verse. 

Vis­it Todd Alcott’s Etsy shop to view more of his mid-cen­tu­ry mash ups, and see more cards from The Pulp Tarot and sup­port Kick­starter here.

All images from the Pulp Tarot used with the per­mis­sion of artist Todd Alcott.

Relat­ed Con­tent:

Clas­sic Songs Re-Imag­ined as Vin­tage Book Cov­ers Dur­ing Our Trou­bled Times: “Under Pres­sure,” “It’s the End of the World as We Know It,” “Shel­ter from the Storm” & More

David Bowie Songs Reimag­ined as Pulp Fic­tion Book Cov­ers: Space Odd­i­ty, Heroes, Life on Mars & More

Songs by Joni Mitchell Re-Imag­ined as Pulp Fic­tion Book Cov­ers & Vin­tage Movie Posters

Four Clas­sic Prince Songs Re-Imag­ined as Pulp Fic­tion Cov­ers: When Doves Cry, Lit­tle Red Corvette & More

Ayun Hal­l­i­day is an author, illus­tra­tor, the­ater mak­er and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine.  Fol­low her @AyunHalliday.

The Artistic & Mystical World of Tarot: See Decks by Salvador Dalí, Aleister Crowley, H.R. Giger & More

The tarot goes back to Italy of the late Mid­dle Ages. Every day here in the 21st cen­tu­ry, I see unde­ni­able signs of its cul­tur­al and tem­po­ral tran­scen­dence: specif­i­cal­ly, the tarot shops doing busi­ness here and there along the streets of Seoul, where I live. The tarot began as a deck for play, but these aren’t deal­ers in card-gam­ing sup­plies; rather, their pro­pri­etors use tarot decks to pro­vide cus­tomers sug­ges­tions about their des­tiny and advice on what to do in the future. Over the past five or six cen­turies, the pur­pose of the tarot many have changed, but its orig­i­nal artis­tic sen­si­bil­i­ty — dra­mat­ic, sym­bol-laden, and high­ly sub­ject to coun­ter­in­tu­itive inter­pre­ta­tion — has remained intact.

You can get an idea of that orig­i­nal artis­tic sen­si­bil­i­ty by tak­ing a look at the the Sola-Bus­ca, the old­est known com­plete deck of tarot cards. Dat­ing from the 1490s, it holds obvi­ous his­tor­i­cal inter­est, but it’s hard­ly the only tarot deck we’ve fea­tured here on Open Cul­ture.

Artists of sub­se­quent eras, up to and includ­ing our own, have cre­at­ed spe­cial decks in accor­dance with their dis­tinc­tive visions. The unstop­pable sur­re­al­ist Sal­vador Dalí designed his own, a project embarked upon at the behest of James Bond film pro­duc­er Albert Broc­coli. Lat­er, the mas­ter of bio­mech­anism H.R. Giger received a tarot com­mis­sion as well; though his deck uses pre­vi­ous­ly unpub­lished rather than cus­tom-made art, it all looks sur­pris­ing­ly, some­times chill­ing­ly fit­ting.

The world’s most pop­u­lar tarot deck was designed not by a famous artist, but by an illus­tra­tor named Pamela Cole­man-Smith. Many more have used and appre­ci­at­ed her work than even, say, the Thoth deck, designed by no less renowned an occultist than Aleis­ter Crow­ley, “the wickedest man in the world.” If you won’t take his word for it, per­haps the founder of ana­lyt­i­cal psy­chol­o­gy can sell you on the mer­its of tarot: for Carl Jung, the deck held out the pos­si­bil­i­ty of the “intu­itive method” he sought for “under­stand­ing the flow of life, pos­si­bly even pre­dict­ing future events, at all events lend­ing itself to the read­ing of the con­di­tions of the present moment.” (See his deck here.) Even if you’re not in search of such a method, few oth­er arti­facts weave togeth­er so many threads of art, phi­los­o­phy, his­to­ry, and sym­bol­ism. Of course, no few mod­ern enthu­si­asts find in it the same appeal as did those ear­ly tarot play­ers of the 15th cen­tu­ry: it’s fun.

Relat­ed Con­tent:

Meet the For­got­ten Female Artist Behind the World’s Most Pop­u­lar Tarot Deck (1909)

Sal­vador Dalí’s Tarot Cards Get Re-Issued: The Occult Meets Sur­re­al­ism in a Clas­sic Tarot Card Deck

The Thoth Tarot Deck Designed by Famed Occultist Aleis­ter Crow­ley

H.R. Giger’s Tarot Cards: The Swiss Artist, Famous for His Design Work on Alien, Takes a Jour­ney into the Occult

Behold the Sola-Bus­ca Tarot Deck, the Ear­li­est Com­plete Set of Tarot Cards (1490)

Divine Decks: A Visu­al His­to­ry of Tarot: The First Com­pre­hen­sive Sur­vey of Tarot Gets Pub­lished by Taschen

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities, the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

Modernizing Table-Top Role-Playing Games — Pretty Much Pop: A Culture Podcast #96

What’s the cur­rent sta­tus of table-top role-play­ing games like Dun­geons and Drag­ons in pop cul­ture? Thanks to D&D’s recent depic­tion in Stranger Things and the enor­mous pop­u­lar­i­ty of fan­ta­sy prop­er­ties like Game of Thrones and Lord of the Rings, inter­est in elves and mag­ic and such is no longer fod­der for Satan­ic pan­ic, but the idea of active­ly pre­tend­ing to be a char­ac­ter in this genre to engage in col­lab­o­ra­tive sto­ry-telling still seems for­eign to many.

Your Pret­ty Much Pop hosts Mark Lin­sen­may­er, Eri­ca Spyres, and Bri­an Hirt are joined by Aman­da McLough­lin, the host of Join the Par­ty, a begin­ner-friend­ly, pur­pose­ful­ly inclu­sive D&D real-play pod­cast, to go over some D&D basics, the dynam­ics of play­ing vs. spec­tat­ing (by lis­ten­ing to her pod­cast, for instance), and the racism and impe­ri­al­ism built into the set­ting (adven­ture = going into a for­eign land to kill often intel­li­gent crea­tures and take their stuff). What is it to “act out your fan­ta­sy” in this way?

Some of the ways of wit­ness­ing oth­ers play­ing that we refer to include Crit­i­cal Role, The Adven­ture Zone, and Dimen­sion 20.

The Join the Par­ty game mas­ter Eric Sil­ver wrote the arti­cle “Dun­geons & Drag­ons Has an Anti­semitism Prob­lem.” You can also look at Wikipedi­a’s “Dun­geons and Drag­ons in Pop­u­lar Cul­ture” entry or get a fla­vor of the range of options by look­ing at Dice­break­er’s list of “10 Best Table­top Role­play­ing Games Out Right Now”, this list of “The 12 Best Actu­al Play Pod­casts,” or this video of “Top D&D Chan­nels that Aren’t Crit­i­cal Role.”

Fol­low Aman­da’s pod­cast @jointhepartypod on @MultitudeShows. She also hosts the Spir­its Pod­cast about folk­lore and urban leg­ends.

Hear more of this pod­cast at prettymuchpop.com. This episode includes bonus dis­cus­sion that you can access by sup­port­ing the pod­cast at patreon.com/prettymuchpop. This pod­cast is part of the Par­tial­ly Exam­ined Life pod­cast net­work.

Pret­ty Much Pop: A Cul­ture Pod­cast is the first pod­cast curat­ed by Open Cul­ture. Browse all Pret­ty Much Pop posts.

Learn to Play Senet, the 5,000-Year Old Ancient Egyptian Game Beloved by Queens & Pharaohs

Senet gam­ing board inscribed for Amen­hotep III with sep­a­rate slid­ing draw­er, via Wiki­me­dia Com­mons

Games don’t just pass the time, they enact bat­tles of wits, proxy wars, train­ing exer­cis­es…. And his­tor­i­cal­ly, games are cor­re­lat­ed with, if not insep­a­ra­ble from, forms of div­ina­tion and occult knowl­edge. We might point to the ancient prac­tice of “astra­ga­lo­man­cy,” for exam­ple: read­ing one’s fate in ran­dom throws of knuck­le­bones, which were the orig­i­nal dice. Games played with bones or dice date back thou­sands of years. One of the most pop­u­lar of the ancient world, the Egypt­ian Senet, may not be the old­est known, but it could be “the orig­i­nal board game of death,” Col­in Bar­ras writes at Sci­ence, pre­dat­ing the Oui­ja board by mil­len­nia.

Begin­ning as “a mere pas­time,” Senet evolved “over near­ly 2 mil­len­nia… into a game with deep links to the after­life, played on a board that rep­re­sent­ed the under­world.” There’s no evi­dence the Egyp­tians who played around 5000 years ago believed the game’s dice rolls meant any­thing in par­tic­u­lar.

Over the course of a few hun­dred years, how­ev­er, images of Senet began appear­ing in tombs, show­ing the dead play­ing against sur­viv­ing friends and fam­i­ly. “Texts from the time sug­gest the game had begun to be seen as a con­duit through which the dead could com­mu­ni­cate with the liv­ing” through moves over a grid of 30 squares arranged in three rows of ten.

Fac­sim­i­le copy of ca. 1279–1213 B.C. paint­ing of Queen Nefer­ti­ti play­ing Senet, via the Met­ro­pol­i­tan Muse­um of Art

“Beloved by such lumi­nar­ies as the boy pharaoh Tutankhamun and Queen Nefer­tari, wife of Ramess­es II,” Meilan Sol­ly notes at Smith­son­ian, Senet was played on “ornate game boards, exam­ples of which still sur­vive today.” (Four boards were found in Tut’s tomb.) “Those with few­er resources at their dis­pos­al made do with grids scratched on stone sur­faces, tables or the floor.” As the game became a tool for glimps­ing one’s fate, its last five spaces acquired hiero­glyph­ics sym­bol­iz­ing “spe­cial play­ing cir­cum­stances. Pieces that land­ed in square 27’s ‘waters of chaos,’ for exam­ple, were sent all the way back to square 15 — or removed from the board entire­ly,” sort of like hit­ting the wrong square in Chutes and Lad­ders.

Senet game­play was com­pli­cat­ed. “Two play­ers deter­mined their moves by throw­ing cast­ing sticks or bones,” notes the Met. The object was to get all of one’s pieces across square 30 — each move rep­re­sent­ed an obsta­cle to the after­life, tri­als Egyp­tians believed the dead had to endure and pass or fail (the game’s name itself means “pass­ing”). “Because of this con­nec­tion, senet was not just a game; it was also a sym­bol for the strug­gle to obtain immor­tal­i­ty, or end­less life,” as well as a means of under­stand­ing what might get in the way of that goal.

The game’s rules like­ly changed with its evolv­ing pur­pose, and might have been played sev­er­al dif­fer­ent ways over the course 2500 years or so. As Bran­deis Uni­ver­si­ty pro­fes­sor Jim Stor­er notes in an expla­na­tion of pos­si­ble game­play, “the exact rules are not known; schol­ars have stud­ied old draw­ings to spec­u­late on the rules” — hard­ly the most reli­able guide. If you’re inter­est­ed, how­ev­er, in play­ing Senet your­self, res­ur­rect­ing, so to speak, the ancient tra­di­tion for fun or oth­er­wise, you can eas­i­ly make your own board. Storer’s pre­sen­ta­tion of what are known as Jequier’s Rules can be found here. For anoth­er ver­sion of Senet play, see the video above from Egyp­tol­ogy Lessons.

Relat­ed Con­tent: 

Watch a Playthrough of the Old­est Board Game in the World, the Sumer­ian Roy­al Game of Ur, Cir­ca 2500 BC

A Brief His­to­ry of Chess: An Ani­mat­ed Intro­duc­tion to the 1,500-Year-Old Game

A 3,000-Year-Old Painter’s Palette from Ancient Egypt, with Traces of the Orig­i­nal Col­ors Still In It

Josh Jones is a writer and musi­cian based in Durham, NC. Fol­low him at @jdmagness

Magnus Carlsen’s Mind-Blowing Memory of Historic Chess Matches

How many his­toric chess games can Mag­nus Carlsen rec­og­nize just by look­ing at the place­ment of chess pieces on the board? It turns out a lot. And that’s part­ly what makes him the reign­ing World Chess Cham­pi­on.

If you would like to sign up for Open Culture’s free email newslet­ter, please find it here. It’s a great way to see our new posts, all bun­dled in one email, each day.

If you would like to sup­port the mis­sion of Open Cul­ture, con­sid­er mak­ing a dona­tion to our site. It’s hard to rely 100% on ads, and your con­tri­bu­tions will help us con­tin­ue pro­vid­ing the best free cul­tur­al and edu­ca­tion­al mate­ri­als to learn­ers every­where. You can con­tribute through Pay­Pal, Patre­on, and Ven­mo (@openculture). Thanks!

via Kot­tke

Relat­ed Con­tent

Learn How to Play Chess Online: Free Chess Lessons for Begin­ners, Inter­me­di­ate Play­ers & Beyond

A Free 700-Page Chess Man­u­al Explains 1,000 Chess Tac­tics in Straight­for­ward Eng­lish

A Beau­ti­ful Short Doc­u­men­tary Takes You Inside New York City’s Last Great Chess Store

A Brief His­to­ry of Chess: An Ani­mat­ed Intro­duc­tion to the 1,500-Year-Old Game

Vladimir Nabokov’s Hand-Drawn Sketch­es of Mind-Bend­ing Chess Prob­lems

The Mag­ic of Chess: Kids Share Their Unin­hib­it­ed, Philo­soph­i­cal Insights about the Ben­e­fits of Chess

Gar­ry Kas­parov Now Teach­ing an Online Course on Chess

The Bauhaus Chess Set Where the Form of the Pieces Artfully Show Their Function (1922)

Learn­ing to play chess first neces­si­tates learn­ing how each piece moves. This is hard­ly the labor of Her­cules, to be sure, though it does come down to pure mem­o­riza­tion, unaid­ed by any ver­bal or visu­al cues. Does the name “pawn,” after all, sound par­tic­u­lar­ly like some­thing that can only step for­ward? And what about the shape of the knight sug­gests the shape of the knight’s move? The form of a chess piece, in oth­er words, does­n’t fol­low its func­tion — and under cer­tain sets of aes­thet­ic prin­ci­ples, there could be few greater crimes. Leave it to a mem­ber of the Bauhaus, the art school and move­ment that aimed to uni­fy not just form and func­tion but art, craft, and design — to bring them all into line.

Brought into the Bauhaus in 1921 by its founder Wal­ter Gropius, the sculp­tor Josef Hartwig began work on his redesigned chess set the fol­low­ing year. In all its iter­a­tions, the pieces takes on forms made of sim­ple shapes: “The sphere, dou­ble cube, and three sizes of block, singly or com­bined, yield pieces that, despite their high­ly geo­met­ric styl­iza­tion, are strong­ly sug­ges­tive of their rank or pow­er,” says the Met­ro­pol­i­tan Muse­um of Art, own­er of one of one of Hartwig’s orig­i­nal sets.

“The bish­ops are clear­ly implied by the cross out­line, and the rooks by the sim­ple sta­bil­i­ty of a cube. Most inge­nious of all are the knights, formed of three dou­ble cubes joined in such a fash­ion that each face of the result­ing form shows two cubes one above the oth­er and a third on the side, an embod­i­ment of the knight’s move.”

Like many Bauhaus works, Hartwig’s chess set found a dual exis­tence as both a piece of art and a con­sumer good. The artist him­self also “made a poster to talk about his prod­uct” and “a box to pack­age it,” says cua­tor Anne Monier in the video above, “so we real­ly are in a total cre­ation around a game of chess.” In addi­tion to mak­ing the game’s move­ments eas­i­er to learn, it also con­sti­tutes a visu­al demon­stra­tion of what it means for form to fol­low func­tion. The idea, says Monier, is “to spread the ideas of the Bauhaus in peo­ple’s every­day life, to be able in fact to change the liv­ing envi­ron­ment, to take part in cre­at­ing a new soci­ety.” The video comes from Bauhaus Move­ment, an online shop where you can invite the spread into your home by order­ing a repli­ca Hartwig chess set. It’ll set you back €495, but ideals, now as in the hey­day of the Bauhaus, don’t come cheap.

Relat­ed Con­tent:

Har­vard Puts Online a Huge Col­lec­tion of Bauhaus Art Objects

Man Ray Cre­ates a “Sur­re­al­ist Chess­board,” Fea­tur­ing Por­traits of Sur­re­al­ist Icons: Dalí, Bre­ton, Picas­so, Magritte, Miró & Oth­ers (1934)

The Pol­i­tics & Phi­los­o­phy of the Bauhaus Design Move­ment: A Short Intro­duc­tion

Mar­cel Duchamp, Chess Enthu­si­ast, Cre­at­ed an Art Deco Chess Set That’s Now Avail­able via 3D Print­er

Watch Bauhaus World, a Free Doc­u­men­tary That Cel­e­brates the 100th Anniver­sary of Germany’s Leg­endary Art, Archi­tec­ture & Design School

Based in Seoul, Col­in Mar­shall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities, the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les and the video series The City in Cin­e­ma. Fol­low him on Twit­ter at @colinmarshall or on Face­book.

The Renewed Popularity of Chess and The Queen’s Gambit: Pretty Much Pop Culture Podcast Discussion #78 with Chess Expert J.J. Lang

The high lev­el of inter­est in Net­flix’s adap­ta­tion of the 1984 Wal­ter Tevis nov­el, The Queen’s Gam­bit has brought this most pop­u­lar game back to the fore­front of pop cul­ture. Chess expert/teacher J.J. (who’s also a grad stu­dent in phi­los­o­phy) joins your hosts Mark Lin­sen­may­er, Eri­ca Spyres, and Bri­an Hirt to con­sid­er chess cul­ture, what gives this game its edge on oth­er con­tenders (why not Ter­ra Mys­ti­ca?), play­er per­son­al­i­ty char­ac­ter­is­tics, and the effect of chess media.

We con­sid­er gen­der, genius, and oth­er issues in Gam­bit, plus Pawn Sac­ri­ficeSearch­ing for Bob­by Fish­erThe Luzhin Defense, and The Cold­est Game.

A few arti­cles and lists:

Watch J.J. on stream on Twitch. Oth­er inter­views he’s done: Per­pet­u­al ChessFriends and Ene­miesAakaash

Hear more of this pod­cast at prettymuchpop.com. This episode includes bonus dis­cus­sion about more chess films and oth­er top­ics that you can access by sup­port­ing the pod­cast at patreon.com/prettymuchpop. This pod­cast is part of the Par­tial­ly Exam­ined Life pod­cast net­work.

Pret­ty Much Pop: A Cul­ture Pod­cast is the first pod­cast curat­ed by Open Cul­ture. Browse all Pret­ty Much Pop posts.

The David Bowie Monopoly Game Is Here: Advance to GO and Collect 200 Hunky Dorys!

Anoth­er way to pass the time while we’re snug­gled in, await­ing the arrival of a vac­cine: David Bowie Monop­oly.

Gone are the thim­ble, the top hat, the old boot and oth­er icon­ic game pieces you may remem­ber from your child­hood or rainy days in sea­side hol­i­day rentals.

This spe­cial edi­tion replaces them with 6 major Bowie sig­ni­fiers: a star, a skull, a Pier­rot hat, a rolled up tie, a space hel­met, and a light­ning bolt.

Monop­oly has pre­vi­ous­ly catered to music fans with sets devot­ed to AC/DC, Bea­t­les, Metal­li­ca and the Rolling Stones, but Bowie’s chameleon­ic qual­i­ty and high­ly devel­oped aes­thet­ic sense ensures that this one’s ephemera will appeal to all fac­tions of the Bowieli­gious, not just those with the patience for a long board game.

For­get about Board­walk and Mar­vin Gar­dens. Instead of real estate, the perime­ters of the board fea­ture albums from Bowie’s enor­mous cat­a­log.

Secure albums to begin erect­ing stages and sta­di­ums that oth­er play­ers will have to “rent” when they roll into town.

The Chance and Com­mu­ni­ty Chest decks have also under­gone some ch-ch-changes. Play­ers now draw Sound and Vision cards which have the capac­i­ty to “open doors, pull some strings or bring the stars crash­ing down.”

Col­lec­tors will find that this set’s paper mon­ey pairs nice­ly with the sou­venir Metro­cards from Bowie’s posthu­mous 2018 takeover of a New York City sub­way sta­tion.

The four cor­ner­stones of Monopoly—GO, Free Park­ing, JAIL, and Go to Jail—remain faith­ful to the orig­i­nal, leav­ing some fans opin­ing that an oppor­tu­ni­ty was missed:


When you weary of David Bowie Monop­oly, you can play a cou­ple hands of Bowie, a free down­load­able card game that can be print­ed at home:

Each play­er will play David Bowie, or more accu­rate­ly, a per­sona of David Bowie. The object of the game is to achieve the great­est lega­cy of any Bowie and sur­vive the 1970’s. Lega­cy is judged by points earned from cut­ting records (flat, black, round- oh, nev­er­mind). There is one slight prob­lem. The Bowies are endan­gered by var­i­ous threats, dark princes, and fig­ures of the occult (which is in no way relat­ed to the copi­ous amount of cocaine being inhaled by our hero). If any Bowie dies, all Bowies are dead and the game is lost.

There’s also Bowie’s appear­ance in the 1999 video game, Omikron: The Nomad Soul:

David Bowie Monop­oly is avail­able for pur­chase here.

via Dan­ger­ous Minds

Relat­ed Con­tent: 

David Bowie’s Rise as Zig­gy Star­dust Doc­u­ment­ed in a New 300-Page Pho­to Book

The David Bowie Book Club Gets Launched by His Son: Read One of Bowie’s 100 Favorite Books Every Month

When David Bowie Launched His Own Inter­net Ser­vice Provider: The Rise and Fall of BowieNet (1998)

Ayun Hal­l­i­day is an author, illus­tra­tor, the­ater mak­er and Chief Pri­ma­tol­o­gist of the East Vil­lage Inky zine. She most recent­ly appeared as a French Cana­di­an bear who trav­els to New York City in search of food and mean­ing in Greg Kotis’ short film, L’Ourse.  Fol­low her @AyunHalliday.

« Go BackMore in this category... »
Quantcast